{"id":3346,"date":"2024-05-14T15:05:49","date_gmt":"2024-05-14T06:05:49","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=3346"},"modified":"2024-07-18T11:21:09","modified_gmt":"2024-07-18T02:21:09","slug":"ll-%e3%83%99%e3%82%b8%e3%83%bc%e3%82%bf%ef%bc%86%e5%ad%ab%e6%82%9f%e7%a9%ba-%e6%80%a7%e8%83%bd%e7%b4%b9%e4%bb%8b","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/3346\/","title":{"rendered":"LL Vegeta &#038; Goku Abilities"},"content":{"rendered":"<p>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<p><b><ins>Able to fuse mid-battle into Super Vegito, the LEGENDS LIMITED Tag Character &#8220;Vegeta &#038; Goku&#8221; joins the fight!<br \/>\n<br \/>\nVegeta &#038; Goku <small>(Before Fusion)<\/small> Highlights<br \/>\n<br \/>\n\u3000#1 No Dragon Ball Reduction<br \/>\nEach time you gain a Dragon Ball, enemy effects that reduce Dragon Balls will be nullified for 10 counts!<br \/>\nThis means you can safely keep on storing up those Dragon Balls!<br \/>\n<br \/>\n\u3000#2 Strong Even Against Unfavorable Element, GRN<br \/>\nWhen your enemy switches out characters, unfavorable Element factors will be nullified for a set period of time!<br \/>\nSo even if your opponent cover changes and brings in a GRN Element character, you&#8217;ll still be able to dish out the damage!<br \/>\n<br \/>\n\u3000#3 Fusion<br \/>\nKeep Tag Switching between Vegeta and Goku to fill up the Synchro Gauge and then fuse!<br \/>\nOn fusing into Super Vegito, you&#8217;ll restore health by 100% and gain both powerful offensive and defensive abilities!<br \/>\n<br \/>\nSuper Vegito <small>(After Fusion)<\/small> Highlights<br \/>\n<br \/>\n\u3000#1 Guaranteed Damage with Rising Rush<br \/>\nSuper Vegito has a new ability that will allow you to still deal supreme damage even if your opponent chooses the same card as you during a Rising Rush!<br \/>\nIt&#8217;ll also nullify Endurance effects, so you&#8217;ll have the chance to take down opponents with those effects!<br \/>\n<br \/>\n\u3000#2 Many Ways to Increase Dragon Balls<br \/>\nSuper Vegito has lots of ways to increase Dragon Balls, including entering the battlefield via fusion, using the Main Ability, and more!<br \/>\nThis&#8217;ll work perfectly with the Rising Rush, guaranteeing you the opportunity do deal some serious damage!<br \/>\n<br \/>\n\u3000#3 Vanishing Gauge Restoration<br \/>\nRestore the Vanishing Gauge every time you draw an Arts Card!<br \/>\nYou&#8217;ll get a boost to Arts Card Draw Speed when your enemy swaps out characters, so you can take that chance to string together a combo and fully restore your Vanishing Gauge!<br \/>\n<br \/>\nDon&#8217;t miss this chance to show off the superpowered fusion of Earth&#8217;s last hope, LEGENDS LIMITED Vegeta &#038; Goku!<\/ins><br \/>\n&nbsp;<\/p>\n<h3>Vegeta<\/h3>\n<p>Element: BLU<br \/>\nCharacter Tags: Saiyan, Vegeta Clan, Otherworld Warrior, Son Family, Super Saiyan, Fusion Warrior, Potara<br \/>\nEpisode: Majin Buu Saga <small>(Z)<\/small><\/p>\n<h2>Z Ability<\/h2>\n<p><ins>Power up &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, and &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; characters with Z Ability \u2161,<br \/>\nand with Z Ability \u2162, power up &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; characters even more!<br \/>\nAt Z Ability \u2163, the buffs get stronger with a boost to max base Health for &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; characters!<\/ins><\/p>\n<p>\u2160: +22% to &#8220;Tag: Fusion Warrior&#8221; base Strike Attack &#038; Blast Defense during battle.<br \/>\n\u2161: +26% to &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, or &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Attack &#038; Blast Defense during battle.<br \/>\n\u2162: +30% to &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, or &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Attack &#038; Blast Defense and +15% to &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Defense during battle.