{"id":6598,"date":"2025-12-23T23:15:58","date_gmt":"2025-12-23T14:15:58","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=6598"},"modified":"2025-12-23T23:15:28","modified_gmt":"2025-12-23T14:15:28","slug":"%e3%83%95%e3%83%ab%e3%83%91%e3%83%af%e3%83%bc%e5%ad%ab%e6%82%9f%e7%a9%ba","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/6598\/","title":{"rendered":"Super Full Power Saiyan 4 Goku Abilities"},"content":{"rendered":"<p><a href=\"https:\/\/ww.bandainamcoentwebstore.com\/dble-ww\/en?utm_source=dble_officialweb&#038;utm_medium=referral&#038;utm_campaign=en_character\" rel=\"noopener\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_bnr_Web-store_FAQ_1000x250_EN.png\"><\/a><\/p>\n<div>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<div><ins>A character with 2 super powerful special maneuvers! ULTRA &#8220;Super Full Power Saiyan 4 Goku&#8221; joins the fight!<br \/>\n<\/ins><\/p>\n<div>\n<h2>Strengths<\/h2>\n<\/div>\n<p><ins><span style=background-color:#483d8b>#1 First Special Maneuver: All-New &#8220;Anti-Cover Change Attack&#8221;<\/span><br \/>\nIf an enemy cover changes against your Strike or Blast Arts, deal major damage to the original enemy\u2014and 100% of that damage to the incoming enemy as well!<br \/>\n<br \/><span style=background-color:#483d8b>#2 Second Special Maneuver: RR Disrupt<\/span><br \/>\nIf Goku is on standby when you lose the wager during an enemy&#8217;s Rising Rush, you&#8217;ll interrupt it! When it seems like your opponent is aiming for a Rising Rush, make sure Goku is on standby!<br \/>\n<br \/><span style=background-color:#483d8b>#3 Powerful Offensive Unique Gauge<\/span><br \/>\nThe Unique Gauge starts as &#8220;Release Type&#8221; and grants +50% to damage and +40% to Critical Rate!<br \/>\n<br \/><span style=background-color:#483d8b>#4 Start High-Powered Combos From Strike\/Blast Arts<\/span><br \/>\nDraw a Special Move Arts the third time you use a Strike or Blast Arts, and even get +30% to Special Move damage! Land a combo, then finish with a Special Move Arts!<br \/>\n<br \/>\nWith everyone&#8217;s strength united, attain full power and overwhelm your foes using unimaginable force!<\/ins><\/div>\n<\/div>\n<div>\n<h3>Super Full Power Saiyan 4 Goku<\/h3>\n<p><span class=\"attribute attribute--grn\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Son Family, Saiyan, Super Saiyan 4, GT<br \/>\n<span class=\"icon icon--episode\"><\/span>Super Baby Saga <small>(GT)<\/small><\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Z\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Z Ability<\/h2>\n<div>\n<ins>Z Ability \u2161 buffs &#8220;Tag: GT&#8221; and &#8220;Tag: Son Family&#8221;!<br \/>\nAt Z Ability \u2162, also buff the Special Move damage of &#8220;Tag: GT&#8221; characters!<\/ins>\n<\/div>\n<div>\nZ1: If <span class=\"icon icon--tag\"><\/span>GT<br \/>\n\u30fbBase Blast Attack +28%<br \/>\n\u30fbBase Blast Defense +28%<\/p>\n<p>Z2: If <span class=\"icon icon--tag\"><\/span>GT or <span class=\"icon icon--tag\"><\/span>Son Family<br \/>\n\u30fbBase Blast Attack +30%<br \/>\n\u30fbBase Blast Defense +30%<\/p>\n<p>Z3: If <span class=\"icon icon--tag\"><\/span>GT or <span class=\"icon icon--tag\"><\/span>Son Family<br \/>\n\u30fbBase Blast Attack +38%<br \/>\n\u30fbBase Blast Defense +38%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>GT<br \/>\n\u30fbSpecial Move damage +3%<\/p>\n<p>Z4: If <span class=\"icon icon--tag\"><\/span>GT or <span class=\"icon icon--tag\"><\/span>Son Family<br \/>\n\u30fbBase Blast Attack +42%<br \/>\n\u30fbBase Blast Defense +42%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>GT<br \/>\n\u30fbSpecial Move damage +5%<\/p>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605ULTRA\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>ULTRA Ability<\/h2>\n<div>\n<ins>Get a significant power-up when set as the Leader!<\/ins>\n<\/div>\n<div>\n\u25bcWhen Leader<br \/>\n\u30fbDamage +30% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +30% <small>(uncancellable)<\/small><\/p>\n<p>\u25bcWhen Not Leader, Per <span class=\"icon icon--tag\"><\/span>GT Battle\/Support Member<br \/>\n\u30fbDamage +5% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +5% <small>(uncancellable)<\/small><\/p>\n<p>*Up to 3 support members will be counted<\/p>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u6253\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<div>\n<ins>Has armor, so charge in without fear of enemy Blast Arts! You&#8217;ll even recover health on activation!