LL Perfect Form Cell Abilities

07/24/2023 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Sporting high combo potential and an ability to explode for massive damage upon defeat that's taken straight from the original series, LEGENDS LIMITED Perfect Form Cell joins the fight!
This Cell can be effective with a variety of Tags, including Regeneration, Future, and Android. That makes the recent 5th Anniversary additions, such as UL Super Saiyan God SS Vegito, LL Piccolo (Power Awakening), and LL Gamma 1 & Gamma 2, great teammates!

Strength #1: High Combo Potential
Perfect Form Cell has a Unique Gauge that builds with time spent on the battlefield, and it'll activate various effects when it hits max!
Health and Ki will be recovered, damage inflicted will get a boost, 3 random cards will be drawn if 3 or fewer cards are in hand, Arts Card Draw Speed will increase, and enemy special cover changes will be nullified for a set amount of time!
Draw speed will also increase every time the enemy uses an Arts Card, so your combos will be even more ferocious when it's time to counterattack!

Strength #2: A Massively Powerful Attack Upon Defeat
Unlike previous characters who can deal damage upon defeat, LL Perfect Form Cell deals "massive" damage!
Plus, enemy members on standby get hit with half of that damage, so you can put the entire enemy party on the ropes at once!
And it's not just about the damage. Since all your enemy's cards will be destroyed and all enemies will be inflicted with "No Switching" for a set period, their actions will be greatly limited as well!

Everything listed here has only been a small snippet! Read below for the full details!

Element: PUR
Character Tags: Android, Future, Regeneration, Absorption, Powerful Opponent
Episode: Cell Saga (Z)

Main Ability

Through drawing a Special Move Arts Card as well as charging the Unique Gauge by a substantial amount, this Main Ability is perfect to use in critical moments. It can even provide great support by restoring ally health each timer count after activation!

Draw a Special Move Arts Card next.
Restores own health by 30% and Ki by 40.
Charges own Unique Gauge by 30%.
Gradually restores ally health each timer count for 60 timer counts.

Requirements: 20 timer counts must elapse.

Z Ability

From Z Ability Ⅱ onward, this character starts to perform excellently with the powerful Future, Regeneration, and Android Tags!

Ⅰ: +22% to "Tag: Future" base Strike & Blast Attack during battle.
Ⅱ: +26% to "Tag: Future", "Tag: Regeneration", or "Tag: Android" base Strike & Blast Attack during battle.
Ⅲ: +30% to "Tag: Future", "Tag: Regeneration", or "Tag: Android" base Strike & Blast Attack and +15% to "Tag: Powerful Opponent" base Strike Defense during battle.
Ⅳ: +38% to "Tag: Future", "Tag: Regeneration", or "Tag: Android" base Strike & Blast Attack and +18% to "Tag: Powerful Opponent" base Strike Defense during battle.

Strike

Impact
Restores own Ki by 5 on hit.

Blast

Impact
+150% to Blast damage inflicted against enemy's armor.

Special Move

Turn the tables all at once with endurance nullification and a chance to inflict Faint that increases as your remaining battle members dwindle!

Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

The following effects occur according to the number of remaining battle members:
3 members: 10% chance to inflict Faint on hit.
2 members: 20% chance to inflict Faint on hit.
1 member: 30% chance to inflict Faint on hit.
*Blast Armor when charging forward.

Special

A powerful Special Arts that inflicts all enemies with substitution counts on hit and can be followed up with Strike, Blast, or Special Move Arts!
It'll also charge the Unique gauge and restore Ki, so depending on the situation, you can greatly increase your combo potential!

Applies the following effects to self upon activation:
Restores Ki by 50.
Charges Unique Gauge by 20% (activates three times).
+20% to Blast damage inflicted for 20 timer counts.
Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.

Inflicts all enemies with 3 substitution counts on hit.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts

Unique Ability 1

When this Cell is defeated in battle, massive damage will be dealt to the enemy and half of that damage will also be dealt to enemy members on standby! All your enemy's cards will also be destroyed, and all enemies will be inflicted with "No Switching"! Plus, if the enemy has 2 or more battle members remaining, their Rising Rush will be sealed for a set period of time and all enemies' Main Abilities will be sealed too, which will greatly limit your opponent's actions!
There's also an attack buff against the unfavorable YEL Element, as well as another attack buff if the enemy party is comprised of only "Saiyan" or "Son Family" characters!

Deals massive Explode damage when this character is defeated if there is a remaining battle member.
Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.

The following effects occur when the Final Counter hits:
Destroys all of your enemy's cards.
Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts.

The following effects also occur if there are at least 2 enemy battle members remaining:
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.

Applies the following effects to self when battle starts:
Charges Unique Gauge by 85%.
+90% to damage inflicted (cannot be cancelled).
+40% to damage inflicted against "Element: YEL" (cannot be cancelled).
+30% to Special Move damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
-10 to Blast & Special Move Arts costs (cannot be cancelled).

Additional +20% to damage inflicted if there are 3 "Tag: Saiyan" or "Tag: Son Family" enemy battle members (cannot be cancelled).

Shortens own substitution count by 4 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.

Unique Ability 2

LL Perfect Form Cell has a special cover change against Strike Arts!
There's also a Unique Gauge that charges while Cell is on the field. When it hits max, it will reset to zero, then up to 3 cards will be drawn if you have 3 or fewer, Arts Card Draw Speed will increase, the enemy's special cover changes will be nullified, and more!
Make use of all the new cards you drew and the increased draw speed to really lay the pressure on while the enemy can't use any special cover changes!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Charges own Unique Gauge while this character is on the battlefield.
Once the Unique Gauge is full, it resets to zero and applies the following effects to self:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores health by 20%.
Restores Ki by 60.
Restores Vanishing Gauge by 100%.
+60% to damage inflicted (cannot be cancelled) (activates once).
+20% to damage inflicted for 70 timer counts (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level for 70 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.

Applies the following effects to self every time the enemy uses an Arts Card while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
+20% to damage inflicted for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.

The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
+15% to damage inflicted by allied "Episode: Cell Saga (Z)" or "Tag: Regeneration" other than this character (cannot be cancelled) (activates once).

Also charges own Unique Gauge by 20% per defeated battle member.