*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Able to fuse mid-battle into Super Vegito, the LEGENDS LIMITED Tag Character "Vegeta & Goku" joins the fight!
Vegeta & Goku (Before Fusion) Highlights
#1 No Dragon Ball Reduction
Each time you gain a Dragon Ball, enemy effects that reduce Dragon Balls will be nullified for 10 counts!
This means you can safely keep on storing up those Dragon Balls!
#2 Strong Even Against Unfavorable Element, GRN
When your enemy switches out characters, unfavorable Element factors will be nullified for a set period of time!
So even if your opponent cover changes and brings in a GRN Element character, you'll still be able to dish out the damage!
#3 Fusion
Keep Tag Switching between Vegeta and Goku to fill up the Synchro Gauge and then fuse!
On fusing into Super Vegito, you'll restore health by 100% and gain both powerful offensive and defensive abilities!
Super Vegito (After Fusion) Highlights
#1 Guaranteed Damage with Rising Rush
Super Vegito has a new ability that will allow you to still deal supreme damage even if your opponent chooses the same card as you during a Rising Rush!
It'll also nullify Endurance effects, so you'll have the chance to take down opponents with those effects!
#2 Many Ways to Increase Dragon Balls
Super Vegito has lots of ways to increase Dragon Balls, including entering the battlefield via fusion, using the Main Ability, and more!
This'll work perfectly with the Rising Rush, guaranteeing you the opportunity do deal some serious damage!
#3 Vanishing Gauge Restoration
Restore the Vanishing Gauge every time you draw an Arts Card!
You'll get a boost to Arts Card Draw Speed when your enemy swaps out characters, so you can take that chance to string together a combo and fully restore your Vanishing Gauge!
Don't miss this chance to show off the superpowered fusion of Earth's last hope, LEGENDS LIMITED Vegeta & Goku!
Vegeta
Element: BLU
Character Tags: Saiyan, Vegeta Clan, Otherworld Warrior, Son Family, Super Saiyan, Fusion Warrior, Potara
Episode: Majin Buu Saga (Z)
Z Ability
Power up "Tag: Fusion Warrior", "Tag: Saiyan", and "Episode: Majin Buu Saga (Z)" characters with Z Ability Ⅱ,
and with Z Ability Ⅲ, power up "Episode: Majin Buu Saga (Z)" characters even more!
At Z Ability Ⅳ, the buffs get stronger with a boost to max base Health for "Episode: Majin Buu Saga (Z)" characters!
Ⅰ: +22% to "Tag: Fusion Warrior" base Strike Attack & Blast Defense during battle.
Ⅱ: +26% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense during battle.
Ⅲ: +30% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense and +15% to "Episode: Majin Buu Saga (Z)" base Strike Defense during battle.
Ⅳ: +38% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense, +18% to "Episode: Majin Buu Saga (Z)" base Strike Defense, and +10% to "Episode: Majin Buu Saga (Z)" max base Health during battle.
Strike
Vegeta's Strike Arts have armor, so charge in without fear of enemy Blast Arts!
While not an effect on Strike attacks in general, Vegeta has a Strike Arts Card that recovers own health!
Strike (Impact)
*Blast Armor when charging forward.
Blast
While not an effect on Blast attacks in general, Vegeta has a Blast Arts Card that recovers own Ki!
It's a held card, which means other characters can use it too!
Blast (Impact)
Special Move
On hit, the Special Move Arts inflicts all enemies with 3 substitution counts, helping you to put the pressure on your opponent of choice!
Plus, if you have 3 or fewer cards, you'll draw up to 2 new ones, so you can prepare for your next move while you're dealing damage!
Deals massive Explode damage.
Applies the following effects to self upon activation:
Randomly draws at most 2 new cards when you have 3 or fewer cards.
+30% to Special Move damage inflicted for 3 timer counts.
Inflicts all enemies with 3 substitution counts on hit.
Special
Able to recover your Ki, draw a Strike Arts, reduce enemy Ki, and reduce enemy Dragon Balls by 1, this Special Arts is a great choice for both offense and defense!
Although it only activates once, it also has the powerful effect of charging the Switch Gauge by 100%, which will guarantee you the chance to Tag Switch if you need it!
Draw a Strike Arts Card next.
Restores own Ki by 40.
Charges own Switch Gauge by 100% (activates once).
+20% to damage inflicted for 15 timer counts.
Reduces enemy Ki by 40.
