LL Super Saiyan 4 Goku Abilities

03/17/2025 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Keep up the attack with super powerful Special Move Arts! LEGENDS LIMITED "Super Saiyan 4 Goku" joins the fight!
 

Strengths

#1 High-power Special Move Arts that nullify Blast Arts
Special Move Arts get more powerful every 30 timer counts, with up to a 20% boost to their damage inflicted and -10 to their cost! Plus, if you use one when the Unique Gauge is full, unfavorable Element factors will be nullified and Special Move damage will get a further 80% boost!

#2 Special cover change against both Strike and Blast Arts!
Goku can perform special cover changes against Strike or Blast Arts up to 3 times! You can even combo into a Special Move Arts if you have one!

#3 Highly effective in "Tag: DAIMA" parties!
If there are two other "Tag: DAIMA" battle members, then Goku has "Indestructible"! Indestructible is an incredibly powerful skill that prevents a character from being defeated one time only when their health reaches 0!

Go on the offense—and never let up—with LEGENDS LIMITED "Super Saiyan 4 Goku"!

 
Element: BLU
Character Tags: Son Family, Saiyan, Super Saiyan 4, DAIMA
Episode: DAIMA Saga

Z Ability

Z Ability Ⅱ buffs "Tag: DAIMA", "Tag: Son Family", and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the max base health of "Tag: DAIMA" characters!

Ⅰ: +22% to "Tag: DAIMA" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense during battle.
Ⅲ: +30% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +12% to "Tag: DAIMA" max base Health during battle.
Ⅳ: +38% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +13% to "Tag: DAIMA" max base Health during battle.

Strike

Has armor, so charge in without fear of enemy Blast Arts! Plus, Goku has a Strike Arts Card that boosts damage inflicted and one that restores health!

Impact
*Blast Armor when charging forward.

Blast

Restore own Ki on activation!

Impact
Restores own Ki by 5 upon activation.

Special Move

This Special Move Arts nullifies Blast Arts, so you can attack without worrying about enemies with "Armor Break" effects! If you use a Special Move Arts when the Unique Gauge is full, it'll become even more powerful, with unfavorable Element factor nullification and more!

Deals massive Impact damage.
*Nullifies Blast Arts when charging forward.

[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies the following effects to self upon activation:
Restores Vanishing Gauge by 70%.
+80% to Special Move damage inflicted for 3 timer counts.
Nullifies unfavorable Element factors for 3 timer counts.

[If Unique Gauge is not full]
+40% to Special Move damage inflicted for 3 timer counts upon activation.

Special

Land a Special Arts to inflict all enemies with substitution counts!

Applies the following effects to self upon activation:
Randomly draws 1 new card.
Restores health by 15% and Ki by 40.
Charges Unique Gauge by 20%.
+20% to damage inflicted for 15 timer counts.

Inflicts all enemies with 3 substitution counts on hit.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts

*Blast Armor when charging forward.

Ultimate

On activation, cancel enemy Attribute Upgrades and Buff Effects, as well as nullify own unfavorable Element factors! Like Special Move Arts, this Ultimate nullifies Blast Arts when charging forward!

Deals supreme Impact damage.
The following effects occur upon activation:
+50% to Ultimate damage inflicted (cannot be cancelled).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Nullifies own unfavorable Element factors for 3 timer counts.
Cancels enemy's Attribute Upgrades & Buff Effects.

*Nullifies Blast Arts when charging forward.

Main Ability

Restore the Vanishing Gauge by 100%! Your offenses will get a boost too, so use it when you're ready to go on the attack!

Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "True Divine Dragon Strike" next.
Restores own health by 30% and Ki by 50.
Restores own Vanishing Gauge by 100%.
+40% to Strike damage inflicted for 20 timer counts.
+60% to own Ki Recovery for 20 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.

Requirements: 25 timer counts must elapse.

Unique Ability 1

Seal all enemies' Main Abilities and nullify special cover changes when Goku enters the battlefield!

