{"id":4566,"date":"2025-03-17T12:39:40","date_gmt":"2025-03-17T03:39:40","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=4566"},"modified":"2025-03-25T23:06:37","modified_gmt":"2025-03-25T14:06:37","slug":"4566","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/4566\/","title":{"rendered":"LL Super Saiyan 4 Goku Abilities"},"content":{"rendered":"<p>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<p><b><ins>Keep up the attack with super powerful Special Move Arts! LEGENDS LIMITED &#8220;Super Saiyan 4 Goku&#8221; joins the fight!<\/ins><br \/>\n&nbsp;<\/p>\n<h2>Strengths<\/h2>\n<p>\n<ins><span style=background-color:#483d8b>#1 High-power Special Move Arts that nullify Blast Arts<\/span><br \/>\nSpecial Move Arts get more powerful every 30 timer counts, with up to a 20% boost to their damage inflicted and -10 to their cost! Plus, if you use one when the Unique Gauge is full, unfavorable Element factors will be nullified and Special Move damage will get a further 80% boost!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#2 Special cover change against both Strike and Blast Arts!<\/span><br \/>\nGoku can perform special cover changes against Strike or Blast Arts up to 3 times! You can even combo into a Special Move Arts if you have one!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#3 Highly effective in &#8220;Tag: DAIMA&#8221; parties!<\/span><br \/>\nIf there are two other &#8220;Tag: DAIMA&#8221; battle members, then Goku has &#8220;Indestructible&#8221;! Indestructible is an incredibly powerful skill that prevents a character from being defeated one time only when their health reaches 0!<br \/>\n<br \/>\nGo on the offense\u2014and never let up\u2014with LEGENDS LIMITED &#8220;Super Saiyan 4 Goku&#8221;!<\/ins><br \/>\n&nbsp;<br \/>\nElement: BLU<br \/>\nCharacter Tags: Son Family, Saiyan, Super Saiyan 4, DAIMA<br \/>\nEpisode: DAIMA Saga<\/p>\n<h2>Z Ability<\/h2>\n<p><ins>Z Ability \u2161 buffs &#8220;Tag: DAIMA&#8221;, &#8220;Tag: Son Family&#8221;, and &#8220;Tag: Saiyan&#8221;!<br \/>\nAt Z Ability \u2162, also buff the max base health of &#8220;Tag: DAIMA&#8221; characters!<\/ins><\/p>\n<p>\u2160: +22% to &#8220;Tag: DAIMA&#8221; base Strike Attack &#038; Defense during battle.<br \/>\n\u2161: +26% to &#8220;Tag: DAIMA&#8221;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Saiyan&#8221; base Strike Attack &#038; Defense during battle.<br \/>\n\u2162: +30% to &#8220;Tag: DAIMA&#8221;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Saiyan&#8221; base Strike Attack &#038; Defense and +12% to &#8220;Tag: DAIMA&#8221; max base Health during battle.<br \/>\n\u2163: +38% to &#8220;Tag: DAIMA&#8221;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Saiyan&#8221; base Strike Attack &#038; Defense and +13% to &#8220;Tag: DAIMA&#8221; max base Health during battle.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Has armor, so charge in without fear of enemy Blast Arts! Plus, Goku has a Strike Arts Card that boosts damage inflicted and one that restores health!<\/ins><\/p>\n<p>Impact<br \/>\n*Blast Armor when charging forward.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p><ins>Restore own Ki on activation!<\/ins><\/p>\n<p>Impact<br \/>\nRestores own Ki by 5 upon activation.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>This Special Move Arts nullifies Blast Arts, so you can attack without worrying about enemies with &#8220;Armor Break&#8221; effects! If you use a Special Move Arts when the Unique Gauge is full, it&#8217;ll become even more powerful, with unfavorable Element factor nullification and more!<\/ins><\/p>\n<p>Deals massive Impact damage.<br \/>\n*Nullifies Blast Arts when charging forward.<br \/>\n<br \/>\n[If Unique Gauge is full]<br \/>\nResets own Unique Gauge to zero and applies the following effects to self upon activation:<br \/>\nRestores Vanishing Gauge by 70%.<br \/>\n+80% to Special Move damage inflicted for 3 timer counts.<br \/>\nNullifies unfavorable Element factors for 3 timer counts.<br \/>\n<br \/>\n[If Unique Gauge is not full]<br \/>\n+40% to Special Move damage inflicted for 3 timer counts upon activation.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>Land a Special Arts to inflict all enemies with substitution counts!<\/ins><\/p>\n<p>Applies the following effects to self upon activation:<br \/>\nRandomly draws 1 new card.<br \/>\nRestores health by 15% and Ki by 40.<br \/>\nCharges Unique Gauge by 20%.<br \/>\n+20% to damage inflicted for 15 timer counts.<br \/>\n<br \/>\nInflicts all enemies with 3 substitution counts on hit.<br \/>\n[Comboable Arts]<br \/>\nStrike Arts<br \/>\nBlast Arts<br \/>\nSpecial Arts<br \/>\nSpecial Move Arts<br \/>\nUltimate Arts<br \/>\n<br \/>\n*Blast Armor when charging forward.