Please check in-game after this character has been added.
Strengths
#1 A Unique Gauge that lets you buff yourself and support allies!
The Unique Gauge charges when on standby, and once it becomes full, you get an Arts damage and Critical Rate buff! Various actions are also strengthened if the gauge is at 20% or more! This includes a LEGENDS-first effect where you remove ally Main Ability seals on return to standby!
#2 Become Indestructible twice during battle!
Indestructible activates when on standby and an enemy activates Ultimate/Awakened Arts or Rising Rush!
#3 Steadily corner the enemy with disruptive abilities!
Force enemy switch and inflict Strong Poison with the Special Move Arts! When the Unique Gauge is at 20% or more, Special Arts will inflict Paralyze and limit healing! Not only that, you will also have disruptive effects like destroying 2 enemy Blast Arts and sealing their Strike Arts on cover change!
Take command of your troops as the emperor of the universe and crush your foes! Seize victory with tactical brilliance!
1st Form Frieza: Dodoria & Zarbon(Assist)
Frieza Force, Transforming Warrior, Lineage of Evil, Powerful Opponent
Frieza Saga (Z)
Z Ability
Z Ability Ⅱ buffs "Tag: Lineage of Evil", "Tag: Powerful Opponent", and "Tag: Frieza Force"!
At Z Ability Ⅲ, also buffs the base Strike Defense of "Tag: Lineage of Evil" characters!
Z1: If Lineage of Evil
・Base Strike Attack +22%
・Base Blast Defense +22%
Z2: If Lineage of Evil, Powerful Opponent, or Frieza Force
・Base Strike Attack +26%
・Base Blast Defense +26%
Z3: If Lineage of Evil, Powerful Opponent, or Frieza Force
・Base Strike Attack +30%
・Base Blast Defense +30%
If Lineage of Evil
・Base Strike Defense +15%
Z4: If Lineage of Evil, Powerful Opponent, or Frieza Force
・Base Strike Attack +38%
・Base Blast Defense +38%
If Lineage of Evil
・Base Strike Defense +18%
Strike
Increase all enemy damage received on activation! Has armor, so charge in without fear of enemy Blast Arts!
Strike (Pierce)
On activation, all enemy damage received +15% (10 counts)
Blast
Like Strike Arts, increase all enemy damage received on activation!
Blast (Impact)
On activation, all enemy damage received +15% (10 counts)
Special Move
Draw another Special Move Arts if the Unique Gauge is at 20% or more! On hit, force enemy switch and inflict Strong Poison!
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
Also, if Unique Gauge is 20% or more:
・Draw Special Move Arts next
・Ki +40
▼On Hit
・Force enemy switch
・Inflict enemy with Strong Poison
・Limit enemy healing to 60% (30 counts)
・Enemy sub counts on switch +4 (15 counts)
Special
On hit, inflict Paralyze and limit healing if the Unique Gauge is at 20% or more!
▼On Activation
・Ki +40
・Damage +30% (15 counts)
▼On Hit
・Draw 1 card
・Nullify Special Cover Changes (5 counts)
Also, if Unique Gauge is 20% or more:
・Draw 1 card if hand has 3 or fewer
・Inflict enemy with Paralyze
・Limit enemy healing to 60% (30 counts)
[Comboable Into]
Ultimate
On hit, charge the Unique Gauge and increase all enemy sub counts on switch!
Supreme Damage (Impact)
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Unique Gauge +50%
・Ally sub counts -5
・All enemy sub counts on switch +4 (15 counts)
Main Ability
Reduce the enemy's Vanishing Gauge by 100% if the Unique Gauge is at 20% or more!
・Draw Ultimate Arts next
・Health +30%
・Ki +40
・Cancel Attribute Downgrades/Abnormal Conditions
▼With at Least 20% Unique Gauge
・Ultimate damage +30% (10 counts) (uncancellable)
・Enemy Vanishing Gauge -100%
*Requirement:
25 timer counts elapsed
Starter Ability
Has wide-range Special Arts nullification! Gain a boost to damage and Unique Gauge charge rate when paired with an ally with certain Tags!
・Damage +360%
・Damage Guard +320%
・Ki Recovery +100%
・Draw Speed +1
・Nullify wide-range Special Arts (1 time)
▼When at Least 1 Other Ally Battle Member Is Lineage of Evil, Powerful Opponent, or Frieza Force
・Damage +30%
・Unique Gauge charge rate +30%
*All uncancellable
Unique Ability
Cancel enemy Buff Effects when on standby and an ally is hit by an Arts attack! You can cancel the enemy's Special Cover Change Nullification and help allies take advantage of their Special Cover Changes!
Plus, when an enemy activates Ultimate/Awakened Arts or Rising Rush, your sub counts will decrease by 10, and you will gain the Indestructible effect!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +50
・Protect Ki (5 counts)
・Nullify damage received Element disadvantage (5 counts)
・Seal enemy Rising Rush (5 counts)
▼When on Battlefield and Enemy Switches
・Unique Gauge +20%
・Nullify Element disadvantages (3 counts)
・Ally sub counts -2
▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch
・Nullify Special Cover Changes (5 counts)
▼On Cover Change
・Destroy 2 enemy Blast Arts
・Seal enemy Strike Arts (2 counts)
▼On Special Cover Change
・Destroy 1 card, then draw Special Move Arts next
▼When on Standby and Ally Is Hit by Enemy Arts (1 Time)
*Activations reset on battlefield entry
・Sub counts -2
・Cancel enemy Buff Effects
▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush (2 Times)
・Indestructible State (3 counts) (uncancellable)
・Sub counts -10
▼After Indestructible State Ends
・Health +40% (fixed healing)
Special Cover Change
Has a Special Cover Change against Blast Arts!
[Effective Against]
[Comboable Into]
Unique Gauge
A Time Type Unique Gauge that charges when on standby! When it becomes full, you will gain various buffs! And if the gauge is at 20% or more, you will support allies on return to standby!
Time Type
*Starts with 60% charge
▼When Unique Gauge Becomes Full
・Health +10%
・Damage on next Arts hit +50% (non-stacking) (uncancellable)
・Damage on next Special Move hit +50% (non-stacking) (uncancellable)
・Damage +30% (15 counts) (up to 60%)
・Damage Guard +15% (15 counts) (up to 30%)
・Critical Rate +10% (up to 50%)
・Critical damage +5% (up to 20%)
▼On Return to Standby, If Unique Gauge Is 20% or More
・Remove Rising Rush seal
・Ally health +10%
・Remove ally Main Ability seals
*Charges:
When on standby
*Consumed:
By 20%, on Special Arts hit
By 20%, on Special Move Arts use
By 20%, on Main Ability use
By 20%, on return to standby
By 20%, on LEGEND Action activation
LEGEND Action
Steal a Dragon Ball on activation! And if the Unique Gauge is at 20% or more, buff ally damage and increase enemy sub counts on switch!
[Activation Area]
・Low Area
▼On LEGEND Action Activation
・Ki +40
・Steal 1 enemy Dragon Ball (2 times)
Also, if Unique Gauge is 20% or more:
・Ally damage +30% (25 counts) (uncancellable)
・Enemy sub counts on switch +4 (15 counts)
[Comboable Into]

