{"id":8029,"date":"2026-09-08T23:00:30","date_gmt":"2026-09-08T14:00:30","guid":{"rendered":"https:\/\/dble.bn-ent.net\/news\/?post_type=en&#038;p=8029"},"modified":"2026-09-08T23:02:35","modified_gmt":"2026-09-08T14:02:35","slug":"%e5%ad%ab%e6%82%9f%e7%a9%ba-%e6%80%a7%e8%83%bd%e7%b4%b9%e4%bb%8b","status":"publish","type":"en","link":"https:\/\/dble.bn-ent.net\/news\/en\/character\/8029\/","title":{"rendered":"Goku Abilities"},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/DWcweGb0Aoo?si=BJXJNoiTSSYlDhmC\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n<a href=\"https:\/\/ww.bandainamcoentwebstore.com\/dble-ww\/en?utm_source=dble_officialweb&#038;utm_medium=referral&#038;utm_campaign=en_character\" rel=\"noopener\" target=\"_blank\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_bnr_Web-store_FAQ_1000x250_EN.png\"><\/a><\/p>\n<div data-label=\"\u2605\u2605\u2605\u6ce8\u610f\u66f8\u304d\u2605\u2605\u2605\">\n*This content is still under development and is subject to change.<br \/>\nPlease check in-game after this character has been added.\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u30ad\u30e3\u30e9\u7279\u5fb4\u2605\u2605\u2605\">\n<ins>Rise again as a &#8220;Super Saiyan&#8221; after falling! LEGEND Goku joins the fight!<\/ins><\/p>\n<h2>Strengths<\/h2>\n<p><ins><span style=background-color:#483d8b>#1 Take the match as the last one standing!<\/span><br \/>\nIf there is one or more defeated battle members, gain a massive damage buff based on the number of defeated members when the Unique Gauge becomes full! Plus, draw a Special Move Arts and prevent all enemy switching on LEGEND Action activation!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#2 Revive and transform into &#8220;Super Saiyan&#8221; when defeated!<\/span><br \/>\nOn revival, gain a boost to damage and Damage Guard and reduce the enemy&#8217;s Vanishing Gauge to 0%! Take back your turn for offense and strike with powered-up Special Move\/Special Arts!<br \/>\n<br \/>\n<span style=background-color:#483d8b>#3 Excel in combo-stealing with the wide-range Special Arts!<\/span><br \/>\nDraw Strike Arts and protect your hand on Special Arts activation! If you&#8217;re able to go back on the offensive, then you can combo without worrying about card destruction!<br \/>\n<br \/>\nTurn fury into power and unleash the ultimate blow!<br \/>\n<\/ins><\/div>\n<h3>Goku<\/h3>\n<div data-label=\"\u2605\u2605\u2605\u5c5e\u6027\u30fb\u30bf\u30b0\u30fb\u30a8\u30d4\u30bd\u30fc\u30c9\u2605\u2605\u2605\">\n<span class=\"attribute attribute--superblu\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Son Family, Saiyan<br \/>\n<span class=\"icon icon--episode\"><\/span>Sagas From the Movies\n<\/div>\n<div data-label=\"\u2605\u2605\u2605Z\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Z Ability<\/h2>\n<p><ins>Z Ability \u2161 buffs &#8220;Episode: Sagas From the Movies&#8221;, &#8220;Tag: Son Family&#8221;, and &#8220;Tag: Saiyan&#8221;!<br \/>\nAt Z Ability \u2162, also buff the base Strike Defense of &#8220;Episode: Sagas From the Movies&#8221; characters!<\/ins><\/p>\n<p>Z1: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Attack +22%<br \/>\n\u30fbBase Blast Attack +22%<\/p>\n<p>Z2: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Son Family, or <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Attack +26%<br \/>\n\u30fbBase Blast Attack +26%<\/p>\n<p>Z3: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Son Family, or <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Blast Attack +30%<\/p>\n<p>If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Defense +15%<\/p>\n<p>Z4: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Son Family, or <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Blast Attack +38%<\/p>\n<p>If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Defense +18%\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u6253\u6483\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p><ins>Boosts Strike damage on activation! Has armor, so charge in without fear of enemy Blast Arts!