{"id":5177,"date":"2025-07-08T23:45:52","date_gmt":"2025-07-08T14:45:52","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=5177"},"modified":"2025-07-08T23:46:12","modified_gmt":"2025-07-08T14:46:12","slug":"0708_%e2%91%a0","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/5177\/","title":{"rendered":"UL Super Saiyan Goku Abilities"},"content":{"rendered":"<p><a href=\"https:\/\/ww.bandainamcoentwebstore.com\/dble-ww\/en?utm_source=dble_officialweb&#038;utm_medium=referral&#038;utm_campaign=en_character\" rel=\"noopener\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_bnr_Web-store_FAQ_1000x250_EN.png\"><\/a><\/p>\n<p>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<p><b><ins>An all-rounder with the new &#8220;KO Guard&#8221; ability! ULTRA &#8220;Super Saiyan Goku&#8221; joins the fight!<\/ins><br \/>\n&nbsp;<\/p>\n<h2>Strengths<\/h2>\n<p>\n<ins><span style=background-color:#483d8b>#1 KO Guard!<\/span><br \/>\nIf an ally <small>(including Goku)<\/small> would be defeated by an attack, prevent that defeat one time only!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#2 Powerful combo: wide-range Special Arts into Special Move Arts!<\/span><br \/>\nGoku has an easy-to-use wide-range Special Arts! On hit, it nullifies Special Cover Changes and even lets you draw a Special Move Arts next!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#3 Super buffs when allies are in a pinch!<\/span><br \/>\nWhenever an ally is hit by an enemy Arts attack, you&#8217;ll gain buffs that apply to the next Special Move Arts you activate\u2014up to +100% Special Move damage and +30% Faint infliction chance!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#4 Prevent switching with the Unique Gauge!<\/span><br \/>\nUse a Strike or Blast Arts when the Unique Gauge is full to prevent all enemies from switching! If you&#8217;ve consumed the Unique Gauge at least two times, then when you enter the battlefield, you&#8217;ll penetrate Endurance and nullify Element disadvantages!<br \/>\n<br \/>\nSeize victory in the fiercest of battles with the power of the Super Saiyan of legend!<\/ins><br \/>\n&nbsp;<\/p>\n<h3>Super Saiyan Goku<\/h3>\n<p>YEL<br \/>\nSon Family, Saiyan, Super Saiyan<br \/>\nFrieza Saga <small>(Z)<\/small><\/p>\n<h2>Z Ability<\/h2>\n<p><ins>Z Ability \u2161 buffs &#8220;Episode: Frieza Saga <small>(Z)<\/small>&#8221; and &#8220;Tag: Saiyan&#8221;!<br \/>\nAt Z Ability \u2162, also buff the Ultimate\/Awakened damage of &#8220;Tag: Saiyan&#8221; characters!<\/ins><\/p>\n<p>Z1: If &#8220;Episode: Frieza Saga <small>(Z)<\/small>&#8221;<br \/>\n\u30fbBase Strike Attack +28%<br \/>\n\u30fbBase Strike Defense +28%<br \/>\n<br \/>\nZ2: If &#8220;Episode: Frieza Saga <small>(Z)<\/small>&#8221; or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Strike Defense +30%<br \/>\n<br \/>\nZ3: If &#8220;Episode: Frieza Saga <small>(Z)<\/small>&#8221; or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Strike Defense +38%<br \/>\n<br \/>\nIf &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbUltimate\/Awakened damage +3%<br \/>\n<br \/>\nZ4: If &#8220;Episode: Frieza Saga <small>(Z)<\/small>&#8221; or &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbBase Strike Attack +42%<br \/>\n\u30fbBase Strike Defense +42%<br \/>\n<br \/>\nIf &#8220;Tag: Saiyan&#8221;<br \/>\n\u30fbUltimate\/Awakened damage +5%<\/p>\n<h2>ULTRA Ability<\/h2>\n<p><ins>Get a significant power-up when set as the Leader!<\/ins><\/p>\n<p>\u25bcWhen Leader<br \/>\n\u30fbDamage +30% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +30% <small>(uncancellable)<\/small><br \/>\n<br \/>\n\u25bcWhen Not Leader, Per &#8220;Tag: Saiyan&#8221; Battle\/Support Member<br \/>\n\u30fbDamage +5% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +5% <small>(uncancellable)<\/small><br \/>\n<br \/>\n*Up to 3 support members will be counted<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Has armor, so charge in without fear of enemy Blast Arts! Plus, reduce the enemy&#8217;s Ki on hit!