{"id":7017,"date":"2026-03-10T23:15:26","date_gmt":"2026-03-10T14:15:26","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=7017"},"modified":"2026-03-10T23:15:15","modified_gmt":"2026-03-10T14:15:15","slug":"0310_ul-%e8%b6%85%e3%82%b5%e3%82%a4%e3%83%a4%e4%ba%ba-%e3%83%88%e3%83%a9%e3%83%b3%e3%82%af%e3%82%b9%ef%bc%9a%e9%9d%92%e5%b9%b4%e6%9c%9f","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/7017\/","title":{"rendered":"Super Saiyan Trunks (Adult) Abilities"},"content":{"rendered":"<p><a href=\"https:\/\/ww.bandainamcoentwebstore.com\/dble-ww\/en?utm_source=dble_officialweb&#038;utm_medium=referral&#038;utm_campaign=en_character\" rel=\"noopener\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_bnr_Web-store_FAQ_1000x250_EN.png\"><\/a><\/p>\n<div>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<div><ins>ULTRA &#8220;Super Saiyan Trunks <small>(Adult)<\/small>&#8221; joins the fight!<br \/>\nExperience gathering everyone&#8217;s power and unleashing a strike of hope just like from the series!<br \/>\n<\/ins><\/p>\n<div>\n<h2>Strengths<\/h2>\n<\/div>\n<p><ins><span style=background-color:#483d8b>#1 A New &#8220;Ki Consumption Type&#8221; Unique Gauge!<\/span><br \/>\nCharge the Unique Gauge every time an ally consumes Ki! When the gauge becomes full, buff this character and allies, and even charge the Active Gauge by 100%!<br \/>\n<br \/><span style=background-color:#483d8b>#2 Activate &#8220;Final Hope Slash&#8221; with the Active Gauge<\/span><br \/>\nTap the Active Gauge when it&#8217;s at 100% to enter preparation mode and gradually consume the gauge! When the gauge reaches 0%, nullify Endurance\/Element disadvantages and activate &#8220;Final Hope Slash&#8221;!<br \/>\n<br \/><span style=background-color:#483d8b>#3 Limit Enemy Healing<\/span><br \/>\nLand a Special Move\/Ultimate Arts or &#8220;Final Hope Slash&#8221; and limit enemy healing to 60%! For a certain number of timer counts, enemy health recovered will be limited to 60%!<br \/>\n<br \/>\nWield Earth&#8217;s hope and seize victory!<\/ins><\/div>\n<\/div>\n<div><span class=\"attribute attribute--grn\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Hybrid Saiyan, Super Saiyan, Future, Vegeta Clan, Weapon Wielder<br \/>\n<span class=\"icon icon--episode\"><\/span>&#8220;Future&#8221; Trunks Saga <small>(S)<\/small><\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Z\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Z Ability<\/h2>\n<div>\n<ins>Z Ability \u2161 buffs &#8220;Tag: Future&#8221; and &#8220;Tag: Vegeta Clan&#8221;!<br \/>\nAt Z Ability \u2162, also buff the Ultimate\/Awakened damage of &#8220;Tag: Future&#8221; characters!<\/ins>\n<\/div>\n<div>\nZ1: If <span class=\"icon icon--tag\"><\/span>Future<br \/>\n\u30fbBase Strike Attack +28%<br \/>\n\u30fbBase Strike Defense +28%<\/p>\n<p>Z2: If <span class=\"icon icon--tag\"><\/span>Future or <span class=\"icon icon--tag\"><\/span>Vegeta Clan<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Strike Defense +30%<\/p>\n<p>Z3: If <span class=\"icon icon--tag\"><\/span>Future or <span class=\"icon icon--tag\"><\/span>Vegeta Clan<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Strike Defense +38%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>Future<br \/>\n\u30fbUltimate\/Awakened damage +3%<\/p>\n<p>Z4: If <span class=\"icon icon--tag\"><\/span>Future or <span class=\"icon icon--tag\"><\/span>Vegeta Clan<br \/>\n\u30fbBase Strike Attack +42%<br \/>\n\u30fbBase Strike Defense +42%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>Future<br \/>\n\u30fbUltimate\/Awakened damage +5%\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605ULTRA\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>ULTRA Ability<\/h2>\n<div>\n<ins>Get a significant power-up when set as the Leader!