UL Majin Vegeta Abilities

10/23/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Set your sights on an enemy, then take them down with a vengeance! ULTRA "Majin Vegeta" arrives!
 

Strengths

#1 Blast Arts Counter
If hit by a Blast Arts when the Unique Gauge is full (including when changing cover), Vegeta will counter the attack, inflict all enemies with "No Switching", and even draw a Special Move Arts! This allows you to hit a particular enemy with a Special Move Arts!

#2 Ability to Inhibit Opponent
When you fill up the Unique Gauge, enemy Special Move and Special Arts will be sealed, plus if you land a Blast Arts, the cost of their Strike Arts will increase! If your opponent is wary of Vegeta's counter, their offensive options will be limited! It'll be easier to bait out a Blast Arts, which is great with Vegeta's Blast Arts counter!

#3 Powerful Ultimate Arts
Inflict "No Switching" on activation! This Ultimate even inflicts half of the damage to enemy members on standby! Use it and K.O. the enemy you're aiming for!

#4 Easy-to-Use Offensive Abilities
Nullify enemy special cover changes on Special Arts hit! You'll also nullify enemy special cover changes upon entering the battlefield, and what's more, you'll inflict substitution counts! If you need a particular enemy taken down, use these effects and get that K.O.!

Settle the score with your rivals using ULTRA "Majin Vegeta"—the Saiyan prince whose heart burns with cruel and merciless fire once more!

 
Element: YEL
Character Tags: Saiyan, Super Saiyan 2, Vegeta Clan
Episode: Majin Buu Saga (Z)

Z Ability

Z Ability Ⅱ will buff "Episode: Majin Buu Saga (Z)" and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff Ultimate & Awakened damage inflicted by "Episode: Majin Buu Saga (Z)" characters!

Ⅰ: +28% to "Episode: Majin Buu Saga (Z)" base Strike Attack & Defense during battle.
Ⅱ: +30% to "Episode: Majin Buu Saga (Z)" or "Tag: Saiyan" base Strike Attack & Defense during battle.
Ⅲ: +3% to Ultimate & Awakened damage inflicted by "Episode: Majin Buu Saga (Z)" and +38% to "Episode: Majin Buu Saga (Z)" or "Tag: Saiyan" base Strike Attack & Defense during battle.
Ⅳ: +5% to Ultimate & Awakened damage inflicted by "Episode: Majin Buu Saga (Z)" and +42% to "Episode: Majin Buu Saga (Z)" or "Tag: Saiyan" base Strike Attack & Defense during battle.

ULTRA Ability

Get a significant power-up when set as the Leader!

If this character is the Leader, applies the following effects to self when battle starts:
+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).

If this character is not the Leader, applies the following effects to self per "Episode: Majin Buu Saga (Z)" battle/support member when battle starts:
+5% to damage inflicted (cannot be cancelled).
+5% to Ki Recovery (cannot be cancelled).
*Up to 3 support members will be counted.

Strike

Strike Arts have armor, so charge in without fear of enemy Blast Arts! Plus, inflict "Heavy Bleed" on hit!

Strike (Impact)
100% chance to inflict Heavy Bleed on hit.
*Blast Armor when charging forward.

Blast

Inflict "Strike Arts Cost UP" on hit!

Blast (Impact)
Inflicts enemy with Attribute Downgrade "+30 to Strike Arts cost" for 5 timer counts on hit.

Special Move

If the Unique Gauge is full, you'll draw a Special Arts and increase the enemy's substitution count!

Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts (cannot be cancelled).
Inflicts all enemies with Attribute Downgrade "-50% to Health Restoration" for 10 timer counts.

The following effects also occur if own Unique Gauge is full:
Draw a Special Arts Card next.
+30% to Special Move damage inflicted for 3 timer counts.
Inflicts enemy with Attribute Downgrade "+5 to substitution count" for 10 timer counts.

*Blast Armor when charging forward.

Special

Nullify enemy "Destroy Card" effects and special cover changes on hit! If the Unique Gauge is full, you'll even nullify own unfavorable Element Factors!

Applies the following effects to self upon activation:
Randomly draws at most 2 new cards when you have 3 or fewer cards.
Restores Ki by 50.
+20% to damage inflicted for 10 timer counts.

Applies the following effects to self on hit:
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts.

Also nullifies own unfavorable Element factors for 10 timer counts if own Unique Gauge is full.

[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts

Ultimate

Inflicts "No Switching" on activation, so you'll be able to inflict huge damage on an enemy of your choice! Plus, half of the damage inflicted will be dealt to enemy members on standby! Remember that Blast Arts are nullified when charging forward too!

