LL Nappa Abilities

04/17/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

LEGENDS LIMITED Nappa is here! When this character's health reaches 0, swap to Vegeta and revive, then continue the fight!

■Nappa
・Swap to Vegeta and revive when own health reaches 0!
・High defensive abilities! Has a 65% reduction to damage received, and also reduces all enemies' Special Move, Ultimate, and Awakened Arts Power upon entering the battlefield!
 Disrupt your opponent's combo when you change cover by destroying one of their cards and reducing all enemies' Arts Card Draw Speed by 1 level!
・Charge the Unique Gauge whenever you use a Strike or Blast Arts!
 Activate powerful offensive abilities when you fill it up! Nullify enemy Ki reduction effects, draw a Special Move Arts, and get a large boost to Special Move damage inflicted!
 Fill up the Unique Gauge so Vegeta can spend it and go on a rampage!

■Vegeta
・Get a boost to damage inflicted and reduce the enemy's damage reduction effects when you land Strike and Blast Arts!
 If you can keep your combo going, you'll deal some impressive damage!
・Nullify enemy special cover changes with the Special Arts! Plus, spend 25% of the Unique Gauge to nullify Vegeta's unfavorable Element factors too!
・Special Move Arts will nullify enemy Endurance effects! Plus, by spending 25% of the Unique Gauge, you can even boost your Special Move damage inflicted!

Use Nappa's high defenses to survive your opponent's attacks, all the while filling up your Unique Gauge. Spend that Unique Gauge with Vegeta and finish them off!

Two Saiyans have arrived for battle—show the Earth the power of the warrior race with LEGENDS LIMITED Nappa!

 

Nappa

Element: PUR
Character Tags: Frieza Force, Saiyan, Vegeta Clan, Powerful Opponent
Episode: Saiyan Saga (Z)

Z Ability

Z Ability Ⅱ buffs "Tag: Saiyan" and "Episode: Saiyan Saga (Z)",
while Z Ability Ⅲ buffs "Tag: Powerful Opponent" as well!

Ⅰ: +22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
Ⅱ: +26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack & Defense during battle.
Ⅲ: +30% to "Tag: Saiyan", "Episode: Saiyan Saga (Z)", or "Tag: Powerful Opponent" base Blast Attack & Defense and +15% to "Tag: Vegeta Clan" base Strike Defense during battle.
Ⅳ: +38% to "Tag: Saiyan", "Episode: Saiyan Saga (Z)", or "Tag: Powerful Opponent" base Blast Attack & Defense and +18% to "Tag: Vegeta Clan" base Strike Defense during battle.

Strike

Nappa's Strike Arts have armor, so charge in without fear of enemy Blast Arts!
While not an effect on Strike attacks in general, Nappa has a Strike Arts Card that recovers own health!

Strike (Impact)
*Blast Armor when charging forward.

Blast

While not an effect on Blast attacks in general, Nappa has a Blast Arts Card that destroys one of the enemy's cards!
It's a held card, which means other characters can use it too!

Blast (Impact)

Special Move

Seal the enemy's Special Move Arts on hit!
Dish out some serious damage while also limiting your opponent's attacks!

Deals massive Impact damage.
+50% to Special Move damage inflicted for 3 timer counts upon activation.
Seals enemy's Special Move Arts on hit.
The sealed Arts cannot be used for 5 timer counts.

Special

Nullify the opponent's special cover changes and increase your Unique Gauge charge rate by 100%!
You'll even draw a card, so use this Arts whenever you go on the attack!

Randomly draws 1 new card.
Restores own Ki by 40.
+20% to damage inflicted for 15 timer counts.
+100% to own Unique Gauge charge rate for 15 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.

Main Ability

Draw a Special Arts Card and nullify the enemy's card destruction effects!
You won't have to fear losing your cards, so use that new Special Arts to start a combo!

Draw a Special Arts Card next.
Restores own health by 15% and Ki by 50.
+20% to damage inflicted for 20 timer counts.
+50% to own Unique Gauge charge rate for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 15 timer counts.

Requirements: 10 timer counts must elapse.

