LL Gamma 1 & Gamma 2 Abilities

06/20/2023 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

The main feature of this character is the Unique Gauge that will activate the powerful "Core Breaker" attack if you can tough it out until it reaches 0!
When "Core Breaker" activates, it'll nullify unfavorable Element factors and endurance effects! It also can't be evaded with a Vanishing Step and will deal damage to enemy members on standby, so it's possible to deal serious damage to the entire enemy party!
Both Gamma 1 and Gamma 2 are "Element: YEL", and they also both have a special cover change against Blast Arts!
However, the effects that activate when performing a special cover change are different, with Gamma 1 having a more offensive variation that's comboable into Special Move Arts, and Gamma 2 having a disruptive variation that destroys the enemy's cards and decreases their Arts Card Draw Speed!
Take advantage of this character's amazing offensive & defensive abilities, then wreck the battlefield with the devastating "Core Breaker"!

Gamma 1

Element: YEL
Character Tags: Android
Episode: Sagas From the Movies

Switch Ability

A Switch Ability that changes according to the status of the Unique Gauge!
When the Unique Gauge is full, this character will enter "Core Breaker" preparation mode, and if you can stay alive until the gauge reaches 0, "Core Breaker" will activate and even deal damage to enemies on standby!
"Super Saiyan 3 Goku & Super Saiyan 2 Vegeta" has a similar ability, but this one will not seal the enemy's Rising Rush. However, it will decrease the enemy's Dragon Balls by 1 when entering the preparation mode and decrease their Dragon Balls by 1 more if there is a defeated battle member, making it difficult for them to use their Rising Rush!

[If Unique Gauge is full]
This character enters "Core Breaker" preparation mode.
The following effects occur and own Unique Gauge gradually decreases while this character is on the battlefield:
Restores ally health by 10%.
Shortens allies' substitution counts by 10.
Reduces enemy's Dragon Balls by 1.

The following effects also occur if there is a defeated battle member:
Restores own health by 25%.
Nullifies own unfavorable Element factors for damage sustained for 30 timer counts.
Reduces enemy's Dragon Balls by 1.
*If this character is sealed while in "Core Breaker" preparation mode, it will be cancelled and own Unique Gauge will disappear.
*If this character is defeated while in "Core Breaker" preparation mode, it will be cancelled.
*This character's Switch Ability will become unusable until the end of battle after entering "Core Breaker" preparation mode.

Activates "Core Breaker", which targets the entire battlefield, once own Unique Gauge reaches 0%.
Applies the following effects to self upon activation and deals supreme Impact damage.

Tag Switch to "Gamma 2".
Restores health by 15%.
+20% to damage inflicted (cannot be cancelled).
Restores Vanishing Gauge by 100%
Nullifies unfavorable Element factors for 2 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 2 timer counts.

Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause enemy members on standby to be defeated.
*This attack cannot be evaded with a Vanishing Step.
*This attack cannot be cover changed against.
*Own Unique Gauge will disappear after this attack hits.
*In Full Power Battle, this attack will not activate during a Dual Break, and will instead activate once the Dual Break has finished.
*Cancels Abnormal Conditions that restrict this character's movement, including Immobilize, Heavily Immobilize, Flash, and Faint, when they attack.

[If Unique Gauge is not full]
Tag Switch to "Gamma 2".
Restores own health by 10% and Ki by 40.
+20% to damage inflicted (cannot be cancelled) (activates once).
Nullifies own unfavorable Element factors for 3 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 3 timer counts.
Requirements: Max Switch Gauge.

Z Ability

The Z Ability Ⅲ can buff base Blast & Strike Defense for "Tag: Android" characters!

Ⅰ: +22% to "Episode: Sagas From the Movies" base Blast Attack & Defense during battle.
Ⅱ: +26% to "Episode: Sagas From the Movies" or "Tag: Android" base Blast Attack & Defense during battle.
Ⅲ: +30% to "Episode: Sagas From the Movies" or "Tag: Android" base Blast Attack & Defense and +15% to "Tag: Android" base Strike Defense during battle.
Ⅳ: +38% to "Episode: Sagas From the Movies" or "Tag: Android" base Blast Attack & Defense and +18% to "Tag: Android" base Strike Defense during battle.

Strike

Impact

Blast

Impact
+150% to Blast damage inflicted against enemy's armor.

Special Move

Reduce the enemy's Dragon Balls upon activating this powerful Special Move Arts and nullify their endurance effects if there is a defeated battle member!

Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts.
Reduces enemy's Dragon Balls by 1 (activates twice).

