LL Goku & Bardock Abilities

12/12/2023 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Now's your chance to finally see this extraordinary father-son duo battle it out together in Legends!
The LEGENDS LIMITED Tag Character Goku & Bardock joins the fight!
Goku is BLU, while Bardock is GRN!

This character's main feature is the new ability, "Indestructible"!
Thanks to Indestructible, when this character receives an attack that would reduce its health to 0, it will remain undefeated until the end of the enemy combo!
Not only that, Indestructible allows you to withstand attacks that nullify Endurance effects!
After surviving the enemy's attacks with Indestructible, health will be restored and unfavorable Element factors will be nullified, giving you the chance to jump right back into the fight!

This character also has a Unique Gauge! When it's full, nullify enemies' Destroy Card, Reduce Ki, and Reduce Dragon Balls effects!
This will give you the chance to really put on the pressure without fear of having your cards destroyed or Ki reduced!

With the ability to reduce the enemy's Arts Card Draw Speed when entering the battlefield, as well as reduce their Strike and Blast Arts Power when performing a cover change, Goku possesses excellent defensive capabilities!
Meanwhile, Bardock excels at offense, being able to reduce Blast Arts cost, and also increase Critical Rate after landing 3 or more hits with Strike Arts or Blast Arts!

Experience the indestructible fighting spirit of LEGENDS LIMITED Goku & Bardock!

Goku

Element: BLU
Tags: Saiyan, Son Family, Team Bardock
Episode: Game Originals

Switch Ability

Tag Switch to Bardock and change your Element to GRN!
This ability will boost your Arts Card Draw Speed as well, which gives a powerful attacker like Bardock the perfect chance to go on the offensive!

Tag Switch to "Bardock".
Switches own Element to "Element: GRN".
Restores own health by 10% and Ki by 40.
Applies Attribute Upgrade "Shortens substitution count by 2" to self (cannot be stacked).
Effect resets after character switch.
+20% to damage inflicted for 20 timer counts.
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Requirements: Max Switch Gauge.

Z Ability

The Z Ability Ⅲ will buff "Tag: Saiyan", "Tag: Son Family", and "Episode: Game Originals", which means it'll come in handy for all kinds of parties!

Ⅰ: +22% to "Tag: Saiyan" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: Saiyan" or "Episode: Game Originals" base Strike Attack & Defense during battle.
Ⅲ: +2% to Special Move damage inflicted by "Tag: Saiyan" and +30% to "Tag: Saiyan", "Episode: Game Originals", or "Tag: Son Family" base Strike Attack & Defense during battle.
Ⅳ: +3% to Special Move damage inflicted by "Tag: Saiyan" and +38% to "Tag: Saiyan", "Episode: Game Originals", or "Tag: Son Family" base Strike Attack & Defense during battle.

Strike

Goku's Strike Arts come with Blast Armor, so you can charge right in without fear of incoming Blast Arts!

Strike (Impact)
Applies Attribute Upgrade "-10% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts on hit.
*Blast Armor when charging forward.

Blast

Restore some Ki on activation!

Blast (Impact)
Restores own Ki by 5 upon activation.

Special Move

Nullify the enemy's Endurance effects on activation, and seal their Special Arts on hit!

Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

Seals enemy's Special Arts on hit.
The sealed Arts cannot be used for 5 timer counts.
*Blast Armor when charging forward.

Special

Draw a Strike Arts Card and nullify the enemy's special cover changes on activation!
Get an even bigger offensive boost by activating when the Unique Gauge is full!

Applies the following effects to self upon activation:
Draw a Strike Arts Card next.
Restores Ki by 50.
+15% to damage inflicted for 15 timer counts.
+15% to Health Restoration for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts

[If Unique Gauge is full]
Applies the following effects to self upon activation:
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.

Unique Ability 1

This character possesses an attack buff against "Tag: Lineage of Evil"!
Reduce the enemy's Strike, Blast, Special Move, Ultimate, and Awakened Arts Power when changing cover!
Endure enemy attacks with Goku, then make an opening for Bardock to go on the attack!

+20% to Strike damage inflicted against "Tag: Lineage of Evil" (cannot be cancelled).

Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-7 to Strike & Blast Arts costs (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Charges own Switch Gauge by 40%.
Restores own Ki by 20.
+60% to damage inflicted (cannot be cancelled) (activates once).
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.

Applies the following effects to self according to the number of times this character's Strike or Blast Arts have hit:
1 time: +20% to damage inflicted for 20 timer counts.
2 times: Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
3 or more times: +10% to Strike damage inflicted for 15 timer counts.
Hit count resets when characters switch or a Tag Switch is performed.

The following effects occur when changing cover:
+15% to damage inflicted for 20 timer counts.
+10% to Strike damage inflicted for 20 timer counts.
Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 20 timer counts.
Inflicts enemy with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 20 timer counts.

Draw a Special Move Arts Card next when this character enters the battlefield via Tag Switch if Unique Gauge is full (activates once).

Unique Ability 2

This character has a special cover change against Strike Arts attacks!
Its greatest feature is the new ability "Indestructible", with an effect that lets this character remain undefeated until the end of an enemy's combo when it receives an attack that would reduce its health to 0.
Use Indestructible to withstand your opponent's major attacks, like their Rising Rush or Ultimate Arts, then get back up and keep fighting!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

The following effects occur on receiving an attack that reduces own health to 0 (activates once):
Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.
Reduces enemy Ki by 50.
Randomly destroys 2 enemy cards.
Inflicts all enemies with "No Switching" for 5 timer counts.
*Activation count is shared between Goku and Bardock.