<\/ins><\/p>\n<p>Strike <small>(Impact)<\/small><br \/>\nOn hit, enemy Ki -30<br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p><ins>Like Strike Arts, reduce the enemy&#8217;s Ki on hit!<\/ins><\/p>\n<p>Blast <small>(Impact)<\/small><br \/>\nOn hit, enemy Ki -30<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>Greatly reduce the Ki Recovery of all enemies on hit, and even increase their Arts costs! Your opponent will have a harder time going on the offense!<\/ins><\/p>\n<p>Massive Damage <small>(Impact)<\/small><br \/>\n<br \/>\n\u25bcOn Activation<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small><br \/>\n\u30fbCancel enemy Buff Effects<br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbAll enemy Ki Recovery -50% <small>(10 counts)<\/small><br \/>\n\u30fbAll enemy Arts costs +15 <small>(10 counts)<\/small><br \/>\n<br \/>\n*Blast Armor when charging forward<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>This wide-range Special Arts makes it easy to steal back your turn for offense! On hit, you&#8217;ll even draw a Special Move Arts next, giving you a chance to finish off an enemy!<\/ins><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbKi +40<br \/>\n\u30fbDamage Guard Penetration +15% <small>(10 counts)<\/small><br \/>\n\u30fbAll enemy Health Restoration -50% <small>(15 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbDraw Special Move Arts next <small>(2 times)<\/small><br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n<br \/>\n[Comboable Into]<br \/>\n\u30fbStrike Arts<br \/>\n\u30fbBlast Arts<br \/>\n\u30fbSpecial Move Arts<br \/>\n\u30fbUltimate Arts<\/p>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<p><ins>On hit, reduce your opponent&#8217;s Dragon Balls by 2 and seal all enemy Main Abilities!<\/ins><\/p>\n<p>Supreme Damage <small>(Impact)<\/small><br \/>\n<br \/>\n\u25bcOn Activation<br \/>\n\u30fbUnique Gauge +30%<br \/>\n\u30fbUltimate damage +50% <small>(3 counts)<\/small><br \/>\n\u30fbPenetrate Endurance <small>(5 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Hit<br \/>\n\u30fbEnemy Dragon Balls -2<br \/>\n\u30fbSeal all enemy Main Abilities <small>(10 counts)<\/small><br \/>\n<br \/>\n*Blast Armor when charging forward<\/p>\n<h2>Main Ability<\/h2>\n<p><ins>Destroy your opponent&#8217;s entire hand and reduce their Ki by 100! You&#8217;ll be able to start an offense without fear of retaliation!<\/ins><\/p>\n<p>\u30fbDestroy 1 card, then draw Ultimate Arts next<br \/>\n\u30fbHealth +30%<br \/>\n\u30fbKi +50<br \/>\n\u30fbDestroy entire enemy hand<br \/>\n\u30fbEnemy Ki -100<br \/>\n<br \/>\n*Requirement:<br \/>\n25 timer counts elapsed<\/p>\n<h2>Starter Ability<\/h2>\n<p><ins>Get a massive 300% boost to damage and 200% boost to Damage Guard! Plus, for 60 counts, you&#8217;ll be immune to Abnormal Conditions!<\/ins><\/p>\n<p>\u30fbUnique Gauge +30%<br \/>\n\u30fbDamage +300%<br \/>\n\u30fbDamage Guard +200%<br \/>\n\u30fbKi Recovery +50%<br \/>\n\u30fbDraw Speed +1<br \/>\n\u30fbStrike\/Blast Arts costs -10<br \/>\n\u30fbNullify Abnormal Conditions <small>(60 counts)<\/small><br \/>\n<br \/>\n*All uncancellable<\/p>\n<h2>Unique Ability<\/h2>\n<p><ins>The new &#8220;KO Guard&#8221; ability will prevent an ally <small>(including Goku)<\/small> from being defeated one time only when they receive an attack that would otherwise defeat them!<br \/>\n<br \/>\nWhen allies are hit by Arts attacks, you&#8217;ll get buffs to Special Move damage and Faint infliction chance for the next Special Move you activate! Let your rage build as allies are pushed to the brink, just like in the original series!<br \/>\n<br \/>\nIf you&#8217;ve consumed the Unique Gauge two or more times, you&#8217;ll penetrate Endurance and nullify Element disadvantages when you enter the battlefield!