{"id":4159,"date":"2024-12-03T17:54:32","date_gmt":"2024-12-03T08:54:32","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=4159"},"modified":"2025-02-13T14:15:11","modified_gmt":"2025-02-13T05:15:11","slug":"ll-%e8%b6%85%e3%82%b5%e3%82%a4%e3%83%a4%e4%ba%ba-%e5%ad%ab%e6%82%9f%e7%a9%ba%e3%83%9f%e3%83%8b-%e6%80%a7%e8%83%bd%e7%b4%b9%e4%bb%8b","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/4159\/","title":{"rendered":"LL Super Saiyan Goku (Mini) Abilities"},"content":{"rendered":"<p>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<p><b><ins>Get stronger and stronger during battle! LEGENDS LIMITED &#8220;Super Saiyan Goku (Mini)&#8221; is joining the fight!<\/ins><br \/>\n&nbsp;<\/p>\n<h2>Strengths<\/h2>\n<p>\n<ins><span style=background-color:#483d8b>#1 Special Arts That Buff Self Based on Number of Uses<\/span><br \/>\nDraw a Special Move Arts and get permanent buffs to damage inflicted! Starting with the second use, you&#8217;ll even nullify enemy Endurance effects for 3 timer counts!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#2 Get Buffs When the Enemy Uses a Big Attack<\/span><br \/>\nNullify unfavorable Element factors when the enemy activates an Ultimate or Awakened Arts, and gain Endurance if they activate Rising Rush! Goku will only get stronger as your opponent fires off big attacks\u2014even when not on the battlefield!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#3 Charge the Unique Gauge by Using Arts<\/span><br \/>\nDraw a Special Arts when you fill up the Unique Gauge up to 4 times! Do so and you can use the Special Arts into Special Move Arts combo! Special Move Arts will consume the entire Unique Gauge to inflict &#8220;No Switching&#8221;, so it&#8217;s a seriously strong combo!<br \/>\n<br \/>\nSuper power in a small package! Have a blast fighting your fiercest foes with LEGENDS LIMITED &#8220;Super Saiyan Goku (Mini)&#8221;!<\/ins><br \/>\n&nbsp;<br \/>\nElement: RED<br \/>\nCharacter Tags: Saiyan, Super Saiyan, Son Family, DAIMA, Weapon Wielder, Kids<br \/>\nEpisode: DAIMA Saga<\/p>\n<h2>Z Ability<\/h2>\n<p><ins>Z Ability \u2161 will buff &#8220;Tag: DAIMA&#8221;, &#8220;Tag: Son Family&#8221;, and &#8220;Tag: Weapon Wielder&#8221;!<br \/>\nAt Z Ability \u2162, also buff the base Blast Defense of &#8220;Tag: DAIMA&#8221; characters!<\/ins><\/p>\n<p>\u2160: +22% to &#8220;Tag: DAIMA&#8221; base Strike &#038; Blast Attack during battle.<br \/>\n\u2161: +26% to &#8220;Tag: DAIMA&#8221;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Weapon Wielder&#8221; base Strike &#038; Blast Attack during battle.<br \/>\n\u2162: +30% to &#8220;Tag: DAIMA&#8221;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Weapon Wielder&#8221; base Strike &#038; Blast Attack and +15% to &#8220;Tag: DAIMA&#8221; base Blast Defense during battle.<br \/>\n\u2163: +38% to &#8220;Tag: DAIMA&#8221;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Weapon Wielder&#8221; base Strike &#038; Blast Attack and +18% to &#8220;Tag: DAIMA&#8221; base Blast Defense during battle.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Strike Arts have armor, so charge in without fear of enemy Blast Arts!<\/ins><\/p>\n<p>Impact<br \/>\n*Blast Armor when charging forward.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p>Impact<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>If the Unique Gauge is full when you use this Arts, you&#8217;ll inflict all enemies with &#8220;No Switching&#8221;! Aim to K.O. a specific enemy!<\/ins><\/p>\n<p>Deals massive Explode damage.<br \/>\n+40% to Special Move damage inflicted for 3 timer counts upon activation.<br \/>\n<br \/>\n[If Unique Gauge is full]<br \/>\nResets own Unique Gauge to zero and inflicts all enemies with &#8220;No Switching&#8221; for 3 timer counts upon activation.<br \/>\n<br \/>\n*Blast Armor when charging forward.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>Buff self based on the number of uses! You can get up to a 90% boost to damage inflicted, and starting with the second use, you&#8217;ll nullify enemy Endurance effects! Since you&#8217;ll draw a Special Move Arts, you can combo into Special Move Arts from Special Arts!