*This content is still under development and is subject to change.
Please check in-game after this character has been added.
LEGENDS LIMITED Super Saiyan God Goku joins the fight ready to unleash explosive power once the Unique Gauge is full!
■Strengths
#1 Explosive Power When Unique Gauge Is Full
Land a Strike or Blast Arts when the Unique Gauge is full to nullify unfavorable Element Factors and your opponent's Ki reduction effects!
That's not all, because you'll get a huge boost to damage and an increase to Arts Card Draw Speed, meaning you'll be able to string together some fierce combos!
#2 Nullifies Paralyze, Faint, etc.
It will only occur once, but get a buff that nullifies Abnormal Conditions upon entering the battlefield!
Attribute Downgrades and Abnormal Conditions will also be nullified after you fill up the Unique Gauge, so Goku is strong against Paralyze and Faint!
#3 Tons of Ki and Vanishing Gauge Recovery
Goku will have +100% to Ki Recovery from the start of battle, and every time you use a Strike or Blast Arts, you'll restore the Vanishing Gauge by 10%!
The Special Arts can even restore the Vanishing Gauge by 60%, so keep your combo going to prepare your defenses!
#4 Easy-to-use Wide-range Special Arts
With Goku's wide-range Special Arts, you'll recover health, restore Ki, and boost damage on activation.
On hit, you'll nullify the enemy's special cover changes and even draw a card if you have 3 or fewer! This Arts can give you the opportunity to start a combo!
Goku has plenty of other powerful abilities, including an Endurance effect! This character is guaranteed to be a powerful force in Sagas From the Movies or God Ki parties!
Experience exciting high-speed battles with the Saiyan who reached the realm of the gods—LEGENDS LIMITED Super Saiyan God Goku!
Element: GRN
Character Tags: Son Family, Saiyan, God Ki, Super Saiyan God
Episode: Sagas From the Movies
Z Ability
Z Ability Ⅱ buffs "Tag: God Ki", "Tag: Son Family", and "Episode: Sagas From the Movies"!
Plus, Z Ability Ⅲ gets an additional buff to "Tag: God Ki"!
Ⅰ: +22% to "Tag: God Ki" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: God Ki", "Episode: Sagas From the Movies", or "Tag: Son Family" base Strike Attack & Defense during battle.
Ⅲ: +30% to "Tag: God Ki", "Episode: Sagas From the Movies", or "Tag: Son Family" base Strike Attack & Defense and +15% to "Tag: God Ki" base Blast Defense during battle.
Ⅳ: +38% to "Tag: God Ki", "Episode: Sagas From the Movies", or "Tag: Son Family" base Strike Attack & Defense and +18% to "Tag: God Ki" base Blast Defense during battle.
Strike
Goku's Strike Arts have armor, so charge in without fear of enemy Blast Arts!
Reduce the cost of Special Move Arts by 3 every time you land a hit!
Impact
-3 to own Special Move Arts cost for 15 timer counts on hit.
*Blast Armor when charging forward.
Blast
Like the Strike Arts, reduce the cost of Special Move Arts by 3 when you land a hit!
Impact
-3 to own Special Move Arts cost for 15 timer counts on hit.
Special Move
Nullify unfavorable Element factors on activation!
You'll still deal plenty of damage even if the enemy switches to a PUR character Goku would otherwise be at a disadvantage against!
Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Nullifies own unfavorable Element factors for 5 timer counts.
Inflicts all enemies with Attribute Downgrade "+10% to Impact Damage Received" for 3 timer counts.
Special
A wide-range Special Arts that easily sets up combos!
Restore the Vanishing Gauge by 60% on hit! It'll also nullify the enemy's special cover changes, letting you continue your combo while also preparing your defense!
Applies the following effects to self upon activation:
Restores health by 10% and Ki by 40.
+15% to damage inflicted for 15 timer counts.
