{"id":4985,"date":"2025-06-17T23:30:34","date_gmt":"2025-06-17T14:30:34","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=4985"},"modified":"2025-06-17T23:38:57","modified_gmt":"2025-06-17T14:38:57","slug":"0617_%e2%91%a1","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/4985\/","title":{"rendered":"LL Vegeta Abilities"},"content":{"rendered":"<p>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<p><b><ins>Even if you&#8217;re defeated, revive and launch a ruthless offense! LEGENDS LIMITED &#8220;Vegeta&#8221; joins the fight!<\/ins><br \/>\n&nbsp;<\/p>\n<h2>Strengths<\/h2>\n<p>\n<ins><span style=background-color:#483d8b>#1 Revive with 70% health!<\/span><br \/>\nAfter being defeated, Vegeta will revive one time only! Use this character to take your opponent&#8217;s biggest attack!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#2 The first Special Move Arts is extra powerful!<\/span><br \/>\nBefore reviving, the first Special Move Arts will have a staggering total boost of 150% to Special Move damage inflicted! Aim for an instant KO!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#3 Has a &#8220;Charge Type&#8221; Unique Gauge!<\/span><br \/>\nCharge the Unique Gauge by charging Ki. Once fully charged, when you use a Strike or Blast Arts, get permanent boosts to damage inflicted and Damage Guard! Keep on charging Ki to boost your offense and defense!<br \/>\n<br \/>\nShow the world the overwhelming Power Level of an elite member of the Saiyan warrior race!<\/ins><br \/>\n&nbsp;<\/p>\n<h3>Vegeta<\/h3>\n<p>GRN<br \/>\nVegeta Clan, Frieza Force, Saiyan, Powerful Opponent<br \/>\nSaiyan Saga <small>(Z)<\/small><\/p>\n<h2>Z Ability<\/h2>\n<p><ins>Z Ability \u2161 buffs &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Powerful Opponent&#8221;, and &#8220;Tag: Saiyan&#8221;!<br \/>\nAt Z Ability \u2162, also buff the base Strike Defense of &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221; characters!<\/ins><\/p>\n<p>Z1: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Blast Attack +22%<br \/>\n\u30fbBase Blast Defense +22%<br \/>\n<br \/>\nZ2: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Powerful Opponent&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Blast Attack +26%<br \/>\n\u30fbBase Blast Defense +26%<br \/>\n<br \/>\nZ3: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Powerful Opponent&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Blast Attack +30%<br \/>\n\u30fbBase Blast Defense +30%<br \/>\n<br \/>\nIf &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Strike Defense +15%<br \/>\n<br \/>\nZ4: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Powerful Opponent&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Blast Attack +38%<br \/>\n\u30fbBase Blast Defense +38%<br \/>\n<br \/>\nIf &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Strike Defense +18%<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Has armor, so charge in without fear of enemy Blast Arts!<\/ins><\/p>\n<p>Strike <small>(Impact)<\/small><br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p><ins>Increases Ki Recovery on activation! Plus, Vegeta has a Blast Arts Card that boosts Blast damage by 50% when it&#8217;s used in the High Area!<\/ins><\/p>\n<p>Blast <small>(Impact)<\/small><br \/>\nOn activation, Ki Recovery +20% <small>(15 counts)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>The first Special Move will have up to a 150% boost to Special Move damage inflicted!