<\/ins><\/p>\n<p>Draw a Special Move Arts Card next.<br \/>\nRestores own health by 15% and Ki by 50.<br \/>\n+30% to damage inflicted for 15 timer counts.<br \/>\n<br \/>\nAlso applies the following effects to self according to the number of times Special Arts Card &#8220;Heat Charge&#8221; is used:<br \/>\n[Card 1]<br \/>\n+40% to damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\n[Card 2]<br \/>\n+30% to damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\nNullifies enemy&#8217;s &#8220;Restores own health when it reaches 0&#8221; effects when this character attacks for 3 timer counts.<br \/>\n[Card 3 onward]<br \/>\n+20% to damage inflicted <small>(cannot be cancelled)<\/small> <small>(activates once)<\/small>.<br \/>\n-10 to Special Move Arts cost for 15 timer counts <small>(cannot be stacked)<\/small>.<br \/>\nNullifies enemy&#8217;s &#8220;Restores own health when it reaches 0&#8221; effects when this character attacks for 3 timer counts.<br \/>\nCancels Attribute Downgrades and Abnormal Conditions.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<p><ins>Nullify Endurance effects on activation! Use the Ultimate Arts when your Unique Gauge is full to reduce enemy &#8220;Sustained Damage CUT&#8221; effects! It&#8217;s your chance to deal big damage!<\/ins><\/p>\n<p>Deals massive Impact damage.<br \/>\nApplies the following effects to self upon activation:<br \/>\n+50% to Ultimate damage inflicted for 3 timer counts.<br \/>\nNullifies enemy&#8217;s &#8220;Restores health when it reaches 0&#8221; effects when this character attacks for 3 timer counts.<br \/>\n<br \/>\nApplies the following effects to enemy on hit:<br \/>\nInflicts Attribute Downgrade &#8220;-50% to Ki Recovery&#8221; for 20 timer counts.<br \/>\nInflicts Attribute Downgrade &#8220;-1 Arts Card Draw Speed level&#8221; for 20 timer counts.<br \/>\n<br \/>\n[If Unique Gauge is full]<br \/>\nResets own Unique Gauge to zero and applies Attribute Upgrade &#8220;-30% to enemy&#8217;s &#8216;Sustained Damage CUT&#8217; effects&#8221; to self for 3 timer counts upon activation.<\/p>\n<h2>Main Ability<\/h2>\n<p><ins>Boost your Unique Gauge charge rate while also restoring health and Ki!<\/ins><\/p>\n<p>Randomly destroys 1 of your own cards and draws the Ultimate Arts Card &#8220;Dome Speed Rush&#8221; next.<br \/>\nRestores own health by 30% and Ki by 30.<br \/>\nIncreases own Dragon Balls by 2.<br \/>\n+50% to own Unique Gauge charge rate for 20 timer counts.<br \/>\nNullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.<br \/>\n<br \/>\nRequirements: 25 timer counts must elapse.<\/p>\n<h2>Unique Ability 1<\/h2>\n<p><ins>Boost Strike damage inflicted every time you use a Strike Arts! Plus, you can nullify enemy special cover changes and &#8220;Destroy Card&#8221; effects just by entering the battlefield! Goku will have an easy time maintaining a combo!<br \/>\n<br \/>\nExcept for under specific circumstances, Goku has the powerful ability to nullify an enemy&#8217;s wide-range Special Arts one time!<\/ins><\/p>\n<p>Applies the following effects to self when battle starts:<br \/>\n+170% to damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\nReduces damage received by 70% <small>(cannot be cancelled)<\/small>.<br \/>\nReduces Impact damage received by 10% <small>(cannot be cancelled)<\/small>.<br \/>\nIncreases Arts Card Draw Speed by 1 level <small>(cannot be cancelled)<\/small>.<br \/>\n-10 to Strike Arts cost <small>(cannot be cancelled)<\/small>.<br \/>\n<br \/>\nThe following effects occur when this character enters the battlefield:<br \/>\nRestores own Ki by 30.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s special actions that activate when changing cover&#8221; to self for 10 timer counts.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s &#8216;Destroy Card&#8217; effects&#8221; to self for 10 timer counts.<br \/>\nRandomly destroys 1 enemy card.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;-15% to Strike, Blast, Special Move, Ultimate &#038; Awakened Arts Power&#8221; for 10 timer counts.