<br \/>\n\u2163: +38% to &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, or &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Attack &#038; Blast Defense, +18% to &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Defense, and +10% to &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; max base Health during battle.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Vegeta&#8217;s Strike Arts have armor, so charge in without fear of enemy Blast Arts!<br \/>\nWhile not an effect on Strike attacks in general, Vegeta has a Strike Arts Card that recovers own health!<\/ins><\/p>\n<p>Strike <small>(Impact)<\/small><br \/>\n*Blast Armor when charging forward.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p><ins>While not an effect on Blast attacks in general, Vegeta has a Blast Arts Card that recovers own Ki!<br \/>\nIt&#8217;s a held card, which means other characters can use it too!<\/ins><\/p>\n<p>Blast <small>(Impact)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>On hit, the Special Move Arts inflicts all enemies with 3 substitution counts, helping you to put the pressure on your opponent of choice!<br \/>\nPlus, if you have 3 or fewer cards, you&#8217;ll draw up to 2 new ones, so you can prepare for your next move while you&#8217;re dealing damage!<\/ins><\/p>\n<p>Deals massive Explode damage.<br \/>\nApplies the following effects to self upon activation:<br \/>\nRandomly draws at most 2 new cards when you have 3 or fewer cards.<br \/>\n+30% to Special Move damage inflicted for 3 timer counts.<br \/>\n<br \/>\nInflicts all enemies with 3 substitution counts on hit.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>Able to recover your Ki, draw a Strike Arts, reduce enemy Ki, and reduce enemy Dragon Balls by 1, this Special Arts is a great choice for both offense and defense!<br \/>\nAlthough it only activates once, it also has the powerful effect of charging the Switch Gauge by 100%, which will guarantee you the chance to Tag Switch if you need it!<\/ins><\/p>\n<p>Draw a Strike Arts Card next.<br \/>\nRestores own Ki by 40.<br \/>\nCharges own Switch Gauge by 100% <small>(activates once)<\/small>.<br \/>\n+20% to damage inflicted for 15 timer counts.<br \/>\nReduces enemy Ki by 40.<br \/>\nReduces enemy&#8217;s Dragon Balls by 1 <small>(activates once)<\/small>.<\/p>\n<h2>Switch Ability<\/h2>\n<p><ins>Tag Switch to Goku!<br \/>\nTag Switching will cancel Abnormal Conditions like Paralyze and Bleed, and will nullify enemy special cover changes up to 2 times, so after a Tag Switch is a great time to go on the attack!<\/ins><\/p>\n<p>Tag Switch to &#8220;Goku&#8221;.<br \/>\nRestores own health by 10% <small>(activates twice)<\/small>.<br \/>\nRestores own Ki by 20.<br \/>\nCancels own Attribute Downgrades and Abnormal Conditions.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s special actions that activate when changing cover&#8221; to self for 5 timer counts <small>(activates twice)<\/small>.<br \/>\nSeals enemy&#8217;s Special Move, Ultimate, and Awakened Arts.<br \/>\nThe sealed Arts cannot be used for 5 timer counts.<br \/>\n<br \/>\nRequirements: Max Switch Gauge.<\/p>\n<h2>Unique Ability 1<\/h2>\n<p><ins>If there is a defeated battle member, charge the Synchro Gauge by an amazing 100%!<br \/>\nYou&#8217;ll be able to fuse into Super Vegito and turn the tables in a flash!<br \/>\n<br \/>\nPlus, each time you draw an Arts Card, you&#8217;ll recover Ki, and if your enemy switches out characters, you&#8217;ll draw a Special Arts and nullify unfavorable Element factors!<br \/>\nEven if your opponent tries to give you trouble by bringing in a GRN Element character, they won&#8217;t be able to stop you from putting on the pressure!<br \/>\n<br \/>\nIf you do end up taking hits from an enemy combo, when your health reaches 50% or below, you&#8217;ll destroy all of your enemy&#8217;s cards! Vegeta&#8217;s not going down that easily!<\/ins><\/p>\n<p>Applies the following effects to self when battle starts:<br \/>\n+100% to damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\nReduces damage received by 70% <small>(cannot be cancelled)<\/small>.