Please check in-game after this character has been added.
Strengths
#1 First Special Maneuver: All-New "Anti-Cover Change Attack"
If an enemy cover changes against your Strike or Blast Arts, deal major damage to the original enemy—and 100% of that damage to the incoming enemy as well!
#2 Second Special Maneuver: RR Disrupt
If Goku is on standby when you lose the wager during an enemy's Rising Rush, you'll interrupt it! When it seems like your opponent is aiming for a Rising Rush, make sure Goku is on standby!
#3 Powerful Offensive Unique Gauge
The Unique Gauge starts as "Release Type" and grants +50% to damage and +40% to Critical Rate!
#4 Start High-Powered Combos From Strike/Blast Arts
Draw a Special Move Arts the third time you use a Strike or Blast Arts, and even get +30% to Special Move damage! Land a combo, then finish with a Special Move Arts!
With everyone's strength united, attain full power and overwhelm your foes using unimaginable force!
Super Full Power Saiyan 4 Goku
Son Family, Saiyan, Super Saiyan 4, GT
Super Baby Saga (GT)
Z Ability
At Z Ability Ⅲ, also buff the Special Move damage of "Tag: GT" characters!
・Base Blast Attack +28%
・Base Blast Defense +28%
Z2: If GT or Son Family
・Base Blast Attack +30%
・Base Blast Defense +30%
Z3: If GT or Son Family
・Base Blast Attack +38%
・Base Blast Defense +38%
If GT
・Special Move damage +3%
Z4: If GT or Son Family
・Base Blast Attack +42%
・Base Blast Defense +42%
If GT
・Special Move damage +5%
ULTRA Ability
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per GT Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Strike
On activation, health +4%
Blast
On activation, damage +15% (10 counts)
Special Move
▼On Activation
・Special Move damage +50% (3 counts)
▼On Hit
・Vanishing Gauge +70%
・Ally sub counts -2
Special
・Health +10%
・Ki +50
▼On Hit
・Draw 1 card if hand has 3 or fewer
・Unique Gauge +20%
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
[Comboable Into]
Ultimate
▼On Activation
・Ultimate damage +30% (3 counts)
・Critical damage +30% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Enemy Ki -100
Main Ability
・Health +30%
・Ki +50
・Unique Gauge +100%
・Cancel Attribute Downgrades/Abnormal Conditions
・Remove card slot seal
*Requirement:
25 timer counts elapsed
Starter Ability
・Damage Guard +240%
・Ki Recovery +100%
・Draw Speed +1
Also, if at least 1 other ally battle member is GT:
・Damage +20%
・Damage Guard +20%
・Endurance (50% recovery)
*All uncancellable
Unique Ability
▼Offensive
When you use 3 Strike or Blast Arts, you'll draw a Special Move Arts and get a 30% boost to Special Move damage!
▼Defensive
When you're hit 3 times by enemy Strike or Blast Arts, you'll seal their Strike, Blast, and Special Arts!
・Draw 1 card if hand has 3 or fewer
・Health +15%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
▼Based on Strike/Blast Arts Uses
*Uses reset on switch or Special Move Arts use
[1st and on]
・Damage Guard Penetration +20% (10 counts)
[3rd]
・Draw Special Move Arts next
・Ki +50
・Special Move damage +30% (5 counts)
▼When on Battlefield, Based on Times Hit By Enemy Strike/Blast Arts
*Count resets on switch
[1st and on]
・All enemy Strike/Blast Arts costs +5 (10 counts)
[3rd]
・Seal enemy Strike/Blast/Special Arts (3 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Health +15% (3 times)
Also, if at least 1 other ally battle member is GT:
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)
▼When on Standby and Enemy Rising Rush Wager Is Lost (1 Time)
・Activate RR Disrupt and enter battlefield
▼When Enemy Cover Changes Against Strike/Blast Arts (1 Time)
・Activate Anti-Cover Change Attack
・Deal major damage to outgoing enemy (Impact)
Also, deal 100% of the damage to incoming enemy
・Nullify Element disadvantages (3 counts)
[Comboable Into]
Special Cover Change
[Comboable Into]
Unique Gauge
When it reaches 0%, the Unique Gauge will switch to "Sustained Damage Type"! Getting hit by enemy Arts will charge it greatly! Charge it all the way back up to switch to Release Type again!
*Starts as Release Type
*Starts with 100% charge
▼While Release Type
・Damage +50% (uncancellable)
・Damage Guard +20% (uncancellable)
・Critical Rate +40% (uncancellable)
・Nullify Abnormal Conditions
▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Sustained Damage Type
▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Draw Special Arts next
・Health +20%
・Cancel Attribute Downgrades
*[Sustained Damage Type] Charges:
Greatly, each time when hit by enemy Arts
*[Release Type] Decreases:
When on battlefield

