Please check in-game after this character has been added.
Strengths
#1 Incredible Power Against Goku
Increase the damage received by all enemies if Goku is an enemy battle member! Plus, get boosts to all damage and Special Move damage against enemy Goku that are also Super Saiyan!
#2 "Evolve Type" Unique Gauge
Consume and level up the Unique Gauge by returning to standby when it's full! Get powerful buffs based on the Unique Gauge's level when you use a Strike, Blast, or Special Arts!
#3 Revive and Transform Into Fusion Android #13 When Defeated
Get a further boost to damage inflicted and Damage Guard when you revive! Plus, the Unique Gauge will now go up to Level 5! You'll gain access to powerful effects that cancel Attribute Downgrades and nullify Element disadvantages!
#4 Support Allies When They're Prevented From Switching
When an ally is prevented from switching, seal your opponent's Rising Rush and all enemy Main Abilities! This can help prevent your characters from getting locked in and then suddenly KO'ed by a Rising Rush or Ultimate Arts!
Set your sights on Goku, and push your foes to the brink!
Android #13
Android, Powerful Opponent
Sagas From the Movies
Z Ability
At Z Ability Ⅲ, also buff the base Strike Defense of "Episode: Sagas From the Movies" characters!
・Base Strike Attack +22%
・Base Blast Defense +22%
Z2: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +26%
・Base Blast Defense +26%
Z3: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +30%
・Base Blast Defense +30%
If Sagas From the Movies
・Base Strike Defense +15%
Z4: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +38%
・Base Blast Defense +38%
If Sagas From the Movies
・Base Strike Defense +18%
Strike
On activation, damage +15% (15 counts)
Blast
On activation, damage +15% (15 counts)
Special Move
▼On Activation
・Draw Special Arts next (2 times)
・Special Move damage +40% (3 counts)
Also, if enemy is Super Saiyan & Goku:
・Special Move damage +90% (3 counts)
▼On Hit
・Enemy Ki -80
Special
・Draw 1 card
・Ki +30
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
・Cancel enemy Buff Effects
Also, if enemy is Goku:
・All enemy sub counts +3
▼On Hit
・Enemy Dragon Balls -1 (2 times)
Main Ability
・Health +20%
・Ki +30
・Ally Health Restoration +15% (30 counts)
・All enemy Arts costs +15 (15 counts)
*Requirement:
15 timer counts elapsed
Starter Ability
If you're defeated, you'll revive and transform into Fusion Android #13!
・Damage +260% (uncancellable)
・Damage against Super Saiyan & Goku enemy +40% (uncancellable)
・Damage Guard +180% (uncancellable)
・Ki Recovery +50% (uncancellable)
・Revive and transform into "Fusion Android #13" (70% health)
・Ally damage +20% (uncancellable)
▼If an enemy battle member is Goku
・Unique Gauge +20%
・Seal enemy Special/Special Move Arts (15 counts)
・All enemy damage received +30%
Unique Ability
Returning to standby will restore allies' health, and if the enemy uses an Ultimate or Awakened Arts while Android #13 is on standby, protect allies by reducing that enemy's Arts power!
・Draw 1 card if hand has 3 or fewer
・Ki +20
・Nullify damage received Element disadvantage (3 counts)
・Enemy Draw Speed -2 (3 counts)
・Seal enemy Blast Arts (2 counts)
▼On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time)
*Activations reset on switch
[Level 1+]
・Nullify Special Cover Changes (5 counts)
[Level 2+]
・Draw Speed +1 (10 counts) (uncancellable)
[Level 3]
・Protect Ki (5 counts)
▼When Hit by Enemy Arts (1 Time)
・Destroy entire enemy hand
・Enemy Ki -100
・Seal all enemy Main Abilities (5 counts)
▼On Return to Standby
・Ki +30
・Ally health +10%
・Cancel ally Abnormal Conditions
▼When Not Defeated and Ally Is Prevented from Switching (3 Times)
*Activations shared before and after transforming
・Enemy Ki -40
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)
▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -4
・Enemy Ultimate/Awakened Arts power -30% (3 counts)
Special Cover Change
[Comboable Into]
Unique Gauge
▼When Unique Gauge Becomes Full
・Nullify Special Cover Changes (5 counts)
・Sub counts on switch -2 (10 counts)
・Ally sub counts -3
▼On Return to Standby With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +20
・Ally health +5%
・Ally damage +30% (20 counts) (uncancellable)
・All enemy Strike/Blast/Special Move Arts power -15% (10 counts)
*Levels Up:
When Unique Gauge is consumed (max: Level 3)
*Charges:
Moderately, each time an Arts is used
*Consumed:
Entirely, on return to standby with full Unique Gauge
Fusion Android #13
Android, Absorption, Fusion Warrior, Powerful Opponent
Sagas From the Movies
Z Ability
・Base Strike Attack +22%
・Base Blast Defense +22%
Z2: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +26%
・Base Blast Defense +26%
Z3: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +30%
・Base Blast Defense +30%
If Sagas From the Movies
・Base Strike Defense +15%
Z4: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +38%
・Base Blast Defense +38%
If Sagas From the Movies
・Base Strike Defense +18%
Strike
On activation, damage +15% (15 counts)
Blast
On activation, damage +15% (15 counts)
Special Move
▼On Activation
・Draw Special Arts next (2 times)
・Special Move damage +40% (3 counts)
・Nullify Endurance (3 counts)
Also, if enemy is Super Saiyan & Goku:
・Special Move damage +90% (3 counts)
▼On Hit
・Enemy Ki -80
Special
・Draw 1 card
・Ki +30
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
・Cancel enemy Buff Effects
Also, if enemy is Goku:
・All enemy sub counts +3
▼On Hit
・Enemy Dragon Balls -1 (2 times)
・All enemy damage received +20% (15 counts)
Main Ability
・Health +25%
・Ki +50
・Ally Rising Rush damage +50% (uncancellable)
・Seal enemy Rising Rush (5 counts)
*Requirement:
10 timer counts elapsed
Unique Ability
・Damage +40% (uncancellable)
・Damage Guard +20% (uncancellable)
▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Ki +20
・Nullify damage received Element disadvantage (3 counts)
・Enemy Draw Speed -2 (3 counts)
・Seal enemy Blast Arts (2 counts)
▼On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time)
*Activations reset on switch
[Level 1+]
・Nullify Special Cover Changes (5 counts)
[Level 2+]
・Draw Speed +1 (10 counts) (uncancellable)
[Level 3+]
・Protect Ki (5 counts)
[Level 4+]
・Cancel Attribute Downgrades
[Level 5]
・Nullify Element disadvantages (5 counts)
▼When Hit by Enemy Arts
・Unique Gauge +20%
▼On Return to Standby
・Ki +30
・Ally health +10%
・Cancel ally Abnormal Conditions
▼When Not Defeated and Ally Is Prevented from Switching (3 Times)
*Activations shared before and after transforming
・Enemy Ki -40
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)
▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -4
・Enemy Ultimate/Awakened Arts power -30% (3 counts)
Special Cover Change
[Comboable Into]
Unique Gauge
▼When Unique Gauge Becomes Full
・Nullify Special Cover Changes (5 counts)
・Sub counts on switch -2 (10 counts)
・Ally sub counts -3
▼On Return to Standby With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +20
・Ally health +5%
・Ally damage +30% (20 counts) (uncancellable)
・All enemy Strike/Blast/Special Move Arts power -15% (10 counts)
*Levels Up:
When Unique Gauge is consumed (max: Level 5)
*Charges:
Moderately, each time an Arts is used
*Consumed:
Entirely, on return to standby with full Unique Gauge