Reduces enemy's Dragon Balls by 1 (activates once).
Switch Ability
Tag Switch to Goku!
Tag Switching will cancel Abnormal Conditions like Paralyze and Bleed, and will nullify enemy special cover changes up to 2 times, so after a Tag Switch is a great time to go on the attack!
Tag Switch to "Goku".
Restores own health by 10% (activates twice).
Restores own Ki by 20.
Cancels own Attribute Downgrades and Abnormal Conditions.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts (activates twice).
Seals enemy's Special Move, Ultimate, and Awakened Arts.
The sealed Arts cannot be used for 5 timer counts.
Requirements: Max Switch Gauge.
Unique Ability 1
If there is a defeated battle member, charge the Synchro Gauge by an amazing 100%!
You'll be able to fuse into Super Vegito and turn the tables in a flash!
Plus, each time you draw an Arts Card, you'll recover Ki, and if your enemy switches out characters, you'll draw a Special Arts and nullify unfavorable Element factors!
Even if your opponent tries to give you trouble by bringing in a GRN Element character, they won't be able to stop you from putting on the pressure!
If you do end up taking hits from an enemy combo, when your health reaches 50% or below, you'll destroy all of your enemy's cards! Vegeta's not going down that easily!
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Nullifies Attribute Downgrades for 60 timer counts (cannot be cancelled).
The following effects occur when this character enters the battlefield or when this character enters the battlefield via Tag Switch:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 20.
Charges own Switch Gauge by 20%.
+80% to damage inflicted (cannot be cancelled) (activates once).
+30% to Strike & Blast Arts damage inflicted for 15 timer counts.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
Also charges own Synchro Gauge by 100% if there is a defeated battle member (activates once).
*Activation count is shared between Vegeta and Goku.
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
Draw a Special Arts Card next (activates once).
Nullifies unfavorable Element factors for 3 timer counts.
Restores own Ki by 10 every time an Arts Card is drawn while this character is on the battlefield.
Destroys all of your enemy's cards if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once).
*Activation count is shared between Vegeta and Goku.
Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.
Unique Ability 2
Vegeta has a special cover change against Blast Arts, and when other battle members are hit by Arts attacks, the Switch Gauge will charge and you'll get a boost to inflicted damage and other buffs!
Depending on how the battle is going, you can use the special cover change to interrupt your enemy's combo, or you can have your allies take attacks to power up Vegeta!
Also, this character has a Unique Gauge that charges each time your Dragon Balls increase, plus each time they increase, your enemy's effects that reduce Dragon Balls will be nullified for 10 counts!
This means you'll have no problem collecting those Dragon Balls!
Use Tag Switches and the Unique Gauge to charge up the Synchro Gauge—then it's time for Potara Fusion!
Slightly charges own Synchro Gauge every time this character uses their Switch Ability.
Fuse into "Super Vegito" with 100% health by tapping the Synchro Gauge when full.
Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges Unique Gauge and applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" to self for 10 timer counts every time own Dragon Balls increase by 1 while this character is not defeated.
The following effects occur once Unique Gauge is full:
Charges own Synchro Gauge by 50%.
Shortens allies' substitution counts by 5.
Applies the following effects to self after enemy attack is over:
Restores health by 10%.
Restores health by 10% (activates twice).
*Activation count is shared between Vegeta and Goku.
Applies the following effects to self every time another battle member is hit with an enemy's Arts attack:
Charges Switch Gauge by 10%.
+15% to damage inflicted for 15 timer counts.
-2 to Strike & Blast Arts costs for 10 timer counts.
Goku
Element: BLU
Character Tags: Saiyan, Vegeta Clan, Otherworld Warrior, Son Family, Super Saiyan, Fusion Warrior, Potara
Episode: Majin Buu Saga (Z)
Z Ability
Ⅰ: +22% to "Tag: Fusion Warrior" base Strike Attack & Blast Defense during battle.
Ⅱ: +26% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense during battle.
Ⅲ: +30% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense and +15% to "Episode: Majin Buu Saga (Z)" base Strike Defense during battle.
Ⅳ: +38% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense, +18% to "Episode: Majin Buu Saga (Z)" base Strike Defense, and +10% to "Episode: Majin Buu Saga (Z)" max base Health during battle.
Strike
Strike (Impact)
*Blast Armor when charging forward.
Blast
Blast (Impact)
Special Move
Unlike Vegeta's Special Move Arts, Goku's will shorten allies' substitution counts by 3 on hit!
