LL Goku Abilities

09/08/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Tenaciously survive your opponent's most formidable attacks and counterattack with reserves of incredible power when in dire situations! LEGENDS LIMITED Goku is here!
 

Strengths

#1 High Defenses Using the Unique Gauge
Goku's Unique Gauge charges up every time an ally is hit with an enemy Arts attack. When it fills up to max, it will reduce your opponent's Dragon Balls and reduce the Impact, Explode, and Slice damage that Goku receives! Plus, if Goku's health is below 50%, this character will recover lots of health!

#2 Wildly Tough Against Ultimate Arts
When faced with an enemy, Goku's unfavorable Element factors will be nullified for damage received! One time when an enemy activates an Ultimate or Awakened Arts, Goku will recover health and the enemy's Attribute Upgrades and Buff Effects will be cancelled. That means Goku can be used to take your opponent's Ultimate Arts!

#3 Early Combo Potential
While the enemy has 50% or more health, Goku will get a boost to Arts Card Draw Speed and nullify enemy special cover changes! Since this character also gets a boost to draw speed at battle start, you can go on the offense with +2 Arts Card Draw Speed!

#4 Special Move and Ultimate Arts Useful for Offense and Defense
If you've filled the Unique Gauge to max at least once, then Special Move Arts will restore your Vanishing Gauge by 100% upon activation! And if there's a defeated battle member, Ultimate Arts will do the same! These Arts also restore Ki and can draw Special Move Arts or an Ultimate Arts respectively, giving you plenty of opportunities to land some powerful moves!

Survive to the end and use a stunning Spirit Bomb to snatch victory from the jaws of defeat with LEGENDS LIMITED Goku!

 
Element: YEL
Character Tags: Son Family, Saiyan
Episode: Sagas From the Movies

Z Ability

Z Ability Ⅱ will buff "Episode: Sagas From the Movies", "Tag: Son Family", and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff base Blast Attack for characters that are both "Episode: Sagas From the Movies" and "Tag: Son Family"!

Ⅰ: +22% to "Episode: Sagas From the Movies" base Strike & Blast Defense during battle.
Ⅱ: +26% to "Episode: Sagas From the Movies", "Tag: Son Family", or "Tag: Saiyan" base Strike & Blast Defense during battle.
Ⅲ: +30% to "Episode: Sagas From the Movies", "Tag: Son Family", or "Tag: Saiyan" base Strike & Blast Defense and +15% to characters that are both "Episode: Sagas From the Movies" and "Tag: Son Family" base Blast Attack during battle.
Ⅳ: +38% to "Episode: Sagas From the Movies", "Tag: Son Family", or "Tag: Saiyan" base Strike & Blast Defense and +18% to characters that are both "Episode: Sagas From the Movies" and "Tag: Son Family" base Blast Attack during battle.

Strike

Goku's Strike Arts have armor, so charge in without fear of enemy Blast Arts!

Impact
*Blast Armor when charging forward.

Blast

Buff your Blast damage when you activate Blast Arts!

Impact
+20% to Blast damage inflicted for 5 timer counts upon activation.

Special Move

If you've filled the Unique Gauge to max at least once, then draw Special Move Arts and restore your Vanishing Gauge by 100%!

Deals massive Impact damage.
Applies the following effects to self upon activation:
Restores Ki by 30.
+30% to Special Move damage inflicted for 10 timer counts.

Also applies the following effects to self if Unique Gauge has been filled at least once:
Draw a Special Move Arts Card next (activates three times).
Restores Vanishing Gauge by 100% (activates three times).

*Blast Armor when charging forward.

Special

This simple to use Special Arts will restore Ki and draw 2 cards if you have 3 or fewer! Plus, if you can hit your opponent with it, you'll nullify their special cover changes and inflict Extreme Bleed!

Applies the following effects to self upon activation:
Randomly draws at most 2 new cards when you have 3 or fewer cards.
Restores Ki by 50.

The following effects occur on hit:
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 20 timer counts.
100% chance to inflict Extreme Bleed.

[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts

Ultimate

If there's a defeated battle member, you'll draw another Ultimate Arts and your Vanishing Gauge will be restored by 100%!

