{"id":4367,"date":"2025-01-27T17:05:14","date_gmt":"2025-01-27T08:05:14","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=4367"},"modified":"2025-01-27T23:16:26","modified_gmt":"2025-01-27T14:16:26","slug":"4367","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/4367\/","title":{"rendered":"LL Fusion Zamasu Abilities"},"content":{"rendered":"<p>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<p><b><ins>Power up depending on if you&#8217;re on offense or defense! LEGENDS LIMITED &#8220;Fusion Zamasu&#8221; joins the fight!<\/ins><br \/>\n&nbsp;<\/p>\n<h2>Fusion Zamasu Features<\/h2>\n<p>\n<ins><span style=background-color:#483d8b>#1 Unique Gauge that Changes Type<\/span><br \/>\nThe Unique Gauge will change to &#8220;Attack Type&#8221; when you use a Strike or Blast Arts, and it will change to &#8220;Sustained Damage Type&#8221; when you&#8217;re hit by an enemy&#8217;s Arts attack! Power up your offense or defense depending on the type!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#2 Powerful Recovery<\/span><br \/>\nRecover up to 30% of the damage received and draw a Special Arts when the enemy&#8217;s attack is over! When your Unique Gauge is Sustained Damage Type, that Special Arts you drew can be used to restore an additional 20% health! You&#8217;ll also recover health when the Unique Gauge is consumed, so this character can really stay in the fight!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#3 Main Ability that Inflicts Debuffs<\/span><br \/>\nIncrease the damage taken by all enemies and reduce their Health Restoration by a whopping 80%! You&#8217;ll even reduce their draw speed by 2 levels!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#4 Many Ways to Inflict Abnormal Conditions<\/span><br \/>\nSpecial Move Arts have a chance to inflict Paralyze! The Ultimate Arts inflicts Extreme Bleed and even damages enemies on standby!<br \/>\n<br \/>\nPass divine judgement with LEGENDS LIMITED &#8220;Fusion Zamasu&#8221;!<\/ins><br \/>\n&nbsp;<br \/>\nElement: RED<br \/>\nCharacter Tags: Future, Regeneration, Potara, Fusion Warrior, God Ki, Powerful Opponent<br \/>\nEpisode: &#8220;Future&#8221; Trunks Saga <small>(S)<\/small><\/p>\n<h2>Z Ability<\/h2>\n<p><ins>Z Ability \u2161 buffs &#8220;Tag: Future&#8221;, &#8220;Tag: Powerful Opponent&#8221;, and &#8220;Tag: God Ki&#8221;! Z Ability \u2162 buffs the base Blast Defense of &#8220;Tag: Future&#8221; as well!<\/ins><\/p>\n<p>\u2160: +22% to &#8220;Tag: Future&#8221; base Strike Attack &#038; Defense during battle.<br \/>\n\u2161: +26% to &#8220;Tag: Future&#8221;, &#8220;Tag: Powerful Opponent&#8221;, or &#8220;Tag: God Ki&#8221; base Strike Attack &#038; Defense during battle.<br \/>\n\u2162: +30% to &#8220;Tag: Future&#8221;, &#8220;Tag: Powerful Opponent&#8221;, or &#8220;Tag: God Ki&#8221; base Strike Attack &#038; Defense and +15% to &#8220;Tag: Future&#8221; base Blast Defense during battle.<br \/>\n\u2163: +38% to &#8220;Tag: Future&#8221;, &#8220;Tag: Powerful Opponent&#8221;, or &#8220;Tag: God Ki&#8221; base Strike Attack &#038; Defense and +18% to &#8220;Tag: Future&#8221; base Blast Defense during battle.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Has armor, so charge in without fear of enemy Blast Arts!<\/ins><\/p>\n<p>Slice<br \/>\n*Blast Armor when charging forward.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p>Impact<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>Has a chance to inflict Paralyze on hit!<\/ins><\/p>\n<p>Deals massive Impact damage.<br \/>\nApplies the following effects to self upon activation:<br \/>\n+30% to Special Move damage inflicted for 3 timer counts.<br \/>\nApplies Attribute Upgrade &#8220;-20% to enemy&#8217;s &#8216;Sustained Damage CUT&#8217; effects&#8221; for 15 timer counts.<br \/>\n<br \/>\nThe following effects occur on hit:<br \/>\nShortens allies&#8217; substitution counts by 3.<br \/>\n40% chance to inflict Paralyze.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>If the Unique Gauge is Attack Type, restore the Vanishing Gauge on activation. If it&#8217;s Sustained Damage Type, then reduce the enemy&#8217;s Dragon Balls and seal their Special Move and Special Arts!<\/ins><\/p>\n<p>Randomly draws 1 new card.<br \/>\nRestores own health by 10% and Ki by 50.<br \/>\n+15% to damage inflicted for 15 timer counts.<br \/>\n<br \/>\n[If Unique Gauge is &#8220;Sustained Damage Type&#8221;]<br \/>\nRestores own health by 10%.<br \/>\nCancels own Attribute Downgrades and Abnormal Conditions.