When an ally is hit by an Arts attack while Goku is on standby, the enemy's Buff Effects will be cancelled! This can even cancel your opponent's special cover change nullification, meaning this ability has great synergy with Goku's dual-purpose special cover change!

Another powerful effect from this Unique Ability is how Goku can seal the enemy's Special Move Arts if they activate an autocounter or Evade action while Goku is on the battlefield!

The following effects occur when battle starts:
+280% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact, Explode & Pierce damage received by 20% (cannot be cancelled).
+40% to own Ki Recovery (cannot be cancelled).
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to own Arts costs (cannot be cancelled).
+50% to own Unique Gauge charge rate (cannot be cancelled).
Nullifies own unfavorable Element factors for damage sustained for 90 timer counts (cannot be cancelled).
Applies Attribute Upgrade "Shortens substitution count by 1" to "Tag: DAIMA" allies (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own health by 15% and Ki by 30.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1 (activates 3 times).
Seals all enemies' Main Abilities for 5 timer counts.
Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.

The following effects also occur if there are 2 defeated battle members:
Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "True Divine Dragon Strike" next.
Restores own health by 50%.
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.
Nullifies own unfavorable Element factors for damage sustained (cannot be cancelled).
Reduces enemy Vanishing Gauge to 0%.
Inflicts all enemies with "No Switching" for 10 timer counts.

The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Shortens allies' substitution counts by 1 (activates four times).
Activation count resets after character switch.
Seals 1 enemy card slot randomly (up to 1 slot simultaneously).
The sealed card slot cannot be used for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Ki Recovery" for 10 timer counts.

The following effects occur when an ally is hit with an enemy's Arts attack while this character is on standby (activates once):
Cancels enemy's Buff Effects.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 3 timer counts.
*Activation count resets when this character enters the battlefield.

Seals enemy's Special Move Arts when enemy activates an autocounter or Evade Action while this character is on the battlefield.
The sealed Arts cannot be used for 5 timer counts (activates twice).

Unique Ability 2

Has a dual-purpose special cover change that activates against both Strike and Blast Arts!

The Unique Gauge charges slightly every time Goku uses an Arts, and once it's full, you'll draw a Special Move Arts! Those Special Move Arts will get more and more powerful every 30 timer counts, reaching a total of +20% to their damage inflicted and -10 to their cost!

If you have two other "Tag: DAIMA" battle members, then Goku has "Indestructible", so even when your health reaches 0, one time only, you'll survive without being defeated!

Knocks enemy back to long range if a cover change is performed against their Strike or Blast Arts attack (activates three times) (activates during assists).
*Cover changes performed against attacks other than Strike or Blast Arts are also counted as activations.
*Nullified activations are not counted.
[Comboable Arts]
Special Move Arts

Applies the following effects to allies when an ally is inflicted with "No Switching" while this character is not defeated (activates once):
Restores health by 10%.
Restores "Tag: DAIMA" health by 15%.

Applies the following effects to self every 30 timer counts elapsed from battle start (activates twice):
+10% to Special Move damage inflicted (cannot be cancelled).
-5 to Special Move Arts cost (cannot be cancelled).
+10% to Critical Rate (cannot be cancelled).
+25% to Unique Gauge charge rate (cannot be cancelled).

Slightly charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Draw a Special Move Arts Card next (activates once).
Activation count resets after character switch.
Restores health by 20% and Ki by 50.
Cancels Attribute Downgrades and Abnormal Conditions.

Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike or Blast Arts when the Unique Gauge is full:
Randomly draws at most 2 new cards when you have 3 or fewer cards.
Restores Ki by 40.
+30% to damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 10 timer counts.

The following effects occur on receiving an attack that reduces own health to 0 if there are 2 "Tag: DAIMA" battle members other than this character in the party (activates once):
Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Destroys all of your enemy's cards.
Restores own health by 50% after effect "Cannot be defeated" has ended.