<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<p><ins>On activation, cancel enemy Attribute Upgrades and Buff Effects, as well as nullify own unfavorable Element factors! Like Special Move Arts, this Ultimate nullifies Blast Arts when charging forward!<\/ins><\/p>\n<p>Deals supreme Impact damage.<br \/>\nThe following effects occur upon activation:<br \/>\n+50% to Ultimate damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\nNullifies enemy&#8217;s &#8220;Restores health when it reaches 0&#8221; effects when this character attacks for 3 timer counts.<br \/>\nNullifies own unfavorable Element factors for 3 timer counts.<br \/>\nCancels enemy&#8217;s Attribute Upgrades &#038; Buff Effects.<br \/>\n<br \/>\n*Nullifies Blast Arts when charging forward.<\/p>\n<h2>Main Ability<\/h2>\n<p><ins>Restore the Vanishing Gauge by 100%! Your offenses will get a boost too, so use it when you&#8217;re ready to go on the attack!<\/ins><\/p>\n<p>Randomly destroys 1 of your own cards and draws the Ultimate Arts Card &#8220;True Divine Dragon Strike&#8221; next.<br \/>\nRestores own health by 30% and Ki by 50.<br \/>\nRestores own Vanishing Gauge by 100%.<br \/>\n+40% to Strike damage inflicted for 20 timer counts.<br \/>\n+60% to own Ki Recovery for 20 timer counts.<br \/>\nCancels own Attribute Downgrades and Abnormal Conditions.<br \/>\n<br \/>\nRequirements: 25 timer counts must elapse.<\/p>\n<h2>Unique Ability 1<\/h2>\n<p><ins>Seal all enemies&#8217; Main Abilities and nullify special cover changes when Goku enters the battlefield!<br \/>\n<br \/>\nWhen an ally is hit by an Arts attack while Goku is on standby, the enemy&#8217;s Buff Effects will be cancelled! This can even cancel your opponent&#8217;s special cover change nullification, meaning this ability has great synergy with Goku&#8217;s dual-purpose special cover change!<br \/>\n<br \/>\nAnother powerful effect from this Unique Ability is how Goku can seal the enemy&#8217;s Special Move Arts if they activate an autocounter or Evade action while Goku is on the battlefield!<\/ins><\/p>\n<p>The following effects occur when battle starts:<br \/>\n+280% to damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\nReduces damage received by 70% <small>(cannot be cancelled)<\/small>.<br \/>\nReduces Impact, Explode &#038; Pierce damage received by 20% <small>(cannot be cancelled)<\/small>.<br \/>\n+40% to own Ki Recovery <small>(cannot be cancelled)<\/small>.<br \/>\nIncreases own Arts Card Draw Speed by 1 level <small>(cannot be cancelled)<\/small>.<br \/>\n-5 to own Arts costs <small>(cannot be cancelled)<\/small>.<br \/>\n+50% to own Unique Gauge charge rate <small>(cannot be cancelled)<\/small>.<br \/>\nNullifies own unfavorable Element factors for damage sustained for 90 timer counts <small>(cannot be cancelled)<\/small>.<br \/>\nApplies Attribute Upgrade &#8220;Shortens substitution count by 1&#8221; to &#8220;Tag: DAIMA&#8221; allies <small>(cannot be cancelled)<\/small>.<br \/>\n<br \/>\nThe following effects occur when this character enters the battlefield:<br \/>\nRandomly draws 1 new card when you have 3 or fewer cards.<br \/>\nRestores own health by 15% and Ki by 30.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s special actions that activate when changing cover&#8221; to self for 10 timer counts.<br \/>\nReduces enemy&#8217;s Dragon Balls by 1 <small>(activates 3 times)<\/small>.<br \/>\nSeals all enemies&#8217; Main Abilities for 5 timer counts.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;-15% to Strike, Blast, Special Move, Ultimate &#038; Awakened Arts Power&#8221; for 10 timer counts.<br \/>\n<br \/>\nThe following effects also occur if there are 2 defeated battle members:<br \/>\nRandomly destroys 1 of your own cards and draws the Ultimate Arts Card &#8220;True Divine Dragon Strike&#8221; next.<br \/>\nRestores own health by 50%.<br \/>\nIncreases own Arts Card Draw Speed by 1 level <small>(cannot be cancelled)<\/small>.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s &#8216;Destroy Card&#8217; effects&#8221; to self for 10 timer counts.<br \/>\nNullifies own unfavorable Element factors for damage sustained <small>(cannot be cancelled)<\/small>.<br \/>\nReduces enemy Vanishing Gauge to 0%.<br \/>\nInflicts all enemies with &#8220;No Switching&#8221; for 10 timer counts.<br \/>\n<br \/>\nThe following effects occur every time when hit with an enemy&#8217;s Arts attack while this character is on the battlefield:<br \/>\nShortens allies&#8217; substitution counts by 1 <small>(activates four times)<\/small>.<br \/>\nActivation count resets after character switch.<br \/>\nSeals 1 enemy card slot randomly <small>(up to 1 slot simultaneously)<\/small>.<br \/>\nThe sealed card slot cannot be used for 10 timer counts.