<br \/>\n<br \/>\nApplies the following effects to self every time this character uses a Strike Arts Card:<br \/>\nCharges Unique Gauge by 20% <small>(activates twice)<\/small>.<br \/>\nActivation count resets after character switch.<br \/>\n+15% to Strike damage inflicted for 15 timer counts.<br \/>\n<br \/>\nApplies the following effects to self when enemy switches characters while this character is on the battlefield:<br \/>\nRandomly draws 1 new card when you have 3 or fewer cards.<br \/>\nRestores Vanishing Gauge by 50% <small>(activates once)<\/small>.<br \/>\nActivation count resets after character switch.<br \/>\n+20% to damage inflicted for 15 timer counts.<br \/>\nNullifies unfavorable Element factors for damage sustained for 10 timer counts.<br \/>\n<br \/>\nNullifies enemy&#8217;s wide-range Special Arts attacks while this character is in one of the following states <small>(activates once)<\/small>:<br \/>\nSlide moving or standing still.<br \/>\nSidestepping to the left or right.<br \/>\nReceiving an attack.<br \/>\n*Excludes Abnormal Conditions and special states caused by certain Arts.<br \/>\n*Excludes changing cover.<\/p>\n<h2>Unique Ability 2<\/h2>\n<p><ins>Has a special cover change against Strike Arts!<br \/>\n<br \/>\nGoku will get stronger and stronger as your opponent fires off big attacks! You&#8217;ll even gain an Endurance effect when they use Rising Rush!<br \/>\n<br \/>\nPlus, Goku has a Unique Gauge that charges when you use Arts. You can draw a Special Arts when you fill it to max up to 4 times! Land the powerful Special Arts into Special Move Arts combo!<\/ins><\/p>\n<p>Knocks enemy back to long range if a cover change is performed against their Strike Arts attack <small>(activates during assists)<\/small>.<br \/>\n[Comboable Arts]<br \/>\nSpecial Move Arts<br \/>\n<br \/>\nCharges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.<br \/>\nApplies the following effects to self once Unique Gauge is full:<br \/>\nDraw a Special Arts Card next <small>(activates four times)<\/small>.<br \/>\nRestores health by 20% and Ki by 30.<br \/>\n+20% to damage inflicted for 30 timer counts.<br \/>\n<br \/>\nThe following effects occur when enemy activates Rising Rush while this character is not defeated <small>(activates once)<\/small>:<br \/>\nRestores own health by 30%.<br \/>\nRestores own health by 30% only once when it reaches 0 <small>(cannot be cancelled)<\/small>.<br \/>\nShortens own substitution count by 5.<br \/>\nCancels enemy&#8217;s Attribute Upgrades &#038; Buff Effects.<br \/>\n<br \/>\nApplies the following effects to self when enemy activates an Ultimate Arts or Awakened Arts while this character is not defeated:<br \/>\nRestores health by 20%.<br \/>\nIncreases Arts Card Draw Speed by 1 level <small>(cannot be cancelled)<\/small> <small>(activates once)<\/small>.<br \/>\nApplies Attribute Upgrade &#8220;Shortens substitution count by 2&#8221; <small>(cannot be cancelled)<\/small> <small>(activates once)<\/small>.<br \/>\nNullifies unfavorable Element factors for 20 timer counts.<br \/>\n<br \/>\nApplies the following effects to self when enemy activates a Special Move Arts while this character is not defeated:<br \/>\nRestores health by 10%.<br \/>\n+20% to damage inflicted <small>(cannot be cancelled)<\/small> <small>(up to 60%)<\/small>.<br \/>\n+25% to Ki Recovery <small>(up to 100%)<\/small>.<br \/>\n+10% to Critical Rate <small>(up to 40%)<\/small>.<\/b><\/p>\n","protected":false},"template":"","en_category":[6],"class_list":["post-4159","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/01_12000675_en.jpg","movie_url":"","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":72,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4159","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":4,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4159\/revisions"}],"predecessor-version":[{"id":4466,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4159\/revisions\/4466"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=4159"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=4159"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}