{"id":7134,"date":"2026-04-07T23:15:10","date_gmt":"2026-04-07T14:15:10","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=7134"},"modified":"2026-04-07T23:23:06","modified_gmt":"2026-04-07T14:23:06","slug":"bardock-abilities","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/7134\/","title":{"rendered":"Bardock Abilities"},"content":{"rendered":"<p><a href=\"https:\/\/ww.bandainamcoentwebstore.com\/dble-ww\/en?utm_source=dble_officialweb&#038;utm_medium=referral&#038;utm_campaign=en_character\" rel=\"noopener\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_bnr_Web-store_FAQ_1000x250_EN.png\"><\/a><\/p>\n<div>*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.<\/p>\n<div><ins>Tap into greater strength when allies are defeated! LEGEND &#8220;Bardock&#8221; joins the fight!<br \/>\n<\/ins><\/p>\n<div>\n<h2>Strengths<\/h2>\n<\/div>\n<p><ins><span style=background-color:#483d8b>#1 Undefeatable with &#8220;Indestructible State&#8221;! <\/span><br \/>\nOnce the &#8220;Sustained Damage Type&#8221; Unique Gauge is fully charged from allies getting hit by enemy Arts, it switches to &#8220;Release Type&#8221;! While it&#8217;s Release Type, enter the Indestructible State and continuously withstand attacks even when your health reaches 0!<br \/>\n<br \/><span style=background-color:#483d8b>#2 Huge Buffs When Allies Are KO&#8217;d!<\/span><br \/>\nCharge the Unique Gauge by 100% and get a 40% boost to damage! Special Move, Special, and Ultimate Arts also get additional effects per defeated ally!<br \/>\n<br \/><span style=background-color:#483d8b>#3 Easy to Land Special Move Arts via &#8220;LEGEND Actions&#8221;!<\/span><br \/>\nBardock can activate LEGEND Actions from the Low Area! If you activate one while an ally is defeated, draw a Special Move Arts!<br \/>\n<br \/>\nSteel your resolve, stand against fate, and strike with determination!<br \/>\n<\/ins><\/div>\n<\/div>\n<div><span class=\"attribute attribute--superyel\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Saiyan, Team Bardock<br \/>\n<span class=\"icon icon--episode\"><\/span>Anime Original Sagas<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605Z\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Z Ability<\/h2>\n<div>\n<ins>Z Ability \u2161 buffs &#8220;Tag: Saiyan&#8221;!<br \/>\nAt Z Ability \u2162, also buff the base Strike Attack of &#8220;Tag: Team Bardock&#8221; characters!<\/ins>\n<\/div>\n<div>\nZ1: <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Defense +22%<br \/>\n\u30fbBase Blast Defense +22%&#8221;<\/p>\n<p>Z2: <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Defense +26%<br \/>\n\u30fbBase Blast Defense +26%&#8221;<\/p>\n<p>Z3: <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Defense +30%<br \/>\n\u30fbBase Blast Defense +30%<\/p>\n<p><span class=\"icon icon--tag\"><\/span>Team Bardock<br \/>\n\u30fbBase Strike Attack +19%&#8221;<\/p>\n<p>Z4: <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Defense +38%<br \/>\n\u30fbBase Blast Defense +38%<\/p>\n<p><span class=\"icon icon--tag\"><\/span>Team Bardock<br \/>\n\u30fbBase Strike Attack +22%&#8221;\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u6253\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<div>\n<ins>Has armor, so charge in without fear of enemy Blast Arts! Gain Damage Guard Penetration on activation!<\/ins>\n<\/div>\n<div>\nStrike <small>(Impact)<\/small><br \/>\nOn activation, gain 20% Damage Guard Penetration <small>(10 counts)<\/small>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5c04\u6483\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<div>\n<ins>Like Strike Arts, gain Damage Guard Penetration on activation!<\/ins>\n<\/div>\n<div>\nBlast <small>(Impact)<\/small><br \/>\nOn activation, gain 20% Damage Guard Penetration <small>(10 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u5fc5\u6bba\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<div>\n<ins>Get a 40% Special Move damage boost for each defeated battle member!