{"id":4983,"date":"2025-06-17T23:30:17","date_gmt":"2025-06-17T14:30:17","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=4983"},"modified":"2025-06-17T23:37:17","modified_gmt":"2025-06-17T14:37:17","slug":"0617_%e2%91%a0","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/4983\/","title":{"rendered":"LL Goku Abilities"},"content":{"rendered":"<p>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<p><b><ins>Finish fights in a flash! LEGENDS LIMITED &#8220;Goku&#8221; joins the fight!<\/ins><br \/>\n&nbsp;<\/p>\n<h2>Strengths<\/h2>\n<p>\n<ins><span style=background-color:#483d8b>#1 Overwhelming firepower right at the start!<\/span><br \/>\nGet a 100% boost to damage inflicted the first and second times Goku enters the battlefield! Immediately go on the offense with superior firepower!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#2 Decisive strength after transforming!<\/span><br \/>\nActivate &#8220;Kaioken x3&#8221; with the Main Ability! This resets the count for the number of times you&#8217;ve entered the battlefield, meaning you can get that 100% damage boost again! The powerful Endurance-penetrating Special Move Arts and Flash-inducing Special Arts <small>(Solar Flare)<\/small> are also at your disposal!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#3 High defenses for surviving big attacks!<\/span><br \/>\nThe Unique Gauge will charge whenever Goku is hit by an Arts attack, and when it fills up, you&#8217;ll get a boost to Damage Guard and the Element disadvantage for damage received will be nullified! Plus, if the enemy activates a Special Move, Ultimate, or Awakened Arts while Goku is on the battlefield, the Arts power of those Arts will be reduced by 40% and Goku will get a boost to Damage Guard!<br \/>\n<br \/>\nFace down your fiercest foes with the &#8220;Kaioken&#8221; technique gained through harsh training!<\/ins><br \/>\n&nbsp;<\/p>\n<h3>Goku<\/h3>\n<p>RED<br \/>\nSon Family, Saiyan<br \/>\nSaiyan Saga <small>(Z)<\/small><\/p>\n<h2>Z Ability<\/h2>\n<p><ins>Z Ability \u2161 buffs &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Son Family&#8221;, and &#8220;Tag: Saiyan&#8221;!<br \/>\nAt Z Ability \u2162, also buff the base Blast Attack of &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221; characters!<\/ins><\/p>\n<p>Z1: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Strike Attack +22%<br \/>\n\u30fbBase Strike Defense +22%<br \/>\n<br \/>\nZ2: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Strike Attack +26%<br \/>\n\u30fbBase Strike Defense +26%<br \/>\n<br \/>\nZ3: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Strike Defense +30%<br \/>\n<br \/>\nIf &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Blast Attack +15%<br \/>\n<br \/>\nZ4: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Strike Defense +38%<br \/>\n<br \/>\nIf &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Blast Attack +18%<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Has armor, so charge in without fear of enemy Blast Arts! Plus, Goku has a Strike Arts Card that boosts Strike damage by 50% when it&#8217;s used in the Low Area!<\/ins><\/p>\n<p>Strike <small>(Impact)<\/small><br \/>\nOn activation, enemy Health Restoration -10% <small>(15 counts)<\/small><br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p>Blast <small>(Impact)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>Boost Ki Recovery by 100% on hit!<\/ins><\/p>\n<p>Massive Damage <small>(Impact)<\/small><br \/>\n<br \/>\n\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbKi Recovery +100% <small>(15 counts)<\/small> <small>(non-stacking)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>Nullify Special Cover Changes, Element disadvantages, and even Attribute Downgrades and Abnormal Conditions! Get a +1 boost to draw speed too!