<\/ins>\n<\/div>\n<div>\nStrike <small>(Impact)<\/small><br \/>\nOn activation, health +4%\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5c04\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<div>\n<ins>Get a boost to damage on activation!<\/ins>\n<\/div>\n<div>\nBlast <small>(Impact)<\/small><br \/>\nOn activation, damage +15% <small>(10 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5fc5\u6bba\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<div>\n<ins>Greatly restores the Vanishing Gauge on hit, helping you maneuver more easily!<\/ins>\n<\/div>\n<div>\nMassive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +50% <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbVanishing Gauge +70%<br \/>\n\u30fbAlly sub counts -2<\/p>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<div>\n<ins>This Special Arts is wide-range, making it easier to steal a turn for offense! Since you gain hand protection and Special Cover Change nullification on hit, continuing into a combo is easy!<\/ins>\n<\/div>\n<div>\n\u25bcOn Activation<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +50<\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbUnique Gauge +20%<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbProtect hand <small>(5 counts)<\/small><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--strike\"><\/span><span class=\"arts arts--blast\"><\/span><span class=\"arts arts--specialmove\"><\/span><span class=\"arts arts--ultimate\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7a76\u6975\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<div>\n<ins>Get a boost to Critical damage on activation! Plus, on hit, you&#8217;ll reduce the enemy&#8217;s Ki by 100!<\/ins>\n<\/div>\n<div>\nSupreme Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbUltimate damage +30% <small>(3 counts)<\/small><br \/>\n\u30fbCritical damage +30% <small>(3 counts)<\/small><br \/>\n\u30fbNullify Endurance <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbEnemy Ki -100<\/p>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e1\u30a4\u30f3\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Main Ability<\/h2>\n<div>\n<ins>Charge the Unique Gauge by 100%! That can switch it back to Release Type for a huge firepower boost, making it the perfect time to land an Ultimate Arts!<\/ins>\n<\/div>\n<div>\n\u30fbDestroy 1 card, then draw Ultimate Arts next<br \/>\n\u30fbHealth +30%<br \/>\n\u30fbKi +50<br \/>\n\u30fbUnique Gauge +100%<br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<br \/>\n\u30fbRemove card slot seal<\/p>\n<p>*Requirement:<br \/>\n25 timer counts elapsed\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30b9\u30bf\u30fc\u30bf\u30fc\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Starter Ability<\/h2>\n<div>\n<ins>With at least 1 &#8220;Tag: GT&#8221; ally, you&#8217;ll gain an additional boost to damage and Damage Guard, as well as Endurance!<\/ins>\n<\/div>\n<div>\n\u30fbDamage +310%<br \/>\n\u30fbDamage Guard +240%<br \/>\n\u30fbKi Recovery +100%<br \/>\n\u30fbDraw Speed +1<\/p>\n<p>Also, if at least 1 other ally battle member is <span class=\"icon icon--tag\"><\/span>GT:<br \/>\n\u30fbDamage +20%<br \/>\n\u30fbDamage Guard +20%<br \/>\n\u30fbEndurance <small>(50% recovery)<\/small><\/p>\n<p>*All uncancellable\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Ability<\/h2>\n<div>\n<ins>Goku has plenty of strong abilities in addition to &#8220;RR Disrupt&#8221; and the powerful new maneuver, &#8220;Anti-Cover Change Attack&#8221;!<br \/>\n<br \/>\n\u25bcOffensive<br \/>\nWhen you use 3 Strike or Blast Arts, you&#8217;ll draw a Special Move Arts and get a 30% boost to Special Move damage!<br \/>\n<br \/>\n\u25bcDefensive<br \/>\nWhen you&#8217;re hit 3 times by enemy Strike or Blast Arts, you&#8217;ll seal their Strike, Blast, and Special Arts!<\/ins>\n<\/div>\n<div>\n\u25bcOn Battlefield Entry<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbHealth +15%<br \/>\n\u30fbKi +40<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbNullify damage received Element disadvantage <small>(5 counts)<\/small><\/p>\n<p>\u25bcBased on Strike\/Blast Arts Uses<br \/>\n*Uses reset on switch or Special Move Arts use<br \/>\n[1st and on]<br \/>\n\u30fbDamage Guard Penetration +20% <small>(10 counts)<\/small><br \/>\n[3rd]<br \/>\n\u30fbDraw Special Move Arts next<br \/>\n\u30fbKi +50<br \/>\n\u30fbSpecial Move damage +30% <small>(5 counts)<\/small><\/p>\n<p>\u25bcWhen on Battlefield, Based on Times Hit By Enemy Strike\/Blast Arts<br \/>\n*Count resets on switch<br \/>\n[1st and on]<br \/>\n\u30fbAll enemy Strike\/Blast Arts costs +5 <small>(10 counts)<\/small><br \/>\n[3rd]<br \/>\n\u30fbSeal enemy Strike\/Blast\/Special Arts <small>(3 counts)<\/small><\/p>\n<p>\u25bcWhen on Battlefield and Enemy Activates Special Move\/Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbHealth +15% <small>(3 times)<\/small><\/p>\n<p>Also, if at least 1 other ally battle member is <span class=\"icon icon--tag\"><\/span>GT:<br \/>\n\u30fbAlly sub counts -5<br \/>\n\u30fbCancel enemy Buff Effects <small>(3 times)<\/small><\/p>\n<p>\u25bcWhen on Standby and Enemy Rising Rush Wager Is Lost <small>(1 Time)<\/small><br \/>\n\u30fbActivate RR Disrupt and enter battlefield<\/p>\n<p>\u25bcWhen Enemy Cover Changes Against Strike\/Blast Arts <small>(1 Time)<\/small><br \/>\n\u30fbActivate Anti-Cover Change Attack<br \/>\n\u30fbDeal major damage to outgoing enemy <small>(Impact)<\/small><br \/>\nAlso, deal 100% of the damage to incoming enemy<br \/>\n\u30fbNullify Element disadvantages <small>(3 counts)<\/small><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--strike\"><\/span><span class=\"arts arts--blast\"><\/span><span class=\"arts arts--specialmove\"><\/span><span class=\"arts arts--ultimate\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30ab\u30d0\u30fc\u30c1\u30a7\u30f3\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Special Cover Change<\/h2>\n<div>\n<ins>Has a Special Cover Change against Strike Arts!<\/ins>\n<\/div>\n<div>\n[Effective Against]<br \/>\n<span class=\"arts arts--strike\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30b2\u30fc\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Gauge<\/h2>\n<div>\n<ins>Starts as &#8220;Release Type&#8221;! While Release Type, you&#8217;ll get +50% to damage, +40% to Critical Rate, and Abnormal Conditions will be nullified!<br \/>\n<br \/>\nWhen it reaches 0%, the Unique Gauge will switch to &#8220;Sustained Damage Type&#8221;! Getting hit by enemy Arts will charge it greatly! Charge it all the way back up to switch to Release Type again!<\/ins>\n<\/div>\n<div>\nRelease Type \u21d4 Sustained Damage Type<br \/>\n<span class=\"uniga uniga--unleash\"><\/span><ICN=ArrowMark><span class=\"uniga uniga--def\"><\/span><br \/>\n*Starts as Release Type<br \/>\n*Starts with 100% charge<\/p>\n<p>\u25bcWhile Release Type<br \/>\n\u30fbDamage +50% <small>(uncancellable)<\/small><br \/>\n\u30fbDamage Guard +20% <small>(uncancellable)<\/small><br \/>\n\u30fbCritical Rate +40% <small>(uncancellable)<\/small><br \/>\n\u30fbNullify Abnormal Conditions<\/p>\n<p>\u25bc[Release Type] When Unique Gauge Reaches 0%<br \/>\n\u30fbSwitch to Sustained Damage Type<\/p>\n<p>\u25bc[Sustained Damage Type] When Unique Gauge Becomes Full<br \/>\n\u30fbSwitch to Release Type<br \/>\n\u30fbDraw Special Arts next<br \/>\n\u30fbHealth +20%<br \/>\n\u30fbCancel Attribute Downgrades<\/p>\n<p>*[Sustained Damage Type] Charges:<br \/>\nGreatly, each time when hit by enemy Arts<\/p>\n<p>*[Release Type] Decreases:<br \/>\nWhen on battlefield\n<\/p><\/div>\n<\/div>\n","protected":false},"template":"","en_category":[6],"class_list":["post-6598","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=rxxCiPiiwuw","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":75,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/6598","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":5,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/6598\/revisions"}],"predecessor-version":[{"id":6638,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/6598\/revisions\/6638"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=6598"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=6598"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}