{"id":6669,"date":"2026-01-13T23:00:00","date_gmt":"2026-01-13T14:00:00","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=6669"},"modified":"2026-01-13T23:00:14","modified_gmt":"2026-01-13T14:00:14","slug":"%e8%b6%85%e3%82%b5%e3%82%a4%e3%83%a4%e4%ba%ba3-%e3%83%99%e3%82%b8%e3%83%bc%e3%82%bf%e3%83%9f%e3%83%8b","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/6669\/","title":{"rendered":"LL Super Saiyan 3 Vegeta (Mini) Abilities"},"content":{"rendered":"<p><a href=\"https:\/\/ww.bandainamcoentwebstore.com\/dble-ww\/en?utm_source=dble_officialweb&#038;utm_medium=referral&#038;utm_campaign=en_character\" rel=\"noopener\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_bnr_Web-store_FAQ_1000x250_EN.png\"><\/a><\/p>\n<div>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<div><ins>Overpower opponents with Special Move Arts and Rising Rushes! LEGENDS LIMITED &#8220;Super Saiyan 3 Vegeta (Mini)&#8221; joins the fight!<br \/>\n<\/ins><\/p>\n<div>\n<h2>Strengths<\/h2>\n<\/div>\n<p><ins><span style=background-color:#483d8b>#1 Many Ways to Draw High-Powered Special Move Arts!<\/span><br \/>\nUp to 3 times, draw a Special Move Arts when you enter the battlefield! Landing a Special Move Arts will also let you draw one! Plus, you can boost the power of your next Special Move Arts damage by 50% with the Unique Gauge!<br \/>\n<br \/><span style=background-color:#483d8b>#2 Finish Foes with an Overwhelming Rising Rush!<\/span><br \/>\nVegeta has a 50% boost to Rising Rush damage and, when activating one, will even nullify enemy Endurance effects!<br \/>\n<br \/><span style=background-color:#483d8b>#3 Unique Gauge Excellent for Stopping Combos!<\/span><br \/>\nThe Unique Gauge charges greatly when Vegeta is hit by an enemy Arts attack! When it fills up, you&#8217;ll significantly reduce the enemy&#8217;s Ki to stop their combo!<br \/>\n<br \/>\nAfter hard training, Vegeta has finally reached Super Saiyan 3! Time to seize victory with that new power!<\/ins><\/div>\n<\/div>\n<div>\n<h3>Super Saiyan 3 Vegeta (Mini)<\/h3>\n<p><span class=\"attribute attribute--yel\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Vegeta Clan, Saiyan, Super Saiyan 3, Kids, DAIMA<br \/>\n<span class=\"icon icon--episode\"><\/span>DAIMA Saga<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Z\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Z Ability<\/h2>\n<div>\n<ins>Z Ability \u2161 buffs &#8220;Tag: DAIMA&#8221;, &#8220;Tag: Vegeta Clan&#8221;, and &#8220;Tag: Saiyan&#8221;!<br \/>\nAt Z Ability \u2162, also buff the base Strike Attack of &#8220;Tag: DAIMA&#8221; characters!<\/ins>\n<\/div>\n<div>\nZ1: If <span class=\"icon icon--tag\"><\/span>DAIMA<br \/>\n\u30fbBase Blast Attack +22%<br \/>\n\u30fbBase Blast Defense +22%<\/p>\n<p>Z2: If <span class=\"icon icon--tag\"><\/span>DAIMA, <span class=\"icon icon--tag\"><\/span>Vegeta Clan, or <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Blast Attack +26%<br \/>\n\u30fbBase Blast Defense +26%<\/p>\n<p>Z3: If <span class=\"icon icon--tag\"><\/span>DAIMA, <span class=\"icon icon--tag\"><\/span>Vegeta Clan, or <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Blast Attack +30%<br \/>\n\u30fbBase Blast Defense +30%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>DAIMA<br \/>\n\u30fbBase Strike Attack +15%<\/p>\n<p>Z4: If <span class=\"icon icon--tag\"><\/span>DAIMA, <span class=\"icon icon--tag\"><\/span>Vegeta Clan, or <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Blast Attack +38%<br \/>\n\u30fbBase Blast Defense +38%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>DAIMA<br \/>\n\u30fbBase Strike Attack +18%\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u6253\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<div>\n<ins>Has armor, so charge in without fear of enemy Blast Arts! Get a boost to damage on activation!<\/ins>\n<\/div>\n<div>\nStrike <small>(Impact)<\/small><br \/>\nOn activation, damage +15% <small>(15 counts)<\/small>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5c04\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<div>\n<ins>Get a boost to damage on activation!<\/ins>\n<\/div>\n<div>\nBlast <small>(Impact)<\/small><br \/>\nOn activation, damage +15% <small>(15 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5fc5\u6bba\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<div>\n<ins>Get a permanent reduction to Special Move Arts cost on activation\u2014up to a total reduction of -15! Draw a Special Move Arts on hit!<\/ins>\n<\/div>\n<div>\nMassive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbDestroy all Special Move Arts<br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbSpecial Move Arts cost -5 <small>(uncancellable)<\/small> <small>(3 times)<\/small><\/p>\n<p>Also, when Unique Gauge is full:<br \/>\n\u30fbAll enemy Health Restoration -50% <small>(15 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbDraw Special Move Arts next<br \/>\n\u30fbAll enemy damage received +20% <small>(10 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<div>\n<ins>Gain a Dragon Ball and, if the Unique Gauge is full, boost your Draw Speed by +2!<\/ins>\n<\/div>\n<div>\n\u30fbDraw 1 card<br \/>\n\u30fbKi +40<br \/>\n\u30fbDamage +50% <small>(15 counts)<\/small> <small>(non-stacking)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbDragon Balls +1 <small>(2 times)<\/small><br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<\/p>\n<p>\u25bcWhen Unique Gauge Is Full<br \/>\n\u30fbDraw Speed +2 <small>(10 counts)<\/small> <small>(non-stacking)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7a76\u6975\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<div>\n<ins>Nullify Element disadvantages if the Unique Gauge is full!