<\/ins><\/p>\n<p>\u30fbKi +40<br \/>\n\u30fbDamage +30% <small>(10 counts)<\/small><br \/>\n\u30fbDraw Speed +1 <small>(10 counts)<\/small> <small>(non-stacking)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small><br \/>\n\u30fbNullify Attribute Downgrades\/Abnormal Conditions <small>(10 counts)<\/small><\/p>\n<h2>Main Ability<\/h2>\n<p><ins>Transform into &#8220;Kaioken x3&#8221;! Get a massive +100% boost to both damage inflicted and the Unique Gauge&#8217;s charge rate until Goku switches out!<\/ins><\/p>\n<p>\u30fbTransform into &#8220;Kaioken x3&#8221;<br \/>\n\u30fbHealth +30%<br \/>\n\u30fbKi +50<br \/>\n\u30fbDamage +100% <small>(uncancellable)<\/small><br \/>\n*Effect resets on switch<br \/>\n\u30fbUnique Gauge charge rate +100% <small>(uncancellable)<\/small><br \/>\n*Effect resets on switch<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<br \/>\n<br \/>\n*Requirement:<br \/>\n20 timer counts elapsed<\/p>\n<h2>Starter Ability<\/h2>\n<p><ins>+180% to Damage Guard! When combined with the defensive effects of the Unique Gauge, Goku has shocking durability!<\/ins><\/p>\n<p>\u30fbDamage +280%<br \/>\n\u30fbDamage Guard +180%<br \/>\n\u30fbKi Recovery +50%<br \/>\n\u30fbDraw Speed +1<br \/>\n\u30fbStrike\/Blast Arts costs -5<br \/>\n<br \/>\n*All uncancellable<\/p>\n<h2>Unique Ability<\/h2>\n<p><ins>Depending on how many times Goku has entered the battlefield, get up to +100% to damage inflicted and the Unique Gauge&#8217;s charge rate until this character switches out or transforms! Finish battles in a flash\u2014just like in the original series!<br \/>\n<br \/>\nIf the enemy uses a Special Move, Ultimate, or Awakened Arts while Goku is on the battlefield, reduce their Arts power for those Arts by 40%! You&#8217;ll even get a boost to Damage Guard, letting you survive big attacks with ease!<br \/>\n<br \/>\nGoku gets a damage boost upon winning Dokabaki Impacts! Note that if the enemy was &#8220;Character: Vegeta&#8221;, you&#8217;ll even draw a Special Move Arts next!<\/ins><\/p>\n<p>\u25bcOn Battlefield Entry<br \/>\n\u30fbDraw Special Arts next <small>(1 time)<\/small><br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +20<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbEnemy Ki -30<br \/>\n<br \/>\nAlso, based on battlefield entry count:<br \/>\n*Effects reset on switch or transformation<br \/>\n[1st and 2nd]<br \/>\n\u30fbDamage +100% <small>(uncancellable)<\/small><br \/>\n\u30fbUnique Gauge charge rate +100% <small>(uncancellable)<\/small><br \/>\n[3rd and 4th]<br \/>\n\u30fbDamage +50% <small>(uncancellable)<\/small><br \/>\n\u30fbUnique Gauge charge rate +50% <small>(uncancellable)<\/small><br \/>\n<br \/>\n\u25bcOn Strike\/Blast Arts Hit<br \/>\n*Activations reset on switch<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer <small>(2 times)<\/small><br \/>\n\u30fbKi +30 <small>(1 time)<\/small><br \/>\n\u30fbAlly damage +20% <small>(15 counts)<\/small> <small>(1 time)<\/small><br \/>\n\u30fbAlly sub counts -2 <small>(1 time)<\/small><br \/>\n<br \/>\n\u25bcOn Dokabaki Impact Win<br \/>\n\u30fbDamage +50% <small>(5 counts)<\/small><br \/>\n<br \/>\nAlso, if enemy is &#8220;Character: Vegeta&#8221;:<br \/>\n\u30fbDraw Special Move Arts next<br \/>\n<br \/>\n\u25bcWhen on Battlefield and Enemy Switches<br \/>\n\u30fbKi +20<br \/>\n\u30fbEnemy Draw Speed -1 <small>(10 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen on Battlefield and Enemy Uses Vanishing Step<br \/>\n\u30fbKi +20<br \/>\n\u30fbStrike damage +30% <small>(20 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen on Battlefield and Enemy Activates Special Move\/Ultimate\/Awakened Arts<br \/>\n\u30fbDamage Guard +20% <small>(3 counts)<\/small><br \/>\n\u30fbEnemy Special Move\/Ultimate\/Awakened Arts power -40% <small>(3 counts)<\/small><br \/>\n\u30fbCancel enemy Attribute Upgrades <small>(1 time)<\/small><\/p>\n<h2>Special Cover Change<\/h2>\n<p><ins>Has a Special Cover Change against Blast Arts attacks!