<\/ins><\/p>\n<p>\u25bcOn Battlefield Entry<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbKi +40<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbProtect hand <small>(5 counts)<\/small><br \/>\n\u30fbEnemy Ki -30<br \/>\n\u30fbAll enemy Draw Speed -1 <small>(5 counts)<\/small><br \/>\n<br \/>\nAlso, based on Unique Gauge consumption count:<br \/>\n[1st and on]<br \/>\n\u30fbDamage Guard +30% <small>(10 counts)<\/small><br \/>\n\u30fbDestroy 2 enemy cards<br \/>\n[2nd and on]<br \/>\n\u30fbPenetrate Endurance <small>(5 counts)<\/small><br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Arts hit<br \/>\n\u30fbUnique Gauge +5%<br \/>\n\u30fbDamage +30% <small>(10 counts)<\/small><br \/>\n\u30fbSub counts on switch -1 <small>(3 times)<\/small><br \/>\n*Activations and effects reset on switch<br \/>\n<br \/>\n\u25bcWhen Ally Is Hit by Enemy Arts<br \/>\n\u30fbUnique Gauge +5%<br \/>\n\u30fbNext activated Special Move damage +20% <small>(up to 100%)<\/small><br \/>\n\u30fbOn next activated Special Move Arts hit, Faint infliction chance +5% <small>(up to 30%)<\/small><br \/>\n<br \/>\n\u25bcWhen Enemy Attack Ends<br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<br \/>\n<br \/>\n\u25bcWhen Ally Is Defeated by Attack <small>(1 Time)<\/small><br \/>\n\u30fbActivate KO Guard<br \/>\n*Except when defeated due to enemy Self-Destruct<br \/>\n<br \/>\n\u25bcOn KO Guard Activation<br \/>\n\u30fbUnique Gauge +50%<br \/>\n\u30fbAlly Health Restoration +20% <small>(30 counts)<\/small><br \/>\n<br \/>\nAlso, based on activation target:<br \/>\n[Self]<br \/>\n\u30fbHealth +70%<br \/>\n[Other ally]<br \/>\n\u30fbHealth +20%<br \/>\n\u30fbAlly health +10%<\/p>\n<h2>Special Cover Change<\/h2>\n<p><ins>Has a Special Cover Change against Blast Arts attacks!<\/ins><\/p>\n<p>[Effective Against]<br \/>\n\u30fbBlast Arts<br \/>\n<br \/>\n[Comboable Into]<br \/>\n\u30fbSpecial Move Arts<\/p>\n<h2>Unique Gauge<\/h2>\n<p><ins>When the Unique Gauge fills to max, restore ally health and reduce enemy Arts power! It&#8217;s both good for support and for interfering with your opponent!<br \/>\n<br \/>\nThat&#8217;s not all! Using a Strike or Blast Arts when the gauge is full will prevent all enemies from switching and activate offensive abilities that let you draw 2 cards and more!<\/ins><\/p>\n<p>Time Type<br \/>\n<br \/>\n\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbNullify damage received Element disadvantage <small>(20 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbAlly health +15%<br \/>\n\u30fbAlly damage +25% <small>(30 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbAll enemy Special Move\/Ultimate\/Awakened Arts power -25% <small>(20 counts)<\/small><br \/>\n<br \/>\n\u25bcOn Strike\/Blast Arts Use With Full Unique Gauge<br \/>\n\u30fbDraw up to 2 cards if hand has 3 or fewer<br \/>\n\u30fbKi +50<br \/>\n\u30fbDamage +15% <small>(uncancellable)<\/small> <small>(2 times)<\/small><br \/>\n\u30fbDraw Speed +1 <small>(15 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbPrevent all enemy switching <small>(3 counts)<\/small><br \/>\n<br \/>\n*Charges:<br \/>\nGradually, while not defeated<br \/>\n<br \/>\n*Consumed:<br \/>\nEntirely, on Strike\/Blast Arts use with full Unique Gauge<\/b><\/p>\n","protected":false},"template":"","en_category":[6],"class_list":["post-5177","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=83-KZzMoj-s","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":72,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/5177","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":7,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/5177\/revisions"}],"predecessor-version":[{"id":5414,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/5177\/revisions\/5414"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=5177"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=5177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}