<\/ins><\/p>\n<p>Strike <small>(Impact)<\/small><br \/>\nOn activation, Strike damage +20% <small>(10 counts)<\/small><\/p>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u5c04\u6483\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p><ins>Like Strike Arts, boost Strike damage on activation!<\/ins><\/p>\n<p>Blast <small>(Impact)<\/small><br \/>\nOn activation, Strike damage +20% <small>(10 counts)<\/small>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u5fc5\u6bba\u6280\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>When the Unique Gauge is fully charged, nullify Element disadvantages and get a further boost to Special Move damage!<\/ins><\/p>\n<p>Massive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small><br \/>\n\u30fbNullify Endurance <small>(3 counts)<\/small><\/p>\n<p>Also, when Unique Gauge is full:<br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbNullify Element disadvantages <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbEnemy Ki -100<\/p>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u7279\u6b8a\u6280\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>Draw a Strike Arts, gain Damage Guard Penetration, and protect your hand!<\/ins><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbDraw Strike Arts next<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +40<br \/>\n\u30fbDamage Guard Penetration +20% <small>(10 counts)<\/small><br \/>\n\u30fbProtect hand <small>(5 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--strike\"><\/span><span class=\"arts arts--blast\"><\/span><span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u30e1\u30a4\u30f3\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Main Ability<\/h2>\n<p><ins>Remove Special Arts seal and also cancel Attribute Downgrades\/Abnormal Conditions!<\/ins><\/p>\n<p>\u30fbDestroy 1 card, then draw Special Arts next<br \/>\n\u30fbHealth +30%<br \/>\n\u30fbKi +60<br \/>\n\u30fbRemove Special Arts seal<br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<\/p>\n<p>*Requirement:<br \/>\n15 timer counts elapsed\n<\/p><\/div>\n<div data-label=\"\u2605\u2605\u2605\u30b9\u30bf\u30fc\u30bf\u30fc\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Starter Ability<\/h2>\n<p><ins>Start the battle with a full Unique Gauge, and for 30 counts, nullify damage received Element disadvantage! Plus, revive and transform into &#8220;Super Saiyan&#8221;, even if you&#8217;re defeated!<\/ins><\/p>\n<p>\u30fbUnique Gauge +100%<br \/>\n\u30fbDamage +340%<br \/>\n\u30fbDamage Guard +320%<br \/>\n\u30fbKi Recovery +50%<br \/>\n\u30fbDraw Speed +1<br \/>\n\u30fbNullify damage received Element disadvantage <small>(30 counts)<\/small><br \/>\n\u30fbRevive and transform into &#8220;Super Saiyan&#8221; <small>(70% health)<\/small><\/p>\n<p>\u25bcWhen at Least 1 Other Ally Battle Member Is <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbDamage +20%<\/p>\n<p>*All uncancellable\n<\/p><\/div>\n<div data-label=\"\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Unique Ability<\/h2>\n<p><ins>Nullify Special Cover Changes and protect your hand on Strike\/Blast Arts use! Gain Damage Guard if an enemy &#8220;Tag: Powerful Opponent&#8221; activates Special Move\/Ultimate\/Awakened Arts or Rising Rush!