<\/ins><\/p>\n<p>Massive Damage <small>(Impact)<\/small><br \/>\n<br \/>\n\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +30% <small>(3 counts)<\/small><br \/>\n\u30fbSpecial Move damage +120% <small>(3 counts)<\/small> <small>(uncancellable)<\/small> <small>(1 time)<\/small><br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbEnemy damage received +30% <small>(15 counts)<\/small><br \/>\n\u30fbEnemy Health Restoration -80% <small>(15 counts)<\/small><br \/>\n<br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>Nullify Special Cover Changes! Plus, cancel Attribute Downgrades and Abnormal Conditions!<\/ins><\/p>\n<p>\u30fbDraw 1 card<br \/>\n\u30fbKi +40<br \/>\n\u30fbUnique Gauge +20%<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbSub counts on switch -2 <small>(10 counts)<\/small> <small>(non-stacking)<\/small><br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<\/p>\n<h2>Main Ability<\/h2>\n<p><ins>Draw a Special Move Arts, reduce its cost, and even remove its seal! Hammer opponents with your powerful Special Move Arts!<\/ins><\/p>\n<p>\u30fbDraw Special Move Arts next<br \/>\n\u30fbHealth +15%<br \/>\n\u30fbKi +40<br \/>\n\u30fbUnique Gauge +50%<br \/>\n\u30fbSpecial Move Arts cost -20 <small>(10 counts)<\/small><br \/>\n\u30fbRemove Special Move Arts seal<br \/>\n<br \/>\n*Requirement:<br \/>\n20 timer counts elapsed<\/p>\n<h2>Starter Ability<\/h2>\n<p><ins>Even if you&#8217;re defeated, you can revive with 70% health! Vegeta is also immune to Paralyze and has reduced Blast Arts cost, so it&#8217;s easy to string together combos as you charge up your Ki!<\/ins><\/p>\n<p>\u30fbDamage +270%<br \/>\n\u30fbDamage Guard +170%<br \/>\n\u30fbKi Recovery +90%<br \/>\n\u30fbDraw Speed +1<br \/>\n\u30fbStrike Arts cost -5<br \/>\n\u30fbBlast Arts cost -10<br \/>\n\u30fbNullify Paralyze<br \/>\n\u30fbRevive <small>(70% health)<\/small><br \/>\n<br \/>\n*All uncancellable<\/p>\n<h2>Unique Ability<\/h2>\n<p><ins>If the enemy uses an Ultimate Arts, Awakened Arts, or Rising Rush while Vegeta is on standby, this character&#8217;s sub counts will be reduced! This effect has great synergy with Vegeta&#8217;s revival ability!<br \/>\n<br \/>\nThe first time Vegeta uses a Strike or Blast Arts Card, you&#8217;ll nullify Special Cover Changes! Then, on the fourth time, you&#8217;ll draw up to three cards!<br \/>\n<br \/>\nVegeta gets a damage boost upon winning Dokabaki Impacts, and if the enemy was &#8220;Character: Goku&#8221;, you&#8217;ll even increase all enemy sub counts by 3!<\/ins><\/p>\n<p>\u25bcOn Battlefield Entry<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbKi +30<br \/>\n<br \/>\n\u25bcWhen Hit by Enemy Arts <small>(1 Time)<\/small><br \/>\n*Activations shared before and after reviving<br \/>\n*Activations reset when Unique Gauge becomes full<br \/>\n\u30fbDestroy 2 enemy cards<br \/>\n\u30fbEnemy Ki -30<br \/>\n\u30fbSeal all enemy Main Abilities <small>(5 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Dokabaki Impact Win<br \/>\n\u30fbDamage +50% <small>(5 counts)<\/small><br \/>\n<br \/>\nAlso, if enemy is &#8220;Character: Goku&#8221;:<br \/>\n\u30fbAll enemy sub counts +3<br \/>\n<br \/>\n\u25bcBased on Strike\/Blast Arts Uses<br \/>\n*Uses reset on switch<br \/>\n[1st]<br \/>\n\u30fbDamage +20% <small>(15 counts)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n[4th]<br \/>\n\u30fbDraw up to 3 cards if hand has 3 or fewer<br \/>\n\u30fbCancel Attribute Downgrades<br \/>\n<br \/>\n\u25bcOn Vanishing Step<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbAlly sub counts -2<br \/>\n\u30fbSeal enemy Special Move Arts <small>(5 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen on Standby and Enemy Activates Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbSub counts -7<\/p>\n<h2>Special Cover Change<\/h2>\n<p><ins>Has a Special Cover Change against Strike Arts attacks!