{"id":7982,"date":"2026-08-25T23:15:41","date_gmt":"2026-08-25T14:15:41","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=7982"},"modified":"2026-08-25T23:15:18","modified_gmt":"2026-08-25T14:15:18","slug":"%e6%9c%80%e7%b5%82%e5%bd%a2%e6%85%8b-%e3%82%af%e3%82%a6%e3%83%a9-%e6%80%a7%e8%83%bd%e7%b4%b9%e4%bb%8b","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/7982\/","title":{"rendered":"Final Form Cooler Abilities"},"content":{"rendered":"<p><a href=\"https:\/\/ww.bandainamcoentwebstore.com\/dble-ww\/en?utm_source=dble_officialweb&#038;utm_medium=referral&#038;utm_campaign=en_character\" rel=\"noopener\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_bnr_Web-store_FAQ_1000x250_EN.png\"><\/a><\/p>\n<div data-label=\"\u2605\u2605\u2605\u6ce8\u610f\u66f8\u304d\u2605\u2605\u2605\">\n*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u30ad\u30e3\u30e9\u7279\u5fb4\u2605\u2605\u2605\">\n<ins>A Strike attacker that overwhelms foes with absolute offensive gimmicks!<br \/>\nULTRA &#8220;Final Form Cooler&#8221; joins the fight!<\/ins><\/p>\n<h2>Strengths<\/h2>\n<p><ins><span style=background-color:#483d8b>#1 Dominate clashes with offensive gimmicks!<\/span><br \/>\nWin Dokabaki Impacts automatically! Plus, draw an Ultimate Arts when you do <small>(1 time)<\/small>! Your own Rising Rushes even have defeat nullification! Stay on the offensive with a barrage of absolute attacks!<br \/>\n<br \/><span style=background-color:#483d8b>#2 Keep up the offense with high-firepower Strike Arts!<\/span><br \/>\nGet a boost to damage when you draw or use Strike Arts! Plus, draw a Strike Arts on each enemy confrontation!<br \/>\n<br \/><span style=background-color:#483d8b>#3 Easily overcome opponents with a Release Type Unique Gauge!<\/span><br \/>\nContinuously use Strike and Blast Arts to switch from Evolve Type to Release Type! While in Release Type, get a significant increase to damage, protect your hand, as well as nullify endurance! Plus, Special, Special Move, and Ultimate Arts will be greatly powered up!<br \/>\n<br \/>\nBring on the heat with the absolute strength of the universe&#8217;s strongest Final Form!<\/p>\n<p><\/ins><\/div>\n<div data-label=\"\u2605\u2605\u2605\u5c5e\u6027\u30fb\u30bf\u30b0\u30fb\u30a8\u30d4\u30bd\u30fc\u30c9\u2605\u2605\u2605\">\n<span class=\"attribute attribute--yel\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Transforming Warrior, Lineage of Evil, Powerful Opponent<br \/>\n<span class=\"icon icon--episode\"><\/span>Sagas From the Movies\n<\/div>\n<div data-label=\"\u2605\u2605\u2605Z\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Z Ability<\/h2>\n<p><ins>Z Ability \u2161 buffs &#8220;Episode: Sagas From the Movies&#8221; and &#8220;Tag: Lineage of Evil&#8221;!<br \/>\nAt Z Ability \u2162, also buff the Ultimate\/Awakened Arts damage of &#8220;Tag: Lineage of Evil&#8221; characters!<br \/>\n<\/ins><\/p>\n<p>Z1: If <span class=\"icon icon--tag\"><\/span>Lineage of Evil<br \/>\n\u30fbBase Strike Attack +28%<br \/>\n\u30fbBase Strike Defense +28%<\/p>\n<p>Z2: If <span class=\"icon icon--tag\"><\/span>Lineage of Evil or <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Strike Defense +30%<\/p>\n<p>Z3: If <span class=\"icon icon--tag\"><\/span>Lineage of Evil or <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Strike Defense +38%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>Lineage of Evil<br \/>\n\u30fbUltimate\/Awakened damage +3%<\/p>\n<p>Z4: If <span class=\"icon icon--tag\"><\/span>Lineage of Evil or <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Attack +42%<br \/>\n\u30fbBase Strike Defense +42%<\/p>\n<p>If <span class=\"icon icon--tag\"><\/span>Lineage of Evil<br \/>\n\u30fbUltimate\/Awakened damage +5%\n<\/div>\n<div data-label=\"\u2605\u2605\u2605ULTRA\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>ULTRA Ability<\/h2>\n<p><ins>Get a significant power-up when set as the Leader!<\/ins><\/p>\n<p>\u25bcWhen Leader<br \/>\n\u30fbDamage +30% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +30% <small>(uncancellable)<\/small><\/p>\n<p>\u25bcWhen Not Leader, Per <span class=\"icon icon--tag\"><\/span>Lineage of Evil Battle\/Support Member<br \/>\n\u30fbDamage +5% <small>(uncancellable)<\/small><br \/>\n\u30fbKi Recovery +5% <small>(uncancellable)<\/small><\/p>\n<p>*Up to 3 support members will be counted<\/p>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u6253\u6483\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Boosts Damage Guard on activation! Has armor, so charge in without fear of enemy Blast Arts!