LL Super Saiyan God SS Vegeta Abilities

05/23/2025 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

The Saiyan who has reached another level of evolution is here! LEGENDS LIMITED "Super Saiyan God SS Vegeta" joins the fight!
 

Strengths

#1 Evolve and level up the Unique Gauge!
Get a 20% boost to damage inflicted every time the Unique Gauge is consumed, up to a max of 60%! Plus, the Unique Gauge itself will level up and become even easier to charge!

#2 Fierce rush-down abilities!
Draw up to 2 cards when your Ki falls below 40 after using an Arts! Just by entering the battlefield, you can draw a card, gain hand protection, and nullify Special Cover Changes! Vegeta has excellent combo capabilities!

#3 Solid defenses!
When you're hit by an enemy Arts attack, one time only, Vegeta will recover health and destroy 2 of your opponent's cards! The activation count resets when you switch, so you can disrupt your opponent's combos multiple times!

 

Super Saiyan God SS Vegeta Abilities

PUR
Vegeta Clan, Saiyan, God Ki, Super Saiyan God SS, Universe Rep
Universe Survival Saga (S)

Z Ability

Z Ability Ⅱ buffs "Tag: Universe Rep", "Tag: Vegeta Clan", and "Tag: God Ki"!
At Z Ability Ⅲ, also buff the base Strike Attack of "Tag: Universe Rep" characters!

Z1:
If "Tag: Universe Rep"
・Base Blast Attack +22%
・Base Blast Defense +22%

Z2:
If "Tag: Universe Rep", "Tag: Vegeta Clan", or "Tag: God Ki"
・Base Blast Attack +26%
・Base Blast Defense +26%

Z3:
If "Tag: Universe Rep", "Tag: Vegeta Clan", or "Tag: God Ki"
・Base Blast Attack +30%
・Base Blast Defense +30%

If "Tag: Universe Rep"
・Base Strike Attack +15%

Z4:
If "Tag: Universe Rep", "Tag: Vegeta Clan", or "Tag: God Ki"
・Base Blast Attack +38%
・Base Blast Defense +38%

If "Tag: Universe Rep"
・Base Strike Attack +18%

Strike

Has armor, so charge in without fear of enemy Blast Arts!

Strike (Impact)
*Blast Armor when charging forward

Blast

Gain 10% Damage Guard Penetration on hit! String multiple Blast Arts together to tear through the enemy's Damage Guard!

Blast (Impact)
On hit, Damage Guard Penetration +10% (10 counts)

Special Move

This Special Move's power gets a significant boost after consuming the Unique Gauge twice!

Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)

Also, based on Unique Gauge level:
[Level 2+]
・Critical Rate +20% (3 counts)
[Level 3]
・Special Move damage +30% (3 counts)

▼On Hit
・All enemy sub counts on switch +5 (15 counts)

*Blast Armor when charging forward

Special

A forward-charging Special Arts that nullifies enemy Special Cover Changes!

▼On Activation
・Ki +50
・Damage +20% (10 counts)

▼On Hit
・Draw 1 card if hand has 3 or fewer
・Draw Speed +1 (5 counts)
・Unique Gauge charge rate +30% (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)

[Comboable Into]
・Strike Arts
・Blast Arts
・Special Arts
・Special Move Arts

*Blast Armor when charging forward

Main Ability

Transform into "Super Saiyan God SS Evolved Vegeta"! You'll even draw up to 4 cards and recover a ton of both health and Ki!

・Transform into "Super Saiyan God SS Evolved"
・Draw up to 4 cards if hand has 3 or fewer
・Health +50%
・Ki +50
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)
・Sub counts on switch -2 (uncancellable)

*Requirement:
15 timer counts elapsed

Starter Ability

Vegeta has Endurance and an impressive +180% to Damage Guard!

・Unique Gauge +30%
・Damage +280%
・Damage Guard +180%
・Ki Recovery +60%
・Draw Speed +1
・Strike/Blast Arts costs -5
・Endurance (30% recovery)

*All uncancellable

Unique Ability

Draw a card and gain hand protection upon entering the battlefield! When your Ki drops below 40 after using an Arts, you'll draw up to 2 more! Vegeta has powerful and reliable combo potential!

Vegeta even has good defenses, like destroying 2 enemy cards when hit by an Arts attack!

▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)

▼After Arts Use if Ki Is 40 or Lower (1 Time)
*Activations shared before and after transforming
*Activations reset on switch
・Draw up to 2 cards if hand has 3 or fewer
・Ki +30
・Ally sub counts -2
・Cancel enemy Attribute Upgrades

▼When Ally Is Defeated (1 Time)
*Activations shared before and after transforming
・Damage +20% (uncancellable)
・Ally health +20%
・All enemy Strike/Blast Arts power -15% (10 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts)

▼When on Battlefield and Enemy Switches
・Vanishing Gauge +60% (2 times)
・Damage +10% (15 counts)
・Enemy Ki -30

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Health +10%
・Destroy 2 enemy cards

▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts
・Nullify damage received Element disadvantage (3 counts) (uncancellable)

Special Cover Change

Has a Special Cover Change against Blast Arts attacks!

[Effective Against]
・Blast Arts

[Comboable Into]
・Special Move Arts

Unique Gauge

Gain a 20% boost to damage inflicted each time you consume the Unique Gauge, up to a max of 60%! Plus, you'll recover health and Ki, as well as nullify Special Cover Changes!

