UL Son Gohan (Beast) Abilities

12/16/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Overwhelm opponents with super-high-powered single blows! ULTRA "Son Gohan (Beast)" joins the fight!
 

Strengths

#1 Fire "Special Beam Cannon" With the New "Active Gauge"
The Active Gauge will charge whether you're on or off the battlefield! When it's full, use it to activate a devastating Special Beam Cannon, nullify own unfavorable Element factors, and nullify enemy Endurance effects! The enemy can't avoid it with a cover change or a Vanishing Step, so use Special Beam Cannon to finish them off!

#2 Activate an Autocounter With the Unique Gauge
If your Unique Gauge is at 30% or more and you fulfill certain other conditions, Gohan will activate an autocounter against enemy forward-charging Ultimate and Awakened Arts, or Rising Rush! You'll even deal massive damage to the enemy!

#3 Special Move Arts That Deal Big Damage
Drawing Special Move Arts will boost the damage of Special Move Arts, and when you use them, you can get up to 2 permanent boosts to Special Move Arts damage inflicted!

#4 Ultimate Arts That Deals Damage to All Enemies
Like UL "Majin Vegeta", this character has an Ultimate Arts that will deal half of the damage inflicted to enemy members on standby! Using the Main Ability will nullify your unfavorable Element factors too! On hit, the Health Restoration of all enemies will be reduced by 50%, so your opponent won't be able to effectively recover!

Go on the offense with ULTRA "Son Gohan (Beast)"—and never stop!

 
Element: YEL
Character Tags: Son Family, Hybrid Saiyan
Episode: Sagas From the Movies

Z Ability

Z Ability Ⅱ will buff "Tag: Hybrid Saiyan" and "Episode: Sagas From the Movies"!
At Z Ability Ⅲ, also buff the Ultimate and Awakened damage inflicted by "Tag: Hybrid Saiyan" characters!

Ⅰ: +28% to "Tag: Hybrid Saiyan" base Strike & Blast Attack during battle.
Ⅱ: +30% to "Tag: Hybrid Saiyan" or "Episode: Sagas From the Movies" base Strike & Blast Attack during battle.
Ⅲ: +3% to Ultimate and Awakened damage inflicted by "Tag: Hybrid Saiyan" and +38% to "Tag: Hybrid Saiyan" or "Episode: Sagas From the Movies" base Strike & Blast Attack during battle.
Ⅳ: +5% to Ultimate and Awakened damage inflicted by "Tag: Hybrid Saiyan" and +42% to "Tag: Hybrid Saiyan" or "Episode: Sagas From the Movies" base Strike & Blast Attack during battle.

ULTRA Ability

Get a significant power-up when set as the Leader!

If this character is the Leader, applies the following effects to self when battle starts:
+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).

If this character is not the Leader, applies the following effects to self per "Tag: Hybrid Saiyan" battle/support member when battle starts:
+5% to damage inflicted (cannot be cancelled).
+5% to Ki Recovery (cannot be cancelled).

*Up to 3 support members will be counted.

Strike

Strike Arts have armor, so charge in without fear of enemy Blast Arts!
You'll gain a buff that reduces the enemy's "Sustained Damage CUT" effects when you land a hit, letting you deal even more damage!

Strike (Impact)
Applies Attribute Upgrade "-10% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts on hit.
*Blast Armor when charging forward.

Blast

Recover Ki on activation!

Blast (Impact)
Restores own Ki by 10 upon activation.

Special Move

Get up to two permanent buffs to Special Move damage inflicted by activating Special Move Arts! If you land one, you'll reduce the enemy's Ki by 100!

Deals massive Impact damage.
Applies the following effects to self upon activation:
+15% to Special Move damage inflicted (cannot be cancelled) (activates twice).
Increases Dragon Balls by 1 (activates once).

The following effects occur on hit:
Shortens allies' substitution counts by 3.
Reduces enemy Ki by 100.

*Blast Armor when charging forward.

Special

Nullify enemy special cover changes when you land a Special Arts! Plus, you'll draw a Special Move Arts, so combo into Special Move Arts from your Special Arts!