Deals massive Slice damage.
Applies the following effects to self upon activation:
Randomly draws at most 2 new cards when you have 3 or fewer cards.
+30% to Special Move damage inflicted for 3 timer counts.
Shortens allies' substitution counts by 3 on hit.
Special
Goku's Special Arts has the same features as Vegeta's!
Draw a Strike Arts Card next.
Restores own Ki by 40.
Charges own Switch Gauge by 100% (activates once).
+20% to damage inflicted for 15 timer counts.
Reduces enemy Ki by 40.
Reduces enemy's Dragon Balls by 1 (activates once).
Switch Ability
Tag Switch to Vegeta!
Just like with Vegeta, you'll be able to cancel Abnormal Conditions, nullify enemy special cover changes, then go on the attack!
Tag Switch to "Vegeta".
Restores own health by 10% (activates twice).
Restores own Ki by 20.
Cancels own Attribute Downgrades and Abnormal Conditions.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts (activates twice).
Seals enemy's Special Move, Ultimate, and Awakened Arts.
The sealed Arts cannot be used for 5 timer counts.
Requirements: Max Switch Gauge.
Unique Ability 1
Goku's Unique Ability is basically the same as Vegeta's, but you'll get an uncancellable 70% boost to Ki Recovery the first time you enter the battlefield via Tag Switch!
One way to think of it is that by Tag Switching to Goku, this character's basic abilities are now complete!
The following effects occur when this character enters the battlefield or when this character enters the battlefield via Tag Switch:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 20.
Charges own Switch Gauge by 20%.
+70% to own Ki Recovery (cannot be cancelled) (activates once).
+30% to Strike & Blast Arts damage inflicted for 15 timer counts.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
Also charges own Synchro Gauge by 100% if there is a defeated battle member (activates once).
*Activation count is shared between Vegeta and Goku.
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
Draw a Special Arts Card next (activates once).
Nullifies unfavorable Element factors for 3 timer counts.
Restores own Ki by 10 every time an Arts Card is drawn while this character is on the battlefield.
Destroys all of your enemy's cards if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once).
*Activation count is shared between Vegeta and Goku.
Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.
Unique Ability 2
Unlike Vegeta, Goku has a special cover change against Strike Arts!
Otherwise, this Unique Ability works the same as Vegeta's, but keep in mind that some of the activation counts for health restoration effects are shared between Vegeta and Goku!
Slightly charges own Synchro Gauge every time this character uses their Switch Ability.
Fuse into "Super Vegito" with 100% health by tapping the Synchro Gauge when full.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges Unique Gauge and applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" to self for 10 timer counts every time own Dragon Balls increase by 1 while this character is not defeated.
The following effects occur once Unique Gauge is full:
Charges own Synchro Gauge by 50%.
Shortens allies' substitution counts by 5.
Applies the following effects to self after enemy attack is over:
Restores health by 10%.
Restores health by 10% (activates twice).
*Activation count is shared between Vegeta and Goku.
Applies the following effects to self every time another battle member is hit with an enemy's Arts attack:
Charges Switch Gauge by 10%.
+15% to damage inflicted for 15 timer counts.
-2 to Strike & Blast Arts costs for 10 timer counts.
Super Vegito
Element: BLU
Character Tags: Saiyan, Vegeta Clan, Otherworld Warrior, Son Family, Super Saiyan, Fusion Warrior, Potara
Episode: Majin Buu Saga (Z)
Z Ability
Ⅰ: +22% to "Tag: Fusion Warrior" base Strike Attack & Blast Defense during battle.
Ⅱ: +26% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense during battle.
Ⅲ: +30% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense and +15% to "Episode: Majin Buu Saga (Z)" base Strike Defense during battle.
Ⅳ: +38% to "Tag: Fusion Warrior", "Tag: Saiyan", or "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense, +18% to "Episode: Majin Buu Saga (Z)" base Strike Defense, and +10% to "Episode: Majin Buu Saga (Z)" max base Health during battle.
Strike
Strike (Impact)
*Blast Armor when charging forward.
Blast
Blast (Impact)
Special Move
This Special Move Arts has armor and can nullify Endurance effects!
On hit, you'll inflict substitution counts on your opponent as well as shorten your allies' substitution counts, so even if this attack doesn't finish off your enemy, you'll still be ready to pivot to offense or defense for your next move!
Deals massive Slice damage.
Applies the following effects to self upon activation:
Randomly draws at most 2 new cards when you have 3 or fewer cards.