<\/ins><\/p>\n<p>[Effective Against]<br \/>\n\u30fbBlast Arts<br \/>\n<br \/>\n[Comboable Into]<br \/>\n\u30fbSpecial Move Arts<\/p>\n<h2>Unique Gauge<\/h2>\n<p><ins>When the gauge becomes full, it will be consumed to boost your Damage Guard and nullify the Element disadvantage for damage received! It can even help put a stop to enemy combos by destroying two of their cards!<\/ins><\/p>\n<p>Sustained Damage Type<br \/>\n<br \/>\n\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbHealth +15%<br \/>\n\u30fbDamage Guard +20% <small>(15 counts)<\/small><br \/>\n\u30fbNullify damage received Element disadvantage <small>(5 counts)<\/small><br \/>\n\u30fbAlly damage +20% <small>(15 counts)<\/small><br \/>\n\u30fbAlly sub counts -3<br \/>\n\u30fbDestroy 2 enemy cards<br \/>\n<br \/>\n*Charges:<br \/>\nWhen hit by enemy Arts<br \/>\n<br \/>\n*Consumed:<br \/>\nEntirely, when Unique Gauge is full<\/p>\n<h3>Kaioken Goku<\/h3>\n<p>RED<br \/>\nSon Family, Saiyan<br \/>\nSaiyan Saga <small>(Z)<\/small><\/p>\n<h2>Z Ability<\/h2>\n<p>Z1: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Strike Attack +22%<br \/>\n\u30fbBase Strike Defense +22%<br \/>\n<br \/>\nZ2: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Strike Attack +26%<br \/>\n\u30fbBase Strike Defense +26%<br \/>\n<br \/>\nZ3: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Strike Defense +30%<br \/>\n<br \/>\nIf &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Blast Attack +15%<br \/>\n<br \/>\nZ4: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Son Family&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Strike Defense +38%<br \/>\n<br \/>\nIf &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Blast Attack +18%<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p>Strike <small>(Impact)<\/small><br \/>\nOn activation, enemy Health Restoration -10% <small>(15 counts)<\/small><br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p>Blast <small>(Impact)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>After transforming, the Special Move Arts will penetrate enemy Endurance!<\/ins><\/p>\n<p>Massive Damage <small>(Impact)<\/small><br \/>\n<br \/>\n\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small><br \/>\n\u30fbPenetrate Endurance <small>(3 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbKi Recovery +100% <small>(15 counts)<\/small> <small>(non-stacking)<\/small><br \/>\n<br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>The powerful Solar Flare will destroy your opponent&#8217;s entire hand and inflict Flash on hit!<\/ins><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbKi +40<br \/>\n\u30fbDraw Speed +1 <small>(10 counts)<\/small> <small>(non-stacking)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small><br \/>\n\u30fbNullify Attribute Downgrades\/Abnormal Conditions <small>(10 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbInflict enemy with Flash<br \/>\n\u30fbDestroy entire enemy hand<br \/>\n\u30fbEnemy damage received +30% <small>(10 counts)<\/small><\/p>\n<h2>Main Ability<\/h2>\n<p><ins>Draw a Special Move Arts and restore the Vanishing Gauge by 100%!