{"id":5767,"date":"2025-09-23T22:45:01","date_gmt":"2025-09-23T13:45:01","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=5767"},"modified":"2025-09-23T22:45:18","modified_gmt":"2025-09-23T13:45:18","slug":"0923_ll%e4%ba%ba%e9%80%a0%e4%ba%ba%e9%96%9313%e5%8f%b7","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/5767\/","title":{"rendered":"LL Android #13 Abilities"},"content":{"rendered":"<p><a href=\"https:\/\/ww.bandainamcoentwebstore.com\/dble-ww\/en?utm_source=dble_officialweb&#038;utm_medium=referral&#038;utm_campaign=en_character\" rel=\"noopener\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_bnr_Web-store_FAQ_1000x250_EN.png\"><\/a><\/p>\n<div>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<div><ins>Revive as Fusion Android #13 when KO&#8217;ed! LEGENDS LIMITED &#8220;Android #13&#8221; joins the fight!<br \/>\n<\/ins><\/p>\n<div>\n<h2>Strengths<\/h2>\n<\/div>\n<p><ins><span style=background-color:#483d8b>#1 Incredible Power Against Goku<\/span><br \/>\nIncrease the damage received by all enemies if Goku is an enemy battle member! Plus, get boosts to all damage and Special Move damage against enemy Goku that are also Super Saiyan!<br \/>\n<br \/><span style=background-color:#483d8b>#2 &#8220;Evolve Type&#8221; Unique Gauge<\/span><br \/>\nConsume and level up the Unique Gauge by returning to standby when it&#8217;s full! Get powerful buffs based on the Unique Gauge&#8217;s level when you use a Strike, Blast, or Special Arts!<br \/>\n<br \/><span style=background-color:#483d8b>#3 Revive and Transform Into Fusion Android #13 When Defeated<\/span><br \/>\nGet a further boost to damage inflicted and Damage Guard when you revive! Plus, the Unique Gauge will now go up to Level 5! You&#8217;ll gain access to powerful effects that cancel Attribute Downgrades and nullify Element disadvantages!<br \/>\n<br \/><span style=background-color:#483d8b>#4 Support Allies When They&#8217;re Prevented From Switching<\/span><br \/>\nWhen an ally is prevented from switching, seal your opponent&#8217;s Rising Rush and all enemy Main Abilities! This can help prevent your characters from getting locked in and then suddenly KO&#8217;ed by a Rising Rush or Ultimate Arts!<br \/>\n<br \/>\nSet your sights on Goku, and push your foes to the brink!<\/ins><\/div>\n<\/div>\n<div>\n<h3>Android #13<\/h3>\n<p><span class=\"attribute attribute--blu\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Android, Powerful Opponent<br \/>\n<span class=\"icon icon--episode\"><\/span>Sagas From the Movies<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Z Ability<\/h2>\n<div>\n<ins>Z Ability \u2161 buffs &#8220;Episode: Sagas From the Movies&#8221;, &#8220;Tag: Powerful Opponent&#8221;, and &#8220;Tag: Android&#8221;!<br \/>\nAt Z Ability \u2162, also buff the base Strike Defense of &#8220;Episode: Sagas From the Movies&#8221; characters!<\/ins>\n<\/div>\n<div>\nZ1: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Attack +22%<br \/>\n\u30fbBase Blast Defense +22%<\/p>\n<p>Z2: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Powerful Opponent, or <span class=\"icon icon--tag\"><\/span>Android<br \/>\n\u30fbBase Strike Attack +26%<br \/>\n\u30fbBase Blast Defense +26%<\/p>\n<p>Z3: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Powerful Opponent, or <span class=\"icon icon--tag\"><\/span>Android<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Blast Defense +30%<\/p>\n<p>If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Defense +15%<\/p>\n<p>Z4: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Powerful Opponent, or <span class=\"icon icon--tag\"><\/span>Android<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Blast Defense +38%<\/p>\n<p>If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Defense +18%\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<div>\n<ins>Get a boost to damage inflicted on activation!