Deals massive Impact damage.
Applies the following effects to self upon activation:
Restores Ki by 30.
+50% to Ultimate damage inflicted (cannot be cancelled).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

Also applies the following effects to self if there is a defeated battle member:
Draw the Ultimate Arts Card "10x Kaioken Kamehameha" next (activates once).
Restores Vanishing Gauge by 100%.

*Blast Armor when charging forward.

Main Ability

Cancel any Attribute Downgrades and Abnormal Conditions and gain immunity to them for the next 60 timer counts! If there's a defeated battle member, then you'll even nullify your opponent's "Destroy Card" effects and your own unfavorable Element factors!

Draw the Ultimate Arts Card "10x Kaioken Kamehameha" next.
Restores own health by 30% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 60 timer counts (cannot be cancelled).

Also applies the following effects to self if there is a defeated battle member:
Nullifies unfavorable Element factors for 20 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 20 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability 1

Get +1 to Arts Card Draw Speed and nullify enemy special cover changes when you use an Arts card while the enemy's health is 50% or above!

Goku's unfavorable Element factors will be nullified every time when faced with an enemy, and if an ally is inflicted with "No Switching" while Goku is on the battlefield, you'll reduce your opponent's Ki by 100 and seal their Rising Rush and Main Abilities! Just when your opponent thinks they can finish you off, you'll be able to pull through!

Applies the following effects to self when battle starts:
+130% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+70% to Ki Recovery (cannot be cancelled).
-10 to Blast, Special Move & Ultimate Arts costs (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

Applies the following effects to self every time when faced with an enemy:
Restores Ki by 25.
+90% to damage inflicted (cannot be cancelled) (activates once).
Nullifies unfavorable Element factors for damage sustained for 5 timer counts.

The following effects occur when this character uses an Arts if enemy health is 50% or above:
Increases own Arts Card Draw Speed by 1 level for 3 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts (activates once).
Activation count resets after character switch.
Inflicts all enemies with Attribute Downgrade "-50% to Health Restoration" for 3 timer counts.

The following effects occur when an ally is inflicted with "No Switching" while this character is on the battlefield (activates twice):
Reduces enemy Ki by 100.
Seals enemy's Rising Rush for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "+20 to all Arts costs" for 5 timer counts.
Seals all enemies' Main Abilities for 10 timer counts.

Applies the following effects to allies when an ally is defeated (activates once):
Restores health by 20%.
+20% to damage inflicted (cannot be cancelled).
+10% to damage inflicted by "Episode: Sagas From the Movies" (cannot be cancelled).

Unique Ability 2

Has a special cover change against Blast Arts!

Every time an ally is hit by an enemy Arts attack, Goku's Unique Gauge will charge up! When it fills up to max, reduce your opponent's Dragon Balls by 1 and reduce the Impact, Explode, and Slice damage Goku receives! Plus, one time when your opponent activates an Ultimate Arts, Goku will recover health and cancel the enemy's Attribute Upgrades and Buff Effects, letting this character tank Ultimates with ease!

If you fill the Unique Gauge to max when Goku's health is below 50%, additional effects will activate, including health restoration!

Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

The following effects occur when an enemy activates an Ultimate Arts or Awakened Arts while this character is not defeated (activates once):
Restores own health by 30%.
Cancels enemy's Attribute Upgrades & Buff Effects.

Applies the following effects to self every time an ally is hit with an enemy's Arts attack based on that ally's remaining health:
Health is 50% or above: Charges Unique Gauge.
Health is below 50%: Greatly charges Unique Gauge.

Once the Unique Gauge is full, it resets to zero and the following effects occur:
+20% to damage inflicted for 30 timer counts.
Reduces Impact, Explode & Slice damage received by 10% for 15 timer counts.
+20% to damage inflicted by allies for 15 timer counts.
Shortens allies' substitution counts by 3.
Reduces enemy's Dragon Balls by 1 (activates three times).
The following effects also occur according to the conditions met:
Own remaining health is below 50%: Restores own health by 30% (activates three times) and cancels own Attribute Downgrades and Abnormal Conditions (activates three times).
This character is on the battlefield: Draws a Special Arts Card next (activates twice) and randomly destroys 2 enemy cards.

Increases own Unique Gauge by 30% when this character uses a Strike or Blast Arts while own remaining health is below 50%.

Shortens allies' substitution counts by 5 when enemy activates Rising Rush while this character is on the battlefield.