ULTRA Ultra Instinct -Sign- Goku Abilities

12/22/2023 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

With the ability to evade attacks in multiple situations and various ways to overcome enemy special cover changes, this new character, ULTRA Ultra Instinct -Sign- Goku, will shine in both offense and defense!

■Offensive Features
1. Nullify enemy special cover changes with the Special Arts!
2. Get a bigger buff to damage inflicted the more defeated battle members there are!
3. Nullify both normal and special cover changes, then knock your opponent back! You'll draw an Ultimate Arts and inflict them with No Switching, so get ready to strike back!

■Defensive Features
1. Evade the attack even if you lose a Dokabaki Impact!
2. Consume the Unique Gauge to evade certain attacks depending on if you're slide moving or standing still, or receiving an enemy attack!
3. If your opponent activates an Ultimate Arts, Awakened Arts, or Rising Rush, nullify own unfavorable Element Factors for damage sustained, reduce damage incurred by your opponent's Ultimate and Awakened Arts by 50%!
It doesn't stop there, because you'll even reduce their Ki by 100 and their Vanishing Gauge to 0%, setting you up for a fierce counterattack after surviving a powerful attack!

Never give up! Even if this character is the last one standing, ULTRA Ultra Instinct -Sign- Goku can strike back and seize victory!

Element: YEL
Character Tags: Son Family, Saiyan, God Ki, Universe Rep
Episode: Universe Survival Saga (S)

Main Ability

Draw a Special Arts Card and Ultimate Arts Card, and nullify enemy Endurance effects!
Use this Main Ability, then use a Special Arts to set up for a devastating Ultimate Arts!

Randomly destroys two of your own Cards and draws a Special Arts Card & the Ultimate Arts Card "Instantaneous Assault" next.
Restores own health by 30% and Ki by 30.
Restores own Unique Gauge by 50%.
Nullifies enemy's "Restores health when it reaches 0" effects for 15 timer counts when this character attacks.
Requirements: 25 timer counts must elapse.

Z Ability

This character will be a solid addition to both "Tag: Universe Rep" and "Tag: Saiyan" teams starting at Z Ability Ⅱ, and at Z Ability Ⅲ, it will even buff the Ultimate and Awakened damage of "Tag: Universe Rep" characters!

Ⅰ: +28% to "Tag: Universe Rep" base Blast Attack & Defense during battle.
Ⅱ: +30% to "Tag: Universe Rep" or "Tag: Saiyan" base Blast Attack & Defense during battle.
Ⅲ: +3% to "Tag: Universe Rep" Ultimate and Awakened damage inflicted and +38% to "Tag: Universe Rep" or "Tag: Saiyan" base Blast Attack & Defense during battle.
Ⅳ: +5% to "Tag: Universe Rep" Ultimate and Awakened damage inflicted and +42% to "Tag: Universe Rep" or "Tag: Saiyan" base Blast Attack & Defense during battle.

ULTRA Ability

Even if Goku isn't the Leader, get buffs to damage inflicted and Ki Recovery based on the number of "Tag: Universe Rep" members!

If this character is the Leader, applies the following effects to self when battle starts:
+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).

If this character is not the Leader, applies the following effects to self per "Tag: Universe Rep" battle/support member when battle starts:
+5% to damage inflicted (cannot be cancelled).
+5% to Ki Recovery (cannot be cancelled).
*Up to 3 support members will be counted.

Strike

Get a boost to damage inflicted on activation!

Impact
+20% to damage inflicted for 5 timer counts upon activation.

Blast

Get a boost to damage inflicted on activation!

Impact
+20% to damage inflicted for 5 timer counts upon activation.

Special Move

Land this Special Move to destroy all of your opponent's Special Move and Special Arts Cards!

Deals massive Impact damage.
Applies the following effects to self upon activation:
Restores Ki by 30.
+35% to Special Move damage inflicted for 3 timer counts (cannot be cancelled).

Destroys all of your enemy's Special Move & Special Arts Cards on hit.
*Blast Armor when charging forward.

Special

Draw a Blast Arts and get a 40% boost to the next Blast Arts you activate!
This will also nullify your opponent's special cover changes, so you can aim for a punishing Blast Arts combo!

Draw a Blast Arts Card next.
Restores own health by 15% and Ki by 50.
+15% to damage inflicted for 10 timer counts.
+40% to the next Blast Arts damage inflicted (cannot be stacked).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

Cancels enemy Attribute Upgrades.

Ultimate

Restore the Unique Gauge while also sealing your opponent's Rising Rush!
Remember that if there is a defeated battle member, your unfavorable Element Factors will even be nullified for a short period of time!

