LL Super Saiyan 3 Gotenks Abilities

10/07/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Unleash a flurry of blows right from the start of battle! LEGENDS LIMITED "Super Saiyan 3 Gotenks" joins the fight!
 

Strengths

#1 Overwhelming Early Game Power
For 100 timer counts from battle start, increase Arts Card Draw Speed by a total of 2 levels, and when combined with the boost from entering the battlefield, increase damage inflicted by up to 270%! That's not all, because unfavorable Element factors for damage inflicted, as well as Attribute Downgrades and Abnormal Conditions, will also be nullified! Gotenks is absurdly strong at finishing battles quickly!

#2 Offensive Abilities Useful in the Mid-Game and Beyond
Gotenks has a Unique Gauge that charges every time this character uses an Arts! Get a permanent boost to damage inflicted and draw a card when you charge it fully! So it's not just at the start, this character is a powerful offensive force even to the end stages of battle!

#3 Make the Most of Vanishing Step
Activating Strike and Blast Arts will restore the Vanishing Gauge by 10% and using a Special Arts will restore it by 60%. It'll be easy to evade your opponent's assault with Vanishing Steps! Performing a Vanishing Step lets you draw a Special Arts, so use those Special Arts proactively!

#4 Support Allies
When Gotenks returns to standby with a full Unique Gauge, support allies by restoring their health and Ki, as well as drawing a card! Gotenks even has an Endurance effect, so be ready to switch this character in when allies are in a pinch!

The one and only Grim Reaper of Justice, LEGENDS LIMITED "Super Saiyan 3 Gotenks", is here to dominate the battlefield right from battle start!

 
Element: RED
Character Tags: Hybrid Saiyan, Kids, Fusion, Fusion Warrior, Super Saiyan 3
Episode: Majin Buu Saga (Z)

Z Ability

Z Ability Ⅱ will buff "Episode: Majin Buu Saga (Z)", "Tag: Hybrid Saiyan", and "Tag: Fusion Warrior"!
At Z Ability Ⅲ, also buff base Blast Attack of "Episode: Majin Buu Saga (Z)" characters!

Ⅰ: +22% to "Episode: Majin Buu Saga (Z)" base Strike & Blast Defense during battle.
Ⅱ: +26% to "Episode: Majin Buu Saga (Z)", "Tag: Hybrid Saiyan", or "Tag: Fusion Warrior" base Strike & Blast Defense during battle.
Ⅲ: +30% to "Episode: Majin Buu Saga (Z)", "Tag: Hybrid Saiyan", or "Tag: Fusion Warrior" base Strike & Blast Defense and +15% to "Episode: Majin Buu Saga (Z)" base Blast Attack during battle.
Ⅳ: +38% to "Episode: Majin Buu Saga (Z)", "Tag: Hybrid Saiyan", or "Tag: Fusion Warrior" base Strike & Blast Defense and +18% to "Episode: Majin Buu Saga (Z)" base Blast Attack during battle.

Strike

Restore Vanishing Gauge on activation!

Impact
Restores Vanishing Gauge by 10% upon activation.

Blast

Like Strike Arts, Blast Arts restore Vanishing Gauge on activation!

Impact
Restores Vanishing Gauge by 10% upon activation.

Special Move

Nullify unfavorable Element factors on activation! Plus, landing this Special Move has a chance to reduce your opponent's Dragon Balls and inflict Faint!

Deals massive Impact damage.
Nullifies own unfavorable Element factors for 10 timer counts upon activation.

Applies the following effects to enemy on hit:
60% chance to reduce Dragon Balls by 1.
20% chance to inflict Faint.

[If Unique Gauge is full]
+40% to Special Move damage inflicted for 3 timer counts upon activation.
*Blast Armor when charging forward.

Special

Restore your Vanishing Gauge and destroy 3 of your opponent's Strike Arts! If the Unique Gauge is full, you'll even nullify enemy special cover changes!

Randomly draws 1 new card.
Restores own Ki by 50.
Restores own Vanishing Gauge by 60%.
+100% to own Unique Gauge charge rate for 10 timer counts (cannot be stacked).
Destroys 3 of your enemy's Strike Arts Cards.