Applies the following effects to self on hit:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 60%.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts
Ultimate
Get buffs that reduce the enemy's damage cut effects and nullify their Endurance effects!
On hit, you'll even charge the Unique Gauge!
Deals supreme Impact damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Charges own Unique Gauge by 25% on hit.
*Blast Armor when charging forward.
Main Ability
Draw a Special Arts and your Ultimate Arts!
Plus, charge the Unique Gauge by 50%, and nullify own Attribute Downgrades and Abnormal Conditions!
Use the Main Ability and max out the Unique Gauge in a flash!
Randomly destroys two of your own Cards and draws a Special Arts Card & the Ultimate Arts Card "Super Divine Crimson Dragon Strike".
Restores own health by 30% and Ki by 50.
Charges own Unique Gauge by 50%.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Requirements: 25 timer counts must elapse.
Unique Ability 1
Recover health and get back in the fight one time after being defeated with Goku's Endurance effect!
Restore the Vanishing Gauge by 10% every time you use a Strike or Blast Arts, and restore an additional 10% one time on hit!
Together with the Special Arts, you'll be able to rapidly fill up the Vanishing Gauge!
Keep in mind that landing a Strike or Blast Arts will also nullify the enemy's special cover changes for 5 timer counts!
You'll also seal the enemy's Special Arts upon entering the battlefield, and one time only, you'll even nullify own Abnormal Conditions!
Go on the attack without fear of your opponent's wide-range Special Arts or conditions like Paralyze!
Applies the following effects to self when battle starts:
+110% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+100% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
+80% to damage inflicted (cannot be cancelled) (activates once).
-3 to own Strike & Blast Arts costs for 10 timer counts.
+150% to own Unique Gauge charge rate for 5 timer counts.
+150% to own Unique Gauge charge rate for 5 timer counts (activates three times).
Reduces Impact & Explode damage received by 10% for 5 timer counts.
Nullifies own unfavorable Element factors for damage sustained for 10 timer counts.
Nullifies own Abnormal Conditions for 10 timer counts (activates once).
Seals enemy's Special Arts.
The sealed Arts cannot be used for 3 timer counts.
Applies the following effects to self every time this character uses a Strike or Blast Arts:
Restores Ki by 5.
Restores Vanishing Gauge by 10%.
Applies the following effects to self upon landing a Strike or Blast Arts hit (activates once):
Restores Vanishing Gauge by 10%.
+30% to Strike and Blast Arts damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
Activation count resets after character switch.
Shortens own substitution count by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.
Restores own health by 30% only once when it reaches 0 (cannot be cancelled).
Unique Ability 2
Has a special cover change against Strike Arts!
Goku has a Unique Gauge that charges over time! If you land a Strike or Blast Arts when it's full, you'll get a boost to Draw Speed and damage, nullify unfavorable Element factors, and nullify Ki reduction effects!
Since you can ignore Ki reduction and Element disadvantage, go ahead and try to knock out the enemy in one go!
Plus, Goku will nullify your opponent's wide-range Special Arts one time while slide moving or in certain other states, giving you a chance to counterattack!
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Randomly destroys 2 enemy cards when changing cover.
Applies the following effects to enemy every time when faced with an enemy:
Reduces Ki by 15.
Inflicts Attribute Downgrade "-10% to Strike, Blast & Special Move Arts Power" for 3 timer counts.
Charges own Unique Gauge while this character is on the battlefield.
The following effects occur when the Unique Gauge is full:
Restores own health by 20%.
Cancels own Attribute Downgrades.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Shortens allies' substitution counts by 1.
Resets own Unique Gauge to zero and applies the following effects to self upon landing a Strike or Blast Arts hit when the Unique Gauge is full.
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
+70% to damage inflicted for 10 timer counts (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level for 10 timer counts (cannot be cancelled).
Nullifies unfavorable Element factors for 5 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 10 timer counts (cannot be cancelled).
Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.