<br \/>\nIncreases Arts Card Draw Speed by 1 level <small>(cannot be cancelled)<\/small>.<br \/>\nNullifies Attribute Downgrades for 60 timer counts <small>(cannot be cancelled)<\/small>.<br \/>\n<br \/>\nThe following effects occur when this character enters the battlefield or when this character enters the battlefield via Tag Switch:<br \/>\nRandomly draws 1 new card when you have 3 or fewer cards.<br \/>\nRestores own Ki by 20.<br \/>\nCharges own Switch Gauge by 20%.<br \/>\n+80% to damage inflicted <small>(cannot be cancelled)<\/small> <small>(activates once)<\/small>.<br \/>\n+30% to Strike &#038; Blast Arts damage inflicted for 15 timer counts.<br \/>\nInflicts enemy with Attribute Downgrade &#8220;-1 Arts Card Draw Speed level&#8221; for 10 timer counts.<br \/>\n<br \/>\nAlso charges own Synchro Gauge by 100% if there is a defeated battle member <small>(activates once)<\/small>.<br \/>\n*Activation count is shared between Vegeta and Goku.<br \/>\n<br \/>\nApplies the following effects to self when enemy switches characters while this character is on the battlefield:<br \/>\nDraw a Special Arts Card next <small>(activates once)<\/small>.<br \/>\nNullifies unfavorable Element factors for 3 timer counts.<br \/>\n<br \/>\nRestores own Ki by 10 every time an Arts Card is drawn while this character is on the battlefield.<br \/>\n<br \/>\nDestroys all of your enemy&#8217;s cards if own remaining health is 50% or below when hit by an enemy&#8217;s Arts attack while this character is on the battlefield <small>(activates once)<\/small>.<br \/>\n*Activation count is shared between Vegeta and Goku.<br \/>\n<br \/>\nShortens allies&#8217; substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.<\/p>\n<h2>Unique Ability 2<\/h2>\n<p><ins>Vegeta has a special cover change against Blast Arts, and when other battle members are hit by Arts attacks, the Switch Gauge will charge and you&#8217;ll get a boost to inflicted damage and other buffs!<br \/>\n<br \/>\nDepending on how the battle is going, you can use the special cover change to interrupt your enemy&#8217;s combo, or you can have your allies take attacks to power up Vegeta!<br \/>\n<br \/>\nAlso, this character has a Unique Gauge that charges each time your Dragon Balls increase, plus each time they increase, your enemy&#8217;s effects that reduce Dragon Balls will be nullified for 10 counts!<br \/>\n<br \/>\nThis means you&#8217;ll have no problem collecting those Dragon Balls!<br \/>\n<br \/>\nUse Tag Switches and the Unique Gauge to charge up the Synchro Gauge\u2014then it&#8217;s time for Potara Fusion!<\/ins><\/p>\n<p>Slightly charges own Synchro Gauge every time this character uses their Switch Ability.<br \/>\nFuse into &#8220;Super Vegito&#8221; with 100% health by tapping the Synchro Gauge when full.<br \/>\n<br \/>\nKnocks enemy back to long range if a cover change is performed against their Blast Arts attack <small>(activates during assists)<\/small>.<br \/>\n[Comboable Arts]<br \/>\nSpecial Move Arts<br \/>\n<br \/>\nCharges Unique Gauge and applies Buff Effect &#8220;Nullifies enemy&#8217;s &#8216;Reduce Dragon Balls&#8217; effects&#8221; to self for 10 timer counts every time own Dragon Balls increase by 1 while this character is not defeated.<br \/>\n<br \/>\nThe following effects occur once Unique Gauge is full:<br \/>\nCharges own Synchro Gauge by 50%.<br \/>\nShortens allies&#8217; substitution counts by 5.<br \/>\n<br \/>\nApplies the following effects to self after enemy attack is over:<br \/>\nRestores health by 10%.<br \/>\nRestores health by 10% <small>(activates twice)<\/small>.<br \/>\n*Activation count is shared between Vegeta and Goku.<br \/>\n<br \/>\nApplies the following effects to self every time another battle member is hit with an enemy&#8217;s Arts attack:<br \/>\nCharges Switch Gauge by 10%.<br \/>\n+15% to damage inflicted for 15 timer counts.<br \/>\n-2 to Strike &#038; Blast Arts costs for 10 timer counts.