LL Super Saiyan Goku Abilities

08/29/2023 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

The mighty LEGENDS LIMITED Super Saiyan Goku, whose Unique Gauge rapidly charges as you charge Ki, joins the fight!

When the Unique Gauge is full, various effects will activate up to a certain number of times, including an increase to damage inflicted, Abnormal Condition and Attribute Downgrade cancellation, Ki and health restoration, and more!
Plus, activating a Special, Special Move, or Ultimate Arts while the Unique Gauge is full will power up the resulting effects! For example:


■Special (If Unique Gauge is full)
 Draws a Strike Arts Card next and +100% to the next Strike Arts damage inflicted on hit!
 Increases Arts Card Draw Speed for a limited time and nullifies the enemy's special cover changes!
■Special Move (If Unique Gauge is full)
 Restores health while reducing enemy Ki by 100 and enemy Dragon Balls by 1!
■Ultimate (If Unique Gauge is full)
 Inflicts all enemies with "No Switching" and nullifies the enemy's endurance effects!


The Unique Gauge will be charged by 50% from the start of battle, so you can max it out in no time. Plus, Goku restores health, reduces enemy Ki, and more when hit by an enemy's Arts attack, so this character's abilities are sure to prove useful all throughout the battle!
So grab Super Saiyan Goku and use the Unique Gauge to get some significant firepower that you can use to deal huge damage to your opponents!

Element: BLU
Character Tags: Son Family, Saiyan, Super Saiyan
Episode: Frieza Saga (Z)

Main Ability

This ability will destroy a card and draw an Ultimate Arts Card to replace it, allowing you to easily pull off an Ultimate during a combo!
Plus, activating the Main Ability after the Unique Gauge has already been filled once will charge it by 50%, making it easier to fill up again!

Randomly destroys one of your own cards and draws the Ultimate Arts Card "Super Kamehameha Burst" next.
Restores own Vanishing Gauge by 100%.
Restores own health by 30% and Ki by 50.
Cancels enemy's Attribute Upgrades & Buff Effects.

Also charges own Unique Gauge by 50% if it has been filled at least once.

Requirements: 25 timer counts must elapse.

Z Ability

Ⅰ: +22% to "Tag: Saiyan" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: Saiyan" or "Episode: Frieza Saga (Z)" base Strike Attack & Defense during battle.
Ⅲ: +30% to "Tag: Saiyan", "Episode: Frieza Saga (Z)", or "Tag: Son Family" base Strike Attack & Defense and +15% to "Episode: Frieza Saga (Z)" base Blast Attack during battle.
Ⅳ: +38% to "Tag: Saiyan", "Episode: Frieza Saga (Z)", or "Tag: Son Family" base Strike Attack & Defense and +18% to "Episode: Frieza Saga (Z)" base Blast Attack during battle.

Strike

Press opponents without fear of incoming Blast attacks using Goku's Blast Armor!

Impact
*Blast Armor when charging forward.

Blast

Impact

Special Move

Activate this powerful Special Move Arts when the Unique Gauge is full to restore own health!
It'll also reduce the enemy's Dragon Balls by 1, and their Ki by 100, so it can continue to suppress your opponent's movements even after the attack has finished!

Deals massive Impact damage.
*Blast Armor when charging forward.

[If Unique Gauge is full]
Resets own Unique Gauge to zero and the following effects occur upon activation:

Restores own health by 15%.
+50% to Special Move damage inflicted for 3 timer counts.
Reduces enemy Ki by 100.
Reduces enemy's Dragon Balls by 1.

Restores own Unique Gauge by 50% on hit if there is a defeated battle member.

[If Unique Gauge is not full]
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Reduces enemy Ki by 30.

Special

This powerful Special Arts will increase Arts Card Draw Speed and nullify enemy special cover changes for a set amount of time!
Plus, it can be followed up by a Strike, Blast, Special, Special Move, or even Ultimate Arts, which can make for some serious combos!
If used when the Unique Gauge is full, this Special Arts will also draw a Strike Arts Card and increase the duration of the Arts Card Draw Speed and special cover change nullification effects!