<\/ins><\/p>\n<p>\u30fbDraw Special Move Arts next<br \/>\n\u30fbHealth +30%<br \/>\n\u30fbKi +50<br \/>\n\u30fbVanishing Gauge +100%<br \/>\n\u30fbSpecial Move damage +30% <small>(15 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<br \/>\n<br \/>\n*Requirement:<br \/>\n5 timer counts elapsed<\/p>\n<h2>Unique Ability<\/h2>\n<p><ins>This ability is used in the same ways as it is before transforming!<\/ins><\/p>\n<p>\u25bcOn Battlefield Entry<br \/>\n\u30fbDraw Special Arts next <small>(1 time)<\/small><br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +30<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbEnemy Ki -30<br \/>\n<br \/>\nAlso, based on battlefield entry count:<br \/>\n*Effects reset on switch<br \/>\n[1st and 2nd]<br \/>\n\u30fbDamage +100% <small>(uncancellable)<\/small><br \/>\n\u30fbUnique Gauge charge rate +100% <small>(uncancellable)<\/small><br \/>\n[3rd and 4th]<br \/>\n\u30fbDamage +50% <small>(uncancellable)<\/small><br \/>\n\u30fbUnique Gauge charge rate +50% <small>(uncancellable)<\/small><br \/>\n<br \/>\n\u25bcOn Strike\/Blast Arts Hit<br \/>\n*Activations reset on switch<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer <small>(2 times)<\/small><br \/>\n\u30fbKi +30 <small>(1 time)<\/small><br \/>\n\u30fbAlly damage +20% <small>(15 counts)<\/small> <small>(1 time)<\/small><br \/>\n\u30fbAlly sub counts -2 <small>(1 time)<\/small><br \/>\n<br \/>\n\u25bcOn Dokabaki Impact Win<br \/>\n\u30fbDamage +50% <small>(5 counts)<\/small><br \/>\n<br \/>\nAlso, if enemy is &#8220;Character: Vegeta&#8221;:<br \/>\n\u30fbDraw Special Move Arts next<br \/>\n<br \/>\n\u25bcWhen on Battlefield and Enemy Switches<br \/>\n\u30fbKi +20<br \/>\n\u30fbEnemy Draw Speed -1 <small>(10 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen on Battlefield and Enemy Uses Vanishing Step<br \/>\n\u30fbKi +20<br \/>\n\u30fbStrike damage +30% <small>(20 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen on Battlefield and Enemy Activates Special Move\/Ultimate\/Awakened Arts<br \/>\n\u30fbDamage Guard +20% <small>(3 counts)<\/small><br \/>\n\u30fbEnemy Special Move\/Ultimate\/Awakened Arts power -40% <small>(3 counts)<\/small><br \/>\n\u30fbCancel enemy Attribute Upgrades <small>(1 time)<\/small><\/p>\n<h2>Special Cover Change<\/h2>\n<p><ins>After transforming, Kaioken Goku will instead have a Special Cover Change against Strike Arts!<\/ins><\/p>\n<p>[Effective Against]<br \/>\n\u30fbStrike Arts<br \/>\n<br \/>\n[Comboable Into]<br \/>\n\u30fbSpecial Move Arts<\/p>\n<h2>Unique Gauge<\/h2>\n<p><ins>The same Unique Gauge as before transforming!<\/ins><\/p>\n<p>Sustained Damage Type<br \/>\n<br \/>\n\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbHealth +15%<br \/>\n\u30fbDamage Guard +20% <small>(15 counts)<\/small><br \/>\n\u30fbNullify damage received Element disadvantage <small>(5 counts)<\/small><br \/>\n\u30fbAlly damage +20% <small>(15 counts)<\/small><br \/>\n\u30fbAlly sub counts -3<br \/>\n\u30fbDestroy 2 enemy cards<br \/>\n<br \/>\n*Charges:<br \/>\nWhen hit by enemy Arts<br \/>\n<br \/>\n*Consumed:<br \/>\nEntirely, when Unique Gauge is full<\/b><\/p>\n","protected":false},"template":"","en_category":[6],"class_list":["post-4983","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=t3N5sQF39zM","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":72,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4983","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":4,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4983\/revisions"}],"predecessor-version":[{"id":5114,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4983\/revisions\/5114"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=4983"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=4983"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}