<\/p>\n<h3>Goku<\/h3>\n<p>Element: BLU<br \/>\nCharacter Tags: Saiyan, Vegeta Clan, Otherworld Warrior, Son Family, Super Saiyan, Fusion Warrior, Potara<br \/>\nEpisode: Majin Buu Saga <small>(Z)<\/small><\/p>\n<h2>Z Ability<\/h2>\n<p>\u2160: +22% to &#8220;Tag: Fusion Warrior&#8221; base Strike Attack &#038; Blast Defense during battle.<br \/>\n\u2161: +26% to &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, or &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Attack &#038; Blast Defense during battle.<br \/>\n\u2162: +30% to &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, or &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Attack &#038; Blast Defense and +15% to &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Defense during battle.<br \/>\n\u2163: +38% to &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, or &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Attack &#038; Blast Defense, +18% to &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Defense, and +10% to &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; max base Health during battle.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p>Strike <small>(Impact)<\/small><br \/>\n*Blast Armor when charging forward.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p>Blast <small>(Impact)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>Unlike Vegeta&#8217;s Special Move Arts, Goku&#8217;s will shorten allies&#8217; substitution counts by 3 on hit!<\/ins><\/p>\n<p>Deals massive Slice damage.<br \/>\nApplies the following effects to self upon activation:<br \/>\nRandomly draws at most 2 new cards when you have 3 or fewer cards.<br \/>\n+30% to Special Move damage inflicted for 3 timer counts.<br \/>\n<br \/>\nShortens allies&#8217; substitution counts by 3 on hit.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>Goku&#8217;s Special Arts has the same features as Vegeta&#8217;s!<\/ins><\/p>\n<p>Draw a Strike Arts Card next.<br \/>\nRestores own Ki by 40.<br \/>\nCharges own Switch Gauge by 100% <small>(activates once)<\/small>.<br \/>\n+20% to damage inflicted for 15 timer counts.<br \/>\nReduces enemy Ki by 40.<br \/>\nReduces enemy&#8217;s Dragon Balls by 1 <small>(activates once)<\/small>.<\/p>\n<h2>Switch Ability<\/h2>\n<p><ins>Tag Switch to Vegeta!<br \/>\nJust like with Vegeta, you&#8217;ll be able to cancel Abnormal Conditions, nullify enemy special cover changes, then go on the attack!<\/ins><\/p>\n<p>Tag Switch to &#8220;Vegeta&#8221;.<br \/>\nRestores own health by 10% <small>(activates twice)<\/small>.<br \/>\nRestores own Ki by 20.<br \/>\nCancels own Attribute Downgrades and Abnormal Conditions.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s special actions that activate when changing cover&#8221; to self for 5 timer counts <small>(activates twice)<\/small>.<br \/>\nSeals enemy&#8217;s Special Move, Ultimate, and Awakened Arts.<br \/>\nThe sealed Arts cannot be used for 5 timer counts.<br \/>\n<br \/>\nRequirements: Max Switch Gauge.<\/p>\n<h2>Unique Ability 1<\/h2>\n<p><ins>Goku&#8217;s Unique Ability is basically the same as Vegeta&#8217;s, but you&#8217;ll get an uncancellable 70% boost to Ki Recovery the first time you enter the battlefield via Tag Switch!<br \/>\nOne way to think of it is that by Tag Switching to Goku, this character&#8217;s basic abilities are now complete!<\/ins><\/p>\n<p>The following effects occur when this character enters the battlefield or when this character enters the battlefield via Tag Switch:<br \/>\nRandomly draws 1 new card when you have 3 or fewer cards.<br \/>\nRestores own Ki by 20.<br \/>\nCharges own Switch Gauge by 20%.<br \/>\n+70% to own Ki Recovery <small>(cannot be cancelled)<\/small> <small>(activates once)<\/small>.<br \/>\n+30% to Strike &#038; Blast Arts damage inflicted for 15 timer counts.<br \/>\nInflicts enemy with Attribute Downgrade &#8220;-1 Arts Card Draw Speed level&#8221; for 10 timer counts.<br \/>\n<br \/>\nAlso charges own Synchro Gauge by 100% if there is a defeated battle member <small>(activates once)<\/small>.