<\/ins><\/p>\n<p>Strike <small>(Impact)<\/small><br \/>\nOn activation, Damage Guard +30% <small>(5 counts)<\/small><\/p>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u5c04\u6483\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p>Blast <small>(Impact)<\/small>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u5fc5\u6bba\u6280\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>Nullify Element disadvantages when the Unique Gauge is Release Type!<\/ins><\/p>\n<p>Massive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +50% <small>(3 counts)<\/small><br \/>\n\u30fbCancel enemy Buff Effects<\/p>\n<p>Also, if Unique Gauge is Release Type:<br \/>\n\u30fbNullify Element disadvantages <small>(3 counts)<\/small> <small>(uncancellable)<\/small><\/p>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u7279\u6b8a\u6280\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>On hit, draw Strike Arts and boost Strike damage! Recover Vanishing Gauge by 80% on activation when in Release Type!<\/ins><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbKi +40<br \/>\n\u30fbRemove Strike Arts seal<\/p>\n<p>Also, if Unique Gauge is Release Type:<br \/>\n\u30fbDraw Strike Arts next<br \/>\n\u30fbVanishing Gauge +80% <small>(1 time)<\/small><br \/>\n*Activations reset when Release Type Unique Gauge reaches 0%<\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbDraw Strike Arts next<br \/>\n\u30fbNext activated Strike Arts damage +50% <small>(non-stacking)<\/small><br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--strike\"><\/span><span class=\"arts arts--blast\"><\/span><span class=\"arts arts--special\"><\/span><span class=\"arts arts--specialmove\"><\/span><span class=\"arts arts--ultimate\"><\/span><\/p>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u7a76\u6975\u6280\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardUltimate.png\"><\/span>Ultimate<\/h2>\n<p><ins>Nullify Element disadvantages and deal damage to the enemies on standby when the Unique Gauge is Release Type!<\/ins><\/p>\n<p>Supreme Damage <small>(Explode)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbUltimate damage +40% <small>(3 counts)<\/small><br \/>\n\u30fbAll enemy Health Restoration -50% <small>(3 counts)<\/small><\/p>\n<p>Also, if Unique Gauge is Release Type <small>(1 time)<\/small>:<br \/>\n\u30fbNullify Element disadvantages <small>(3 counts)<\/small> <small>(uncancellable)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbAlly sub counts -5<\/p>\n<p>Also, if Unique Gauge is Release Type:<br \/>\n\u30fbDeal half of the damage to enemy standby members<\/p>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u30e1\u30a4\u30f3\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Main Ability<\/h2>\n<p><ins>Nullify Attribute Downgrades and Abnormal Conditions for 30 counts!<\/ins><\/p>\n<p>\u30fbDestroy 1 card, then draw Ultimate Arts next<br \/>\n\u30fbHealth +40%<br \/>\n\u30fbKi +50<br \/>\n\u30fbHealth Restoration +30% <small>(30 counts)<\/small><br \/>\n\u30fbNullify Attribute Downgrades\/Abnormal Conditions <small>(30 counts)<\/small> <small>(uncancellable)<\/small><\/p>\n<p>*Requirement:<br \/>\n25 timer counts elapsed\n<\/p><\/div>\n<div data-label=\"\u2605\u2605\u2605\u30b9\u30bf\u30fc\u30bf\u30fc\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Starter Ability<\/h2>\n<p><ins>Protect Dragon Balls for 40 counts! Get reduced sub counts on switch and increased ally damage if there are 2 or more Saiyan enemies!<\/ins><\/p>\n<p>\u30fbDamage +350%<br \/>\n\u30fbDamage Guard +330%<br \/>\n\u30fbKi Recovery +50%<br \/>\n\u30fbDraw Speed +1<br \/>\n\u30fbProtect Dragon Balls <small>(40 counts)<\/small><\/p>\n<p>\u25bcWhen 2 or More Enemy Battle Members Are <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbSub counts on switch -2<br \/>\n\u30fbAlly damage +20%<\/p>\n<p>*All uncancellable\n<\/p><\/div>\n<div data-label=\"\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Unique Ability<\/h2>\n<p><ins>Automatically win Dokabaki Impact and draw an Ultimate Arts! Also has Defeat Nullification for Rising Rushes!