Deals supreme Explode damage.
The following effects occur upon activation:
+40% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 20 timer counts.
Cancels own Attribute Downgrades.
Inflicts all enemies with "No Switching" for 3 timer counts.

The following effects also occur if own Unique Gauge is full:
+20% to Ultimate damage inflicted for 3 timer counts.
Reduces enemy Ki by 100.
Cancels enemy's Attribute Upgrades & Buff Effects.

Half of the damage inflicted will also be dealt to enemy members on standby on hit (this cannot cause them to be defeated).

*Nullifies Blast Arts when charging forward.

Main Ability

Recover a bunch of health and Ki while also charging the Unique Gauge by 50%! You'll even seal the enemy's Rising Rush, so save this ability for when you need it most!

Draw the Ultimate Arts Card "Big Blast Cannon" next.
Restores own health by 30% and Ki by 50.
Charges own Unique Gauge by 50%.
+30% to damage inflicted against "Tag: Saiyan" for 15 timer counts.
Seals enemy's Rising Rush for 10 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability 1

Enter the battlefield to inflict all enemies with substitution counts and nullify their special cover changes! Their Special Move, Ultimate, and Awakened Arts Power will be reduced too! Plus, enemy Buff Effects will even be cancelled if they use a Special Move, Ultimate, or Awakened Arts while Vegeta is on the battlefield, so use this character to withstand your opponent's Special Move and Ultimate Arts!

If hit by an enemy attack and Vegeta's remaining health is 50% or below, recover a ton of health and destroy all of your opponent's Strike Arts!

When own health reaches 0, this character will recover health with its Endurance effect, as well as destroy your opponent's Strike Arts and seal all enemies' Main Abilities! Use these effects to survive and stay in the fight!

Applies the following effects to self when battle starts:
Charges Unique Gauge by 50%.
+200% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact & Explode damage received by 10% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-10 to Strike & Blast Arts costs (cannot be cancelled).

The following effects occur when this character enters the battlefield:
+50% to damage inflicted (cannot be cancelled) (activates once).
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Destroys all of your enemy's Special Move Arts Cards.
Reduces enemy Ki by 30.
Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
+2 to all enemies' substitution counts.

Applies the following effects to self every time when faced with an enemy:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
+15% to damage inflicted for 15 timer counts.

The following effects occur if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Restores own health by 40%.
Nullifies own Attribute Downgrades for 30 timer counts.
Destroys all of your enemy's Strike Arts Cards.

The following effects occur when own health reaches 0 (activates once):
Restores own health by 40%.
Destroys all of your enemy's Strike Arts Cards.
Reduces enemy's Dragon Balls by 2.
Seals all enemies' Main Abilities for 5 timer counts.

Cancels enemy Buff Effects every time they use a Special Move, Ultimate, or Awakened Arts Card while this character is on the battlefield (activates three times).

Unique Ability 2

Has a special cover change against Strike Arts!

Vegeta's Unique Gauge will charge rapidly while on the battlefield, and when it fully charges, unfavorable Element factors for damage sustained will be nullified! Plus, the gauge can be consumed to activate a counter against Blast Arts!

This counter even activates when changing cover, and activating it will greatly restore your Ki and Vanishing Gauge and draw a Special Move Arts! Since all enemies will be inflicted with "No Switching", you'll be able to combo into a Special Move from your counter and deal damage to the enemy you're aiming to take down!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Rapidly charges own Unique Gauge while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Restores own health by 20%.
Nullifies own unfavorable Element factors for damage sustained for 15 timer counts.
Seals enemy's Special Move and Special Arts.
The sealed Arts cannot be used for 5 timer counts.

While this character is in one of the following states, if own Unique Gauge is full, consumes entire Unique Gauge to counter enemy's Blast Arts (activates three times).
Standing still.
Attacking, moving, or charging Ki.
Receiving an attack.
After switching.
Changing cover or during assists.
*If own Unique Gauge is full when changing cover or during assists, this counter will be given priority.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Own Unique Gauge will disappear after counter activates three times.
[Comboable Arts]
Special Move Arts
Ultimate Arts

The following effects also occur when counter activates:
Randomly destroys one of your own cards and draws a Special Move Arts Card next.
Restores own Ki by 50.
Restores own Vanishing Gauge by 50%.
Cancels enemy's Attribute Upgrades & Buff Effects.
Inflicts all enemies with "No Switching" for 3 timer counts.