<br \/>\n*Activation count is shared between Vegeta and Goku.<br \/>\n<br \/>\nApplies the following effects to self when enemy switches characters while this character is on the battlefield:<br \/>\nDraw a Special Arts Card next <small>(activates once)<\/small>.<br \/>\nNullifies unfavorable Element factors for 3 timer counts.<br \/>\n<br \/>\nRestores own Ki by 10 every time an Arts Card is drawn while this character is on the battlefield.<br \/>\nDestroys all of your enemy&#8217;s cards if own remaining health is 50% or below when hit by an enemy&#8217;s Arts attack while this character is on the battlefield <small>(activates once)<\/small>.<br \/>\n*Activation count is shared between Vegeta and Goku.<br \/>\n<br \/>\nShortens allies&#8217; substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.<\/p>\n<h2>Unique Ability 2<\/h2>\n<p><ins>Unlike Vegeta, Goku has a special cover change against Strike Arts!<br \/>\nOtherwise, this Unique Ability works the same as Vegeta&#8217;s, but keep in mind that some of the activation counts for health restoration effects are shared between Vegeta and Goku!<\/ins><\/p>\n<p>Slightly charges own Synchro Gauge every time this character uses their Switch Ability.<br \/>\nFuse into &#8220;Super Vegito&#8221; with 100% health by tapping the Synchro Gauge when full.<br \/>\n<br \/>\nKnocks enemy back to long range if a cover change is performed against their Strike Arts attack <small>(activates during assists)<\/small>.<br \/>\n[Comboable Arts]<br \/>\nSpecial Move Arts<br \/>\n<br \/>\nCharges Unique Gauge and applies Buff Effect &#8220;Nullifies enemy&#8217;s &#8216;Reduce Dragon Balls&#8217; effects&#8221; to self for 10 timer counts every time own Dragon Balls increase by 1 while this character is not defeated.<br \/>\n<br \/>\nThe following effects occur once Unique Gauge is full:<br \/>\nCharges own Synchro Gauge by 50%.<br \/>\nShortens allies&#8217; substitution counts by 5.<br \/>\n<br \/>\nApplies the following effects to self after enemy attack is over:<br \/>\nRestores health by 10%.<br \/>\nRestores health by 10% <small>(activates twice)<\/small>.<br \/>\n*Activation count is shared between Vegeta and Goku.<br \/>\n<br \/>\nApplies the following effects to self every time another battle member is hit with an enemy&#8217;s Arts attack:<br \/>\nCharges Switch Gauge by 10%.<br \/>\n+15% to damage inflicted for 15 timer counts.<br \/>\n-2 to Strike &#038; Blast Arts costs for 10 timer counts.<\/p>\n<h3>Super Vegito<\/h3>\n<p>Element: BLU<br \/>\nCharacter Tags: Saiyan, Vegeta Clan, Otherworld Warrior, Son Family, Super Saiyan, Fusion Warrior, Potara<br \/>\nEpisode: Majin Buu Saga <small>(Z)<\/small><\/p>\n<h2>Z Ability<\/h2>\n<p>\u2160: +22% to &#8220;Tag: Fusion Warrior&#8221; base Strike Attack &#038; Blast Defense during battle.<br \/>\n\u2161: +26% to &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, or &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Attack &#038; Blast Defense during battle.<br \/>\n\u2162: +30% to &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, or &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Attack &#038; Blast Defense and +15% to &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Defense during battle.<br \/>\n\u2163: +38% to &#8220;Tag: Fusion Warrior&#8221;, &#8220;Tag: Saiyan&#8221;, or &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Attack &#038; Blast Defense, +18% to &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; base Strike Defense, and +10% to &#8220;Episode: Majin Buu Saga <small>(Z)<\/small>&#8221; max base Health during battle.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p>Strike <small>(Impact)<\/small><br \/>\n*Blast Armor when charging forward.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p>Blast <small>(Impact)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>This Special Move Arts has armor and can nullify Endurance effects!