<br \/>\nReduces enemy&#8217;s Dragon Balls by 1 <small>(activates three times)<\/small>.<br \/>\nSeals enemy&#8217;s Special Move and Special Arts.<br \/>\nThe sealed Arts cannot be used for 5 timer counts.<br \/>\n<br \/>\n[If Unique Gauge is &#8220;Attack Type&#8221;]<br \/>\nRandomly draws 1 new card when you have 3 or fewer cards.<br \/>\nRestores own Vanishing Gauge by 100% <small>(activates three times)<\/small>.<br \/>\n+20% to damage inflicted for 15 timer counts.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<p><ins>Get a 50% boost to Critical Rate, then inflict Extreme Bleed on hit! You&#8217;ll even deal a portion of the damage to enemy standby members!<\/ins><\/p>\n<p>Deals massive Explode damage.<br \/>\nApplies the following effects to self upon activation:<br \/>\n+50% to Ultimate damage inflicted for 3 timer counts.<br \/>\n+50% to Critical Rate for 10 timer counts <small>(cannot be cancelled)<\/small>.<br \/>\nNullifies enemy&#8217;s &#8220;Restores health when it reaches 0&#8221; effects when this character attacks for 3 timer counts.<br \/>\n<br \/>\nThe following effects occur on hit:<br \/>\nA portion of the damage inflicted will also be dealt to enemy members on standby <small>(this cannot cause them to be defeated)<\/small>.<br \/>\nDestroys all of your enemy&#8217;s cards.<br \/>\n100% chance to inflict Extreme Bleed.<br \/>\n<br \/>\n*Blast Armor when charging forward.<\/p>\n<h2>Main Ability<\/h2>\n<p><ins>Inflict powerful debuffs with the Main Ability, including -80% to Health Restoration and -2 draw speed levels!<\/ins><\/p>\n<p>Draw the Ultimate Arts Card &#8220;Blades of Judgment&#8221; next.<br \/>\nRestores own health by 30% and Ki by 50.<br \/>\nCharges own Unique Gauge by 100%.<br \/>\nCancels own Attribute Downgrades and Abnormal Conditions.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;+15% to Damage Received&#8221; for 20 timer counts.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;-2 Arts Card Draw Speed levels&#8221; for 20 timer counts.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;-80% to Health Restoration&#8221; for 20 timer counts.<br \/>\n<br \/>\nRequirements: 25 timer counts must elapse.<\/p>\n<h2>Unique Ability 1<\/h2>\n<p><ins>Has a Unique Gauge that can switch between Sustained Damage Type and Attack Type!<br \/>\n<br \/>\nThe Unique Gauge will switch to Attack Type when you use a Strike, Blast, Special Move, or Ultimate Arts, and you&#8217;ll nullify the enemy&#8217;s special cover changes! It will switch back to Sustained Damage Type when you&#8217;re hit by an enemy Arts attack, and your unfavorable Element factors for damage sustained will be nullified!<\/ins><\/p>\n<p>Applies the following effects to self when battle starts:<br \/>\n+170% to damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\nReduces damage received by 70% <small>(cannot be cancelled)<\/small>.<br \/>\n+50% to Ki Recovery <small>(cannot be cancelled)<\/small>.<br \/>\nIncreases Arts Card Draw Speed by 1 level <small>(cannot be cancelled)<\/small>.<br \/>\n+50% to Unique Gauge charge rate <small>(cannot be cancelled)<\/small>.<br \/>\n<br \/>\nThe following effects occur when this character enters the battlefield:<br \/>\nRestores own Ki by 30.<br \/>\n+60% to damage inflicted <small>(cannot be cancelled)<\/small> <small>(activates once)<\/small>.<br \/>\n+20% to Strike damage inflicted for 15 timer counts.<br \/>\nReduces Impact, Explode &#038; Slice damage received by 15% for 10 timer counts <small>(cannot be cancelled)<\/small>.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;-15% to Strike, Blast &#038; Special Move Arts Power&#8221; for 10 timer counts.<br \/>\n<br \/>\nThe following effects occur every time this character uses a Strike or Blast Arts Card:<br \/>\nRandomly draws 1 new card when you have 3 or fewer cards <small>(activates once)<\/small>.<br \/>\nActivation count resets after character switch.<br \/>\nRestores own Ki by 10.<br \/>\n+15% to damage inflicted for 15 timer counts.<br \/>\nInflicts enemy with Attribute Downgrade &#8220;+15% to Damage Received&#8221; for 15 timer counts.<br \/>\nInflicts enemy with Attribute Downgrade &#8220;-10% to Health Restoration&#8221; for 15 timer counts.<br \/>\n<br \/>\nShortens allies&#8217; substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.<br \/>\n<br \/>\nApplies the following effects to self if own Unique Gauge is &#8220;Sustained Damage Type&#8221; when this character uses a Strike, Blast, Special Move, or Ultimate Arts Card:<br \/>\nSwitches Unique Gauge from &#8220;Sustained Damage Type&#8221; to &#8220;Attack Type&#8221;.