<\/ins><\/p>\n<p>\u25bcOn Enemy Character Confrontation<br \/>\n\u30fbDraw Strike Arts next<br \/>\n\u30fbHealth +5%<br \/>\n\u30fbKi +30<br \/>\n\u30fbNullify damage received Element disadvantage <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Arts Use <small>(1 Time)<\/small><br \/>\n*Activations reset on switch<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><\/p>\n<p>\u25bcOn Strike Arts Draw or Use<br \/>\n\u30fbHealth +3%<br \/>\n\u30fbDamage +20% <small>(10 counts)<\/small><\/p>\n<p>\u25bcWhen Hit by Enemy Arts <small>(1 Time)<\/small><br \/>\n*Activations reset on switch<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbAlly sub counts -3<br \/>\n\u30fbEnemy Ki -40<br \/>\n\u30fbSeal enemy Special Move Arts and Rising Rush <small>(5 counts)<\/small><\/p>\n<p>\u25bcOn Dokabaki Impact<br \/>\n\u30fbActivate Dokabaki Auto Win<\/p>\n<p>\u25bcOn Dokabaki Impact Win <small>(1 Time)<\/small><br \/>\n\u30fbDestroy 1 card, then draw Ultimate Arts next<\/p>\n<p>\u25bcOn Rising Rush Activation<br \/>\n\u30fbNullify Element disadvantages <small>(3 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbAll enemy Health Restoration -70% <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Rising Rush Hit, If Rising Rush Wager Is Lost\u3000<br \/>\n\u30fbActivate RR Defeat Nullification and deal supreme damage to enemy\n<\/p><\/div>\n<div data-label=\"\u2605\u2605\u2605\u7279\u6b8a\u30ab\u30d0\u30fc\u30c1\u30a7\u30f3\u30b8\u2605\u2605\u2605\">\n<h2>Special Cover Change<\/h2>\n<p><ins>Has a Special Cover Change against Blast Arts!<\/ins><\/p>\n<p>[Effective Against]<br \/>\n<span class=\"arts arts--blast\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30b2\u30fc\u30b8\u2605\u2605\u2605\">\n<h2>Unique Gauge<\/h2>\n<p><ins>[Evolve Type]<br \/>\nThe gauge charges when using Strike or Blast Arts, and levels up when full! It changes to Release Type when fully charged at Level 3!<br \/>\n<br \/>\n[Release Type]<br \/>\nWhile in Release Type, get a significant damage boost and nullify Endurance! Plus, Special, Special Move, and Ultimate Arts also get powered up!<\/ins><\/p>\n<p>Evolve Type \u21d4 Release Type<br \/>\n<span class=\"uniga uniga--evo\"><\/span><ICN=ArrowMark><span class=\"uniga uniga--unleash\"><\/span><br \/>\n*Starts as Evolve Type<\/p>\n<p>\u25bc[Evolve Type] When Unique Gauge Becomes Full, Based on Level<br \/>\n[Level 1+]<br \/>\n\u30fbDraw Strike Arts next<br \/>\n\u30fbKi +30<br \/>\n\u30fbCancel Attribute Downgrades<br \/>\n[Level 2]<br \/>\n\u30fbAll enemy sub counts +2<br \/>\n[Level 3]<br \/>\n\u30fbSwitch to Release Type<br \/>\n\u30fbDragon Balls +1 <small>(3 times)<\/small><br \/>\n\u30fbPrevent all enemy Special Cover Changes <small>(10 counts)<\/small><\/p>\n<p>\u25bcWhile Release Type<br \/>\n\u30fbDamage +40% <small>(uncancellable)<\/small><br \/>\n\u30fbProtect hand <small>(uncancellable)<\/small><br \/>\n\u30fbNullify Endurance <small>(uncancellable)<\/small><\/p>\n<p>\u25bc[Release Type] When Unique Gauge Reaches 0%<br \/>\n\u30fbSwitch to Evolve Type <small>(Level 1)<\/small><\/p>\n<p>*Levels Up:<br \/>\nWhen Unique Gauge is full <small>(max: Level 3)<\/small><\/p>\n<p>*[Evolve Type] Charges:<br \/>\nGreatly, each time a Strike\/Blast Arts is used<\/p>\n<p>*[Evolve Type] Consumed:<br \/>\nEntirely, when Unique Gauge is full at Level 2 or lower<\/p>\n<p>*[Release Type] Decreases:<br \/>\nGradually, when on battlefield\n<\/p><\/div>\n","protected":false},"template":"","en_category":[6],"class_list":["post-7982","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":false,"movie_url":"https:\/\/www.youtube.com\/watch?v=99Hv2jyFzCs","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":81,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/7982","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":4,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/7982\/revisions"}],"predecessor-version":[{"id":8000,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/7982\/revisions\/8000"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=7982"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=7982"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}