<\/ins><\/p>\n<p>[Effective Against]<br \/>\n\u30fbStrike Arts<br \/>\n<br \/>\n[Comboable Into]<br \/>\n\u30fbSpecial Move Arts<\/p>\n<h2>Unique Gauge<\/h2>\n<p><ins>Using a Strike or Blast Arts when the gauge is full will permanently buff your damage inflicted and Damage Guard! Keep on charging Ki to power up your offense and defense!<\/ins><\/p>\n<p>Charge Type<br \/>\n<br \/>\n\u25bcOn Strike\/Blast Arts Use With Full Unique Gauge<br \/>\n*Activations shared before and after reviving<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +30<br \/>\n\u30fbDamage +20% <small>(uncancellable)<\/small> <small>(3 times)<\/small><br \/>\n\u30fbDamage Guard +10% <small>(uncancellable)<\/small> <small>(3 times)<\/small><br \/>\n\u30fbCritical Rate +20% <small>(10 counts)<\/small> <small>(non-stacking)<\/small><br \/>\n\u30fbDraw Speed +1 <small>(5 counts)<\/small><br \/>\n<br \/>\n*Charges:<br \/>\nRapidly, according to Ki charge time<br \/>\n<br \/>\n*Consumed:<br \/>\nEntirely, on Strike\/Blast Arts use with full Unique Gauge<\/p>\n<h3>Vegeta<\/h3>\n<p>GRN<br \/>\nVegeta Clan, Frieza Force, Saiyan, Powerful Opponent<br \/>\nSaiyan Saga <small>(Z)<\/small><\/p>\n<h2>Z Ability<\/h2>\n<p>Z1: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Blast Attack +22%<br \/>\n\u30fbBase Blast Defense +22%<br \/>\n<br \/>\nZ2: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Powerful Opponent&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Blast Attack +26%<br \/>\n\u30fbBase Blast Defense +26%<br \/>\n<br \/>\nZ3: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Powerful Opponent&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Blast Attack +30%<br \/>\n\u30fbBase Blast Defense +30%<br \/>\n<br \/>\nIf &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Strike Defense +15%<br \/>\n<br \/>\nZ4: If &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8220;, &#8220;Tag: Powerful Opponent&#8221;, or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Blast Attack +38%<br \/>\n\u30fbBase Blast Defense +38%<br \/>\n<br \/>\nIf &#8220;Episode: Saiyan Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Strike Defense +18%<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p>Strike <small>(Impact)<\/small><br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p>Blast <small>(Impact)<\/small><br \/>\nOn activation, Ki Recovery +20% <small>(15 counts)<\/small><\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>Special Move Arts retain the powerful debuffs!<\/ins><\/p>\n<p>Massive Damage <small>(Impact)<\/small><br \/>\n<br \/>\n\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +30% <small>(3 counts)<\/small><br \/>\n\u30fbPenetrate Endurance <small>(3 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbEnemy damage received +30% <small>(15 counts)<\/small><br \/>\n\u30fbEnemy Health Restoration -80% <small>(15 counts)<\/small><br \/>\n<br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>On hit, restore the Vanishing Gauge by 50% and inflict the enemy with Heavy Bleed! You can even combo into other Arts!<\/ins><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbDraw 1 card<br \/>\n\u30fbKi +40<br \/>\n\u30fbUnique Gauge +20%<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small><br \/>\n\u30fbCancel Attribute Downgrades<br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbVanishing Gauge +50%<br \/>\n\u30fbInflict enemy with Heavy Bleed<br \/>\n<br \/>\n[Comboable Into]<br \/>\n\u30fbStrike Arts<br \/>\n\u30fbBlast Arts<br \/>\n\u30fbSpecial Arts<br \/>\n\u30fbSpecial Move Arts<\/p>\n<h2>Main Ability<\/h2>\n<p><ins>After reviving, you can restore the Vanishing Gauge by 100%!<\/ins><\/p>\n<p>\u30fbDraw Special Move Arts next<br \/>\n\u30fbHealth +20%<br \/>\n\u30fbKi +50<br \/>\n\u30fbVanishing Gauge +100%<br \/>\n\u30fbRemove Special Move Arts seal<br \/>\n<br \/>\n*Requirement:<br \/>\n10 timer counts elapsed<\/p>\n<h2>Unique Ability<\/h2>\n<p><ins>Get a permanent boost to Special Move damage inflicted when you revive! Plus, boost Critical Rate and gain hand protection on entering the battlefield!