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s special actions that activate when changing cover&#8221; for 5 timer counts.<br \/>\n<br \/>\nApplies the following effects to self if own Unique Gauge is &#8220;Attack Type&#8221; when hit by an enemy&#8217;s Arts attack while this character is on the battlefield:<br \/>\nSwitches Unique Gauge from &#8220;Attack Type&#8221; to &#8220;Sustained Damage Type&#8221;.<br \/>\nNullifies unfavorable Element factors for damage sustained for 10 timer counts <small>(cannot be cancelled)<\/small>.<\/p>\n<h2>Unique Ability 2<\/h2>\n<p><ins>Has a special cover change against Strike Arts! Perform a cover change to easily stop an enemy combo by reducing their Ki and increasing all enemies&#8217; Arts costs! You&#8217;ll recover health after an enemy attack is over, so be proactive about performing cover changes for allies!<br \/>\n<br \/>\nWhen it&#8217;s Attack Type, the Unique Gauge will charge when you use Arts, and when it&#8217;s Sustained Damage Type, it will charge when you&#8217;re hit by Arts attacks!<br \/>\n<br \/>\nAfter you fully charge the Unique Gauge, if you&#8217;re hit by an Arts when it&#8217;s Sustained Damage Type, then it will be completely consumed to seal the enemy&#8217;s Rising Rush and all enemies&#8217; Main Abilities! If it&#8217;s instead Attack Type and you use an Arts, then it will be completely consumed to get a permanent damage buff and nullify enemy special cover changes!<\/ins><\/p>\n<p>Knocks enemy back to long range if a cover change is performed against their Strike Arts attack <small>(activates during assists)<\/small>.<br \/>\n[Comboable Arts]<br \/>\nSpecial Move Arts<br \/>\n<br \/>\nThe following effects occur when changing cover:<br \/>\nReduces enemy Ki by 20.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;-30% to Ki Recovery&#8221; for 10 timer counts.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;+10 to all Arts costs&#8221; for 10 timer counts.<br \/>\n<br \/>\nApplies the following effects to self after enemy attack is over:<br \/>\nDraw a Special Arts Card next <small>(activates twice)<\/small>.<br \/>\nRestores 30% of damage received <small>(up to 30% of own Health)<\/small>.<br \/>\n+20% to damage inflicted for 15 timer counts.<br \/>\n<br \/>\n[If Unique Gauge is &#8220;Sustained Damage Type&#8221;] *Unique Gauge will be &#8220;Sustained Damage Type&#8221; when battle starts.<br \/>\nCharges own Unique Gauge every time when hit with an enemy&#8217;s Arts attack while this character is on the battlefield.<br \/>\nOnce the Unique Gauge is full, it resets to zero and the following effects occur when hit by an enemy Arts attack:<br \/>\nRestores own health by 15%.<br \/>\n+20% to damage inflicted <small>(cannot be cancelled)<\/small> <small>(activates once)<\/small>.<br \/>\nRandomly destroys 2 enemy cards.<br \/>\nReduces enemy Ki by 50.<br \/>\nSeals enemy&#8217;s Rising Rush for 5 timer counts.<br \/>\nSeals all enemies&#8217; Main Abilities for 5 timer counts.<br \/>\n<br \/>\n[If Unique Gauge is &#8220;Attack Type&#8221;]<br \/>\nCharges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.<br \/>\nOnce the Unique Gauge is full, it resets to zero and applies the following effects to self when this character uses an Arts Card:<br \/>\nRandomly draws 1 new card.<br \/>\nRestores health by 10% and Ki by 30.<br \/>\n+20% to damage inflicted <small>(cannot be cancelled)<\/small> <small>(activates once)<\/small>.<br \/>\nIncreases Arts Card Draw Speed by 1 level for 5 timer counts <small>(cannot be cancelled)<\/small>.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s special actions that activate when changing cover&#8221; for 5 timer counts.<\/b><\/p>\n","protected":false},"template":"","en_category":[6],"class_list":["post-4367","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=Vj1B_LY4XqA","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":71,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4367","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":7,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4367\/revisions"}],"predecessor-version":[{"id":4493,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4367\/revisions\/4493"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=4367"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=4367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}