<\/ins><\/p>\n<p>\u25bcOn Enemy Character Confrontation<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +30<\/p>\n<p>\u25bcOn Strike\/Blast Arts Use <small>(1 Time)<\/small><br \/>\n*Activations reset on switch or Special Move Arts use<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbProtect hand <small>(5 counts)<\/small><\/p>\n<p>\u25bcWhen Hit by Enemy Arts <small>(1 Time)<\/small><br \/>\n*Activations reset on switch or Special Move Arts use<br \/>\n\u30fbAlly sub counts -2<br \/>\n\u30fbDestroy 1 enemy card<br \/>\n\u30fbEnemy Ki -40<\/p>\n<p>\u25bcWhile Not Defeated and Enemy Activates Special Move\/Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbSub counts -5<br \/>\n\u30fbAll enemy Special Move\/Ultimate\/Awakened Arts power -30% <small>(3 counts)<\/small><\/p>\n<p>Also, if enemy is <span class=\"icon icon--tag\"><\/span>Powerful Opponent:<br \/>\n\u30fbDamage Guard +50% <small>(3 counts)<\/small> <small>(uncancellable)<\/small>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u7279\u6b8a\u30ab\u30d0\u30fc\u30c1\u30a7\u30f3\u30b8\u2605\u2605\u2605\">\n<h2>Special Cover Change<\/h2>\n<p><ins>Has a Special Cover Change against Strike Arts!<\/ins><\/p>\n<p>[Effective Against]<br \/>\n<span class=\"arts arts--strike\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30b2\u30fc\u30b8\u2605\u2605\u2605\">\n<h2>Unique Gauge<\/h2>\n<p><ins>When the Unique Gauge becomes full, gain a 50% damage boost per defeated battle member! Plus, get a Strike damage and Draw Speed buff while it&#8217;s full!<\/ins><\/p>\n<p>Attack Type<br \/>\n<span class=\"uniga uniga--atk\"><\/span><\/p>\n<p>\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbKi +40<br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<br \/>\n\u30fbAll enemy Health Restoration -50% <small>(10 counts)<\/small><\/p>\n<p>Also, per defeated battle member:<br \/>\n*Effect resets on Unique Gauge consumption<br \/>\n\u30fbDamage +50% <small>(uncancellable)<\/small><\/p>\n<p>\u25bcWhile Full<br \/>\n\u30fbStrike damage +50% <small>(uncancellable)<\/small><br \/>\n\u30fbDraw Speed +1 <small>(uncancellable)<\/small><\/p>\n<p>*Charges:<br \/>\nModerately, each time a Strike\/Blast\/Special Arts is used<\/p>\n<p>*Consumed:<br \/>\nEntirely, when hit by enemy Arts\n<\/p><\/div>\n<div data-label=\"\u2605\u2605\u2605LEGEND\u30a2\u30af\u30b7\u30e7\u30f3\u2605\u2605\u2605\">\n<h2>LEGEND Action<\/h2>\n<p><ins>If there&#8217;s a defeated battle member, draw a Special Move Arts and prevent all enemy switching!<\/ins><\/p>\n<p>[Activation Area]<br \/>\n\u30fbHigh Area<\/p>\n<p>\u25bcOn LEGEND Action Activation<br \/>\n\u30fbKi +50<br \/>\n\u30fbVanishing Gauge +60%<\/p>\n<p>Also, if there is a defeated battle member:<br \/>\n\u30fbDestroy 1 card, then draw Special Move Arts next<br \/>\n\u30fbPrevent all enemy switching <small>(3 counts)<\/small> <small>(2 times)<\/small><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<h3>Super Saiyan Goku<\/h3>\n<div data-label=\"\u2605\u2605\u2605\u5c5e\u6027\u30fb\u30bf\u30b0\u30fb\u30a8\u30d4\u30bd\u30fc\u30c9\u2605\u2605\u2605\">\n<span class=\"attribute attribute--superblu\"><\/span><br \/>\n<span class=\"icon icon--tag\"><\/span>Son Family, Saiyan, Super Saiyan<br \/>\n<span class=\"icon icon--episode\"><\/span>Sagas From the Movies\n<\/div>\n<div data-label=\"\u2605\u2605\u2605Z\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Z Ability<\/h2>\n<p>Z1: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Attack +22%<br \/>\n\u30fbBase Blast Attack +22%<\/p>\n<p>Z2: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Son Family, or <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Attack +26%<br \/>\n\u30fbBase Blast Attack +26%<\/p>\n<p>Z3: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Son Family, or <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Attack +30%<br \/>\n\u30fbBase Blast Attack +30%<\/p>\n<p>If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Defense +15%<\/p>\n<p>Z4: If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies, <span class=\"icon icon--tag\"><\/span>Son Family, or <span class=\"icon icon--tag\"><\/span>Saiyan<br \/>\n\u30fbBase Strike Attack +38%<br \/>\n\u30fbBase Blast Attack +38%<\/p>\n<p>If <span class=\"icon icon--episode\"><\/span>Sagas From the Movies<br \/>\n\u30fbBase Strike Defense +18%\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u6253\u6483\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardStrike.png\"><\/span>Strike<\/h2>\n<p>Strike <small>(Impact)<\/small><br \/>\nOn activation, Strike damage +20% <small>(10 counts)<\/small><\/p>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u5c04\u6483\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardShot.png\"><\/span>Blast<\/h2>\n<p>Blast <small>(Impact)<\/small><br \/>\nOn activation, Strike damage +20% <small>(10 counts)<\/small>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u5fc5\u6bba\u6280\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardSpecial.png\"><\/span>Special Move<\/h2>\n<p><ins>After reviving, draw a Special Arts if the Unique Gauge is full!