LL Vegeta Abilities

06/17/2025 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Even if you're defeated, revive and launch a ruthless offense! LEGENDS LIMITED "Vegeta" joins the fight!
 

Strengths

#1 Revive with 70% health!
After being defeated, Vegeta will revive one time only! Use this character to take your opponent's biggest attack!

#2 The first Special Move Arts is extra powerful!
Before reviving, the first Special Move Arts will have a staggering total boost of 150% to Special Move damage inflicted! Aim for an instant KO!

#3 Has a "Charge Type" Unique Gauge!
Charge the Unique Gauge by charging Ki. Once fully charged, when you use a Strike or Blast Arts, get permanent boosts to damage inflicted and Damage Guard! Keep on charging Ki to boost your offense and defense!

Show the world the overwhelming Power Level of an elite member of the Saiyan warrior race!

 

Vegeta

GRN
Vegeta Clan, Frieza Force, Saiyan, Powerful Opponent
Saiyan Saga (Z)

Z Ability

Z Ability Ⅱ buffs "Episode: Saiyan Saga (Z)", "Tag: Powerful Opponent", and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the base Strike Defense of "Episode: Saiyan Saga (Z)" characters!

Z1: If "Episode: Saiyan Saga (Z)"
・Base Blast Attack +22%
・Base Blast Defense +22%

Z2: If "Episode: Saiyan Saga (Z)", "Tag: Powerful Opponent", or "Tag: Saiyan"
・Base Blast Attack +26%
・Base Blast Defense +26%

Z3: If "Episode: Saiyan Saga (Z)", "Tag: Powerful Opponent", or "Tag: Saiyan"
・Base Blast Attack +30%
・Base Blast Defense +30%

If "Episode: Saiyan Saga (Z)"
・Base Strike Defense +15%

Z4: If "Episode: Saiyan Saga (Z)", "Tag: Powerful Opponent", or "Tag: Saiyan"
・Base Blast Attack +38%
・Base Blast Defense +38%

If "Episode: Saiyan Saga (Z)"
・Base Strike Defense +18%

Strike

Has armor, so charge in without fear of enemy Blast Arts!

Strike (Impact)
*Blast Armor when charging forward

Blast

Increases Ki Recovery on activation! Plus, Vegeta has a Blast Arts Card that boosts Blast damage by 50% when it's used in the High Area!

Blast (Impact)
On activation, Ki Recovery +20% (15 counts)

Special Move

The first Special Move will have up to a 150% boost to Special Move damage inflicted!

Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)
・Special Move damage +120% (3 counts) (uncancellable) (1 time)

▼On Hit
・Enemy damage received +30% (15 counts)
・Enemy Health Restoration -80% (15 counts)

*Blast Armor when charging forward

Special

Nullify Special Cover Changes! Plus, cancel Attribute Downgrades and Abnormal Conditions!

・Draw 1 card
・Ki +40
・Unique Gauge +20%
・Nullify Special Cover Changes (5 counts)
・Sub counts on switch -2 (10 counts) (non-stacking)
・Cancel Attribute Downgrades/Abnormal Conditions

Main Ability

Draw a Special Move Arts, reduce its cost, and even remove its seal! Hammer opponents with your powerful Special Move Arts!

・Draw Special Move Arts next
・Health +15%
・Ki +40
・Unique Gauge +50%
・Special Move Arts cost -20 (10 counts)
・Remove Special Move Arts seal

*Requirement:
20 timer counts elapsed

Starter Ability

Even if you're defeated, you can revive with 70% health! Vegeta is also immune to Paralyze and has reduced Blast Arts cost, so it's easy to string together combos as you charge up your Ki!

・Damage +270%
・Damage Guard +170%
・Ki Recovery +90%
・Draw Speed +1
・Strike Arts cost -5
・Blast Arts cost -10
・Nullify Paralyze
・Revive (70% health)

*All uncancellable

Unique Ability

If the enemy uses an Ultimate Arts, Awakened Arts, or Rising Rush while Vegeta is on standby, this character's sub counts will be reduced! This effect has great synergy with Vegeta's revival ability!

The first time Vegeta uses a Strike or Blast Arts Card, you'll nullify Special Cover Changes! Then, on the fourth time, you'll draw up to three cards!

Vegeta gets a damage boost upon winning Dokabaki Impacts, and if the enemy was "Character: Goku", you'll even increase all enemy sub counts by 3!

▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30

▼When Hit by Enemy Arts (1 Time)
*Activations shared before and after reviving
*Activations reset when Unique Gauge becomes full
・Destroy 2 enemy cards
・Enemy Ki -30
・Seal all enemy Main Abilities (5 counts)

▼On Dokabaki Impact Win
・Damage +50% (5 counts)

Also, if enemy is "Character: Goku":
・All enemy sub counts +3

▼Based on Strike/Blast Arts Uses
*Uses reset on switch
[1st]
・Damage +20% (15 counts)
・Nullify Special Cover Changes (5 counts)
[4th]
・Draw up to 3 cards if hand has 3 or fewer
・Cancel Attribute Downgrades

▼On Vanishing Step
・Draw 1 card if hand has 3 or fewer
・Ally sub counts -2
・Seal enemy Special Move Arts (5 counts)

▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -7

Special Cover Change

Has a Special Cover Change against Strike Arts attacks!

