*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Overwhelm opponents with high offense and defense right from the start of battle. LEGENDS LIMITED "Super Saiyan 3 Vegeta" joins the fight!
Strengths
#1 Start powerful combos with Strike or Blast Arts
Nullify special cover changes when you use Strike or Blast Arts! After using one, if you have 1 or fewer cards, you'll draw up to 2 new cards and even nullify unfavorable Element factors!
#2 Unique Gauge excellent for offense and defense
While Vegeta is on standby, the Unique Gauge will charge up and will even gain additional charges every time an ally is hit by an enemy Arts attack! If you have 50% or more charge when Vegeta enters the battlefield, you'll consume 50% of the gauge to boost damage inflicted and destroy 2 enemy cards!
#3 Finish things off with the Main Ability
If you use the Main Ability when there is 1 enemy remaining, their Vanishing Gauge will be reduced to 0%! Then, if you have allies with certain Tags, you can launch an Ultimate Arts with up to +80% Ultimate damage inflicted to finish off your opponent!
Seize victory with LEGENDS LIMITED "Super Saiyan 3 Vegeta"!
Element: GRN
Character Tags: Vegeta Clan, Saiyan, Super Saiyan 3, DAIMA
Episode: DAIMA Saga
Z Ability
Z Ability Ⅱ buffs "Tag: DAIMA", "Tag: Vegeta Clan", and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the base Strike Defense of "Tag: DAIMA" characters!
Ⅰ: +22% to "Tag: DAIMA" base Strike Attack & Blast Defense during battle.
Ⅱ: +26% to "Tag: DAIMA", "Tag: Vegeta Clan", or "Tag: Saiyan" base Strike Attack & Blast Defense during battle.
Ⅲ: +30% to "Tag: DAIMA", "Tag: Vegeta Clan", or "Tag: Saiyan" base Strike Attack & Blast Defense and +15% to "Tag: DAIMA" base Strike Defense during battle.
Ⅳ: +38% to "Tag: DAIMA", "Tag: Vegeta Clan", or "Tag: Saiyan" base Strike Attack & Blast Defense and +18% to "Tag: DAIMA" base Strike Defense during battle.
Strike
Has armor, so charge in without fear of enemy Blast Arts! On activation, the enemy's "Sustained Damage CUT" effects will be reduced!
Impact
Applies Attribute Upgrade "-10% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts upon activation.
*Blast Armor when charging forward.
Blast
Like the Strike Arts, activating Blast Arts will reduce the enemy's "Sustained Damage CUT" effects!
Impact
Applies Attribute Upgrade "-10% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts upon activation.
Special Move
Reduces enemy Health Restoration by 100% on activation! Plus, if there are 2 or more enemies remaining, nullify Endurance effects!
Deals massive Impact damage.
The following effects occur upon activation:
+40% to Special Move damage inflicted for 3 timer counts (cannot be cancelled).
Inflicts enemy with Attribute Downgrade "-100% to Health Restoration" for 3 timer counts.
Also nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts if there are at least 2 enemy battle members remaining.
*Blast Armor when charging forward.
Special
Has a new effect that cancels "sealed" status effects! This easy-to-use Special Arts even nullifies enemy special cover changes!
Draw a Strike Arts Card next.
Restores own health by 10% and Ki by 40.
+30% to damage inflicted for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.
Cancels sealed status of all own Arts Cards.
Cancels sealed status of own Rising Rush.
Ultimate
Boost own Ultimate damage inflicted for every "Tag: DAIMA" or "Tag: Vegeta Clan" battle member in your party! Get up to +80% to Ultimate damage inflicted!
Deals supreme Impact damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Additional +20% to Ultimate damage inflicted per "Tag: DAIMA" or "Tag: Vegeta Clan" battle member other than this character in the party for 3 timer counts (cannot be cancelled).
*Blast Armor when charging forward.
Main Ability
Draw a Special Arts and Ultimate Arts! Plus, if there's only 1 enemy remaining, reduce their Vanishing Gauge to 0%! Use this Main Ability to end the battle!
Randomly destroys 2 of your own cards and draws a Special Arts Card & the Ultimate Arts Card "Rapid Storm Cannon".
Restores own health by 25% and Ki by 30.
Shortens allies' substitution counts by 3.
Also reduces enemy Vanishing Gauge to 0% if there are 2 defeated enemy battle members.
Requirements: 25 timer counts must elapse.
Unique Ability 1
If the Unique Gauge is at 50% or more when Vegeta enters the battlefield, consume 50% of it to activate powerful effects that will destroy 2 enemy cards, reduce their Ki, give Vegeta a damage boost, and more!
Using a Strike or Blast Arts will nullify enemy special cover changes! After using one, if you have 1 or fewer cards, you'll draw up to 2 new cards and nullify unfavorable Element factors! Be sure to start your combos with Strike and Blast Arts!
Applies the following effects to self when battle starts:
+250% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact, Slice & Pierce damage received by 20% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-10 to Strike & Blast Arts costs (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Restores own Ki by 40.
Randomly draws 1 new card when you have 3 or fewer cards.
Cancels own Attribute Downgrades.
Shortens allies' substitution counts by 2 (activates twice).
Applies Buff Effect "Nullify Attribute Downgrades up to 2 times" to allies (activates five times).
If own Unique Gauge is at 50% or more, also consumes 50% of it and the following effects occur:
Restores own health by 15%.
+30% to damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 10 timer counts.
Nullifies own unfavorable Element factors for damage sustained for 10 timer counts.
Randomly destroys 2 enemy cards.
Reduces enemy Ki by 20.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts when this character uses a Strike or Blast Arts Card (activates once).
Activation count resets after character switch.
Applies the following effects to self if you have 1 or fewer cards after this character uses a Strike or Blast Arts Card (activates once):
Randomly draws at most 2 new cards.
Restores Ki by 40.
+50% to damage inflicted for 5 timer counts.
Nullifies unfavorable Element factors for 3 timer counts.
Activation count resets after character switch.
Unique Ability 2
Has a special cover change against Blast Arts!
While on standby, the Unique Gauge will charge over time, and charge even further when allies are hit by enemy Arts attacks! When an ally is defeated, one time only, give allies a boost to damage inflicted and charge the Unique Gauge by 50%!
If the enemy uses a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while Vegeta is on the battlefield, reduce ally substitution counts and lower the enemy's Special Move, Ultimate, and Awakened Arts Power! Even in a pinch, you'll be able to safely swap out to an ally!
Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge while this character is on standby.
*Unique Gauge will start at 50%.
Applies the following effects to self every time an ally is hit with an enemy's Arts attack while this character is on standby:
Restores health by 3%.
Charges Unique Gauge by 4%.
+50% to the next Special Move damage inflicted (cannot be stacked) (activates once).
Activation count resets when this character enters the battlefield.
Shortens substitution count by 1 (activates twice).
Activation count resets when this character enters the battlefield.
The following effects occur when an ally defeats an enemy:
Restores own health by 20%.
Reduces enemy's Dragon Balls by 1.
The following effects occur when an ally is defeated (activates once):
Charges own Unique Gauge by 50%.
Increases own Dragon Balls by 1.
Restores ally health by 20%.
+20% to damage inflicted by allies (cannot be cancelled).
The following effects occur when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:
Shortens allies' substitution counts by 3.
Inflicts enemy with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 3 timer counts.