<\/ins>\n<\/div>\n<div>\n\u25bcWhen Leader<br \/>\n\u30fbDamage +30% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +30% <small>(uncancellable)<\/small><\/p>\n<p>\u25bcWhen Not Leader, Per <span class=\"icon icon--tag\"><\/span>Future Battle\/Support Member<br \/>\n\u30fbDamage +5% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +5% <small>(uncancellable)<\/small><\/p>\n<p>*Up to 3 support members will be counted\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u6253\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<div>\n<ins>Has armor, so charge in without fear of enemy Blast Arts! You&#8217;ll even get a boost to damage on activation!<\/ins>\n<\/div>\n<div>\nStrike <small>(Slice)<\/small><br \/>\nStrike <small>(Damage UP)<\/small><br \/>\nOn activation, damage +20% <small>(10 counts)<\/small>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5c04\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<div>\n<ins>Get a boost to damage on activation!<\/ins>\n<\/div>\n<div>\nBlast <small>(Impact)<\/small><br \/>\nBlast <small>(Damage UP)<\/small><br \/>\nOn activation, damage +20% <small>(10 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5fc5\u6bba\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<div>\n<ins>Limit enemy healing to 60% for 20 counts and inflict the enemy with Heavy Bleed on hit!<\/ins>\n<\/div>\n<div>\nMassive Damage <small>(Slice)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbInflict enemy with Heavy Bleed<br \/>\n\u30fbLimit enemy healing to 60% <small>(20 counts)<\/small><\/p>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<div>\n<ins>Increases all enemies&#8217; Slice damage received on activation! Plus, nullify Attribute Downgrades when the Unique Gauge is full!<\/ins>\n<\/div>\n<div>\n\u30fbDraw 1 card<br \/>\n\u30fbKi +50<br \/>\n\u30fbDamage +30% <small>(10 counts)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbAll enemy Slice damage received +10% <small>(10 counts)<\/small> <small>(non-stacking)<\/small><\/p>\n<p>Also, when Unique Gauge is full:<br \/>\n\u30fbNullify Attribute Downgrades <small>(10 counts)<\/small><br \/>\n\u30fbAll enemy sub counts +2\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7a76\u6975\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<div>\n<ins>Limit enemy healing to 60% for 20 counts on hit! Also, when the Unique Gauge is full, reduce the Health Restoration of all enemies by 100%!<\/ins>\n<\/div>\n<div>\nSupreme Damage <small>(Slice)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbUltimate damage +40% <small>(3 counts)<\/small><br \/>\n\u30fbNullify Endurance <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbLimit enemy healing to 60% <small>(20 counts)<\/small><\/p>\n<p>Also, when Unique Gauge is full:<br \/>\n\u30fbAll enemy Health Restoration -100% <small>(30 counts)<\/small><\/p>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e1\u30a4\u30f3\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Main Ability<\/h2>\n<div>\n<ins>Restore the Vanishing Gauge by 100% and cancel Attribute Downgrades!<\/ins>\n<\/div>\n<div>\n\u30fbDraw Ultimate Arts next<br \/>\n\u30fbHealth +30%<br \/>\n\u30fbKi +40<br \/>\n\u30fbVanishing Gauge +100%<br \/>\n\u30fbCancel Attribute Downgrades<\/p>\n<p>*Requirement:<br \/>\n25 timer counts elapsed\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30b9\u30bf\u30fc\u30bf\u30fc\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Starter Ability<\/h2>\n<div>\n<ins>This character has Endurance!<\/ins>\n<\/div>\n<div>\n\u30fbDamage +350%<br \/>\n\u30fbDamage Guard +270%<br \/>\n\u30fbKi Recovery +50%<br \/>\n\u30fbDraw Speed +1<br \/>\n\u30fbEndurance <small>(50% recovery)<\/small><\/p>\n<p>*All uncancellable\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Ability<\/h2>\n<div>\n<ins>Draw a card up to 2 times on Strike\/Blast Arts use! On Endurance activation, charge the Unique Gauge by 100% and seal the enemy&#8217;s Rising Rush!