Evolve Type

▼On Arts Use With Full Unique Gauge
*Max buffs shared before and after transforming
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (up to 60%)
・Special Move Arts cost -10 (uncancellable) (up to 30)
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions

*Levels Up:
When Unique Gauge is consumed (max: Level 3)

*Charges:
Slightly, each time a Strike/Blast Arts is used
[Additional Charge Conditions]
Level 2+: gradually, according to Ki charge time
Level 3: while on the battlefield

*Consumed:
Entirely, on Arts use with a full Unique Gauge

Super Saiyan God SS Evolved Vegeta

PUR
Vegeta Clan, Saiyan, God Ki, Super Saiyan God SS, Universe Rep
Universe Survival Saga (S)

Z Ability

Z Ability Ⅱ buffs "Tag: Universe Rep", "Tag: Vegeta Clan", and "Tag: God Ki"!
At Z Ability Ⅲ, also buff the base Strike Attack of "Tag: Universe Rep" characters!

Z1:
If "Tag: Universe Rep"
・Base Blast Attack +22%
・Base Blast Defense +22%

Z2:
If "Tag: Universe Rep", "Tag: Vegeta Clan", or "Tag: God Ki"
・Base Blast Attack +26%
・Base Blast Defense +26%

Z3:
If "Tag: Universe Rep", "Tag: Vegeta Clan", or "Tag: God Ki"
・Base Blast Attack +30%
・Base Blast Defense +30%

If "Tag: Universe Rep"
・Base Strike Attack +15%

Z4:
If "Tag: Universe Rep", "Tag: Vegeta Clan", or "Tag: God Ki"
・Base Blast Attack +38%
・Base Blast Defense +38%

If "Tag: Universe Rep"
・Base Strike Attack +18%

Strike

Has armor, so charge in without fear of enemy Blast Arts!

Strike (Impact)
*Blast Armor when charging forward

Blast

Gain 10% Damage Guard Penetration on hit! String multiple Blast Arts together to tear through the enemy's Damage Guard!

Blast (Impact)
On hit, Damage Guard Penetration +10% (10 counts)

Special Move

After transforming, Special Moves gain Endurance penetration!

Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)

Also, based on Unique Gauge level:
[Level 2+]
・Critical Rate +20% (3 counts)
[Level 3]
・Special Move damage +30% (3 counts)
・Penetrate Endurance (3 counts) (uncancellable)

*Blast Armor when charging forward

Special

After transforming, Special Arts gain hand protection and will reduce the enemy's Health Restoration!

▼On Activation
・Ki +50
・Damage +20% (10 counts)

▼On Hit
・Draw 1 card if hand has 3 or fewer
・Draw Speed +1 (5 counts)
・Unique Gauge charge rate +30% (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
・Enemy Health Restoration -50% (10 counts)

[Comboable Into]
・Strike Arts
・Blast Arts
・Special Arts
・Special Move Arts

*Blast Armor when charging forward

Main Ability

Draw both a Special Arts and a Special Move Arts! Element disadvantages will be nullified, so use the Main Ability at the right time, then unleash a withering combo with the Special and Special Move Arts!

・Destroy 2 cards, then draw 1 each of Special/Special Move Arts
・Health +30%
・Ki +50
・Nullify Element disadvantages (15 counts)
・All enemy damage received +20% (15 counts)

*Requirement:
10 timer counts elapsed

Unique Ability

Card slot seals will be removed upon entering the battlefield after transforming! Go on the offense without having to worry about your opponent sealing card slots!

▼On Transformation or Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Damage Guard +20% (10 counts)
・Nullify Special Cover Changes (5 counts)
・Remove card slot seal
・Protect hand (5 counts)

▼After Arts Use if Ki Is 40 or Lower (1 Time)
*Activations shared before and after transforming
*Activations reset on switch
・Draw up to 2 cards if hand has 3 or fewer
・Ki +30
・Ally sub counts -2
・Cancel enemy Attribute Upgrades

▼When Ally Is Defeated (1 Time)
*Activations shared before and after transforming
・Damage +20% (uncancellable)
・Ally health +20%
・All enemy Strike/Blast Arts power -15% (10 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts)

▼When on Battlefield and Enemy Switches
・Vanishing Gauge +60% (2 times)
・Damage +10% (15 counts)
・Enemy Ki -30

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Health +10%
・Destroy 2 enemy cards

▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts
・Nullify damage received Element disadvantage (3 counts) (uncancellable)

Special Cover Change

Like before transforming, Vegeta has a Special Cover Change against Blast Arts attacks!

[Effective Against]
・Blast Arts

[Comboable Into]
・Special Move Arts

Unique Gauge

Consume the Unique Gauge to power up—just like before transforming!

Evolve Type

▼On Arts Use With Full Unique Gauge
*Max buffs shared before and after transforming
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (up to 60%)
・Special Move Arts cost -10 (uncancellable) (up to 30)
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions

*Levels Up:
When Unique Gauge is consumed (max: Level 3)

*Charges:
Slightly, each time a Strike/Blast Arts is used
[Additional Charge Conditions]
Level 2+: gradually, according to Ki charge time
Level 3: while on the battlefield

*Consumed:
Entirely, on Arts use with a full Unique Gauge