{"id":4612,"date":"2025-04-07T07:23:50","date_gmt":"2025-04-06T22:23:50","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=4612"},"modified":"2025-04-15T23:16:30","modified_gmt":"2025-04-15T14:16:30","slug":"4612","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/4612\/","title":{"rendered":"LL Demon King Piccolo Abilities"},"content":{"rendered":"<p>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<p><b><ins>An attacker that gets buffs as you gain Dragon Balls! LEGENDS LIMITED &#8220;Demon King Piccolo&#8221; joins the fight!<\/ins><br \/>\n&nbsp;<\/p>\n<h2>Strengths<\/h2>\n<p>\n<ins><span style=background-color:#483d8b>#1 Super-powered Rising Rush!<\/span><br \/>\nGain 2 Dragon Balls on activation and reduce your opponent&#8217;s by 3! Plus, you&#8217;ll even penetrate enemy Endurance!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#2 Gain Dragon Balls easily!<\/span><br \/>\nYour Dragon Balls will be protected for 50 timer counts from the start of battle! Unleash a super-powered Rising Rush fast!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#3 &#8220;Dragon Ball Type&#8221; Unique Gauge!<\/span><br \/>\nEvery time you gain a Dragon Ball, the Unique Gauge will charge and when on the battlefield, Demon King Piccolo will get a damage boost! When you charge the gauge fully, get a big boost to Special Move and Ultimate damage inflicted!<br \/>\n<br \/>\nStrike fear into your enemy&#8217;s heart with LEGENDS LIMITED &#8220;Demon King Piccolo&#8221;!<\/ins><br \/>\n&nbsp;<br \/>\nElement: PUR<br \/>\nCharacter Tags: Regeneration, Namekian, Powerful Opponent, DB<br \/>\nEpisode: Dragon Ball Saga<\/p>\n<h2>Z Ability<\/h2>\n<p><ins>Z Ability \u2161 buffs &#8220;Tag: DB&#8221;, &#8220;Tag: Regeneration&#8221;, and &#8220;Tag: Powerful Opponent&#8221;!<br \/>\nAt Z Ability \u2162, also buff the base Strike Defense of &#8220;Tag: DB&#8221; characters!<\/ins><\/p>\n<p>\u2160: If &#8220;Tag: DB&#8221;<br \/>\n\u30fbBase Strike Attack +22%<br \/>\n\u30fbBase Blast Defense +22%<br \/>\n<br \/>\n\u2161: If &#8220;Tag: DB&#8221;, &#8220;Tag: Regeneration&#8221;, or &#8220;Tag: Powerful Opponent&#8221;<br \/>\n\u30fbBase Strike Attack +26%<br \/>\n\u30fbBase Blast Defense +26%<br \/>\n<br \/>\n\u2162: If &#8220;Tag: DB&#8221;, &#8220;Tag: Regeneration&#8221;, or &#8220;Tag: Powerful Opponent&#8221;<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Blast Defense +30%<br \/>\n<br \/>\nIf &#8220;Tag: DB&#8221;<br \/>\n\u30fbBase Strike Defense +15%<br \/>\n<br \/>\n\u2163: If &#8220;Tag: DB&#8221;, &#8220;Tag: Regeneration&#8221;, or &#8220;Tag: Powerful Opponent&#8221;<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Blast Defense +38%<br \/>\n<br \/>\nIf &#8220;Tag: DB&#8221;<br \/>\n\u30fbBase Strike Defense +18%<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Has armor, so charge in without fear of enemy Blast Arts! Plus, the enemy&#8217;s damage received will be increased on activation!<\/ins><\/p>\n<p>Strike <small>(Impact)<\/small><br \/>\nOn activation, enemy damage received +10% <small>(10 counts)<\/small><br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p><ins>Like Strike Arts, the enemy&#8217;s damage received will be increased on activation!<\/ins><\/p>\n<p>Blast <small>(Impact)<\/small><br \/>\nOn activation, enemy damage received +10% <small>(10 counts)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>On hit, inflict sub counts on the enemy! One time only, you&#8217;ll even reduce their Dragon Balls by 1!<\/ins><\/p>\n<p>Massive Damage <small>(Explode)<\/small><br \/>\n<br \/>\n\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +30% <small>(3 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbEnemy Dragon Ball -1 <small>(1 time)<\/small><br \/>\n\u30fbAll enemy sub counts +3<br \/>\n<br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>Nullify enemy Special Cover Changes and cancel your Attribute Downgrades and Abnormal Conditions!<\/ins><\/p>\n<p>\u30fbDraw 1 card<br \/>\n\u30fbKi +50<br \/>\n\u30fbDamage +20% <small>(15 counts)<\/small><br \/>\n\u30fbNullify Special Cover Change <small>(5 counts)<\/small><br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<br \/>\n\u30fbAll enemy sub counts on switch +3 <small>(15 counts)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<p><ins>If the Unique Gauge is full, then you&#8217;ll destroy your opponent&#8217;s entire hand and cancel their Attribute Upgrades and Buff Effects!<\/ins><\/p>\n<p>Massive Damage <small>(Explode)<\/small><br \/>\n<br \/>\n\u25bcOn Activation<br \/>\n\u30fbUltimate damage +30% <small>(3 counts)<\/small><br \/>\n\u30fbPenetrate Endurance <small>(3 counts)<\/small><br \/>\n<br \/>\nAlso, when Unique Gauge is full:<br \/>\n\u30fbDestroy entire enemy hand<br \/>\n\u30fbCancels enemy Attribute Upgrades\/Buff Effects<br \/>\n<br \/>\n*Blast Armor when charging forward<\/p>\n<h2>Main Ability<\/h2>\n<p><ins>Protect your hand from being destroyed and nullify Attribute Downgrades and Abnormal Conditions! Use this ability when you&#8217;re ready to go on the offense!<\/ins><\/p>\n<p>\u30fbDraw Ultimate Arts next<br \/>\n\u30fbHealth +20%<br \/>\n\u30fbKi +50<br \/>\n\u30fbProtect hand <small>(20 counts)<\/small><br \/>\n\u30fbNullify Attribute Downgrades\/Abnormal Conditions <small>(20 counts)<\/small><br \/>\n<br \/>\n*Requirement<br \/>\n25 timer counts elapsed<\/p>\n<h2>Starter Ability<\/h2>\n<p><ins>Protect your Dragon Balls from being reduced for 50 timer counts after battle starts! It&#8217;ll be easier to build up your Rising Rush!<\/ins><\/p>\n<p>\u30fbDamage +270%<br \/>\n\u30fbDamage Guard +130%<br \/>\n\u30fbKi Recovery +50%<br \/>\n\u30fbDraw Speed +1<br \/>\n\u30fbStrike\/Blast Arts costs -5<br \/>\n\u30fbProtect Dragon Balls <small>(50 counts)<\/small><br \/>\n<br \/>\n*All uncancellable<\/p>\n<h2>Unique Ability<\/h2>\n<p><ins>Unleash a super powerful Rising Rush! Gain 2 Dragon Balls and reduce the enemy&#8217;s by 3 on activation! You&#8217;ll even penetrate Endurance!<br \/>\n<br \/>\nWhen you have all 7 Dragon Balls, sub counts will be reduced by 10, so even if an ally gains the last one, you&#8217;ll be able to quickly swap in Demon King Piccolo to launch a Rising Rush!<\/ins><\/p>\n<p>\u25bcOn Battlefield Entry<br \/>\n\u30fbDraw up to 2 cards if hand has 3 or fewer<br \/>\n\u30fbKi +30<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbDragon Balls +1 <small>(1 time)<\/small><br \/>\n\u30fbDestroy 1 enemy card<br \/>\n<br \/>\nAlso, if Unique Gauge is full:<br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small><br \/>\n\u30fbEnemy Strike\/Blast Arts costs +10 <small>(5 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen on Battlefield and Dragon Balls Held Reaches 7<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +10<br \/>\n\u30fbDamage +20% <small>(15 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen on Standby and 7th Dragon Ball Is Gained<br \/>\n\u30fbSub counts -10<br \/>\n<br \/>\n\u25bcOn Rising Rush Activation <small>(1 Time)<\/small><br \/>\n\u30fbDestroy entire hand, then draw 1 each of Strike\/Blast\/Special\/Special Move Arts<br \/>\n\u30fbHealth +20%<br \/>\n\u30fbRising Rush damage +40% <small>(uncancellable)<\/small><br \/>\n\u30fbPenetrate Endurance <small>(3 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbDragon Balls +2<br \/>\n\u30fbAlly sub counts -10<br \/>\n\u30fbEnemy Dragon Balls -3<br \/>\n<br \/>\n\u25bcWhen Hit by Enemy Arts <small>(1 Time)<\/small><br \/>\n*Activations reset on switch<br \/>\n\u30fbEnemy Strike\/Blast Arts costs +10 <small>(10 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen Ally Is Defeated <small>(1 Time)<\/small><br \/>\n\u30fbDragon Balls +1<br \/>\n\u30fbDamage +20% <small>(uncancellable)<\/small><br \/>\n\u30fbAll enemy Health Restoration -30% <small>(15 counts)<\/small><br \/>\n\u30fbAll enemy Draw Speed -1 <small>(15 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen on Battlefield and Enemy Activates Ultimate\/Awakened Arts or Rising Rush <small>(3 Times)<\/small><br \/>\n\u30fbAlly sub counts -10<br \/>\n\u30fbCancel enemy Buff Effects<\/p>\n<h2>Special Cover Change<\/h2>\n<p><ins>Has a Special Cover Change against Strike Arts attacks!<\/ins><\/p>\n<p>[Effective Against]<br \/>\n\u30fbStrike Arts<br \/>\n<br \/>\n[Comboable Into]<br \/>\n\u30fbSpecial Move Arts<\/p>\n<h2>Unique Gauge<\/h2>\n<p><ins>When you fill up the Unique Gauge, you&#8217;ll get a big boost to Special Move and Ultimate damage! You&#8217;ll even get Dragon Ball Protection again!<\/ins><\/p>\n<p>Dragon Ball Type<br \/>\n<br \/>\n\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbHealth +50%<br \/>\n\u30fbSpecial Move\/Ultimate damage +50% <small>(uncancellable)<\/small><br \/>\n\u30fbHealth Restoration +20% <small>(uncancellable)<\/small><br \/>\n\u30fbSpecial Move Arts cost -10 <small>(uncancellable)<\/small><br \/>\n\u30fbProtect Dragon Balls <small>(50 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n<br \/>\n*Charges:<br \/>\nEach time 1 Dragon Ball is gained while not defeated<\/b><\/p>\n","protected":false},"template":"","en_category":[6],"class_list":["post-4612","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=2sqMxDov7II","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":73,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4612","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":5,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4612\/revisions"}],"predecessor-version":[{"id":4650,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4612\/revisions\/4650"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=4612"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=4612"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}