ULTRA Super Janemba Abilities

10/17/2023 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Super Janemba joins the fight in ULTRA rarity with a counter-type Unique Gauge! Combining an amazing defense (debuffs toward enemies, plenty of ways to recover health, counters) with an outstanding offense (Special Move & Ultimate Arts that apply Bleed effects and have some high buffs to damage inflicted), this character is an absolute all-star!
Here's a breakdown of Super Janemba's various abilities!

■Counter-Type Unique Gauge
This Unique Gauge charges over time, and when it's full, Super Janemba will consume the entire thing to activate a counter against enemy Strike Arts and most forward-charging and other Special Move & Special Arts! You can also follow it up with a Special Move or Ultimate Arts of your own, which means that since you'll draw an Ultimate Arts Card the first time the counter activates, you can launch a guaranteed combo! Plus, Super Janemba will restore the Vanishing Gauge by 100% and increase Arts Card Draw Speed when the counter activates, so it's easy to switch back to the offensive!

■Offensive Abilities
Get an increase to Arts Card Draw Speed and temporarily nullify your opponent's "Reduce Ki" effects from the start of battle! You'll also recover Ki and randomly draw 1 new card when you have 3 or fewer cards when entering the battlefield! Plus, temporarily nullify enemy special cover changes every time Super Janemba uses a Strike or Blast Arts! You'll be able to mount a ferocious offensive without needing to worry about Ki reduction or special cover changes! And that's not to mention that you have a 100% chance to inflict Extreme Bleed on hit with the Special Move & Ultimate Arts!

■Defensive Abilities
Super Janemba has a special cover change against Blast Arts! Your allies' substitution counts will also shorten by 10 when the enemy uses an Ultimate Arts or Rising Rush, so you'll be able to switch to a character with an endurance effect to withstand these attacks and stay in the fight! Plus, as the Unique Gauge starts at 100%, you'll be able to make full use of Super Janemba's counter from the very beginning of battle!

There are plenty of other powerful abilities and effects, so make sure to check them below to unlock the full potential of ULTRA Super Janemba!

Element: BLU
Tags: Transforming Warrior, Regeneration, Powerful Opponent
Episode: Sagas From the Movies

Main Ability

Reduce your enemy's Sustained Damage CUT effects and cancel own Attribute Downgrades and Abnormal Conditions with this Main Ability! It's so powerful that it can even destroy all of your opponent's cards to limit their options!

Draw the Ultimate Arts Card "Needle Light Shockwave" next.
Restores own health by 30% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts.
Destroys all of your enemy's cards.
Requirements: 25 timer counts must elapse.

Z Ability

Super Janemba's Z Ability Ⅱ and higher will provide a serious power-up to Sagas From the Movies parties!

Ⅰ: +28% to "Tag: Regeneration" base Strike Attack & Blast Defense during battle.
Ⅱ: +30% to "Tag: Regeneration" or "Episode: Sagas From the Movies" base Strike Attack & Blast Defense during battle.
Ⅲ: +3% to Ultimate & Awakened damage inflicted by "Tag: Regeneration" and +38% to "Tag: Regeneration" or "Episode: Sagas From the Movies" base Strike Attack & Blast Defense during battle.
Ⅳ: +5% to Ultimate & Awakened damage inflicted by "Tag: Regeneration" and +42% to "Tag: Regeneration" or "Episode: Sagas From the Movies" base Strike Attack & Blast Defense during battle.

ULTRA Ability

Even without being the Leader, the more Regeneration members you have in your party, the more Super Janemba's damage inflicted and Ki Recovery will increase!

If this character is the Leader, applies the following effects to self when battle starts:
+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).

If this character is not the Leader, applies the following effects to self per "Tag: Regeneration" battle/support member when battle starts:
+5% to damage inflicted (cannot be cancelled).
+5% to Ki Recovery (cannot be cancelled).
*Up to 3 support members will be counted.

Strike

Attack your opponents without fear of incoming Blast attacks with Super Janemba's Blast Armor! Plus, there's even a set chance to inflict Extreme Bleed!

Strike (Slice)
30% chance to inflict Extreme Bleed on hit.
*Blast Armor when charging forward.

Blast

Blast (Impact)
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 15 timer counts on hit.

Special Move

Inflict Extreme Bleed 100% of the time on hit and seal your enemy's Special Arts!

Deals massive Slice damage.
+40% to Special Move damage inflicted for 5 timer counts upon activation.
Applies the following effects to enemy on hit:
Inflicts Attribute Downgrade "+20% to Damage Received" for 15 timer counts.
Seals Special Arts.
The sealed Arts cannot be used for 10 timer counts.
100% chance to inflict Extreme Bleed.
*Blast Armor when charging forward.

Special

With both Ki Recovery and a card draw effect, this Special Arts is a breeze to incorporate into your combos! It'll even hinder your enemy by reducing their Dragon Balls and decreasing their Ki by 50!

Draw a Strike Arts Card next.
Restores own Ki by 50.
+20% to Strike damage inflicted for 10 timer counts.
Applies Attribute Upgrade "Shortens substitution count by 2" to self for 10 timer counts (cannot be stacked).
Reduces enemy Ki by 50.
Reduces enemy's Dragon Balls by 1 (activates three times).

Ultimate

This Ultimate Arts doesn't just boast tremendous firepower, it'll also nullify enemy Endurance effects! Plus, it even has a 100% chance to inflict all enemies with Extreme Bleed on hit!

Deals supreme Slice damage.
Applies the following effects to self upon activation:
+20% to Ultimate damage inflicted (cannot be cancelled) (activates twice).
Nullifies enemy's "Restores health when it reaches 0" effects for 3 timer counts.

The following effects occur on hit:
Reduces enemy Ki by 60.
100% chance to inflict all enemies with Extreme Bleed.
*Blast Armor when charging forward.

Unique Ability 1

Restore health and Ki as well as temporarily nullify enemy special cover changes when you use Strike and Blast Arts! This will allow you to easily chain together combos without ever being stopped!
Plus, powerful offensive effects will activate in different scenarios!
■When battle starts
Increase Arts Card Draw Speed, decrease Arts costs, and nullify enemy's "Reduce Ki" effects to lead an overwhelming offensive right from the get-go!
■When this character enters the battlefield
Buff both your offense and defense by restoring Ki, randomly drawing 1 new card when you have 3 or fewer cards, and inflicting all enemies with various Attribute Downgrades! Plus, temporarily nullify unfavorable Element factors if there is a defeated battle member, which should allow you to turn the tide against an opponent no matter what Element they are!

Applies the following effects to self when battle starts:
Charges Unique Gauge by 100%.
+150% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).
Gradually restores health each timer count (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 60 timer counts.

The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 30.
Inflicts all enemies with Attribute Downgrade "+15% to Damage Received" for 15 timer counts.
Inflicts all enemies with Attribute Downgrade "+5 to Strike & Blast Arts costs" for 15 timer counts.
Inflicts all enemies with Attribute Downgrade "+10 to Special & Special Move Arts costs" for 15 timer counts (activates once).
Inflicts all enemies with Attribute Downgrade "-30% to Health Restoration" for 15 timer counts.

Also applies the following effects to self if there is a defeated battle member:
Charges Unique Gauge by 100% (activates once).
Randomly draws 1 new card when you have 3 or fewer cards.
Nullifies unfavorable Element factors for 5 timer counts.

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Restores health by 3%.
Restores Ki by 10.
+20% to damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (activates once).
Activation count resets after character switch.

Unique Ability 2

Super Janemba has a special cover change against Blast Arts attacks!
■Unique Gauge
This Unique Gauge will charge regardless of whether Super Janemba is on the battlefield or on standby! Plus, when it's full, a counter will activate against your enemy's Strike Arts or forward-charging and other Special Move & Special Arts! Activating this counter will also restore your Vanishing Gauge by 100%, nullify unfavorable Element factors for damage sustained, increase Arts Card Draw Speed, and unleash other powerful effects! Not to mention that the first time the counter activates, you'll draw an Ultimate Arts Card, which you are guaranteed to land if you combo straight into it!

Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Gradually charges own Unique Gauge over time while this character is on the battlefield or on standby.
While this character is in one of the following states, if own Unique Gauge is full, consumes entire Unique Gauge to counter enemy Strike Arts and most forward-charging and other Special Move & Special Arts (activates three times).

Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.
*Own Unique Gauge will disappear after counter activates three times.

[Comboable Arts]
Special Move Arts
Ultimate Arts

Applies the following effects to self when counter activates:
Randomly destroys one of your own cards and draws the Ultimate Arts Card "Needle Light Shockwave" next (activates once).
Restores health by 20%.
Restores Ki by 50.
Restores Vanishing Gauge by 100%.
Nullifies unfavorable Element factors for damage sustained for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 15 timer counts.

The following effects occur when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:
Restores ally health by 10% (activates once).
Shortens allies' substitution counts by 10.
Cancels enemy's Attribute Upgrades & Buff Effects (activates once).