<\/ins>\n<\/div>\n<div>\nMassive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +50% <small>(3 counts)<\/small><\/p>\n<p>Also, per defeated battle member:<br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small> <small>(uncancellable)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbEnemy Dragon Balls -1 <small>(2 times)<\/small><\/p>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<div>\n<ins>Draw a card and get a 20% boost to damage inflicted for each defeated battle member!<\/ins>\n<\/div>\n<div>\n\u30fbDraw 1 card<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +50<br \/>\n\u30fbDamage +20% <small>(10 counts)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><\/p>\n<p>Also, per defeated battle member:<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbDamage +20% <small>(10 counts)<\/small>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7a76\u6975\u30a2\u30fc\u30c4\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<div>\n<ins>Charge the Unique Gauge by 25% and raise Critical damage by 15% for each defeated battle member!<\/ins>\n<\/div>\n<div>\nSupreme Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbUltimate damage +50% <small>(3 counts)<\/small><br \/>\n\u30fbNullify Endurance <small>(3 counts)<\/small><\/p>\n<p>Also, per defeated battle member:<br \/>\n\u30fbUnique Gauge +25%<br \/>\n\u30fbCritical damage +15% <small>(3 counts)<\/small><\/p>\n<\/div>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e1\u30a4\u30f3\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Main Ability<\/h2>\n<div>\n<ins>If there are 2 defeated battle members, nullify Element disadvantages and reduce the enemy&#8217;s Vanishing Gauge by 100%!<\/ins>\n<\/div>\n<div>\n\u30fbDestroy 1 card, then draw Ultimate Arts next<br \/>\n\u30fbHealth +30%<br \/>\n\u30fbKi +50<br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<br \/>\n\u30fbSeal all enemy Main Abilities <small>(10 counts)<\/small><\/p>\n<p>Also, if there are 2 defeated battle members:<br \/>\n\u30fbNullify Element disadvantages <small>(10 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbEnemy Vanishing Gauge -100%<\/p>\n<p>*Requirement:<br \/>\n25 timer counts elapsed\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30b9\u30bf\u30fc\u30bf\u30fc\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Starter Ability<\/h2>\n<div>\n<ins>Boost the damage of other &#8220;Tag: Team Bardock&#8221; or &#8220;Goku&#8221; characters!<\/ins>\n<\/div>\n<div>\n\u30fbDamage +340%<br \/>\n\u30fbDamage Guard +290%<br \/>\n\u30fbKi Recovery +70%<br \/>\n\u30fbDraw Speed +1<br \/>\n\u30fbOther ally <span class=\"icon icon--tag\"><\/span>Team Bardock or <span class=\"icon icon--character\"><\/span>Goku damage +30%<\/p>\n<p>*All uncancellable\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Ability<\/h2>\n<div>\n<ins>Use a Strike or Blast Arts to draw a Special Arts and boost your Critical Rate! When you take a hit from an enemy Arts attack or when there&#8217;s an area change, get a boost to damage and increase Arts costs for all enemies! Cut your opponent&#8217;s combos short, then stage a counterattack!<\/ins>\n<\/div>\n<div>\n\u25bcOn Battlefield Entry<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbHealth +15%<br \/>\n\u30fbKi +40<br \/>\n\u30fbDestroy 1 enemy card<\/p>\n<p>\u25bcOn Strike\/Blast Arts Use<br \/>\n\u30fbDraw Special Arts next <small>(1 time)<\/small><br \/>\n*Activations reset when ally is defeated<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small> <small>(1 time)<\/small><br \/>\n*Activations reset on switch<br \/>\n\u30fbCritical Rate +25% <small>(10 counts)<\/small> <small>(up to 50%)<\/small><\/p>\n<p>\u25bcWhen Hit by Enemy Arts or on Area Change<br \/>\n\u30fbDamage +30% <small>(15 counts)<\/small><br \/>\n\u30fbAll enemy Arts costs +10 <small>(5 counts)<\/small><\/p>\n<p>\u25bcWhen Ally Is Defeated<br \/>\n\u30fbUnique Gauge +100%<br \/>\n\u30fbDamage +40% <small>(uncancellable)<\/small><br \/>\n\u30fbUnique Gauge charge rate +15% <small>(uncancellable)<\/small><\/p>\n<p>\u25bcWhile Not Defeated and Enemy Activates Special Move\/Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbUnique Gauge +30% <small>(3 times)<\/small><br \/>\n\u30fbAlly sub counts -3<br \/>\n\u30fbAll enemy Special Move\/Ultimate\/Awakened Arts power -30% <small>(3 counts)<\/small><\/p>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u7279\u6b8a\u30ab\u30d0\u30fc\u30c1\u30a7\u30f3\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Special Cover Change<\/h2>\n<div>\n<ins>Has a Special Cover Change against Blast Arts!<br \/>\n<\/ins>\n<\/div>\n<div>\n[Effective Against]<br \/>\n<span class=\"arts arts--blast\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30b2\u30fc\u30b8\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>Unique Gauge<\/h2>\n<div>\n<ins>When the Unique Gauge becomes full, it switches to Release Type and you&#8217;ll enter the Indestructible State until the Unique Gauge reaches 0%! You cannot be defeated while the Unique Gauge is Release Type!<\/ins>\n<\/div>\n<div>\nSustained Damage Type \u21d4 Release Type<br \/>\n<span class=\"uniga uniga--def\"><\/span><ICN=ArrowMark><span class=\"uniga uniga--unleash\"><\/span><br \/>\n*Starts as Sustained Damage Type<br \/>\n*Starts with 50% charge<\/p>\n<p>\u25bc[Sustained Damage Type] When Unique Gauge Becomes Full<br \/>\n\u30fbSwitch to Release Type<br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<br \/>\n\u30fbAlly sub counts -3<\/p>\n<p>\u25bcWhile Release Type<br \/>\n\u30fbIndestructible state <small>(uncancellable)<\/small><br \/>\n\u30fbDamage +70% <small>(uncancellable)<\/small><br \/>\n\u30fbNullify damage received Element disadvantage <small>(uncancellable)<\/small><br \/>\n\u30fbNullify Abnormal Conditions <small>(uncancellable)<\/small><\/p>\n<p>\u25bc[Release Type] When Unique Gauge Reaches 0%<br \/>\n\u30fbSwitch to Sustained Damage Type<br \/>\n\u30fbHealth +20% <small>(fixed healing)<\/small><br \/>\n\u30fbDamage +50% <small>(15 counts)<\/small> <small>(uncancellable)<\/small><\/p>\n<p>*[Sustained Damage Type] Charges:<br \/>\nSlightly, when hit by enemy Arts<br \/>\nWhen other ally is hit by enemy Arts<\/p>\n<p>*[Release Type] Decreases:<br \/>\nWhen on battlefield\n<\/p><\/div>\n<\/div>\n<p><!-- \u2605\u2605\u2605\u2605\u2605LEGEND\u30a2\u30af\u30b7\u30e7\u30f3\u2605\u2605\u2605\u2605\u2605 --><\/p>\n<div>\n<h2>LEGEND Action<\/h2>\n<div>\n<ins>Draw a Special Move Arts if there is a defeated ally!<\/ins>\n<\/div>\n<div>\n[Activation Area]<br \/>\n\u30fbLow Area<\/p>\n<p>\u25bcOn LEGEND Action Activation<br \/>\n\u30fbKi +50<br \/>\n\u30fbCancel enemy Buff Effects<\/p>\n<p>Also, if there is a defeated battle member:<br \/>\n\u30fbDraw Special Move Arts next<\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span><span class=\"arts arts--ultimate\"><\/span>\n<\/div>\n<\/div>\n","protected":false},"template":"","en_category":[6],"class_list":["post-7134","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=FYkWTgmgzFA","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":72,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/7134","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":5,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/7134\/revisions"}],"predecessor-version":[{"id":7176,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/7134\/revisions\/7176"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=7134"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=7134"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}