<\/ins>\n<\/div>\n<div>\n\u25bcOn Battlefield Entry<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +50<\/p>\n<p>Also, when Unique Gauge is full:<br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small><\/p>\n<p>\u25bcOn Strike\/Blast Arts Use<br \/>\n*Activations reset on switch<br \/>\n\u30fbDraw 1 card <small>(2 times)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small> <small>(1 time)<\/small><\/p>\n<p>\u25bcWhen Hit by Enemy Arts<br \/>\n\u30fbNullify damage received Element disadvantage <small>(5 counts)<\/small> <small>(uncancellable)<\/small> <small>(1 time)<\/small><br \/>\n*Activations reset on switch<br \/>\n\u30fbAll enemy Arts costs +10 <small>(5 counts)<\/small><\/p>\n<p>\u25bcOn Endurance Activation<br \/>\n\u30fbUnique Gauge +100%<br \/>\n\u30fbSeal enemy Strike\/Blast\/Special\/Special Move Arts <small>(3 counts)<\/small><br \/>\n\u30fbSeal enemy Rising Rush <small>(15 counts)<\/small><\/p>\n<p>\u25bcWhen on Battlefield and Enemy Activates Special Move\/Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbCancel Attribute Downgrades<br \/>\n\u30fbAlly sub counts -5<br \/>\n\u30fbCancel enemy Buff Effects <small>(3 times)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30ab\u30d0\u30fc\u30c1\u30a7\u30f3\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Special Cover Change<\/h2>\n<div>\n<ins>Has a Special Cover Change against Strike Arts!<\/ins>\n<\/div>\n<div>\n[Effective Against]<br \/>\n<span class=\"arts arts--strike\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30b2\u30fc\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Gauge<\/h2>\n<div>\n<ins>Charges according to the Ki consumed by an ally! When the Unique Gauge becomes full, it charges the Active Gauge by 100% and gives a huge boost to damage!<\/ins>\n<\/div>\n<div>\nKi Consumption Type<br \/>\n<ICN=UgEnergy><\/p>\n<p>\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbActive Gauge +100%<br \/>\n\u30fbDamage +70% <small>(uncancellable)<\/small><br \/>\n\u30fbGradually restore health <small>(uncancellable)<\/small><br \/>\n\u30fbAlly health +30%<br \/>\n\u30fbAlly damage +30% <small>(30 counts)<\/small><br \/>\n\u30fbCancel ally Attribute Downgrades\/Abnormal Conditions<\/p>\n<p>*Charges:<br \/>\nOn ally Arts use, according to Ki consumed\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Active Gauge<\/h2>\n<div>\n<ins>Tap the Active Gauge when it&#8217;s at 100% to enter preparation mode and gradually consume the gauge! When the gauge reaches 0%, nullify Endurance\/Element disadvantages and activate &#8220;Final Hope Slash&#8221;!<\/ins>\n<\/div>\n<div>\n\u25bcWith 100% Active Gauge, on Tap<br \/>\n\u30fbEnter &#8220;Final Hope Slash&#8221; preparation mode<br \/>\n\u30fbNullify Abnormal Conditions (15 counts) (uncancellable)<br \/>\n\u30fbEnemy Ki -100<br \/>\n\u30fbEnemy Dragon Balls -2<\/p>\n<p>\u25bc[Preparation Mode] When Active Gauge Reaches 0%<br \/>\n\u30fbActivate &#8220;Final Hope Slash&#8221;<br \/>\n\u30fbNullify Element disadvantages (5 counts)<br \/>\n\u30fbNullify Endurance (3 counts)<br \/>\n\u30fbRevive Disruption: revival health -70% (2 counts)<\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbDeal supreme damage to enemy (Slice)<br \/>\n\u30fbLimit enemy healing to 60%<\/p>\n<p>*Charges:<br \/>\nTo 100%, when Unique Gauge becomes full<\/p>\n<p>*[Preparation Mode] Decreases:<br \/>\nGradually, when on battlefield<\/p>\n<p>*Active Gauge Disappears:<br \/>\nWhen &#8220;Final Hope Slash&#8221; activates<\/p>\n<p>*If character is sealed, temporarily sealed, or receives an attack that would cause it to be defeated while in preparation mode, it will be cancelled and the Active Gauge will disappear<br \/>\n*This attack cannot be evaded with a Vanishing Step and cannot be cover changed against<br \/>\n*On attack, cancels all Abnormal Conditions that restrict this character&#8217;s movement\n<\/p><\/div>\n<\/div>\n","protected":false},"template":"","en_category":[6],"class_list":["post-7017","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=qIae84WzCXo","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":75,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/7017","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":6,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/7017\/revisions"}],"predecessor-version":[{"id":7069,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/7017\/revisions\/7069"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=7017"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=7017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}