<br \/>\nOn hit, you&#8217;ll inflict substitution counts on your opponent as well as shorten your allies&#8217; substitution counts, so even if this attack doesn&#8217;t finish off your enemy, you&#8217;ll still be ready to pivot to offense or defense for your next move!<\/ins><\/p>\n<p>Deals massive Slice damage.<br \/>\nApplies the following effects to self upon activation:<br \/>\nRandomly draws at most 2 new cards when you have 3 or fewer cards.<br \/>\n+30% to Special Move damage inflicted for 3 timer counts.<br \/>\nNullifies enemy&#8217;s &#8220;Restores health when it reaches 0&#8221; effects when this character attacks for 3 timer counts.<br \/>\n<br \/>\nThe following effects occur on hit:<br \/>\nShortens allies&#8217; substitution counts by 3.<br \/>\nInflicts all enemies with 3 substitution counts.<br \/>\n*Blast Armor when charging forward.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>The Special Arts will restore Ki, plus seal your opponent&#8217;s Special Move, Ultimate, and Awakened Arts!<br \/>\nOn hit, you&#8217;ll draw a Strike Arts Card and nullify your opponent&#8217;s special cover changes, giving you the chance to follow up with more attacks and deal some damage!<\/ins><\/p>\n<p>The following effects occur upon activation:<br \/>\nRestores own Ki by 40.<br \/>\n+20% to damage inflicted for 15 timer counts.<br \/>\nSeals enemy&#8217;s Special Move, Ultimate, and Awakened Arts.<br \/>\nThe sealed Arts cannot be used for 5 timer counts.<br \/>\n<br \/>\nApplies the following effects to self on hit:<br \/>\nDraw a Strike Arts Card next.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s special actions that activate when changing cover&#8221; for 10 timer counts.<br \/>\n[Comboable Arts]<br \/>\nStrike Arts<br \/>\nBlast Arts<br \/>\nSpecial Arts<br \/>\nSpecial Move Arts<br \/>\n*Blast Armor when charging forward.<\/p>\n<h2>Main Ability<\/h2>\n<p><ins>The Main Ability will restore health and Ki, plus it&#8217;ll cancel Attribute Downgrades and Abnormal Conditions, so it&#8217;s just as easy to use as the pre-fusion Switch Ability!<br \/>\n<br \/>\nAlso, for 30 counts you&#8217;ll debuff any Sustained Damage CUT effects your enemy might have, giving you a window to really deal some damage!<\/ins><\/p>\n<p>Draw a Special Move Arts Card next.<br \/>\nRestores own health by 15% and Ki by 40.<br \/>\nApplies Attribute Upgrade &#8220;-30% to enemy&#8217;s &#8216;Sustained Damage CUT&#8217; effects&#8221; to self for 30 timer counts.<br \/>\nIncreases own Dragon Balls by 1.<br \/>\nCancels own Attribute Downgrades and Abnormal Conditions.<br \/>\n<br \/>\nRequirements: 10 timer counts must elapse.<\/p>\n<h2>Unique Ability 1<\/h2>\n<p><ins>On Rising Rush activation, nullify your opponent&#8217;s Endurance effects!<br \/>\n<br \/>\nEach time you draw an Arts Card, the Vanishing Gauge will be restored by 10%, so you can potentially fully recover your Vanishing Gauge by pulling off a combo!<br \/>\n<br \/>\nWhen your enemy swaps out characters, unfavorable Element factors will be nullified and you&#8217;ll get a temporary 1-level boost to Arts Card Draw Speed, so immediately after character switches will be your chance to unleash a barrage of attacks!<\/ins><\/p>\n<p>Applies the following effects to self after fusing:<br \/>\nRandomly draws 1 new card.<br \/>\nRestores Ki by 100.<br \/>\n+30% to damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\nIncreases Dragon Balls by 1.<br \/>\n<br \/>\nThe following effects occur when this character enters the battlefield:<br \/>\nRandomly draws 1 new card when you have 3 or fewer cards.<br \/>\nRestores own Ki by 20.<br \/>\nInflicts enemy with Attribute Downgrade &#8220;-1 Arts Card Draw Speed level&#8221; for 10 timer counts.<br \/>\n<br \/>\nThe following effects occur when enemy switches characters while this character is on the battlefield:<br \/>\nIncreases own Arts Card Draw Speed by 1 level for 5 timer counts.<br \/>\nNullifies own unfavorable Element factors for 3 timer counts.<br \/>\nSeals enemy&#8217;s Special Move, Ultimate, and Awakened Arts.