Deals supreme Impact damage.
The following effects occur upon activation:
+50% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).
Restores own Unique Gauge by 70%.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts.
Seals enemy's Rising Rush for 10 timer counts.

Also nullifies own unfavorable Element Factors for 3 timer counts if there is a defeated battle member (cannot be cancelled).
*Blast Armor when charging forward.

Unique Ability 1

Even if you lose a Dokabaki Impact, you'll evade your opponent's attack and avoid taking damage!
When your opponent activates an Ultimate Arts, Awakened Arts, or Rising Rush, nullify your own unfavorable Element Factors for damage sustained while also reducing their Ultimate and Awakened Arts Power by 50%. But that's not all! You'll even reduce their Ki by 100 and their Vanishing Gauge to 0%!
Survive your opponent's biggest attacks, then get ready to turn the tide!
In addition to those defensive capabilities, the fewer battle members you have remaining, the bigger the buff to damage inflicted you'll receive! Once Goku is the last character standing, the Unique Gauge will be restored by 100%! Don't give up—stay in the fight until the end!

If this character loses a Dokabaki Impact, they will evade the attack and receive zero damage.
*Excludes automatic losses due to enemy Ability effects

Applies the following effects to self when battle starts:
+150% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+50% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:
Restores Ki by 30.
-10 to Blast Arts cost for 10 timer counts.
Nullifies unfavorable Element factors for damage sustained for 5 timer counts.

Also applies the following effects to self according to the number of remaining battle members:
3 battle members: +30% to damage inflicted for 15 timer counts (cannot be cancelled) and increases Arts Card Draw Speed by 1 level for 5 timer counts.
2 battle members: +50% to damage inflicted for 15 timer counts (cannot be cancelled), increases Arts Card Draw Speed by 1 level for 10 timer counts and Restores own Unique Gauge by 50%.
1 battle member: +70% to damage inflicted (cannot be cancelled), increases Arts Card Draw Speed by 1 level (cannot be cancelled) and Restores own Unique Gauge by 100%.

The following effects occur when this character is switched to standby:
+30% to own Unique Gauge charge rate for 10 timer counts.
+50% to own Health Restoration for 10 timer counts.
Gradually restores own health each timer count for 20 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Reduces enemy's Dragon Balls by 1 (activates twice).

The following effects occur when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:
Restores own health by 30% (activates once).
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.
Shortens allies' substitution counts by 5.
Reduces enemy Ki by 100.
Reduces enemy Vanishing Gauge to 0% (activates twice).
Inflicts enemy with Attribute Downgrade "-50% to Ultimate & Awakened Arts Power" for 3 timer counts.

Unique Ability 2

Goku has a special cover change against Strike Arts!
This character can automatically evade certain attacks depending on whether you are slide moving or standing still, or receiving an enemy attack.
However, if your opponent activates a normal or special cover change against one of your Strike or Blast Arts, Goku will nullify it! Afterward, you'll draw an Ultimate Arts and inflict all enemies with No Switching!
Landing even a single Arts attack will allow you to dish out some serious damage to the character you hit!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Consumes 30% of this character's Unique Gauge to activate Evade against the following enemy attacks while slide moving or standing still.
*This character's Unique Gauge gradually decreases while they're on the battlefield, and gradually recovers while they're on standby.
[Evadable Attacks]
Tap Actions
Strike Arts
Blast Arts

Evade will not activate in the following circumstances:
When this character has insufficient Unique Gauge.
Immediately following this character's sidestep, attack action, etc., when they are normally vulnerable.

On receiving an enemy attack, consumes 30% of the Unique Gauge to activate Evade against enemy Strike Arts or most forward-charging and other enemy Special Move & Special Arts (activates three times).
Evade will not activate in the following circumstances:
When this character has insufficient Unique Gauge.
When affected by Abnormal Conditions or special states caused by certain Arts.
When changing cover.

The following effects occur upon activating Evade:
Draw a Special Arts Card next (activates once).
+15% to damage inflicted for 15 timer counts.
-5 to own Arts costs for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 10 timer counts.
Shortens allies' substitution counts by 1.

If performed against this character's Strike or Blast Arts attack, nullifies enemy's cover change or special actions that activate when changing cover and knocks them back to long range (activates once).
Activation count resets when this character enters the battlefield if there are 2 defeated battle members.

The following effects occur if a cover change or special actions are nullified:
Draw the Ultimate Arts Card "Instantaneous Assault" next.
Restores own Ki by 60.
Inflicts all enemies with "No Switching" for 3 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts