LL Super Saiyan God SS Goku & Vegeta Abilities

05/14/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Able to fuse mid-battle into Super Saiyan God SS Gogeta, the LEGENDS LIMITED Tag Character "Super Saiyan God SS Goku & Vegeta" joins the fight!

Super Saiyan God SS Goku & Vegeta (Before Fusion) Highlights

 #1 Combo-Stopping Power When in a Jam
If your health is at 50% or below after being hit by an enemy's Arts attack, greatly reduce their Ki and stop their combo in its tracks!

 #2 Instantaneous, Explosive Power
When the Unique Gauge is full, use a Strike, Blast, or Special Move Arts to get a temporary 50% buff to inflicted damage!
Get ready to deal some serious damage with the Special Move Arts!

 #3 Fusion
Keep Tag Switching between Goku and Vegeta to fill up the Synchro Gauge and then fuse!
On fusing into Super Saiyan God SS Gogeta, you'll restore health by 100% and gain both powerful offensive and defensive abilities!

Super Saiyan God SS Gogeta (After Fusion) Highlights

 #1 New Ability "Assault Chain"
Chain a Strike Arts after a Strike or Blast Arts to activate the new ability "Assault Chain"!
Assault Chain nullifies annoying abilities like special cover changes and counters, giving you the chance to go on the attack!

 #2 Destroy Tons of Enemy Cards
When entering the battlefield, you'll destroy all of your enemy's Blast Arts cards, plus using the Main Ability will destroy all of their cards!
It'll be your turn to attack, and your opponent won't be able to do anything about it!

 #3 The Unique Gauge Gets Even Stronger!
Using a Strike, Blast, or Special Move Arts Card will now also nullify unfavorable Element factors!
This will help you dish out damage even to opponents with Elements that would normally give you some trouble!

Don't miss your chance to experience the fusion between the most powerful rivals of them all with LEGENDS LIMITED Super Saiyan God SS Goku & Vegeta!

 

Super Saiyan God SS Goku

Element: YEL
Character Tags: Saiyan, Son Family, God Ki, Super Saiyan God SS, Vegeta Clan, Fusion Warrior, Fusion
Episode: Sagas From the Movies

Z Ability

Power up "Tag: Fusion Warrior", "Tag: Saiyan", and "Episode: Sagas From the Movies" characters with Z Ability Ⅱ,
and with Z Ability Ⅲ, power up "Tag: God Ki" characters too!
At Z Ability Ⅳ, the buffs get even stronger with a boost to max base Health for "Tag: God Ki" characters!

Ⅰ: +22% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Sagas From the Movies" base Strike Attack & Defense during battle.
Ⅲ: +30% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Sagas From the Movies" base Strike Attack & Defense and +15% to "Tag: God Ki" base Blast Defense during battle.
Ⅳ: +38% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Sagas From the Movies" base Strike Attack & Defense, +18% to "Tag: God Ki" base Blast Defense, and +10% to "Tag: God Ki" max base Health during battle.

Strike

Goku's Strike Arts have armor, so charge in without fear of enemy Blast Arts!
While not an effect on Strike attacks in general, Goku has a Strike Arts Card that recovers own health!

Strike (Impact)
*Blast Armor when charging forward.

Blast

While not an effect on Blast attacks in general, Goku has a Blast Arts Card that recovers own Ki!
It's a held card, which means other characters can use it too!

Blast (Impact)

Special Move

Charge your Switch Gauge by 100% and shorten your allies' substitution counts!
This Special Move Arts makes it super easy to Tag Switch to Vegeta or swap out with a character on standby depending on how the battle is going!

Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Charges own Switch Gauge by 100% (activates once).
Shortens allies' substitution counts by 3.
*Blast Armor when charging forward.

Special

Able to destroy all of your enemy's Special Arts Cards, restore own health and Ki, and more, you're sure to get a lot of use out of Goku's Special Arts!
Although it only activates once, you can also charge your Switch Gauge by 60%, making it easier to do a Tag Switch!

Randomly draws 1 new card.
Restores own health by 15% (activates twice).
Restores own Ki by 50.
+20% to damage inflicted for 15 timer counts.
Charges own Switch Gauge by 60% (activates once).
Applies Attribute Upgrade "Shortens substitution count by 3" to self for 15 timer counts (cannot be stacked).
Destroys all of your enemy's Special Arts Cards.

Switch Ability

Tag Switch to Vegeta!
Twice each, restore your Vanishing Gauge by 50% and nullify enemy special cover changes!

Tag Switch to "Vegeta".
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 50.
Restores own Vanishing Gauge by 50% (activates twice).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts (activates twice).
Cancels own Attribute Downgrades.

Requirements: Max Switch Gauge.

Unique Ability 1

When entering the battlefield, restore Ki and get a one-time Special Arts Card draw!
Plus, you'll destroy 2 of your enemy's Blast Arts Cards, so you're free to go on the offense without worrying about getting hit with a Blast Arts!

Not only that, if your health is at 50% or below after being hit with an Arts attack, you'll nullify unfavorable Element factors for damage received, reduce the enemy's Ki by 70, and shorten your allies' substitution counts by 10, all of which will make it easier for you to hang in there and keep on fighting!

Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
+40% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Draw a Special Arts Card next (activates once).
Restores own Ki by 30.
+70% to damage inflicted (cannot be cancelled) (activates once).
Randomly destroys two of your enemy's Blast Arts Cards.

The following effects occur if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Nullifies own unfavorable Element factors for damage sustained for 15 timer counts.
Shortens allies' substitution counts by 10.
Cancels allies' Attribute Downgrades and Abnormal Conditions.
Reduces enemy Ki by 70.

*Activation count is shared between Goku and Vegeta.

Reduces Impact damage received by 15% for 5 timer counts when this character uses an Arts.

Unique Ability 2

Goku has a special cover change against Strike Arts, and if you switch to standby while your health is at 50% or below, you'll restore health and charge your Synchro Gauge by 50%, so go ahead and cover change without worrying about damage!

Additionally, this character has a Unique Gauge that charges when you use Strike, Blast, or Special Move Arts, and when the Unique Gauge is full, the Synchro Gauge will charge by 25%!

Use Tag Switches and the Unique Gauge to charge up the Synchro Gauge—then it's time to fuse!

Slightly charges own Synchro Gauge every time this character uses their Switch Ability.
Fuse into "Gogeta" with 100% health by tapping the Synchro Gauge when full.

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Charges own Unique Gauge every time this character uses a Strike, Blast, or Special Move Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
Charges Synchro Gauge by 25% (activates once).

Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike, Blast, or Special Move Arts when the Unique Gauge is full:
+50% to damage inflicted for 2 timer counts.
Increases Dragon Balls by 1 (activates once).

The following effects occur if own health is 50% or below when this character is switched to standby:
Restores own health by 30% (activates once).
*Activation count is shared between Goku and Vegeta.
Charges own Synchro Gauge by 50% (activates once).
*Activation count is shared between Goku and Vegeta.
+20% to damage inflicted by allies for 20 timer counts.
Reduces enemy's Dragon Balls by 1 (activates once).

Super Saiyan God SS Vegeta

Element: YEL
Character Tags: Saiyan, Son Family, God Ki, Super Saiyan God SS, Vegeta Clan, Fusion Warrior, Fusion
Episode: Sagas From the Movies

Z Ability

Ⅰ: +22% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Sagas From the Movies" base Strike Attack & Defense during battle.
Ⅲ: +30% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Sagas From the Movies" base Strike Attack & Defense and +15% to "Tag: God Ki" base Blast Defense during battle.
Ⅳ: +38% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Sagas From the Movies" base Strike Attack & Defense, +18% to "Tag: God Ki" base Blast Defense, and +10% to "Tag: God Ki" max base Health during battle.

Strike

Strike (Impact)
*Blast Armor when charging forward.

Blast

Blast (Impact)

Special Move

Vegeta's Special Move Arts has the same features as Goku's!

Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Charges own Switch Gauge by 100% (activates once).
Shortens allies' substitution counts by 3.
*Blast Armor when charging forward.

Special

Vegeta's Special Arts has the same features as Goku's!

Randomly draws 1 new card.
Restores own health by 15% (activates twice).
Restores own Ki by 50.
+20% to damage inflicted for 15 timer counts.
Charges own Switch Gauge by 60% (activates once).
Applies Attribute Upgrade "Shortens substitution count by 3" to self for 15 timer counts (cannot be stacked).
Destroys all of your enemy's Special Arts Cards.

Switch Ability

Tag Switch to Goku!
Just like Goku's, you can make use of Vegeta's Switch Ability to restore your Vanishing Gauge, nullify enemy special cover changes, and then go in for the attack!

Tag Switch to "Goku".
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 50.
Restores own Vanishing Gauge by 50% (activates twice).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts (activates twice).
Cancels own Attribute Downgrades.

Requirements: Max Switch Gauge.

Unique Ability 1

Vegeta's Unique Ability is basically the same as Goku's, but you'll get an uncancellable 70% boost to Ki Recovery and a reduction to Arts costs when you first enter the battlefield via Tag Switch!
One way to think of it is that by Tag Switching to Vegeta once, this character's basic abilities are now complete!

Applies the following effects to self when this character enters the battlefield via Tag Switch (activates once):
+40% to Blast damage inflicted (cannot be cancelled).
+70% to Ki Recovery (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Draw a Special Arts Card next (activates once).
Restores own Ki by 30.
Randomly destroys two of your enemy's Blast Arts Cards.

The following effects occur if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Nullifies own unfavorable Element factors for damage sustained for 15 timer counts.
Shortens allies' substitution counts by 10.
Cancels allies' Attribute Downgrades and Abnormal Conditions.
Reduces enemy Ki by 70.

*Activation count is shared between Goku and Vegeta.

Reduces Impact damage received by 15% for 5 timer counts when this character uses an Arts.

Unique Ability 2

Each effect is the same as Goku's, so you can use them in the same way!

Slightly charges own Synchro Gauge every time this character uses their Switch Ability.
Fuse into "Gogeta" with 100% health by tapping the Synchro Gauge when full.

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Charges own Unique Gauge every time this character uses a Strike, Blast, or Special Move Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
Charges Synchro Gauge by 25% (activates once).

Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike, Blast, or Special Move Arts when the Unique Gauge is full:
+50% to damage inflicted for 2 timer counts.
Increases Dragon Balls by 1 (activates once).

The following effects occur if own health is 50% or below when this character is switched to standby:
Restores own health by 30% (activates once).
*Activation count is shared between Goku and Vegeta.
Charges own Synchro Gauge by 50% (activates once).
*Activation count is shared between Goku and Vegeta.
+20% to damage inflicted by allies for 20 timer counts.
Reduces enemy's Dragon Balls by 1 (activates once).

Super Saiyan God SS Gogeta

Element: YEL
Character Tags: Saiyan, Son Family, God Ki, Super Saiyan God SS, Vegeta Clan, Fusion Warrior, Fusion

Z Ability

Ⅰ: +22% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Sagas From the Movies" base Strike Attack & Defense during battle.
Ⅲ: +30% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Sagas From the Movies" base Strike Attack & Defense and +15% to "Tag: God Ki" base Blast Defense during battle.
Ⅳ: +38% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Sagas From the Movies" base Strike Attack & Defense, +18% to "Tag: God Ki" base Blast Defense, and +10% to "Tag: God Ki" max base Health during battle.

Strike

Strike (Impact)
*Blast Armor when charging forward.

Blast

Blast (Impact)

Special Move

Nullify enemy Blast Arts when charging forward!
Plus, reduce your enemy's Sustained Damage CUT effects and nullify their Endurance effects! This is the perfect way to go in for the finishing blow!

Deals massive Impact damage.
The following effects occur upon activation:
+50% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Shortens allies' substitution counts by 3.
*Nullifies Blast Arts when charging forward.

Special

Charge the Unique Gauge by 40% and recover both health and Ki!
On hit, you'll draw an Arts Card and inflict all enemies with substitution counts, so with the enemy in your sights, you can follow up with your next attack and take them down!

Applies the following effects to self upon activation:
Restores health by 15% and Ki by 50.
+20% to damage inflicted for 15 timer counts.
Charges Unique Gauge by 40%.

The following effects occur on hit:
Randomly draws 1 new card.
Inflicts all enemies with 3 substitution counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
*Blast Armor when charging forward.

Main Ability

Charge your Unique Gauge by 100% and draw a Special Move Arts Card!
You'll also destroy all of your enemy's cards and restore your Vanishing Gauge by 100%, so this works perfectly as both an offensive and a defensive move!

Draw a Special Move Arts Card next.
Restores own health by 20% and Ki by 50.
Charges own Unique Gauge by 100%.
Restores own Vanishing Gauge by 100%.
Destroys all of your enemy's cards.

Requirements: 15 timer counts must elapse.

Unique Ability 1

When taking an attack or sidestepping to the left or right, you can nullify your enemy's wide-range Special Arts attacks!
And, when entering the battlefield, unfavorable Element factors for damage received will also be nullified, meaning this Unique Ability has great defensive capabilities!

On top of that, on Strike or Blast Arts hit, your Blast Arts cards will change to Strike Arts Cards, making it easy for Gogeta to aim for a powerful Strike Arts combo!

Applies the following effects to self after fusing:
Restores Ki by 100.
+30% to damage inflicted (cannot be cancelled).
Nullifies unfavorable Element factors for damage sustained for 15 timer counts.
Nullifies Attribute Downgrades and Abnormal Conditions for 50 timer counts (cannot be cancelled).
Cancels Attribute Downgrades and Abnormal Conditions.

The following effects occur when this character enters the battlefield:
Restores own Ki by 40.
Nullifies own unfavorable Element factors for damage sustained for 15 timer counts (activates three times).
Destroys all of your enemy's Blast Arts Cards.

Applies the following effects to self when this character uses an Arts:
Randomly draws 1 new card (activates once).
Activation count resets after character switch.
Restores health by 10% and Ki by 50 (activates once).
Activation count resets after character switch.
Reduces Impact damage received by 15% for 5 timer counts.

Changes own Blast Arts Cards to Strike Arts Cards upon landing a Strike or Blast Arts hit (activates once).
Activation count resets after character switch.

Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.

Unique Ability 2

Gogeta has the new ability "Assault Chain", which can nullify enemy special cover changes and counters if you chain a Strike Arts after a Strike or Blast Arts!
Being able to pull off a combo without worrying about special cover changes or counters is a great feeling, so make sure to try it out!

In a departure from the pre-fusion abilities, Gogeta has a special cover change against Blast Arts!
If a Strike, Blast or Special Move Arts is used when the Unique Gauge is full, Gogeta also gains the ability to nullify unfavorable Element factors, so you'll be able to dish out some serious damage even against enemies with Elements you're weak against!

Applies the following effects to Strike Arts command chained to a Strike or Blast Arts:
Nullifies enemy's special actions that activate when changing cover.
Nullifies enemy's Evade or Counter actions that activate while receiving an attack.
*These effects will not activate in Hyperdimensional Co-Op or Full Power Battle.

Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Charges own Unique Gauge every time this character uses a Strike, Blast, or Special Move Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores health by 10% and Ki by 50.

Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike, Blast, or Special Move Arts when the Unique Gauge is full:
+50% to damage inflicted for 2 timer counts.
Nullifies unfavorable Element factors for 2 timer counts.

The following effects occur if own health is 50% or below when this character is switched to standby:
Restores own health by 10%.
Shortens own substitution count by 3.
+20% to damage inflicted by allies for 20 timer counts.
Reduces enemy's Dragon Balls by 1 (activates once).