Unique Ability 1

Get a 65% reduction to damage received at battle start and reduce all enemies' Special Move, Ultimate, and Awakened Arts Power when Nappa enters the battlefield! These abilities make Nappa tough to take down!
When an enemy's attack is over, you'll destroy one of your own cards to draw a Special Move Arts, so if you can survive the onslaught, go for a counterattack!

All enemy "Tag: Son Family" characters will be inflicted with substitution counts when Nappa enters the battlefield!
Nappa has the advantage against "Element: GRN", so swap in against a GRN Son Family character for a quick KO, or prevent your opponent from swapping to an "Element: YEL" that might give Nappa trouble, allowing you to survive their attack! This ability is great for both offense and defense!

When own health reaches 0, switch to "Vegeta" and revive with 100% health.

Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 65% (cannot be cancelled).
+50% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
+80% to damage inflicted (cannot be cancelled) (activates once).
Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 15 timer counts.
Inflicts all enemy "Tag: Son Family" with 3 substitution counts (activates three times).

Applies the following effects to self after enemy attack is over:
Randomly destroys one of your own cards and draws a Special Move Arts Card next (activates once).
+20% to damage inflicted for 15 timer counts.
+15% to Blast damage inflicted for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions (activates three times).

Unique Ability 2

Nappa has a special cover change against Strike Arts attacks!
Destroy one of your opponent's cards and lower all enemies' Arts Card Draw Speed by 1 level when you change cover! This is great for disrupting their combos!

This character has a Unique Gauge that charges whenever you use a Strike or Blast Arts!
When you fill it up, recover Ki and nullify enemy Ki reduction effects!
Plus, you'll get a buff to Special Move damage inflicted and even draw a Special Move Arts, letting you deal some serious damage!
Vegeta can spend the Unique Gauge to activate various special effects, so use Nappa to fill it up in anticipation!

That's not all, because if your opponent uses a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while Nappa is on standby, this character's substitution count will be shortened!
With high defenses and a Revival effect, Nappa is an excellent choice for taking your opponent's strongest attacks!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

The following effects occur when changing cover:
Restores own Ki by 20.
Randomly destroys 1 enemy card.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.

Slightly charges own Unique Gauge every time this character uses a Strike or Blast Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full (activates once):
Draw a Special Move Arts Card next.
Restores Ki by 50.
+40% to Special Move damage inflicted for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 20 timer counts.

Shortens own substitution count by 3 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.

Vegeta

Element: PUR
Character Tags: Frieza Force, Saiyan, Vegeta Clan, Powerful Opponent
Episode: Saiyan Saga (Z)

Z Ability

Ⅰ: +22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
Ⅱ: +26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack & Defense during battle.
Ⅲ: +30% to "Tag: Saiyan", "Episode: Saiyan Saga (Z)", or "Tag: Powerful Opponent" base Blast Attack & Defense and +15% to "Tag: Vegeta Clan" base Strike Defense during battle.
Ⅳ: +38% to "Tag: Saiyan", "Episode: Saiyan Saga (Z)", or "Tag: Powerful Opponent" base Blast Attack & Defense and +18% to "Tag: Vegeta Clan" base Strike Defense during battle.

Strike

Vegeta's Strike Arts have armor, so charge in without fear of enemy Blast Arts!
They even get a Ki restoration effect on activation!

Strike (Impact)
Restores own Ki by 5 upon activation.
*Blast Armor when charging forward.

Blast

Like the Strike Arts, the Blast Arts now have a Ki restoration effect on activation!

Blast (Impact)
Restores own Ki by 5 upon activation.

Special Move

Unlike Nappa, Vegeta's Special Move will nullify enemy Endurance effects, making it even easier to get the KO!
Keep in mind that if the Unique Gauge has at least 25% charge, it can be consumed to power up these Arts!

Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects for 3 timer counts.

[If Unique Gauge is at 25% or more]
Consumes 25% of this character's Unique Gauge and applies the following effects to self upon activation:
+20% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

*Blast Armor when charging forward.

Special

An easy-to-use Special Arts that nullifies enemy special cover changes on activation!
By consuming 25% of the Unique Gauge, you can even nullify unfavorable Element factors, allowing you to ignore both special cover changes and Element disadvantages as you try to finish off enemy characters!

Randomly draws 1 new card.
Restores own health by 10% and Ki by 50.
+20% to damage inflicted for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.

[If Unique Gauge is at 25% or more]
Consumes 25% of this character's Unique Gauge and applies the following effects to self upon activation:
Randomly draws 1 new card when you have 3 or fewer cards.
Nullifies unfavorable Element factors for 5 timer counts.

Main Ability

Draw a Special Move Arts on activation, and just like Nappa, nullify enemy card destruction effects!
By consuming 25% of the Unique Gauge, raise your Arts Card Draw Speed by 1 level!
Boosting draw speed while also nullifying card destruction effects is quite powerful, so use these effects to start a ferocious offense!

Draw a Special Move Arts Card next.
Restores own health by 20% and Ki by 50.
+20% to damage inflicted for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 15 timer counts.

[If Unique Gauge is at 25% or more]
Consumes 25% of this character's Unique Gauge and applies the following effects to self upon activation:
+20% to damage inflicted for 20 timer counts.
Increases Arts Card Draw Speed by 1 level for 20 timer counts.

Requirements: 15 timer counts must elapse.

Unique Ability 1

When Vegeta enters the battlefield, boost Ki Recovery and draw a card if you have 3 or fewer, then every time this character is faced with an enemy, restore Ki and increase damage inflicted based on the number of defeated enemy battle members!
Compared to Nappa, Vegeta has a host of offensive abilities!

Plus, when you receive an attack and your health goes below 50%, Vegeta will recover health and ally substitution counts will be shortened!
When an enemy attack is over, you'll draw a Special Arts, so choose whether to counterattack with Vegeta or swap out to an ally as the situation demands!

The following effects occur when this character enters the battlefield or upon revival:
Randomly draws 1 new card when you have 3 or fewer cards (activates three times).
*Times where 4 cards are held are also counted as activations.
Charges own Unique Gauge by 25% (activates once).
+50% to own Ki Recovery for 20 timer counts.
Reduces enemy Ki by 20.
Inflicts all enemies with Attribute Downgrade "-30% to Health Restoration" for 20 timer counts.
Inflicts all enemies with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 15 timer counts.
Inflicts all enemies with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 15 timer counts.

Applies the following effects to self according to the number of defeated enemy battle members every time when faced with an enemy:
0 battle members: Restores Ki by 10.
1 battle member: Restores Ki by 15 and +10% to damage inflicted for 10 timer counts.
2 battle members: Restores Ki by 20 and +20% to damage inflicted for 10 timer counts.

Applies the following effects to self after enemy attack is over:
Randomly destroys one of your own cards and draws a Special Arts Card next (activates once).
+20% to damage inflicted for 15 timer counts.
+15% to Blast damage inflicted for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions (activates three times).

The following effects occur if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Restores own health by 15%.
Shortens allies' substitution counts by 3.

Unique Ability 2

Vegeta has a special cover change against Strike Arts attacks!

In addition to destroying an enemy card and reducing all enemy Arts Card Draw Speed levels by 1 like Nappa, Vegeta will even reduce the enemy's Ki Recovery when you cover change!
Your opponent will have an even harder time continuing their combo, so use this ability well and get your own offense started!

When Vegeta lands a Strike or Blast Arts, their costs will be reduced and you'll get a boost to damage inflicted!
You'll even reduce the enemy's damage reduction effects, so if you want to deal some big damage, try to get a combo going with Strike and Blast Arts!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

The following effects occur when changing cover:
Restores own Ki by 30.
Randomly destroys 1 enemy card.
Inflicts all enemies with Attribute Downgrade "-50% to Ki Recovery" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.

Applies the following effects to self upon landing a Strike or Blast Arts hit:
+10% to damage inflicted for 10 timer counts.
-2 to Strike & Blast Arts costs for 5 timer counts.
Applies Attribute Upgrade "-5% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.

Slightly charges own Unique Gauge every time this character uses a Strike or Blast Arts Card while they are on the battlefield.

Shortens own substitution count by 3 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.