<\/ins><\/p>\n<p>Massive Damage <small>(Impact)<\/small><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbSpecial Move damage +50% <small>(3 counts)<\/small><br \/>\n\u30fbNullify Endurance <small>(3 counts)<\/small><\/p>\n<p>Also, when Unique Gauge is full:<br \/>\n\u30fbDraw Special Arts next <small>(1 time)<\/small><br \/>\n\u30fbSpecial Move damage +40% <small>(3 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbNullify Element disadvantages <small>(3 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbEnemy Ki -100<\/p>\n<div class=\"text-wrap__img text-wrap__img--half\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/\u5c04\u6483\u30a2\u30fc\u30de\u30fc.png\" alt=\"\" width=\"84\" height=\"132\" class=\"aligncenter size-full wp-image-5655\" \/>\n<\/div>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u7279\u6b8a\u6280\u2605\u2605\u2605\">\n<h2><span class=\"head-img\"><img decoding=\"async\" src=\"https:\/\/wp-dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/2023\/03\/HUD_CardExtra.png\"><\/span>Special<\/h2>\n<p><ins>Even higher Damage Guard Penetration!<\/ins><\/p>\n<p>\u25bcOn Activation<br \/>\n\u30fbDraw Strike Arts next<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +40<br \/>\n\u30fbDamage Guard Penetration +30% <small>(10 counts)<\/small><br \/>\n\u30fbProtect hand <small>(5 counts)<\/small><\/p>\n<p>\u25bcOn Hit<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--strike\"><\/span><span class=\"arts arts--blast\"><\/span><span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u30e1\u30a4\u30f3\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Main Ability<\/h2>\n<p><ins>Fully charge the Unique Gauge and draw a Special Move Arts! Plus, if there are 2 defeated battle members, reduce the enemy&#8217;s Vanishing Gauge by 100%!<\/ins><\/p>\n<p>\u30fbDestroy 1 card, then draw Special Move Arts next<br \/>\n\u30fbHealth +30%<br \/>\n\u30fbKi +60<br \/>\n\u30fbUnique Gauge +100%<br \/>\n\u30fbRemove Special Move Arts seal<\/p>\n<p>Also, if there are 2 defeated battle members:<br \/>\n\u30fbHealth +20%<br \/>\n\u30fbEnemy Vanishing Gauge -100%<\/p>\n<p>*Requirement:<br \/>\n5 timer counts elapsed\n<\/p><\/div>\n<div data-label=\"\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30a2\u30d3\u30ea\u30c6\u30a3\u2605\u2605\u2605\">\n<h2>Unique Ability<\/h2>\n<p><ins>On Revival, nullify damage received Element disadvantage and reduce the enemy&#8217;s Vanishing Gauge by 100%!<\/ins><\/p>\n<p>\u25bcOn Transformation<br \/>\n\u30fbDestroy 1 card, then draw Special Arts next<br \/>\n\u30fbDamage +20% <small>(uncancellable)<\/small><br \/>\n\u30fbDamage Guard +20% <small>(uncancellable)<\/small><br \/>\n\u30fbNullify damage received Element disadvantage <small>(40 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbEnemy Vanishing Gauge -100%<br \/>\n\u30fbSeal enemy Strike Arts and Rising Rush <small>(5 counts)<\/small><br \/>\n\u30fbSeal all enemy Main Abilities <small>(5 counts)<\/small><br \/>\n*Move to High Area when transforming in Low Area<\/p>\n<p>\u25bcOn Enemy Character Confrontation<br \/>\n\u30fbDraw 1 card if hand has 3 or fewer<br \/>\n\u30fbHealth +10%<br \/>\n\u30fbKi +30<\/p>\n<p>\u25bcOn Strike\/Blast Arts Use <small>(1 Time)<\/small><br \/>\n*Activations reset on switch or Special Move Arts use<br \/>\n\u30fbNullify Special Cover Changes <small>(5 counts)<\/small><br \/>\n\u30fbProtect hand <small>(5 counts)<\/small><\/p>\n<p>\u25bcWhen Hit by Enemy Arts <small>(1 Time)<\/small><br \/>\n*Activations reset on switch or Special Move Arts use<br \/>\n\u30fbAlly sub counts -3<br \/>\n\u30fbDestroy 2 enemy cards<br \/>\n\u30fbEnemy Ki -40<\/p>\n<p>\u25bcWhile Not Defeated and Enemy Activates Special Move\/Ultimate\/Awakened Arts or Rising Rush<br \/>\n\u30fbSub counts -5<br \/>\n\u30fbAll enemy Special Move\/Ultimate\/Awakened Arts power -30% <small>(3 counts)<\/small><\/p>\n<p>Also, if enemy is <span class=\"icon icon--tag\"><\/span>Powerful Opponent:<br \/>\n\u30fbDamage Guard +50% <small>(3 counts)<\/small> <small>(uncancellable)<\/small>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u7279\u6b8a\u30ab\u30d0\u30fc\u30c1\u30a7\u30f3\u30b8\u2605\u2605\u2605\">\n<h2>Special Cover Change<\/h2>\n<p><ins>Has a Special Cover Change against Strike Arts!<\/ins><\/p>\n<p>[Effective Against]<br \/>\n<span class=\"arts arts--strike\"><\/span><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n<div data-label=\"\u2605\u2605\u2605\u30e6\u30cb\u30fc\u30af\u30b2\u30fc\u30b8\u2605\u2605\u2605\">\n<h2>Unique Gauge<\/h2>\n<p><ins>Get a damage and Draw Speed buff while the Unique Gauge is full!<\/ins><\/p>\n<p>Attack Type<br \/>\n<span class=\"uniga uniga--atk\"><\/span><\/p>\n<p>\u25bcWhen Unique Gauge Becomes Full<br \/>\n\u30fbKi +40<br \/>\n\u30fbNullify Element disadvantages <small>(5 counts)<\/small> <small>(uncancellable)<\/small><br \/>\n\u30fbCancel Attribute Downgrades\/Abnormal Conditions<br \/>\n\u30fbAll enemy Health Restoration -50% <small>(10 counts)<\/small><\/p>\n<p>Also, per defeated battle member:<br \/>\n*Effect resets on Unique Gauge consumption<br \/>\n\u30fbDamage +50% <small>(uncancellable)<\/small><\/p>\n<p>\u25bcWhile Full<br \/>\n\u30fbDamage +50% <small>(uncancellable)<\/small><br \/>\n\u30fbDraw Speed +1 <small>(uncancellable)<\/small><\/p>\n<p>*Charges:<br \/>\nGreatly, each time a Strike\/Blast\/Special Arts is used<\/p>\n<p>*Consumed:<br \/>\nEntirely, when hit by enemy Arts\n<\/p><\/div>\n<div data-label=\"\u2605\u2605\u2605LEGEND\u30a2\u30af\u30b7\u30e7\u30f3\u2605\u2605\u2605\">\n<h2>LEGEND Action<\/h2>\n<p>[Activation Area]<br \/>\n\u30fbHigh Area<\/p>\n<p>\u25bcOn LEGEND Action Activation<br \/>\n\u30fbKi +50<br \/>\n\u30fbVanishing Gauge +60%<\/p>\n<p>Also, if there is a defeated battle member:<br \/>\n\u30fbDestroy 1 card, then draw Special Move Arts next<br \/>\n\u30fbPrevent all enemy switching <small>(3 counts)<\/small> <small>(2 times)<\/small><\/p>\n<p>[Comboable Into]<br \/>\n<span class=\"arts arts--specialmove\"><\/span>\n<\/div>\n","protected":false},"template":"","en_category":[6],"class_list":["post-8029","en","type-en","status-publish","hentry","en_category-character"],"acf":{"img":"https:\/\/dble.bn-ent.net\/news\/LpOvmfE7GJ\/wp-content\/uploads\/DBL_ACbnr_Cooler_1200x628_EN.png","movie_url":"","movie_mp4":false,"movie_mp4_img":false},"terms":{"\u30ab\u30c6\u30b4\u30ea\u30fc":[{"term_id":6,"name":"Characters","slug":"character","term_group":0,"term_taxonomy_id":6,"taxonomy":"en_category","description":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ab\u30c6\u30b4\u30ea\u30fc","parent":0,"count":82,"filter":"raw","term_order":"0"}]},"_links":{"self":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/8029","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en"}],"about":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/types\/en"}],"version-history":[{"count":4,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/8029\/revisions"}],"predecessor-version":[{"id":8056,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en\/8029\/revisions\/8056"}],"wp:attachment":[{"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/media?parent=8029"}],"wp:term":[{"taxonomy":"en_category","embeddable":true,"href":"https:\/\/dble.bn-ent.net\/news\/wp-json\/wp\/v2\/en_category?post=8029"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}