<\/ins>\n<\/div>\n<div>\nMassive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbUltimate damage +30% <small>(3 counts)<\/small><br \/>\n\u30fbNullify Endurance <small>(3 counts)<\/small><\/p>\n<p>Also, when Unique Gauge is full:<br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e1\u30a4\u30f3\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Main Ability<\/h2>\n<div>\n<ins>Restore the Vanishing Gauge by 100% and cancel Attribute Downgrades!<\/ins>\n<\/div>\n<div>\n\u30fbDestroy 1 card, then draw Ultimate Arts next<br \/>\n\u30fbHealth +30%<br \/>\n\u30fbKi +40<br \/>\n\u30fbVanishing Gauge +100%<br \/>\n\u30fbCancel Attribute Downgrades<\/p>\n<p>*Requirement:<br \/>\n25 timer counts elapsed\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30b9\u30bf\u30fc\u30bf\u30fc\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Starter Ability<\/h2>\n<div>\n<ins>Get a 50% boost to Rising Rush damage!<\/ins>\n<\/div>\n<div>\n\u30fbDamage +320%<br \/>\n\u30fbDamage Guard +250%<br \/>\n\u30fbRising Rush damage +50%<br \/>\n\u30fbKi Recovery +50%<\/p>\n<p>*All uncancellable\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Ability<\/h2>\n<div>\n<ins>Remove Rising Rush seal on entering the battlefield! Aim for a KO with a powerful Rising Rush that nullifies Endurance!<br \/>\n<br \/>\nGet a big offensive boost when you draw a Special Move Arts! Since you draw one when you activate a Rising Rush or Overdrive Attack, it has great synergy with those moves as well!<\/ins>\n<\/div>\n<div>\n\u25bcOn Battlefield Entry<br \/>\n\u30fbDraw Special Move Arts next <small>(3 times)<\/small><br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +20<br \/>\n\u30fbNullify damage received Element disadvantage <small>(5 counts)<\/small><br \/>\n\u30fbRemove Rising Rush seal<\/p>\n<p>\u25bcOn Strike\/Blast Arts Use <small>(1 Time)<\/small><br \/>\n*Activations reset on switch<br \/>\n\u30fbDraw 1 card<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><\/p>\n<p>\u25bcOn Special Move Arts Draw<br \/>\n\u30fbKi +30 <small>(3 times)<\/small><br \/>\n\u30fbDamage +30% <small>(uncancellable)<\/small> <small>(3 times)<\/small><br \/>\n\u30fbCritical Rate +30% <small>(10 counts)<\/small> <small>(non-stacking)<\/small><br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small><\/p>\n<p>\u25bcOn Rising Rush or Overdrive Attack Activation <small>(2 Times)<\/small><br \/>\n\u30fbDestroy entire hand, then draw 1 each of Strike\/Blast\/Special\/Special Move Arts<br \/>\n\u30fbNullify Endurance <small>(3 counts)<\/small> <small>(uncancellable)<\/small><\/p>\n<p>\u25bcWhen on Battlefield and Enemy Uses Vanishing Step<br \/>\n\u30fbDestroy all enemy Strike\/Special\/Special Move Arts <small>(3 times)<\/small><br \/>\n\u30fbSeal enemy Rising Rush <small>(3 counts)<\/small><\/p>\n<p>\u25bcWhen on Battlefield and Ally Is Prevented from Switching<br \/>\n\u30fbSeal enemy Rising Rush <small>(3 counts)<\/small><br \/>\n\u30fbSeal all enemy Main Abilities <small>(5 counts)<\/small> <small>(3 times)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30ab\u30d0\u30fc\u30c1\u30a7\u30f3\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Special Cover Change<\/h2>\n<div>\n<ins>Has a Special Cover Change against Strike Arts!<\/ins>\n<\/div>\n<div>\n[Effective Against]<br \/>\n<span class=\"arts arts--strike\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30b2\u30fc\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Gauge<\/h2>\n<div>\n<ins>The Unique Gauge charges greatly when you&#8217;re hit by an Arts attack! When it fills up, you can stop an enemy&#8217;s combo by reducing their Ki by 60 while also getting a damage boost for the next Special Move Arts you activate!<br \/>\n<br \/>\nRemember that Special, Special Move, and Ultimate Arts are all stronger while the Unique Gauge is full!<\/ins>\n<\/div>\n<div>\nSustained Damage Type<br \/>\n<span class=\"uniga uniga--def\"><\/span><\/p>\n<p>\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbHealth +25%<br \/>\n\u30fbNext activated Special Move damage +50% <small>(non-stacking)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbAlly sub counts -3<br \/>\n\u30fbEnemy Ki -60<br \/>\n\u30fbAll enemy sub counts +2 <small>(2 times)<\/small><br \/>\n\u30fbSeal all enemy Main Abilities <small>(5 counts)<\/small><\/p>\n<p>*Charges:<br \/>\nGreatly, each time when hit by enemy Arts<\/p>\n<p>*Consumed:<br \/>\nEntirely, on Special\/Special Move\/Ultimate Arts use with full Unique Gauge\n<\/p><\/div>\n<\/div>\n","protected":false},"template":"","en_category":[6],"class_list":["post-6669","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=MneQ0UYABZc","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":73,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/6669","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":6,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/6669\/revisions"}],"predecessor-version":[{"id":6694,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/6669\/revisions\/6694"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=6669"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=6669"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}