LL Metal Cooler Abilities

08/12/2025 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Use "Comeback" multiple times and get stronger! LEGENDS LIMITED Metal Cooler joins the fight!
 

Strengths

#1 Use "Comeback" twice!
Even if you're defeated, you can recover 100% health using "Comeback" not just once, but twice! You'll even get a permanent boost to Damage Guard each time, meaning you'll come back to the battle even stronger!

#2 A Unique Gauge with high defensive abilities you can take advantage of!
The Unique Gauge is a "Sustained Damage Type" that increases each time you take an enemy's Arts attack! When it's full, you'll get a buff to Damage Guard and increase your opponent's Arts costs!

#3 Special Move Arts
When the Unique Gauge is full, you'll nullify Element disadvantages when it activates! When that happens, the gauge will be fully consumed, so build it up again to activate more defensive effects!

Use the power Metal Cooler gained by merging with the Big Gete Star to unleash endless terror on your opponents!

 

Metal Cooler

Element: PUR
Character Tags: Regeneration, Merging, Lineage of Evil, Powerful Opponent
Episode: Sagas From the Movies

Z Ability

Z Ability Ⅱ buffs "Tag: Lineage of Evil", "Tag: Powerful Opponent", and "Tag: Sagas From the Movies"!
At Z Ability Ⅲ, also buff the base Strike Attack of "Tag: Lineage of Evil" characters!

Z1: If "Tag: Lineage of Evil"
・Base Strike Defense +22%
・Base Blast Defense +22%

Z2: If "Tag: Lineage of Evil", "Tag: Powerful Opponent", or "Episode: Sagas From the Movies"
・Base Strike Defense +26%
・Base Blast Defense +26%

Z3: If "Tag: Lineage of Evil", "Tag: Powerful Opponent", or "Episode: Sagas From the Movies"
・Base Strike Defense +30%
・Base Blast Defense +30%

If "Tag: Lineage of Evil"
・Base Strike Attack +15%

Z4: If "Tag: Lineage of Evil", "Tag: Powerful Opponent", or "Episode: Sagas From the Movies"
・Base Strike Defense +38%
・Base Blast Defense +38%

If "Tag: Lineage of Evil"
・Base Strike Attack +18%

Strike

Has armor, so charge in without fear of enemy Blast Arts!
Also has a Strike Arts Card that buffs damage inflicted when used in the Low Area!

Strike: Impact
*Blast Armor when charging forward

Blast

Blast: Impact

Special Move

When the Unique Gauge is full, nullify Element disadvantages and penetrate Damage Guard!

Massive Damage (Pierce)

▼On Activation
・Special Move damage +30% (3 counts)

Also, when Unique Gauge is full:
・Damage Guard Penetration +30% (3 counts)
・Nullify Element disadvantages (3 counts) (3 times)

▼On Hit
・Enemy Dragon Balls -1 (2 times)
・Inflict enemy with Heavy Bleed

*Blast Armor when charging forward

Special

You can nullify your opponent's Strike Arts and more. When you do, you'll recover 100% of the Vanishing Gauge!

Nullify certain attacks while in stance

▼On Activation
・Draw up to 4 cards if hand has 3 or fewer
・Ki +70

▼On Nullification
・Health +10%
・Vanishing Gauge +100% (2 times)
・Seal enemy Strike/Special/Special Move Arts (5 counts)
・Cancel enemy Attribute Upgrades/Buff Effects
・Prevent all enemy Special Cover Changes (15 counts)

[Nullifiable Attacks]
・Melee Tap Actions
・Strike Arts
・Most forward-charging, etc. Special Move/Special Arts

Ultimate

Penetrate 70% of your opponent's Damage Guard!
On hit, reduce your opponent's Ki by 100!

Massive Damage (Explode)

▼On Activation
・Ultimate damage +30% (3 counts) (uncancellable)
・Damage Guard Penetration +70% (3 counts)
・Penetrate Endurance (3 counts)

▼On Hit
・Enemy Ki -100

*Blast Armor when charging forward

Main Ability

After your second Comeback, you'll recover 100% of your Vanishing Gauge!

・Destroy 1 card, then draw Ultimate Arts next
・Health +20%
・Ki +50
・Ally sub counts -5
・Destroy entire enemy hand

Also, if after 2nd Comeback:
・Vanishing Gauge +100%

*Requirement:
25 timer counts elapsed

Starter Ability

Constantly nullify Abnormal Conditions!

・Damage +280%
・Damage Guard +125%
・Ki Recovery +50%
・Draw Speed +1
・Nullify Abnormal Conditions

*All uncancellable

Unique Ability

Recover 100% health using "Comeback" up to two times! Get a permanent boost to Damage Guard after each Comeback, so you can show off some impressive defensive abilities!

Moreover, when hit by an enemy Arts attack, you'll nullify the damage received Element disadvantage and reduce the enemy's Ki! This Unique Ability works great with the "Sustained Damage Type" Unique Gauge!

▼On Strike/Blast Arts Use
*Activations reset on switch or Comeback
・Draw 1 card (1 time)
・Ki +30 (1 time)
・Unique Gauge +20% (2 times)
・Nullify Special Cover Changes (5 counts) (1 time)

▼On Strike/Blast Arts Hit With Full Unique Gauge (1 Time)
*Activations reset on switch or Comeback
・Draw Special Move Arts next
・Ki +40

▼When on Battlefield and Enemy Uses Vanishing Step
・Health +10%
・Enemy Draw Speed -1 (10 counts)

▼When Hit by Enemy Arts
・Damage +20% (20 counts)
・Nullify damage received Element disadvantage (5 counts) (1 time)
*Activations reset on switch or Comeback
・Enemy Ki -5

▼When Health Is 30% or Lower and Enemy Attack Ends
・Cancel Attribute Downgrades
・Enemy Ki -30
・Enemy Ki Recovery -50% (10 counts)

▼When Health Reaches 0 (2 Times)
・Comeback (100% recovery)
*If health reaches 0 due to enemy self-destruct, this character will be defeated.
・Draw up to 4 cards if hand has 3 or fewer
・Ki +100
・Damage Guard +30% (uncancellable)
・Special Move Arts cost -5 (uncancellable)

Special Cover Change

Has a special cover change against Strike Arts!

[Effective Against]
・Strike Arts

[Comboable Into]
・Special Move Arts

Unique Gauge

When the Unique Gauge is full, get defensive power-ups such as a buff to Damage Guard and an increase to the enemy's Arts costs! Your damage output will also increase, meaning consuming the Unique Gauge works great with the boosts it gives to your Special Move Arts!

Sustained Damage Type
*Starts with 40% charge

▼When Unique Gauge Becomes Full
・Health +15%
・Ki +30
・Damage +30% (15 counts) (uncancellable)
・Damage Guard +20% (10 counts)
・Sub counts on switch -2 (non-stacking)
*Effect resets on switch
・Cancel Attribute Downgrades
・Enemy Strike/Blast Arts costs +15 (10 counts)

*Charges:
When hit by enemy Arts

*Consumed:
Entirely, on Special Move Arts use with full Unique Gauge