ULTRA Super Saiyan 2 Gohan (Youth) Abilities

02/26/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

ULTRA Super Saiyan 2 Gohan (Youth) joins the fight with incredible offensive abilities and multiple powerful counters!

■Strength #1: Counter using the Unique Gauge and Special Move Arts!
・Consume the Unique Gauge to activate a counter against your enemy's Strike Arts and most forward-charging and other Special Move and Special Arts!
When the counter activates, it'll destroy all of your enemy's cards, giving you time to prepare your strategy!
・Special Move Arts can also activate a counter!
Experience the exhilaration of a perfectly timed counter against your enemy's Arts attacks!

■Strength #2: Incredible staying power, plus amazing offensive abilities when Gohan is the last battle member standing!
・Gohan has an Endurance effect!
・When there are two defeated battle members, nullify your enemy's Endurance effects, get a boost to Arts Card Draw Speed when entering the battlefield, and more!
You can also draw an Ultimate Arts card, meaning Gohan holds the power to turn the tables when your party is on its last legs!

Don't miss this chance to experience the overwhelming power of the warrior entrusted with the fate of the Earth—ULTRA Super Saiyan 2 Gohan (Youth)!

 
Element: GRN
Character Tags: Son Family, Hybrid Saiyan, Super Saiyan 2
Episode: Cell Saga (Z)

Main Ability

Draw an Ultimate Arts Card, plus recover Ki and the Unique Gauge by a ton!
The Main Ability will also seal your enemy's Rising Rush and Main Abilities, so use it when you need to turn the tide back in your favor!

Draw the Ultimate Arts Card "Soaring Dragon Celestial Wave" next.
Restores own health by 30% and Ki by 60.
Restores own Unique Gauge by 50%.
Seals enemy's Rising Rush for 10 timer counts.
Seals all enemies' Main Abilities for 10 timer counts.

Requirements: 25 timer counts must elapse.

Z Ability

Power up "Tag: Hybrid Saiyan" and "Tag: Son Family" characters with Z Ability Ⅱ!
And with Z Ability Ⅲ, "Tag: Hybrid Saiyan" characters get a boost to Special Move damage!

Ⅰ: +28% to "Tag: Hybrid Saiyan" base Strike & Blast Defense during battle.
Ⅱ: +30% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Defense during battle.
Ⅲ: +3% to Special Move damage inflicted by "Tag: Hybrid Saiyan" and +38% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Defense during battle.
Ⅳ: +5% to Special Move damage inflicted by "Tag: Hybrid Saiyan" and +42% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Defense during battle.

ULTRA Ability

Even if this character isn't the Leader, buffs to own inflicted damage and Ki Recovery will activate according to the number of "Tag: Hybrid Saiyan" members!

If this character is the Leader, applies the following effects to self when battle starts:
+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).

If this character is not the Leader, applies the following effects to self per "Tag: Hybrid Saiyan" battle/support member when battle starts:
+5% to damage inflicted (cannot be cancelled).
+5% to Ki Recovery (cannot be cancelled).
*Up to 3 support members will be counted.

Strike

Buff your inflicted damage on activation!

Strike (Impact)
+15% to damage inflicted for 10 timer counts upon activation.

Blast

Just like with Strike Arts, Blast Arts will give you a buff to inflicted damage on activation!

Although not an effect on Blast attacks generally, Gohan possesses a Blast Arts Card that will nullify your enemy's Blast Armor!
Don't forget that since it's a held card, that means other characters can use it too!

Blast (Impact)
+15% to damage inflicted for 10 timer counts upon activation.

Special Move

While in fighting pose, counter your enemy's Arts attacks!
Watch carefully for your opponent's Arts attack, then strike back with a powerful counter!

Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

Counter will activate upon enemy's Arts attacks while in fighting pose, excluding certain moves.
Applies the following effects to self when counter activates:
Randomly draws 1 new card.
Restores Ki by 50.
Cancels Attribute Downgrades and Abnormal Conditions.

Special

Recover Ki and draw one card!
This is a wide-range Special Arts that will inflict substitution counts on all enemies on hit,
so after landing it, make sure to follow up with a combo and take your enemy out!

Applies the following effects to self upon activation:
Randomly draws 1 new card.
Restores Ki by 50.
+25% to damage inflicted for 10 timer counts.