[Effective Against]
・Strike Arts

[Comboable Into]
・Special Move Arts

Unique Gauge

Using a Strike or Blast Arts when the gauge is full will permanently buff your damage inflicted and Damage Guard! Keep on charging Ki to power up your offense and defense!

Charge Type

▼On Strike/Blast Arts Use With Full Unique Gauge
*Activations shared before and after reviving
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (3 times)
・Damage Guard +10% (uncancellable) (3 times)
・Critical Rate +20% (10 counts) (non-stacking)
・Draw Speed +1 (5 counts)

*Charges:
Rapidly, according to Ki charge time

*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge

Vegeta

GRN
Vegeta Clan, Frieza Force, Saiyan, Powerful Opponent
Saiyan Saga (Z)

Z Ability

Z1: If "Episode: Saiyan Saga (Z)"
・Base Blast Attack +22%
・Base Blast Defense +22%

Z2: If "Episode: Saiyan Saga (Z)", "Tag: Powerful Opponent", or "Tag: Saiyan"
・Base Blast Attack +26%
・Base Blast Defense +26%

Z3: If "Episode: Saiyan Saga (Z)", "Tag: Powerful Opponent", or "Tag: Saiyan"
・Base Blast Attack +30%
・Base Blast Defense +30%

If "Episode: Saiyan Saga (Z)"
・Base Strike Defense +15%

Z4: If "Episode: Saiyan Saga (Z)", "Tag: Powerful Opponent", or "Tag: Saiyan"
・Base Blast Attack +38%
・Base Blast Defense +38%

If "Episode: Saiyan Saga (Z)"
・Base Strike Defense +18%

Strike

Strike (Impact)
*Blast Armor when charging forward

Blast

Blast (Impact)
On activation, Ki Recovery +20% (15 counts)

Special Move

Special Move Arts retain the powerful debuffs!

Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)
・Penetrate Endurance (3 counts)

▼On Hit
・Enemy damage received +30% (15 counts)
・Enemy Health Restoration -80% (15 counts)

*Blast Armor when charging forward

Special

On hit, restore the Vanishing Gauge by 50% and inflict the enemy with Heavy Bleed! You can even combo into other Arts!

▼On Activation
・Draw 1 card
・Ki +40
・Unique Gauge +20%
・Nullify Special Cover Changes (5 counts)
・Nullify Element disadvantages (5 counts)
・Cancel Attribute Downgrades

▼On Hit
・Vanishing Gauge +50%
・Inflict enemy with Heavy Bleed

[Comboable Into]
・Strike Arts
・Blast Arts
・Special Arts
・Special Move Arts

Main Ability

After reviving, you can restore the Vanishing Gauge by 100%!

・Draw Special Move Arts next
・Health +20%
・Ki +50
・Vanishing Gauge +100%
・Remove Special Move Arts seal

*Requirement:
10 timer counts elapsed

Unique Ability

Get a permanent boost to Special Move damage inflicted when you revive! Plus, boost Critical Rate and gain hand protection on entering the battlefield!

Using Strike or Blast Arts will now also restore your health!

▼On Revival or Battlefield Entry
・Draw Special Arts next (1 time)
・Unique Gauge +50% (1 time)
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Damage +30% (10 counts)
・Special Move damage +50% (uncancellable) (1 time)
・Critical Rate +20% (10 counts)
・Health Restoration +20% (uncancellable) (1 time)
・Protect hand (5 counts)

▼On Dokabaki Impact Win
・Damage +50% (5 counts)

Also, if enemy is "Character: Goku":
・All enemy sub counts +3

▼On Strike/Blast Arts Use
*Activations reset on switch
・Health +5% (1 time)
・Draw 1 card if hand has 3 or fewer (1 time)
・Nullify Special Cover Changes (5 counts) (1 time)
・Ally sub counts -1 (2 times)

▼When Hit by Enemy Arts (1 Time)
*Activations shared before and after reviving
*Activations reset when Unique Gauge becomes full
・Destroy 2 enemy cards
・Enemy Ki -30
・Seal all enemy Main Abilities (5 counts)

▼On Vanishing Step
・Draw 1 card if hand has 3 or fewer
・Ally sub counts -3
・Seal enemy Special Move Arts (5 counts)

▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -7

Special Cover Change

After reviving, Vegeta will instead have a Special Cover Change against Blast Arts!

[Effective Against]
・Blast Arts

[Comboable Into]
・Special Move Arts

Unique Gauge

The same Unique Gauge as before reviving!

Charge Type

▼On Strike/Blast Arts Use With Full Unique Gauge
*Activations shared before and after reviving
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (3 times)
・Damage Guard +10% (uncancellable) (3 times)
・Critical Rate +20% (10 counts) (non-stacking)
・Draw Speed +1 (5 counts)

*Charges:
Rapidly, according to Ki charge time

*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge