{"id":6733,"date":"2026-01-27T23:15:25","date_gmt":"2026-01-27T14:15:25","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=6733"},"modified":"2026-01-27T23:15:20","modified_gmt":"2026-01-27T14:15:20","slug":"%e3%82%a2%e3%83%ab%e3%83%86%e3%82%a3%e3%83%a1%e3%83%83%e3%83%88%e5%ad%ab%e6%82%9f%e9%a3%af%e5%90%b8%e5%8f%8e-%e9%ad%94%e4%ba%ba%e3%83%96%e3%82%a6-%e6%80%a7%e8%83%bd%e7%b4%b9%e4%bb%8b","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/6733\/","title":{"rendered":"Ultimate Gohan Absorbed Buu: Super Abilities"},"content":{"rendered":"<p><a href=\"https:\/\/ww.bandainamcoentwebstore.com\/dble-ww\/en?utm_source=dble_officialweb&#038;utm_medium=referral&#038;utm_campaign=en_character\" rel=\"noopener\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_bnr_Web-store_FAQ_1000x250_EN.png\"><\/a><\/p>\n<div>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<div><ins>Autocounter attacks with ghosts! ULTRA &#8220;Ultimate Gohan Absorbed Buu: Super&#8221; joins the fight!<br \/>\n<\/ins><\/p>\n<div>\n<h2>Strengths<\/h2>\n<\/div>\n<p><ins><span style=background-color:#483d8b>#1 Autocounter With Ghosts!<\/span><br \/>\nUse a Special Arts to create ghosts that will activate an Autocounter up to three times! It activates against Strike or Blast Arts and can be comboed into a Special Move or Ultimate Arts!<br \/>\n<br \/><span style=background-color:#483d8b>#2 Power Up Over Time!<\/span><br \/>\nBuu gets stronger and stronger over time with buffs to damage, Damage Guard, Special Move damage, and more every 10 counts! The buff to damage goes up to a whopping +180%!<br \/>\n<br \/><span style=background-color:#483d8b>#3 Overpowering &#8220;Release Type&#8221; Unique Gauge After Using All Autocounters<\/span><br \/>\nOnce all Autocounters have been used, the Unique Gauge will change to Release Type! It will charge up to 100%, and until it reaches 0%, you&#8217;ll have offensive and defensive buffs, like Ki protection and nullification for the damage received Element disadvantage!<br \/>\n<br \/>\nAfter absorbing many different fighters, Buu has attained ultimate power\u2014now use it to overwhelm your foes!<\/ins><\/div>\n<\/div>\n<div>\n<h3>Ultimate Gohan Absorbed Buu: Super<\/h3>\n<p><span class=\"attribute attribute--red\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Regeneration, Absorption, Powerful Opponent<br \/>\n<span class=\"icon icon--episode\"><\/span>Majin Buu Saga <small>(Z)<\/small><\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Z\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Z Ability<\/h2>\n<div>\n<ins>Z Ability \u2161 buffs &#8220;Tag: Regeneration&#8221; and &#8220;Tag: Powerful Opponent&#8221;!<br \/>\nAt Z Ability \u2162, also buff the Ultimate and Awakened damage of &#8220;Tag: Regeneration&#8221; characters!<\/ins>\n<\/div>\n<div>\nZ1: If <span class=\"icon icon--tag\"><\/span>Regeneration<br \/>\n\u30fbBase Strike Attack +28%<br \/>\n\u30fbBase Strike Defense +28%<\/p>\n<p>Z2: If <span class=\"icon icon--tag\"><\/span>Regeneration or <span class=\"icon icon--tag\"><\/span>Powerful Opponent<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Strike Defense +30%<\/p>\n<p>Z3: If <span class=\"icon icon--tag\"><\/span>Regeneration or <span class=\"icon icon--tag\"><\/span>Powerful Opponent<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Strike Defense +38%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>Regeneration<br \/>\n\u30fbUltimate\/Awakened damage +3%<\/p>\n<p>Z4: If <span class=\"icon icon--tag\"><\/span>Regeneration or <span class=\"icon icon--tag\"><\/span>Powerful Opponent<br \/>\n\u30fbBase Strike Attack +42%<br \/>\n\u30fbBase Strike Defense +42%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>Regeneration<br \/>\n\u30fbUltimate\/Awakened damage +5%\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605ULTRA\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>ULTRA Ability<\/h2>\n<div>\n<ins>Get a significant power-up when set as the Leader!<\/ins>\n<\/div>\n<div>\n\u25bcWhen Leader<br \/>\n\u30fbDamage +30% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +30% <small>(uncancellable)<\/small><\/p>\n<p>\u25bcWhen Not Leader, Per <span class=\"icon icon--tag\"><\/span>Regeneration Battle\/Support Member<br \/>\n\u30fbDamage +5% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +5% <small>(uncancellable)<\/small><\/p>\n<p>*Up to 3 support members will be counted\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u6253\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<div>\n<ins>Has armor, so charge in without fear of enemy Blast Arts! You&#8217;ll even recover health on activation!<\/ins>\n<\/div>\n<div>\nStrike <small>(Impact)<\/small><br \/>\nOn activation, health +3%\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5c04\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<div>\n<ins>Like Strike Arts, you&#8217;ll recover health on activation!<\/ins>\n<\/div>\n<div>\nBlast <small>(Impact)<\/small><br \/>\nOn activation, health +3%\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5fc5\u6bba\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<div>\n<ins>Nullify Element disadvantages on activation! If you land this Special Move, you&#8217;ll recover Ki and even draw a Special Arts!<\/ins>\n<\/div>\n<div>\nMassive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +20% <small>(3 counts)<\/small><br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small> <small>(3 times)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbDraw Special Arts next<br \/>\n\u30fbKi +30<\/p>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<div>\n<ins>The most important feature of Buu&#8217;s Special Arts is that you gain Autocounters the first time you use one! Whatever you do, you&#8217;ll want to use one Special Arts!<\/ins>\n<\/div>\n<div>\nBased on Special Arts uses:<br \/>\n[1st]<br \/>\n\u30fbDraw 1 card<br \/>\n\u30fbKi +40<br \/>\n\u30fbUnique Gauge +100%<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><\/p>\n<p>Also, after Special Arts activation:<br \/>\n\u30fbAutocounters available +3<\/p>\n<p>[2nd and on]<br \/>\n*Change to ranged Special Arts<br \/>\n\u25bcOn Activation<br \/>\n\u30fbDraw 1 card<br \/>\n\u30fbKi +40<\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbNullify Endurance <small>(10 counts)<\/small><br \/>\n\u30fbCancel Attribute Downgrades<br \/>\n\u30fbAll enemy damage received +20% <small>(10 counts)<\/small><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--strike\"><\/span><span class=\"arts arts--blast\"><\/span><span class=\"arts arts--special\"><\/span><span class=\"arts arts--specialmove\"><\/span><span class=\"arts arts--ultimate\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7a76\u6975\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<div>\n<ins>An Ultimate Arts that also deals damage to enemies on standby!<\/ins>\n<\/div>\n<div>\nSupreme Damage <small>(Explode)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbUltimate damage +20% <small>(3 counts)<\/small><br \/>\n\u30fbNullify Endurance <small>(10 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbDeal half of the damage to enemy standby members<\/p>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e1\u30a4\u30f3\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Main Ability<\/h2>\n<div>\n<ins>Nullify Element disadvantages and cancel enemy Buff Effects!<\/ins>\n<\/div>\n<div>\n\u30fbDraw Ultimate Arts next<br \/>\n\u30fbHealth +40%<br \/>\n\u30fbKi +50<br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small><br \/>\n\u30fbCancel enemy Buff Effects<\/p>\n<p>*Requirement:<br \/>\n25 timer counts elapsed\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30b9\u30bf\u30fc\u30bf\u30fc\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Starter Ability<\/h2>\n<div>\n<ins>Paralyze and Immobilize effects are nullified!<\/ins>\n<\/div>\n<div>\n\u30fbDamage +330%<br \/>\n\u30fbDamage Guard +250%<br \/>\n\u30fbDraw Speed +1<br \/>\n\u30fbNullify Paralyze<br \/>\n\u30fbNullify Immobilize\/Heavily Immobilize<\/p>\n<p>*All uncancellable\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Ability<\/h2>\n<div>\n<ins>Get stronger and stronger every 10 timer counts! If you&#8217;re hit by an enemy&#8217;s Strike, Blast, or Special Arts, you&#8217;ll reduce their Ki! This makes Buu good for stopping combos!