LL Super Saiyan Goku (Mini) Abilities

12/03/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Get stronger and stronger during battle! LEGENDS LIMITED "Super Saiyan Goku (Mini)" is joining the fight!
 

Strengths

#1 Special Arts That Buff Self Based on Number of Uses
Draw a Special Move Arts and get permanent buffs to damage inflicted! Starting with the second use, you'll even nullify enemy Endurance effects for 3 timer counts!

#2 Get Buffs When the Enemy Uses a Big Attack
Nullify unfavorable Element factors when the enemy activates an Ultimate or Awakened Arts, and gain Endurance if they activate Rising Rush! Goku will only get stronger as your opponent fires off big attacks—even when not on the battlefield!

#3 Charge the Unique Gauge by Using Arts
Draw a Special Arts when you fill up the Unique Gauge up to 4 times! Do so and you can use the Special Arts into Special Move Arts combo! Special Move Arts will consume the entire Unique Gauge to inflict "No Switching", so it's a seriously strong combo!

Super power in a small package! Have a blast fighting your fiercest foes with LEGENDS LIMITED "Super Saiyan Goku (Mini)"!

 
Element: RED
Character Tags: Saiyan, Super Saiyan, Son Family, DAIMA, Weapon Wielder, Kids
Episode: DAIMA Saga

Z Ability

Z Ability Ⅱ will buff "Tag: DAIMA", "Tag: Son Family", and "Tag: Weapon Wielder"!
At Z Ability Ⅲ, also buff the base Blast Defense of "Tag: DAIMA" characters!

Ⅰ: +22% to "Tag: DAIMA" base Strike & Blast Attack during battle.
Ⅱ: +26% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Weapon Wielder" base Strike & Blast Attack during battle.
Ⅲ: +30% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Weapon Wielder" base Strike & Blast Attack and +15% to "Tag: DAIMA" base Blast Defense during battle.
Ⅳ: +38% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Weapon Wielder" base Strike & Blast Attack and +18% to "Tag: DAIMA" base Blast Defense during battle.

Strike

Strike Arts have armor, so charge in without fear of enemy Blast Arts!

Impact
*Blast Armor when charging forward.

Blast

Impact

Special Move

If the Unique Gauge is full when you use this Arts, you'll inflict all enemies with "No Switching"! Aim to K.O. a specific enemy!

Deals massive Explode damage.
+40% to Special Move damage inflicted for 3 timer counts upon activation.

[If Unique Gauge is full]
Resets own Unique Gauge to zero and inflicts all enemies with "No Switching" for 3 timer counts upon activation.

*Blast Armor when charging forward.

Special

Buff self based on the number of uses! You can get up to a 90% boost to damage inflicted, and starting with the second use, you'll nullify enemy Endurance effects! Since you'll draw a Special Move Arts, you can combo into Special Move Arts from Special Arts!

Draw a Special Move Arts Card next.
Restores own health by 15% and Ki by 50.
+30% to damage inflicted for 15 timer counts.

Also applies the following effects to self according to the number of times Special Arts Card "Heat Charge" is used:
[Card 1]
+40% to damage inflicted (cannot be cancelled).
[Card 2]
+30% to damage inflicted (cannot be cancelled).
Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.
[Card 3 onward]
+20% to damage inflicted (cannot be cancelled) (activates once).
-10 to Special Move Arts cost for 15 timer counts (cannot be stacked).
Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.

Ultimate

Nullify Endurance effects on activation! Use the Ultimate Arts when your Unique Gauge is full to reduce enemy "Sustained Damage CUT" effects! It's your chance to deal big damage!

Deals massive Impact damage.
Applies the following effects to self upon activation:
+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

Applies the following effects to enemy on hit:
Inflicts Attribute Downgrade "-50% to Ki Recovery" for 20 timer counts.
Inflicts Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts.

[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.

Main Ability

Boost your Unique Gauge charge rate while also restoring health and Ki!

Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Dome Speed Rush" next.
Restores own health by 30% and Ki by 30.
Increases own Dragon Balls by 2.
+50% to own Unique Gauge charge rate for 20 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability 1

Boost Strike damage inflicted every time you use a Strike Arts! Plus, you can nullify enemy special cover changes and "Destroy Card" effects just by entering the battlefield! Goku will have an easy time maintaining a combo!

Except for under specific circumstances, Goku has the powerful ability to nullify an enemy's wide-range Special Arts one time!

Applies the following effects to self when battle starts:
+170% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact damage received by 10% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-10 to Strike Arts cost (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.
Randomly destroys 1 enemy card.
Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.

Applies the following effects to self every time this character uses a Strike Arts Card:
Charges Unique Gauge by 20% (activates twice).
Activation count resets after character switch.
+15% to Strike damage inflicted for 15 timer counts.

Applies the following effects to self when enemy switches characters while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 50% (activates once).
Activation count resets after character switch.
+20% to damage inflicted for 15 timer counts.
Nullifies unfavorable Element factors for damage sustained for 10 timer counts.

Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.

Unique Ability 2

Has a special cover change against Strike Arts!

Goku will get stronger and stronger as your opponent fires off big attacks! You'll even gain an Endurance effect when they use Rising Rush!

Plus, Goku has a Unique Gauge that charges when you use Arts. You can draw a Special Arts when you fill it to max up to 4 times! Land the powerful Special Arts into Special Move Arts combo!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Draw a Special Arts Card next (activates four times).
Restores health by 20% and Ki by 30.
+20% to damage inflicted for 30 timer counts.

The following effects occur when enemy activates Rising Rush while this character is not defeated (activates once):
Restores own health by 30%.
Restores own health by 30% only once when it reaches 0 (cannot be cancelled).
Shortens own substitution count by 5.
Cancels enemy's Attribute Upgrades & Buff Effects.

Applies the following effects to self when enemy activates an Ultimate Arts or Awakened Arts while this character is not defeated:
Restores health by 20%.
Increases Arts Card Draw Speed by 1 level (cannot be cancelled) (activates once).
Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled) (activates once).
Nullifies unfavorable Element factors for 20 timer counts.

Applies the following effects to self when enemy activates a Special Move Arts while this character is not defeated:
Restores health by 10%.
+20% to damage inflicted (cannot be cancelled) (up to 60%).
+25% to Ki Recovery (up to 100%).
+10% to Critical Rate (up to 40%).