<br \/>\n<br \/>\nUsing Strike or Blast Arts will now also restore your health!<\/ins><\/p>\n<p>\u25bcOn Revival or Battlefield Entry<br \/>\n\u30fbDraw Special Arts next <small>(1 time)<\/small><br \/>\n\u30fbUnique Gauge +50% <small>(1 time)<\/small><br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbKi +30<br \/>\n\u30fbDamage +30% <small>(10 counts)<\/small><br \/>\n\u30fbSpecial Move damage +50% <small>(uncancellable)<\/small> <small>(1 time)<\/small><br \/>\n\u30fbCritical Rate +20% <small>(10 counts)<\/small><br \/>\n\u30fbHealth Restoration +20% <small>(uncancellable)<\/small> <small>(1 time)<\/small><br \/>\n\u30fbProtect hand <small>(5 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Dokabaki Impact Win<br \/>\n\u30fbDamage +50% <small>(5 counts)<\/small><br \/>\n<br \/>\nAlso, if enemy is &#8220;Character: Goku&#8221;:<br \/>\n\u30fbAll enemy sub counts +3<br \/>\n<br \/>\n\u25bcOn Strike\/Blast Arts Use<br \/>\n*Activations reset on switch<br \/>\n\u30fbHealth +5% <small>(1 time)<\/small><br \/>\n\u30fbDraw 1 card if hand has 3 or fewer <small>(1 time)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small> <small>(1 time)<\/small><br \/>\n\u30fbAlly sub counts -1 <small>(2 times)<\/small><br \/>\n<br \/>\n\u25bcWhen Hit by Enemy Arts <small>(1 Time)<\/small><br \/>\n*Activations shared before and after reviving<br \/>\n*Activations reset when Unique Gauge becomes full<br \/>\n\u30fbDestroy 2 enemy cards<br \/>\n\u30fbEnemy Ki -30<br \/>\n\u30fbSeal all enemy Main Abilities <small>(5 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Vanishing Step<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbAlly sub counts -3<br \/>\n\u30fbSeal enemy Special Move Arts <small>(5 counts)<\/small><br \/>\n<br \/>\n\u25bcWhen on Standby and Enemy Activates Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbSub counts -7<\/p>\n<h2>Special Cover Change<\/h2>\n<p><ins>After reviving, Vegeta will instead have a Special Cover Change against Blast Arts!<\/ins><\/p>\n<p>[Effective Against]<br \/>\n\u30fbBlast Arts<br \/>\n<br \/>\n[Comboable Into]<br \/>\n\u30fbSpecial Move Arts<\/p>\n<h2>Unique Gauge<\/h2>\n<p><ins>The same Unique Gauge as before reviving!<\/ins><\/p>\n<p>Charge Type<br \/>\n<br \/>\n\u25bcOn Strike\/Blast Arts Use With Full Unique Gauge<br \/>\n*Activations shared before and after reviving<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +30<br \/>\n\u30fbDamage +20% <small>(uncancellable)<\/small> <small>(3 times)<\/small><br \/>\n\u30fbDamage Guard +10% <small>(uncancellable)<\/small> <small>(3 times)<\/small><br \/>\n\u30fbCritical Rate +20% <small>(10 counts)<\/small> <small>(non-stacking)<\/small><br \/>\n\u30fbDraw Speed +1 <small>(5 counts)<\/small><br \/>\n<br \/>\n*Charges:<br \/>\nRapidly, according to Ki charge time<br \/>\n<br \/>\n*Consumed:<br \/>\nEntirely, on Strike\/Blast Arts use with full Unique Gauge<\/b><\/p>\n","protected":false},"template":"","en_category":[6],"class_list":["post-4985","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=IdeNLSBBUqU","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":72,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4985","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":4,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4985\/revisions"}],"predecessor-version":[{"id":5129,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/4985\/revisions\/5129"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=4985"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=4985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}