[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts
*Blast Armor when charging forward.

[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies the following effects to self upon activation:
Restores Ki by 50.
+30% to damage inflicted for 15 timer counts.

Applies the following effects to self on hit:
Draw a Strike Arts Card next (activates once).
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
+100% to the next Strike Arts damage inflicted (cannot be stacked).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.

Also restores own Unique Gauge by 50% if there is a defeated battle member.

[If Unique Gauge is not full]
Applies the following effects to self upon activation:
Restores Ki by 30.
+20% to damage inflicted for 15 timer counts.

Applies the following effects to self on hit:
Increases Arts Card Draw Speed by 1 level for 5 timer counts.
+30% to the next Strike Arts damage inflicted (cannot be stacked).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

Ultimate

This fearsome Ultimate Arts will inflict all enemies with "No Switching" if the Unique Gauge is full!
Plus, the increase to Ultimate damage, -100% to "Sustained Damage CUT" effects, nullifying of endurance effects, and more are guaranteed to put some serious pressure on your opponent!

Deals massive Impact damage.
*Blast Armor when charging forward.

[If Unique Gauge is full]
Resets own Unique Gauge to zero and the following effects occur upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts.

Restores own Unique Gauge by 50% on hit if there is a defeated battle member.

[If Unique Gauge is not full]
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

Unique Ability 1

An immediate +50% charge to the Unique Gauge at the start of battle makes it easier to fill up!
Plus, drawing an Arts Card and decreasing Strike and Blast Arts costs when Goku enters the battlefield, as well as restoring Ki (activates once, activation count resets after character switch) every time you land a Strike or Blast Arts hit, means that this ability makes stringing together combos a breeze!
Immediately take the offensive when the battle starts or when switching to this character!

+20% to damage inflicted against "Tag: Lineage of Evil" (cannot be cancelled).

Applies the following effects to self when battle starts:
Charges Unique Gauge by 50%.
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+60% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:
+70% to damage inflicted (cannot be cancelled) (cannot be stacked).
Randomly draws 1 new card when you have 3 or fewer cards.
-5 to Strike Arts cost (cannot be cancelled) (cannot be stacked).
-10 to Blast Arts cost (cannot be cancelled) (cannot be stacked).

Applies the following effects to self upon landing a Strike or Blast Arts hit:
Restores Ki by 40 (activates once).
Activation count resets after character switch.
+10% to damage inflicted for 10 timer counts.
Restores Vanishing Gauge by 10%.
-5 to Special Move Arts cost for 10 timer counts.

Unique Ability 2

Goku has a special cover change against Strike Arts!
And that's not all! This character's greatest strength is a Unique Gauge that rapidly charges according to own Ki charge time!

When the Unique Gauge is full, it'll restore health and Ki, increase Special Move and Ultimate damage inflicted, cancel Abnormal Conditions and Attribute Downgrades, and more! Plus, there's also a one-time effect to draw a Special Arts Card, which can display some immense power if it's used when the Unique Gauge is full!

What's more, with this amazing ability, you'll even recover health when hit by an enemy's Arts attack and reduce their Ki!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

Rapidly charges own Unique Gauge according to Ki charge time while this character is on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Draw a Special Arts Card next (activates once).
Activation count resets only once when one allied character is defeated.
Randomly draws 1 new card when you have 3 or fewer cards.
Restores health by 15% (activates five times).
Restores Ki by 40.
+15% to damage inflicted (cannot be cancelled) (activates three times).
+10% to Special Move damage inflicted (cannot be cancelled) (activates three times).
+10% to Ultimate damage inflicted (cannot be cancelled) (activates three times).
+20% to Ki Recovery (cannot be cancelled) (activates three times).
Cancels Abnormal Conditions and Attribute Downgrades.

The following effects occur when hit by an enemy's Arts attack while this character is on the battlefield:
+20% to damage inflicted for 10 timer counts.
Restores own health by 5% (activates five times).
Activation count resets only once when one allied character is defeated.
Reduces enemy Ki by 20 (activates five times).
Activation count resets only once when one allied character is defeated.