[If Unique Gauge is full]
+30% to damage inflicted for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.

Ultimate

Destroy your entire hand on activation and activate different effects based on the cards that were destroyed!

Deals massive Impact damage.
+30% to Ultimate damage inflicted for 3 timer counts upon activation.
Destroys all of your own cards upon activation.
Applies the following effects to self based on the types of Arts Cards destroyed:

Strike Arts Card: +50% to Strike damage inflicted for 10 timer counts (cannot be stacked).
Blast Arts Card: +50% to Blast damage inflicted for 10 timer counts (cannot be stacked).
Special Move Arts Card: Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts (cannot be stacked).
Special Arts Card: +50% to Critical Rate for 10 timer counts (cannot be stacked).

Randomly draws 4 new cards on hit.

*Blast Armor when charging forward.

Main Ability

Nullify own unfavorable Element factors and enemy Endurance effects for 10 timer counts! That'll give you 10 timer counts to finish off enemies!

Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Charging Ultra Buu Buu Volleyball" next.
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores own health by 30% and Ki by 50.
Charges own Unique Gauge by 100%.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 10 timer counts.
Nullifies own unfavorable Element factors for 10 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability 1

For 100 timer counts from battle start, get a total increase of 2 levels to Arts Card Draw Speed and get -10 to all Arts costs! Unfavorable Element factors for damage received, as well as Attribute Downgrades and Abnormal Conditions, will be nullified as well! Plus, with the boost upon entering the battlefield, Gotenks can get up to a 270% increase to damage inflicted!

Gotenks will nullify enemy special cover changes and destroy both a Strike and Special Move Arts, so use this character to start a ferocious offense!

This character's Special Arts are quite powerful, so remember that you'll draw one when you perform a Vanishing Step!

Shortens own substitution count by 2 as default.

Applies the following effects to self when battle starts:
+140% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+70% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).

Also applies the following effects to self from battle start for 100 timer counts:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).
+20% to Health Restoration (cannot be cancelled).
+50% to Unique Gauge charge rate (cannot be cancelled).
Nullifies unfavorable Element factors for damage sustained (cannot be cancelled).
Nullifies Attribute Downgrades and Abnormal Conditions (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Restores own health by 15% and Ki by 30.
+100% to damage inflicted (cannot be cancelled) (activates once).
Reduces Impact, Explode & Slice damage received by 10% for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.
Destroys 1 enemy Strike and Special Move Arts card.

The following effects occur when this character performs a Vanishing Step:
Randomly destroys 1 of your own cards and draws a Special Arts Card next (activates three times).
Destroys 1 of your enemy's Strike Arts Cards.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.

Unique Ability 2

Has a special cover change against Strike Arts!

Gotenks has a Unique Gauge that charges every time this character uses an Arts. Get a buff to damage inflicted when you charge it fully! If Gotenks returns to standby when it's full, it'll be consumed to support allies by restoring their health and Ki!

Gotenks even has an Endurance effect! Own substitution counts will be shortened when Gotenks is on standby and the enemy uses an Ultimate Arts or Rising Rush, so change cover and save allies in a pinch!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
The following effects occur once Unique Gauge is full:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 50.
+20% to damage inflicted (cannot be cancelled).
Effect resets after character switch.
+10% to damage inflicted (cannot be cancelled) (activates five times).
Applies Attribute Upgrade "-4% to enemy's 'Sustained Damage CUT' effects" to allies (cannot be cancelled) (activates five times).
Seals enemy's Strike and Special Move Arts.
The sealed Arts cannot be used for 5 timer counts.

If own Unique Gauge is full when this character is switched to standby, it resets to zero and the following effects occur:
Randomly draws 1 new card when you have 3 or fewer cards.
+50% to own next Arts damage inflicted (not expended on miss) (cannot be stacked) (cannot be cancelled).
Restores ally health by 10% and Ki by 50.

The following effects occur when own health reaches 0 (activates once):
Restores own health by 30%.
+30% to damage inflicted by allies (cannot be cancelled).

Shortens own substitution count by 3 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.