<\/ins>\n<\/div>\n<div>\n\u25bcEvery 10 Timer Counts Elapsed from Battle Start<br \/>\n\u30fbHealth +5%<br \/>\n\u30fbDamage +30% <small>(up to 180%)<\/small><br \/>\n\u30fbSpecial Move damage +10% <small>(up to 60%)<\/small><br \/>\n\u30fbDamage Guard +5% <small>(up to 30%)<\/small><br \/>\n\u30fbKi Recovery +20% <small>(up to 120%)<\/small><br \/>\n\u30fbAll Arts costs -1 <small>(up to -6)<\/small><\/p>\n<p>\u25bcOn Battlefield Entry<br \/>\n\u30fbDestroy 1 card, then draw Special Arts next <small>(1 time)<\/small><br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbKi +40<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><\/p>\n<p>Also, if enemy health is 50% or more:<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbProtect hand <small>(3 counts)<\/small><br \/>\n\u30fbAll enemy Health Restoration -40% <small>(10 counts)<\/small><\/p>\n<p>\u25bcWhen Hit by Enemy Strike\/Blast Arts <small>(1 Time)<\/small><br \/>\n*Activations reset on switch or Autocounter activation<br \/>\n\u30fbEnemy Ki -35<br \/>\n\u30fbAll enemy Special Move\/Ultimate\/Awakened Arts costs +15 <small>(5 counts)<\/small><br \/>\n\u30fbAll enemy Special Move\/Ultimate\/Awakened Arts power -40% <small>(10 counts)<\/small><\/p>\n<p>\u25bcWhen Hit by Enemy Special Arts <small>(3 Times)<\/small><br \/>\n\u30fbEnemy Ki -70<\/p>\n<p>\u25bcWhen on Battlefield and Enemy Activates Special Move\/Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbAlly sub counts -5<br \/>\n\u30fbCancel enemy Buff Effects <small>(3 times)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30ab\u30d0\u30fc\u30c1\u30a7\u30f3\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Special Cover Change<\/h2>\n<div>\n<ins>Has a Special Cover Change against Strike Arts!<\/ins>\n<\/div>\n<div>\n[Effective Against]<br \/>\n<span class=\"arts arts--strike\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30b2\u30fc\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Gauge<\/h2>\n<div>\n<ins>The Unique Gauge starts as a &#8220;Counter Type&#8221; that is consumed by 35% to activate Buu&#8217;s Autocounter! Once it reaches 0%, it will change to &#8220;Release Type&#8221; and charge back up to 100%! While the gauge is Release Type, Buu will have nullification for the damage received Element disadvantage and other great buffs!<\/ins>\n<\/div>\n<div>\nCounter Type \u21d2 Release Type<br \/>\n<span class=\"uniga uniga--counter\"><\/span><ICN=ArrowMarkRight><span class=\"uniga uniga--unleash\"><\/span><br \/>\n*Starts as Counter Type<\/p>\n<p>\u25bc[Counter Type] When Unique Gauge Reaches 0%<br \/>\n\u30fbSwitch to Release Type<br \/>\n\u30fbUnique Gauge +100%<br \/>\n\u30fbKi +50<\/p>\n<p>\u25bc[Release Type] Until Unique Gauge Reaches 0%<br \/>\n\u30fbHealth Restoration +40% <small>(uncancellable)<\/small><br \/>\n\u30fbProtect Ki <small>(uncancellable)<\/small><br \/>\n\u30fbNullify damage received Element disadvantage <small>(uncancellable)<\/small><br \/>\n\u30fbNullify Attribute Downgrades <small>(uncancellable)<\/small><\/p>\n<p>*[Counter Type] Consumed:<br \/>\nBy 35%, on Autocounter activation<\/p>\n<p>*[Release Type] Decreases:<br \/>\nVery slowly, when on battlefield\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30aa\u30fc\u30c8\u30ab\u30a6\u30f3\u30bf\u30fc\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Autocounter<\/h2>\n<div>\n<ins>An Autocounter that activates against Strike and Blast Arts! The first two times it activates, you&#8217;ll draw a Special Move Arts that can immediately be used for a combo!<\/ins>\n<\/div>\n<div>\nAutocounter Type A<\/p>\n<p>\u25bcAfter Special Arts Activation, When Hit by Counterable Attack<br \/>\n\u30fbDestroy 1 card, then draw Special Move Arts next (2 times)<br \/>\n\u30fbHealth +20%<br \/>\n\u30fbUltimate damage +20% (uncancellable)<br \/>\n\u30fbAlly sub counts -3<br \/>\n\u30fbEnemy Dragon Balls -1<br \/>\n\u30fbEnemy sub counts on switch +4 (10 counts)<\/p>\n<p>[Counterable Attacks]<br \/>\n<span class=\"arts arts--strike\"><\/span><span class=\"arts arts--blast\"><\/span><\/p>\n<line-height=3em>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span><span class=\"arts arts--ultimate\"><\/span>\n<\/div>\n<\/div>\n","protected":false},"template":"","en_category":[6],"class_list":["post-6733","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=-ZJuKaDQ1o4","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":73,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/6733","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":4,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/6733\/revisions"}],"predecessor-version":[{"id":6751,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/6733\/revisions\/6751"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=6733"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=6733"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}