<\/ins>\n<\/div>\n<div>\nStrike <small>(Impact)<\/small><br \/>\nOn activation, damage +15% <small>(15 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<div>\n<ins>Like with Strike Arts, get a boost to damage inflicted on activation!<\/ins>\n<\/div>\n<div>\nBlast <small>(Impact)<\/small><br \/>\nOn activation, damage +15% <small>(15 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<div>\n<ins>Get a total boost of 130% to Special Move damage if the enemy is Goku as well as Super Saiyan!<\/ins>\n<\/div>\n<div>\nMassive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbDraw Special Arts next <small>(2 times)<\/small><br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small><\/p>\n<p>Also, if enemy is <span class=\"icon icon--tag\"><\/span>Super Saiyan &#038; <span class=\"icon icon--character\"><\/span>Goku:<br \/>\n\u30fbSpecial Move damage +90% <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbEnemy Ki -80\n<\/p><\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<div>\n<ins>On activation, you&#8217;ll nullify Attribute Downgrades and Abnormal Conditions and even cancel enemy Buff Effects! Plus, if the enemy is Goku, you&#8217;ll inflict all enemies with sub counts!<\/ins>\n<\/div>\n<div>\n\u25bcOn Activation<br \/>\n\u30fbDraw 1 card<br \/>\n\u30fbKi +30<br \/>\n\u30fbNullify Attribute Downgrades\/Abnormal Conditions <small>(10 counts)<\/small><br \/>\n\u30fbCancel enemy Buff Effects<\/p>\n<p>Also, if enemy is <span class=\"icon icon--character\"><\/span>Goku:<br \/>\n\u30fbAll enemy sub counts +3<\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbEnemy Dragon Balls -1 <small>(2 times)<\/small><\/p>\n<line-height=3em>[Comboable Into]<br \/>\n<span class=\"arts arts--strike\"><\/span><span class=\"arts arts--blast\"><\/span><span class=\"arts arts--special\"><\/span><span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Main Ability<\/h2>\n<div>\n<ins>Destroy 2 of your own cards, then draw a Special Arts and a Special Move Arts!<\/ins>\n<\/div>\n<div>\n\u30fbDestroy 2 cards, then draw 1 each of Special\/Special Move Arts<br \/>\n\u30fbHealth +20%<br \/>\n\u30fbKi +30<br \/>\n\u30fbAlly Health Restoration +15% <small>(30 counts)<\/small><br \/>\n\u30fbAll enemy Arts costs +15 <small>(15 counts)<\/small><\/p>\n<p>*Requirement:<br \/>\n15 timer counts elapsed\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Starter Ability<\/h2>\n<div>\n<ins>Get a big damage boost against enemy Goku that are Super Saiyan! If Goku is an enemy battle member, you&#8217;ll even increase the damage all enemies receive!<br \/>\n<br \/>\nIf you&#8217;re defeated, you&#8217;ll revive and transform into Fusion Android #13!<\/ins>\n<\/div>\n<div>\n\u30fbUnique Gauge +20%<br \/>\n\u30fbDamage +260% <small>(uncancellable)<\/small><br \/>\n\u30fbDamage against <span class=\"icon icon--tag\"><\/span>Super Saiyan &#038; <span class=\"icon icon--character\"><\/span>Goku enemy +40% <small>(uncancellable)<\/small><br \/>\n\u30fbDamage Guard +180% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +50% <small>(uncancellable)<\/small><br \/>\n\u30fbRevive and transform into &#8220;Fusion Android #13&#8221; <small>(70% health)<\/small><br \/>\n\u30fbAlly damage +20% <small>(uncancellable)<\/small><\/p>\n<p>\u25bcIf an enemy battle member is <span class=\"icon icon--character\"><\/span>Goku<br \/>\n\u30fbUnique Gauge +20%<br \/>\n\u30fbSeal enemy Special\/Special Move Arts <small>(15 counts)<\/small><br \/>\n\u30fbAll enemy damage received +30%\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Ability<\/h2>\n<div>\n<ins>Activate powerful effects based on the level of your Unique Gauge, like Special Cover Change Nullification or Ki Protection, when you use a Strike, Blast, or Special Arts!