+30% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
The following effects occur on hit:
Shortens allies' substitution counts by 3.
Inflicts all enemies with 3 substitution counts.
*Blast Armor when charging forward.
Special
The Special Arts will restore Ki, plus seal your opponent's Special Move, Ultimate, and Awakened Arts!
On hit, you'll draw a Strike Arts Card and nullify your opponent's special cover changes, giving you the chance to follow up with more attacks and deal some damage!
The following effects occur upon activation:
Restores own Ki by 40.
+20% to damage inflicted for 15 timer counts.
Seals enemy's Special Move, Ultimate, and Awakened Arts.
The sealed Arts cannot be used for 5 timer counts.
Applies the following effects to self on hit:
Draw a Strike Arts Card next.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
*Blast Armor when charging forward.
Main Ability
The Main Ability will restore health and Ki, plus it'll cancel Attribute Downgrades and Abnormal Conditions, so it's just as easy to use as the pre-fusion Switch Ability!
Also, for 30 counts you'll debuff any Sustained Damage CUT effects your enemy might have, giving you a window to really deal some damage!
Draw a Special Move Arts Card next.
Restores own health by 15% and Ki by 40.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 30 timer counts.
Increases own Dragon Balls by 1.
Cancels own Attribute Downgrades and Abnormal Conditions.
Requirements: 10 timer counts must elapse.
Unique Ability 1
On Rising Rush activation, nullify your opponent's Endurance effects!
Each time you draw an Arts Card, the Vanishing Gauge will be restored by 10%, so you can potentially fully recover your Vanishing Gauge by pulling off a combo!
When your enemy swaps out characters, unfavorable Element factors will be nullified and you'll get a temporary 1-level boost to Arts Card Draw Speed, so immediately after character switches will be your chance to unleash a barrage of attacks!
Applies the following effects to self after fusing:
Randomly draws 1 new card.
Restores Ki by 100.
+30% to damage inflicted (cannot be cancelled).
Increases Dragon Balls by 1.
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 20.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
Increases own Arts Card Draw Speed by 1 level for 5 timer counts.
Nullifies own unfavorable Element factors for 3 timer counts.
Seals enemy's Special Move, Ultimate, and Awakened Arts.
The sealed Arts cannot be used for 5 timer counts (activates five times).
Applies the following effects to self every time an Arts Card is drawn while this character is on the battlefield:
Restores Ki by 15.
Restores Vanishing Gauge by 10%.
+10% to damage inflicted for 15 timer counts.
Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.
Nullifies enemy's "Restore health when it reaches 0" effects for 3 counts when this character activates Rising Rush.
Unique Ability 2
Vegito has a new ability that will allow you to still deal supreme damage even if your opponent chooses the same card as you during a Rising Rush!
The Rising Rush will nullify Endurance effects, so choose your opponent carefully and go for the KO!
And if you cause an enemy to use their revive effect, then your Dragon Balls will be increased by 2, so if your opponent chooses a revival character to take the brunt of your Rising Rush, then that'll just make it easier for you to pull off a second Rising Rush!
Plus, when the Unique Gauge is full, Impact, Explode, Slice, and Pierce damage received will be reduced and unfavorable Element factors for damage sustained will be nullified, which is a big improvement to the Unique Ability's defensive capabilities!
Don't forget! Super Vegito has a special cover change against Strike Arts!
When own Rising Rush hits but wager is lost, avoid counterattack and deal supreme damage.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges Unique Gauge and applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" to self for 10 timer counts every time own Dragon Balls increase by 1 while this character is not defeated.
Applies the following effects to self once the Unique Gauge is full or upon fusing if it is already full:
+20% to damage inflicted (cannot be cancelled).
Reduces Impact, Explode, Slice, and Pierce damage received by 10% (cannot be cancelled).
Nullifies unfavorable Element factors for damage sustained (cannot be cancelled).
The following effects occur after enemy attack is over:
Restores own health by 10% (activates three times).
+15% to damage inflicted by allies for 15 timer counts.
Applies the following effects to self every time another battle member is hit with an enemy's Arts attack:
+15% to damage inflicted for 15 timer counts.
-2 to Strike & Blast Arts costs for 10 timer counts.
Applies the following effects to self when causing a character with a "Revives when health reaches 0" effect to revive while this character is on the battlefield:
+50% to damage inflicted (cannot be cancelled) (activates once).
Increases Dragon Balls by two.