The following effects occur on hit:
Cancels own Attribute Downgrades and Abnormal Conditions.
Inflicts all enemies with 3 substitution counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts

Ultimate

On hit, the Ultimate Arts will destroy all of your enemy's cards and reduce their Ki by 100,
so after you fire one off, it's the perfect time to go on the offense without worrying about enemy attacks!

Plus, if there are two defeated battle members, you'll nullify unfavorable Element factors!
With this one attack, you'll be able to seize victory from the jaws of defeat!

Deals supreme Impact damage.
Applies the following effects to self upon activation:
+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

Also nullifies own unfavorable Element factors for 5 timer counts if there are 2 defeated battle members (cannot be cancelled).

Applies the following effects to enemy on hit:
Destroys all cards.
Reduces Ki by 100.
*Nullifies Blast Arts when charging forward.

Unique Ability 1

When battle starts, get a 170% boost to inflicted damage!
Strike Arts and Blast Arts will nullify your enemy's special cover changes and Destroy Card effects on use, so they can make your offense difficult to stop!

Also, when there are two defeated battle members, an uncancellable effect that nullifies your enemy's Endurance effects will activate,
and on top of that, the Unique Gauge will recover by 100% and you'll get an uncancellable buff to damage inflicted!
Combined with the effects that activate on battle start, your Arts Card draw speed will be increased by two levels total, and you'll also draw an Ultimate Arts Card, so this will give you the chance to turn things around if you're in a pinch!

And don't forget! Depending on the number of defeated battle members, performing a Vanishing Step
will nullify unfavorable Element factors for damage sustained and restore the Vanishing Gauge by 70%!

Applies the following effects to self when battle starts:
+170% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+40% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
+50% to damage inflicted (cannot be stacked) (cannot be cancelled).
-5 to Arts costs for 15 timer counts.

Also applies the following effects to self if there are 2 defeated battle members:
Randomly destroys one of your own cards and draws the Ultimate Arts Card "Soaring Dragon Celestial Wave" next.
+70% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level for 20 timer counts (cannot be cancelled).
Restores Unique Gauge by 100%.
Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks (cannot be cancelled).

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Restores Unique Gauge by 20%.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (activates once).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts (activates once).
Activation counts reset after character switch.

Applies the following effects to self upon landing a Strike or Blast Arts hit:
Randomly draws 1 new card (activates once).
Restores Ki by 25 (activates once).
Activation counts reset after character switch.

Applies the following effects to self when this character performs a Vanishing Step based on the number of defeated battle members:
1 or more battle members: Nullifies unfavorable Element factors for damage sustained for 10 timer counts (activates once).
Activation count resets after character switch.
2 battle members: Restores Vanishing Gauge by 70% (activates once).

Unique Ability 2

This character has a special cover change against Strike Arts attacks!

But the greatest feature is the counter activated with the Unique Gauge and all the powerful effects that come with it!
When the Unique Gauge is at 30% or more, a counter will activate against the enemy's Strike Arts and most forward-charging and other Special Move and Special Arts!
And when it activates, you'll recover Ki, destroy all of your enemy's cards, and shorten your allies' substitution counts!
This way you can adjust your strategy based on battle conditions and keep your combo going, switch characters, and more!

Plus, with an Endurance effect, not only is Gohan difficult to defeat,
but it'll be easier to activate the powerful effects from Ultimate Arts and Unique Ability 1 that occur when two battle members are defeated!

Reduces Impact damage received by 15% (cannot be cancelled).
Restores own health by 40% only once when it reaches 0.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

While this character is in one of the following states, if own Unique Gauge is at 30% or more, consumes entire Unique Gauge to counter enemy's Strike Arts and most forward-charging and other Special Move and Special Arts (activates three times):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.
*Own Unique Gauge will disappear after counter activates three times.
*This character's Unique Gauge decreases while they're on the battlefield, and recovers while they're on standby.
[Comboable Arts]
Special Move Arts
Ultimate Arts

The following effects also occur when counter activates:
Restores own Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.
Shortens allies' substitution counts by 5.
Destroys all of your enemy's cards.

The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Restores own health by 10% (activates twice).
Reduces enemy Ki by 30 (activates twice).
Activation counts reset only once when two allied characters are defeated.