<br \/>\n<br \/>\nReturning to standby will restore allies&#8217; health, and if the enemy uses an Ultimate or Awakened Arts while Android #13 is on standby, protect allies by reducing that enemy&#8217;s Arts power!<\/ins>\n<\/div>\n<div>\n\u25bcOn Enemy Character Confrontation<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbKi +20<br \/>\n\u30fbNullify damage received Element disadvantage <small>(3 counts)<\/small><br \/>\n\u30fbEnemy Draw Speed -2 <small>(3 counts)<\/small><br \/>\n\u30fbSeal enemy Blast Arts <small>(2 counts)<\/small><\/p>\n<p>\u25bcOn Strike\/Blast\/Special Arts Use, Based on Unique Gauge Level <small>(1 Time)<\/small><br \/>\n*Activations reset on switch<br \/>\n[Level 1+]<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n[Level 2+]<br \/>\n\u30fbDraw Speed +1 <small>(10 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n[Level 3]<br \/>\n\u30fbProtect Ki <small>(5 counts)<\/small><\/p>\n<p>\u25bcWhen Hit by Enemy Arts <small>(1 Time)<\/small><br \/>\n\u30fbDestroy entire enemy hand<br \/>\n\u30fbEnemy Ki -100<br \/>\n\u30fbSeal all enemy Main Abilities <small>(5 counts)<\/small><\/p>\n<p>\u25bcOn Return to Standby<br \/>\n\u30fbKi +30<br \/>\n\u30fbAlly health +10%<br \/>\n\u30fbCancel ally Abnormal Conditions<\/p>\n<p>\u25bcWhen Not Defeated and Ally Is Prevented from Switching <small>(3 Times)<\/small><br \/>\n*Activations shared before and after transforming<br \/>\n\u30fbEnemy Ki -40<br \/>\n\u30fbSeal enemy Rising Rush <small>(5 counts)<\/small><br \/>\n\u30fbSeal all enemy Main Abilities <small>(5 counts)<\/small><\/p>\n<p>\u25bcWhen on Standby and Enemy Activates Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbSub counts -4<br \/>\n\u30fbEnemy Ultimate\/Awakened Arts power -30% <small>(3 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Special Cover Change<\/h2>\n<div>\n<ins>Has a special cover change against Blast Arts!<\/ins>\n<\/div>\n<div>\n[Effective Against]<br \/>\n<span class=\"arts arts--blast\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Gauge<\/h2>\n<div>\n<ins>This Unique Gauge is &#8220;Evolve Type&#8221;! Consume it to level it up to Level 3! When you return to standby with a full Unique Gauge, it will be consumed and you&#8217;ll support your allies!<\/ins>\n<\/div>\n<div>\nEvolve Type<br \/>\n<span class=\"uniga uniga--evo\"><\/span><\/p>\n<p>\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbSub counts on switch -2 <small>(10 counts)<\/small><br \/>\n\u30fbAlly sub counts -3<\/p>\n<p>\u25bcOn Return to Standby With Full Unique Gauge<br \/>\n\u30fbDraw up to 2 cards if hand has 3 or fewer<br \/>\n\u30fbKi +20<br \/>\n\u30fbAlly health +5%<br \/>\n\u30fbAlly damage +30% <small>(20 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbAll enemy Strike\/Blast\/Special Move Arts power -15% <small>(10 counts)<\/small><\/p>\n<p>*Levels Up:<br \/>\nWhen Unique Gauge is consumed <small>(max: Level 3)<\/small><\/p>\n<p>*Charges:<br \/>\nModerately, each time an Arts is used<\/p>\n<p>*Consumed:<br \/>\nEntirely, on return to standby with full Unique Gauge\n<\/p><\/div>\n<\/div>\n<div>\n<h3>Fusion Android #13<\/h3>\n<p><span class=\"attribute attribute--blu\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Android, Absorption, Fusion Warrior, Powerful Opponent<br \/>\n<span class=\"icon icon--episode\"><\/span>Sagas From the Movies<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Z Ability<\/h2>\n<div>\nZ1: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Attack +22%<br \/>\n\u30fbBase Blast Defense +22%<\/p>\n<p>Z2: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Powerful Opponent, or <span class=\"icon icon--tag\"><\/span>Android<br \/>\n\u30fbBase Strike Attack +26%<br \/>\n\u30fbBase Blast Defense +26%<\/p>\n<p>Z3: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Powerful Opponent, or <span class=\"icon icon--tag\"><\/span>Android<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Blast Defense +30%<\/p>\n<p>If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Defense +15%<\/p>\n<p>Z4: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Powerful Opponent, or <span class=\"icon icon--tag\"><\/span>Android<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Blast Defense +38%<\/p>\n<p>If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Defense +18%\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<div>\n<ins>Has armor, so charge in without fear of enemy Blast Arts!<\/ins>\n<\/div>\n<div>\nStrike <small>(Impact)<\/small><br \/>\nOn activation, damage +15% <small>(15 counts)<\/small>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<div>\nBlast <small>(Impact)<\/small><br \/>\nOn activation, damage +15% <small>(15 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<div>\n<ins>After fusing, you&#8217;ll even nullify Endurance!<\/ins>\n<\/div>\n<div>\nMassive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbDraw Special Arts next <small>(2 times)<\/small><br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small><br \/>\n\u30fbNullify Endurance <small>(3 counts)<\/small><\/p>\n<p>Also, if enemy is <span class=\"icon icon--tag\"><\/span>Super Saiyan &#038; <span class=\"icon icon--character\"><\/span>Goku:<br \/>\n\u30fbSpecial Move damage +90% <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbEnemy Ki -80\n<\/p><\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<div>\n<ins>On hit, increase the damage all enemies receive!<\/ins>\n<\/div>\n<div>\n\u25bcOn Activation<br \/>\n\u30fbDraw 1 card<br \/>\n\u30fbKi +30<br \/>\n\u30fbNullify Attribute Downgrades\/Abnormal Conditions <small>(10 counts)<\/small><br \/>\n\u30fbCancel enemy Buff Effects<\/p>\n<p>Also, if enemy is <span class=\"icon icon--character\"><\/span>Goku:<br \/>\n\u30fbAll enemy sub counts +3<\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbEnemy Dragon Balls -1 <small>(2 times)<\/small><br \/>\n\u30fbAll enemy damage received +20% <small>(15 counts)<\/small><\/p>\n<line-height=3em>[Comboable Into]<br \/>\n<span class=\"arts arts--strike\"><\/span><span class=\"arts arts--blast\"><\/span><span class=\"arts arts--special\"><\/span><span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Main Ability<\/h2>\n<div>\n<ins>Seal your opponent&#8217;s Rising Rush, and boost the Rising Rush damage of allies by a massive 50%!<\/ins>\n<\/div>\n<div>\n\u30fbDraw Special Move Arts next<br \/>\n\u30fbHealth +25%<br \/>\n\u30fbKi +50<br \/>\n\u30fbAlly Rising Rush damage +50% <small>(uncancellable)<\/small><br \/>\n\u30fbSeal enemy Rising Rush <small>(5 counts)<\/small><\/p>\n<p>*Requirement:<br \/>\n10 timer counts elapsed\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Ability<\/h2>\n<div>\n<ins>After transforming into Fusion Android #13, you&#8217;ll gain permanent boosts to damage inflicted and Damage Guard! The Unique Gauge&#8217;s max level will also increase to Level 5, giving you access to effects that cancel Attribute Downgrades and nullify Element disadvantages!