Also nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts if there is a defeated battle member.
*Blast Armor when charging forward.

Special

This Special Arts reduces the enemy's Ki and seals their Special Arts to disrupt their offensive!
Plus, it'll also charge the Unique Gauge and Switch Gauge if there is a defeated battle member!

Draw a Special Move Arts Card next (activates once).
Restores own health by 10% and Ki by 50.
Reduces enemy Ki by 40.
Seals enemy's Special Arts.
The sealed Arts cannot be used for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.

Also applies the following effects to self if there is a defeated battle member:
Charges Unique Gauge by 25% (activates once).
*The Unique Gauge will not charge if it is currently decreasing or has already disappeared.
Increases Switch Gauge by 30%.
Restores Vanishing Gauge by 70%.

Unique Ability 1

This character will nullify abnormal conditions for 60 timer counts from the start of battle, allowing you to fight without fear of Paralyze or other terrifying effects! Plus, the decrease to Blast Arts cost and increase to Arts Card Draw Speed will allow you to string together combos and stay on the offensive!
When entering the battlefield via Tag Switch, recover Ki and replenish your cards when you have 3 or fewer to continue executing combos with ease!

Applies the following effects to self when battle starts:
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Nullifies Abnormal Conditions for 60 timer counts (cannot be cancelled).
-5 to Blast Arts cost (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Restores own Ki by 25.
+70% to damage inflicted (cannot be cancelled) (activates once).
Cancels own Attribute Downgrades.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.

The following effects occur according to the number of timer counts elapsed from battle start:
20 counts elapsed: +15% to damage inflicted by allies (cannot be cancelled).
40 counts elapsed: +20% to own Health Restoration (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield via Tag Switch:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 30%.
-5 to Arts costs for 10 timer counts.
+50% to Ki Recovery for 10 timer counts.

Applies the following effects to self upon landing a Strike or Blast Arts hit:
Restores Vanishing Gauge by 10%.
Charges Switch Gauge by 30% (activates once).
*Activation count resets after a Tag Switch is performed.

Unique Ability 2

This character has a special cover change against Blast Arts!
When performing a special cover change, Gamma 1 will inflict enemies with "No Switching", practically guaranteeing you can land the Special Move Arts Card you'll draw next!

The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield (activates once):
Restores own health by 10%.
Shortens allies' substitution counts by 2.
Reduces enemy Ki by 20.

Activation count resets when characters switch or a Tag Switch is performed.

Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

The following effects occur when changing cover:
Nullifies own unfavorable Element factors for damage sustained for 3 timer counts.
Randomly destroys one of your own cards and draws a Special Move Arts Card next (activates once).
Inflicts all enemies with "No Switching" for 3 timer counts.

The following effects occur when enemy performs a cover change while this character is on the battlefield:
Increases own Arts Card Draw Speed by 1 level for 5 timer counts.
Restores ally health by 5%.
Randomly destroys 2 enemy cards.

Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled).
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" (cannot be cancelled).

Gamma 2

Element: YEL
Character Tags: Android
Episode: Sagas From the Movies

Switch Ability

Enter "Core Breaker" preparation mode when the Unique Gauge is full, just like with Gamma 1!
If the Unique Gauge is not full when Tag Switching to Gamma 1, nullify unfavorable Element factors and the enemy's special cover changes for 3 timer counts!

[If Unique Gauge is full]
This character enters "Core Breaker" preparation mode.
The following effects occur and own Unique Gauge gradually decreases while this character is on the battlefield:
Tag Switch to "Gamma 1".
Restores ally health by 10%.
Shortens allies' substitution counts by 10.
Reduces enemy's Dragon Balls by 1.

The following effects also occur if there is a defeated battle member:
Restores own health by 25%.
Nullifies own unfavorable Element factors for damage sustained for 30 timer counts.
Reduces enemy's Dragon Balls by 1.
*If this character is sealed while in "Core Breaker" preparation mode, it will be cancelled and own Unique Gauge will disappear.
*If this character is defeated while in "Core Breaker" preparation mode, it will be cancelled.
*This character's Switch Ability will become unusable until the end of battle after entering "Core Breaker" preparation mode.

Activates "Core Breaker", which targets the entire battlefield, once own Unique Gauge reaches 0%.
Applies the following effects to self upon activation and deals supreme Impact damage.

Tag Switch to "Gamma 2".
Restores health by 15%.
+20% to damage inflicted (cannot be cancelled).
Restores Vanishing Gauge by 100%
Nullifies unfavorable Element factors for 2 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 2 timer counts.

Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause enemy members on standby to be defeated.
*This attack cannot be evaded with a Vanishing Step.
*This attack cannot be cover changed against.
*Own Unique Gauge will disappear after this attack hits.
*In Full Power Battle, this attack will not activate during a Dual Break, and will instead activate once the Dual Break has finished.
*Cancels Abnormal Conditions that restrict this character's movement, including Immobilize, Heavily Immobilize, Flash, and Faint, when they attack.

[If Unique Gauge is not full]
Tag Switch to "Gamma 1".
Restores own health by 10% and Ki by 40.
+20% to damage inflicted (cannot be cancelled) (activates once).
Nullifies own unfavorable Element factors for 3 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 3 timer counts.
Requirements: Max Switch Gauge.

Z Ability

Ⅰ: +22% to "Episode: Sagas From the Movies" base Blast Attack & Defense during battle.
Ⅱ: +26% to "Episode: Sagas From the Movies" or "Tag: Android" base Blast Attack & Defense during battle.
Ⅲ: +30% to "Episode: Sagas From the Movies" or "Tag: Android" base Blast Attack & Defense and +15% to "Tag: Android" base Strike Defense during battle.
Ⅳ: +38% to "Episode: Sagas From the Movies" or "Tag: Android" base Blast Attack & Defense and +18% to "Tag: Android" base Strike Defense during battle.

Strike

Impact

Blast

Impact
+150% to Blast damage inflicted against enemy's armor.

Special Move

Packs the same powerful Special Move as Gamma 1!

Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts.
Reduces enemy's Dragon Balls by 1 (activates twice).

Also nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts if there is a defeated battle member.
*Blast Armor when charging forward.

Special

A strong Special Arts that can both increase your damage inflicted and cancel the enemy's Attribute Upgrades!
It'll also restore the Vanishing Gauge by 70% is there is a defeated battle member!

Draw a Special Move Arts Card next (activates once).
Restores own health by 10% and Ki by 50.
+15% to damage inflicted for 15 timer counts.
Reduces enemy Ki by 40.
Cancels enemy Attribute Upgrades.

Also applies the following effects to self if there is a defeated battle member:
Charges Unique Gauge by 25% (activates once).
*The Unique Gauge will not charge if it is currently decreasing or has already disappeared.
Increases Switch Gauge by 30%.
Restores Vanishing Gauge by 70%.

Unique Ability 1

While Gamma 1's Unique Ability increases own Arts Card Draw Speed, Gamma 2's focuses more on disrupting the enemy and decreases their Arts Card Draw Speed when entering the battlefield!

The following effects occur when this character enters the battlefield:
Restores own Ki by 25.
+50% to own Ki Recovery (cannot be cancelled) (activates once).
Cancels own Attribute Downgrades.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.

The following effects occur according to the number of timer counts elapsed from battle start:
20 counts elapsed: +15% to damage inflicted by allies (cannot be cancelled).
40 counts elapsed: +20% to own Health Restoration (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield via Tag Switch:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 30%.
-5 to Arts costs for 10 timer counts.
+50% to Ki Recovery for 10 timer counts.

Applies the following effects to self upon landing a Strike or Blast Arts hit:
Restores Vanishing Gauge by 10%.
Charges Switch Gauge by 30% (activates once).
*Activation count resets after a Tag Switch is performed.

Unique Ability 2

Much like Gamma 1, this character also has a special cover change against Blast Arts!
However, while the former draws a Special Move Arts when changing cover, Gamma 2 draws a Special Arts!
Performing a special cover change will also destroy all of the enemy's cards, allowing you to easily activate the Special Arts to draw a Special Move Arts and go on the offensive while your opponent is still trying to recover!

The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield (activates once):
Restores own health by 10%.
Shortens allies' substitution counts by 2.
Reduces enemy Ki by 20.

Activation count resets when characters switch or a Tag Switch is performed.

Nullifies enemy's attack if a cover change is performed against their Blast Arts attack (activates during assists).

The following effects occur when changing cover:
Nullifies own unfavorable Element factors for damage sustained for 3 timer counts.
Randomly destroys one of your own cards and draws a Special Arts Card next (activates once).
Inflicts all enemies with "No Switching" for 3 timer counts.

Applies the following effects to enemy when performing a special cover change(activates during assists):
Destroys all cards.
Inflicts Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.

The following effects occur when enemy performs a cover change while this character is on the battlefield:
Increases own Arts Card Draw Speed by 1 level for 5 timer counts.
Restores ally health by 5%.
Randomly destroys 2 enemy cards.

Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled).
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" (cannot be cancelled).