UL Perfect Cell Abilities

02/20/2025 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

With high-level offensive and defensive abilities, ULTRA "Perfect Cell" joins the fight!
 

Strengths

#1 Unique Gauge that charges up, then "releases" power
At battle start, the Unique Gauge will be "Time Type" and rapidly charge up! When it reaches max, it will switch to "Release Type" and unfavorable Element factors will be nullified! While it's "Release Type", draw speed will be increased and Cell's total boost to damage inflicted will reach a whopping +300%!

#2 Nullify enemy Endurance effects at all times
This effect cannot be cancelled, so you'll have an easier time defeating characters with Endurance effects!

#3 Ultimate Arts with an "Arts Action"
Tap rapidly after landing a hit to get a super boost to power! On a "Huge Success", the damage will be greatly increased and your Vanishing Gauge will be restored by 100%! Unleash a Solar Kamehameha at max power!

Show the world the perfect power of ULTRA "Perfect Cell"!

 
Element: RED
Character Tags: Android, Absorption, Regeneration, Future, Powerful Opponent
Episode: Cell Saga (Z)

Z Ability

Z Ability Ⅱ buffs "Tag: Android" and "Tag: Powerful Opponent"!
At Z Ability Ⅲ, also buff the Ultimate & Awakened damage inflicted of "Tag: Android" characters!

Ⅰ: +28% to "Tag: Android" base Blast Attack & Defense during battle.
Ⅱ: +30% to "Tag: Android" or "Tag: Powerful Opponent" base Blast Attack & Defense during battle.
Ⅲ: +3% to Ultimate & Awakened damage inflicted by "Tag: Android" and +38% to "Tag: Android" or "Tag: Powerful Opponent" base Blast Attack & Defense during battle.
Ⅳ: +5% to Ultimate & Awakened damage inflicted by "Tag: Android" and +42% to "Tag: Android" or "Tag: Powerful Opponent" base Blast Attack & Defense during battle.

ULTRA Ability

Get a significant power-up when set as the Leader!

If this character is the Leader, applies the following effects to self when battle starts:
+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).

If this character is not the Leader, applies the following effects to self per "Tag: Android" battle/support member when battle starts:
+5% to damage inflicted (cannot be cancelled).
+5% to Ki Recovery (cannot be cancelled).
*Up to 3 support members will be counted.

Strike

Strike Arts have armor, so charge in without fear of enemy Blast Arts!

Impact
*Blast Armor when charging forward.

Blast

While not an effect on Blast attacks in general, Cell has a Blast Arts Card with Armor Break! It's a held card, which means other characters can use it too!

Impact

Special Move

Obscure your opponent's cards on hit! Plus, inflict Extreme Bleed!

Deals massive Pierce damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.

Applies the following effects to enemy on hit:
Obscures all cards for 5 timer counts.
All cards are turned face down for the effect duration and their positions are shuffled.
100% chance to inflict Extreme Bleed.

*Blast Armor when charging forward.

Special

Draw a card on activation and charge the Unique Gauge on hit! Switch the Unique Gauge to "Release Type" as fast as you can!

Applies the following effects to self upon activation:
Randomly draws 1 new card.
Restores Ki by 40.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.

The following effects occur on hit:
Charges own Unique Gauge by 30%.
Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts

Ultimate

Has an "Arts Action" that powers up by tapping rapidly! If you get a "Huge Success", super powerful effects will activate, greatly boosting damage inflicted, restoring the Vanishing Gauge by 100%, and more!

Deals supreme Impact damage.
The following effects occur upon activation:
+30% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).
Inflicts all enemies with "No Special Cover Changing" for 15 timer counts.

Activates an Arts Action on hit.
The following effects occur if the button is pressed enough times during the time limit:
[Success]
Increases damage.
Randomly draws at most 4 new cards when you have 3 or fewer cards.
[Huge Success]
Greatly increases damage.
Randomly draws at most 4 new cards when you have 3 or fewer cards.
Restores own Vanishing Gauge by 100%.
Inflicts all enemies with 3 substitution counts.

*Nullifies Blast Arts when charging forward.

Main Ability

Charge the Unique Gauge by 100%! That means it'll switch to "Release Type"! Plus, nullify "Destroy Card" effects!

Draw the Ultimate Arts Card "Solar Kamehameha" next.
Restores own health by 30% and Ki by 50.
Charges own Unique Gauge by 100%.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.
Cancels own Attribute Downgrades.
Cancels enemy Attribute Upgrades.

Requirements: 25 timer counts must elapse.

Unique Ability 1

Cell can always nullify enemy Endurance effects and will even nullify enemy special cover changes upon entering the battlefield!

If Cell's health drops below 50% after being hit by an enemy Arts attack, you'll seal their Strike and Blast Arts and put a stop to their combo!

Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks (cannot be cancelled).

Applies the following effects to self when battle starts:
+200% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact & Pierce damage received by 15% (cannot be cancelled).
+50% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-10 to Blast & Special Move Arts costs (cannot be cancelled).
Gradually restores health each timer count (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 25.
+50% to damage inflicted (cannot be cancelled) (activates once).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Nullifies unfavorable Element factors for damage sustained for 5 timer counts.

Applies the following effects to self every time an Arts Card is drawn while this character is on the battlefield:
Restores health by 3% and Ki by 10.
+15% to damage inflicted for 10 timer counts.

The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Shortens allies' substitution counts by 2 (activates once).
Activation count resets after character switch.
Reduces enemy Ki by 10 (activates twice).
Activation count resets after character switch.

The following effects also occur if own remaining health is 50% or below (activates once):
Restores own health by 30%.
Seals enemy's Strike & Blast Arts.
The sealed Arts cannot be used for 3 timer counts.

Unique Ability 2

Has a special cover change against Blast Arts attacks! Cell also has an Endurance effect that, when it activates, will seal your opponent's Special Move and Special Arts Cards! Prevent them from playing their trump cards!

The Unique Gauge charges over time! When it reaches max, it will switch to "Release Type". While "Release Type", Cell's total boost to damage inflicted will reach +300%!

Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

The following effects occur when own health reaches 0 (activates once):
Restores own health by 40%.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.
Seals enemy's Special Move & Special Arts.
The sealed Arts cannot be used for 10 timer counts.
Reduces enemy's Dragon Balls by 2.

The following effects occur when an enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield (activates three times):
Restores own health by 15%.
Inflicts enemy with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 3 timer counts.
Cancels enemy's Buff Effects.

[If Unique Gauge is "Time Type"] *Unique Gauge will be "Time Type" when battle starts.
Rapidly charges own Unique Gauge while this character is on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Switches Unique Gauge from "Time Type" to "Release Type".
Randomly draws 1 new card when you have 3 or fewer cards.
Restores health by 15% and Ki by 30.
Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Nullifies unfavorable Element factors for 10 timer counts.
Cancels Attribute Downgrades.

[If Unique Gauge is "Release Type"]
Own Unique Gauge gradually decreases while this character is on the battlefield.
*The Unique Gauge will not charge while it is "Release Type".
Applies the following effects to self until own Unique Gauge reaches 0%:
+50% to damage inflicted (cannot be cancelled).
+20% to Special Move damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
+30% to Health Restoration (cannot be cancelled).
Switches own Unique Gauge from "Release Type" to "Time Type" once it reaches 0%.