Applies the following effects to self after effect "Cannot be defeated" has ended:
Charges Unique Gauge by 50%.
Restores health by 50%.
Nullifies unfavorable Element factors for damage sustained for 15 timer counts.

Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
+30% to damage inflicted (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 20 timer counts.

Applies the following effects to self every time when hit with an enemy's Special Move, Ultimate, or Awakened Arts attack while this character is on the battlefield:
Restores health by 10% (activates three times).
Charges Switch Gauge by 70%.
+20% to damage inflicted for 20 timer counts.

Bardock

Element: GRN
Tags: Saiyan, Son Family, Team Bardock
Episode: Game Originals

Switch Ability

Tag Switch to Goku and change your Element to BLU!
Goku excels at defense, so Tag Switch to Goku when you need to withstand an onslaught of attacks!

Tag Switch to "Goku".
Switches own Element to "Element: BLU".
Restores own health by 10% and Ki by 40.
Applies Attribute Upgrade "Shortens substitution count by 2" to self (cannot be stacked).
Effect resets after character switch.
+20% to damage inflicted for 20 timer counts.
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Requirements: Max Switch Gauge.

Z Ability

Ⅰ: +22% to "Tag: Saiyan" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: Saiyan" or "Episode: Game Originals" base Strike Attack & Defense during battle.
Ⅲ: +2% to Special Move damage inflicted by "Tag: Saiyan" and +30% to "Tag: Saiyan", "Episode: Game Originals", or "Tag: Son Family" base Strike Attack & Defense during battle.
Ⅳ: +3% to Special Move damage inflicted by "Tag: Saiyan" and +38% to "Tag: Saiyan", "Episode: Game Originals", or "Tag: Son Family" base Strike Attack & Defense during battle.

Strike

Just like Goku, Bardock's Strike Arts also come with Blast Armor!

Strike (Impact)
Applies Attribute Upgrade "-10% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts on hit.
*Blast Armor when charging forward.

Blast

Blast (Impact)
Restores own Ki by 5 upon activation.

Special Move

In contrast to Goku, who seals the enemy's Special Arts, Bardock seals their Special Move Arts on hit!

Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

Seals enemy's Special Move Arts on hit.
The sealed Arts cannot be used for 5 timer counts.
*Blast Armor when charging forward.

Special

Like Goku, this character has a very useful Special Arts that can nullify enemy special cover changes!
Use it when the Unique Gauge is full, and you can cancel own Attribute Downgrades or Abnormal Conditions!

Applies the following effects to self upon activation:
Draw a Strike Arts Card next.
Restores Ki by 50.
+15% to damage inflicted for 15 timer counts.
+15% to Health Restoration for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts

[If Unique Gauge is full]
Applies the following effects to self upon activation:
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.

Unique Ability 1

This Unique Ability grants offensive buffs depending on the number of times you land a Blast Arts or Strike Arts, including special cover change nullification and a buff to Critical Rate!

+20% to Strike damage inflicted against "Tag: Lineage of Evil" (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Charges own Switch Gauge by 40%.
Restores own Ki by 20.
+50% to own Ki Recovery (cannot be cancelled) (activates once).
Inflicts enemy with Attribute Downgrade "-25% to Health Restoration" for 15 timer counts.

Applies the following effects to self according to the number of times this character's Strike or Blast Arts have hit:
1 time: +20% to damage inflicted for 20 timer counts.
2 times: Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
3 or more times: +25% to Critical Rate for 15 timer counts (up to 50%).
Hit count resets when characters switch or a Tag Switch is performed.

Applies the following effects to self when enemy switches characters while this character is on the battlefield:
+20% to damage inflicted for 10 timer counts.
+10% to Strike damage inflicted for 10 timer counts.
+30% to Ki Recovery for 10 timer counts.
-5 to Blast Arts cost for 10 timer counts.

Draw a Special Move Arts Card next when this character enters the battlefield via Tag Switch if Unique Gauge is full (activates once).

Unique Ability 2

Like Goku, Bardock has a special cover change against Strike Arts attacks!
Charge the Unique Gauge by Tag Switching!
Then, when the Unique Gauge is full, nullify enemy Destroy Card and Reduce Ki effects!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

The following effects occur on receiving an attack that reduces own health to 0 (activates once):
Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.
Reduces enemy Ki by 50.
Randomly destroys 2 enemy cards.
Inflicts all enemies with "No Switching" for 5 timer counts.
*Activation count is shared between Goku and Bardock.

Applies the following effects to self after effect "Cannot be defeated" has ended:
Charges Unique Gauge by 50%.
Restores health by 50%.
Nullifies unfavorable Element factors for damage sustained for 15 timer counts.

Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
+30% to damage inflicted (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 20 timer counts.

Applies the following effects to self every time when hit with an enemy's Special Move, Ultimate, or Awakened Arts attack while this character is on the battlefield:
Restores health by 10% (activates three times).
Charges Switch Gauge by 70%.
+20% to damage inflicted for 20 timer counts.