<br \/>\nThe sealed Arts cannot be used for 5 timer counts <small>(activates five times)<\/small>.<br \/>\n<br \/>\nApplies the following effects to self every time an Arts Card is drawn while this character is on the battlefield:<br \/>\nRestores Ki by 15.<br \/>\nRestores Vanishing Gauge by 10%.<br \/>\n+10% to damage inflicted for 15 timer counts.<br \/>\n<br \/>\nShortens allies&#8217; substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.<br \/>\n<br \/>\nNullifies enemy&#8217;s &#8220;Restore health when it reaches 0&#8221; effects for 3 counts when this character activates Rising Rush.<\/p>\n<h2>Unique Ability 2<\/h2>\n<p><ins>Vegito has a new ability that will allow you to still deal supreme damage even if your opponent chooses the same card as you during a Rising Rush!<br \/>\nThe Rising Rush will nullify Endurance effects, so choose your opponent carefully and go for the KO!<br \/>\nAnd if you cause an enemy to use their revive effect, then your Dragon Balls will be increased by 2, so if your opponent chooses a revival character to take the brunt of your Rising Rush, then that&#8217;ll just make it easier for you to pull off a second Rising Rush!<br \/>\n<br \/>\nPlus, when the Unique Gauge is full, Impact, Explode, Slice, and Pierce damage received will be reduced and unfavorable Element factors for damage sustained will be nullified, which is a big improvement to the Unique Ability&#8217;s defensive capabilities!<br \/>\n<br \/>\nDon&#8217;t forget! Super Vegito has a special cover change against Strike Arts!<\/ins><\/p>\n<p>When own Rising Rush hits but wager is lost, avoid counterattack and deal supreme damage.<br \/>\n<br \/>\nKnocks enemy back to long range if a cover change is performed against their Strike Arts attack <small>(activates during assists)<\/small>.<br \/>\n[Comboable Arts]<br \/>\nSpecial Move Arts<br \/>\n<br \/>\nCharges Unique Gauge and applies Buff Effect &#8220;Nullifies enemy&#8217;s &#8216;Reduce Dragon Balls&#8217; effects&#8221; to self for 10 timer counts every time own Dragon Balls increase by 1 while this character is not defeated.<br \/>\n<br \/>\nApplies the following effects to self once the Unique Gauge is full or upon fusing if it is already full:<br \/>\n+20% to damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\nReduces Impact, Explode, Slice, and Pierce damage received by 10% <small>(cannot be cancelled)<\/small>.<br \/>\nNullifies unfavorable Element factors for damage sustained <small>(cannot be cancelled)<\/small>.<br \/>\n<br \/>\nThe following effects occur after enemy attack is over:<br \/>\nRestores own health by 10% <small>(activates three times)<\/small>.<br \/>\n+15% to damage inflicted by allies for 15 timer counts.<br \/>\n<br \/>\nApplies the following effects to self every time another battle member is hit with an enemy&#8217;s Arts attack:<br \/>\n+15% to damage inflicted for 15 timer counts.<br \/>\n-2 to Strike &#038; Blast Arts costs for 10 timer counts.<br \/>\n<br \/>\nApplies the following effects to self when causing a character with a &#8220;Revives when health reaches 0&#8221; effect to revive while this character is on the battlefield:<br \/>\n+50% to damage inflicted <small>(cannot be cancelled)<\/small> <small>(activates once)<\/small>.<br \/>\nIncreases Dragon Balls by two.<\/b><\/p>\n","protected":false},"template":"","en_category":[6],"class_list":["post-3346","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_ACbnr_VegetaGoku_EN.png","movie_url":"","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":73,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/3346","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":6,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/3346\/revisions"}],"predecessor-version":[{"id":3724,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/3346\/revisions\/3724"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=3346"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=3346"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}