<\/ins>\n<\/div>\n<div>\n\u25bcOn Transformation<br \/>\n\u30fbDamage +40% <small>(uncancellable)<\/small><br \/>\n\u30fbDamage Guard +20% <small>(uncancellable)<\/small><\/p>\n<p>\u25bcOn Enemy Character Confrontation<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbKi +20<br \/>\n\u30fbNullify damage received Element disadvantage <small>(3 counts)<\/small><br \/>\n\u30fbEnemy Draw Speed -2 <small>(3 counts)<\/small><br \/>\n\u30fbSeal enemy Blast Arts <small>(2 counts)<\/small><\/p>\n<p>\u25bcOn Strike\/Blast\/Special Arts Use, Based on Unique Gauge Level <small>(1 Time)<\/small><br \/>\n*Activations reset on switch<br \/>\n[Level 1+]<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n[Level 2+]<br \/>\n\u30fbDraw Speed +1 <small>(10 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n[Level 3+]<br \/>\n\u30fbProtect Ki <small>(5 counts)<\/small><br \/>\n[Level 4+]<br \/>\n\u30fbCancel Attribute Downgrades<br \/>\n[Level 5]<br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small><\/p>\n<p>\u25bcWhen Hit by Enemy Arts<br \/>\n\u30fbUnique Gauge +20%<\/p>\n<p>\u25bcOn Return to Standby<br \/>\n\u30fbKi +30<br \/>\n\u30fbAlly health +10%<br \/>\n\u30fbCancel ally Abnormal Conditions<\/p>\n<p>\u25bcWhen Not Defeated and Ally Is Prevented from Switching <small>(3 Times)<\/small><br \/>\n*Activations shared before and after transforming<br \/>\n\u30fbEnemy Ki -40<br \/>\n\u30fbSeal enemy Rising Rush <small>(5 counts)<\/small><br \/>\n\u30fbSeal all enemy Main Abilities <small>(5 counts)<\/small><\/p>\n<p>\u25bcWhen on Standby and Enemy Activates Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbSub counts -4<br \/>\n\u30fbEnemy Ultimate\/Awakened Arts power -30% <small>(3 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Special Cover Change<\/h2>\n<div>\n<ins>Has a special cover change against Strike Arts!<\/ins>\n<\/div>\n<div>\n[Effective Against]<br \/>\n<span class=\"arts arts--strike\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Division Partition\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Gauge<\/h2>\n<div>\n<ins>The Unique Gauge&#8217;s max level is now Level 5! Power up your offense even further!<\/ins>\n<\/div>\n<div>\nEvolve Type<br \/>\n<span class=\"uniga uniga--evo\"><\/span><\/p>\n<p>\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbSub counts on switch -2 <small>(10 counts)<\/small><br \/>\n\u30fbAlly sub counts -3<\/p>\n<p>\u25bcOn Return to Standby With Full Unique Gauge<br \/>\n\u30fbDraw up to 2 cards if hand has 3 or fewer<br \/>\n\u30fbKi +20<br \/>\n\u30fbAlly health +5%<br \/>\n\u30fbAlly damage +30% <small>(20 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbAll enemy Strike\/Blast\/Special Move Arts power -15% <small>(10 counts)<\/small><\/p>\n<p>*Levels Up:<br \/>\nWhen Unique Gauge is consumed <small>(max: Level 5)<\/small><\/p>\n<p>*Charges:<br \/>\nModerately, each time an Arts is used<\/p>\n<p>*Consumed:<br \/>\nEntirely, on return to standby with full Unique Gauge\n<\/p><\/div>\n<\/div>\n","protected":false},"template":"","en_category":[6],"class_list":["post-5767","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=l7zFSGE_IBM","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":73,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/5767","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":9,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/5767\/revisions"}],"predecessor-version":[{"id":5781,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/5767\/revisions\/5781"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=5767"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=5767"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}