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;-30% to Ki Recovery&#8221; for 10 timer counts.<br \/>\n<br \/>\nThe following effects occur when an ally is hit with an enemy&#8217;s Arts attack while this character is on standby <small>(activates once)<\/small>:<br \/>\nCancels enemy&#8217;s Buff Effects.<br \/>\nInflicts all enemies with Attribute Downgrade &#8220;-1 Arts Card Draw Speed level&#8221; for 3 timer counts.<br \/>\n*Activation count resets when this character enters the battlefield.<br \/>\n<br \/>\nSeals enemy&#8217;s Special Move Arts when enemy activates an autocounter or Evade Action while this character is on the battlefield.<br \/>\nThe sealed Arts cannot be used for 5 timer counts <small>(activates twice)<\/small>.<\/p>\n<h2>Unique Ability 2<\/h2>\n<p><ins>Has a dual-purpose special cover change that activates against both Strike and Blast Arts!<br \/>\n<br \/>\nThe Unique Gauge charges slightly every time Goku uses an Arts, and once it&#8217;s full, you&#8217;ll draw a Special Move Arts! Those Special Move Arts will get more and more powerful every 30 timer counts, reaching a total of +20% to their damage inflicted and -10 to their cost!<br \/>\n<br \/>\nIf you have two other &#8220;Tag: DAIMA&#8221; battle members, then Goku has &#8220;Indestructible&#8221;, so even when your health reaches 0, one time only, you&#8217;ll survive without being defeated!<\/ins><\/p>\n<p>Knocks enemy back to long range if a cover change is performed against their Strike or Blast Arts attack <small>(activates three times)<\/small> <small>(activates during assists)<\/small>.<br \/>\n*Cover changes performed against attacks other than Strike or Blast Arts are also counted as activations.<br \/>\n*Nullified activations are not counted.<br \/>\n[Comboable Arts]<br \/>\nSpecial Move Arts<br \/>\n<br \/>\nApplies the following effects to allies when an ally is inflicted with &#8220;No Switching&#8221; while this character is not defeated <small>(activates once)<\/small>:<br \/>\nRestores health by 10%.<br \/>\nRestores &#8220;Tag: DAIMA&#8221; health by 15%.<br \/>\n<br \/>\nApplies the following effects to self every 30 timer counts elapsed from battle start <small>(activates twice)<\/small>:<br \/>\n+10% to Special Move damage inflicted <small>(cannot be cancelled)<\/small>.<br \/>\n-5 to Special Move Arts cost <small>(cannot be cancelled)<\/small>.<br \/>\n+10% to Critical Rate <small>(cannot be cancelled)<\/small>.<br \/>\n+25% to Unique Gauge charge rate <small>(cannot be cancelled)<\/small>.<br \/>\n<br \/>\nSlightly charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.<br \/>\nApplies the following effects to self once Unique Gauge is full:<br \/>\nDraw a Special Move Arts Card next <small>(activates once)<\/small>.<br \/>\nActivation count resets after character switch.<br \/>\nRestores health by 20% and Ki by 50.<br \/>\nCancels Attribute Downgrades and Abnormal Conditions.<br \/>\n<br \/>\nResets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike or Blast Arts when the Unique Gauge is full:<br \/>\nRandomly draws at most 2 new cards when you have 3 or fewer cards.<br \/>\nRestores Ki by 40.<br \/>\n+30% to damage inflicted for 10 timer counts.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s special actions that activate when changing cover&#8221; for 10 timer counts.<br \/>\nApplies Buff Effect &#8220;Nullifies enemy&#8217;s &#8216;Destroy Card&#8217; effects&#8221; for 10 timer counts.<br \/>\n<br \/>\nThe following effects occur on receiving an attack that reduces own health to 0 if there are 2 &#8220;Tag: DAIMA&#8221; battle members other than this character in the party <small>(activates once)<\/small>:<br \/>\nApplies effect &#8220;Cannot be defeated&#8221; to self <small>(cannot be cancelled)<\/small> <small>(applies until enemy combo is finished)<\/small>.<br \/>\nCancels own Attribute Downgrades and Abnormal Conditions.<br \/>\nNullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.<br \/>\nDestroys all of your enemy&#8217;s cards.<br \/>\nRestores own health by 50% after effect &#8220;Cannot be defeated&#8221; has ended.<\/b><\/p>\n","protected":false},"template":"","en_category":[6],"class_list":["post-4566","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=P0gAPaW0MPQ","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":73,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4566","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":5,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4566\/revisions"}],"predecessor-version":[{"id":4603,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4566\/revisions\/4603"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=4566"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=4566"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}