Restores own health by 15% and Ki by 50 upon activation.

The following effects occur on hit:
Draw a Special Move Arts Card next (activates three times).
Randomly draws 1 new card when you have 3 or fewer cards.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+30% to Damage Received" for 10 timer counts.

[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts

*Blast Armor when charging forward.

Ultimate

Reduce all enemies' Health Restoration by 50% on hit! Plus, half of the damage inflicted will be dealt to enemy members on standby!

Deals supreme Impact damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

The following effects occur on hit:
Half of the damage inflicted will also be dealt to enemy members on standby (this cannot cause them to be defeated).
Inflicts all enemies with Attribute Downgrade "-50% to Health Restoration" for 15 timer counts.

*Nullifies Blast Arts when charging forward.

Main Ability

Nullify unfavorable Element factors and card destruction effects! Combine this ability with the Ultimate Arts that deals damage to all enemies and get your opponent on the ropes!

Draw the Ultimate Arts Card "Violet Destruction Kamehameha" next.
Restores own health by 30% and Ki by 50.
Nullifies own unfavorable Element factors for 5 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 5 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability 1

Get up to +290% to damage inflicted when this character enters the battlefield! You'll also reduce the Arts Power of all enemies' Special Move Arts, so you'll have great defenses against those Arts!

Using Strike and Blast Arts will slowly build up your damage inflicted and can even nullify enemy special cover changes and card destruction effects! Just go on the offense!

When this character's health reaches 50% or below, you'll destroy all of your enemy's cards and reduce their Ki by 100, putting a stop to their combo!

Applies the following effects to self when battle starts:
+200% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact & Pierce damage received by 15% (cannot be cancelled).
+50% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Strike & Blast Arts costs (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own health by 15% and Ki by 30.
+90% to damage inflicted (cannot be cancelled) (activates once).
Nullifies own unfavorable Element factors for damage sustained for 10 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts (activates three times).
Destroys all of your enemy's Special Move Arts Cards.
Inflicts all enemies with Attribute Downgrade "-40% to Special Move Arts Power" for 10 timer counts.

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Randomly draws 1 new card when you have 3 or fewer cards (activates once).
Activation count resets after character switch.
Restores Unique Gauge by 20%.
+20% to damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts (activates once).
Activation count resets after character switch.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts (activates once).
Activation count resets after character switch.

Applies the following effects to self when this character draws a Special Move Arts Card:
Restores Ki by 30.
+30% to Special Move damage inflicted for 5 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts.
Cancels Attribute Downgrades.

The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Restores own health by 3%.
Shortens allies' substitution counts by 2 (activates twice).
Activation count resets after character switch.
Inflicts all enemies with Attribute Downgrade "+10 to all Arts costs" for 5 timer counts.

The following effects also occur if own remaining health is 50% or below (activates once):
Restores own health by 40%.
Reduces enemy Ki by 100.
Destroys all of your enemy's cards.
Seals enemy's Special Arts.
The sealed Arts cannot be used for 10 timer counts.

Unique Ability 2

Has a special cover change against Strike Arts!

This character has an autocounter against enemy forward-charging Ultimate and Awakened Arts, or Rising Rush. But it doesn't just stop the attack, your unfavorable Element factors will be nullified, and you'll deal massive damage!

Gohan's biggest feature is the new "Active Gauge" mechanic! Fill it up and then use it to unleash a "Special Beam Cannon" that targets the entire battlefield! When you use this attack, you'll nullify own unfavorable Element factors and enemy Endurance effects! To top it off, your opponent won't be able to evade it with a Vanishing Step or by changing cover! "Special Beam Cannon" is sure to finish the fight!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

While this character is in one of the following states, if own Unique Gauge is at 30% or more, consumes entire Unique Gauge to autocounter enemy forward-charging Ultimate and Awakened Arts, or Rising Rush (activates once):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
Changing Cover.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Own Unique Gauge will disappear after autocounter activates once.
*This character's Unique Gauge decreases while they're on the battlefield, and gradually recovers while they're on standby.
*Autocounter will not activate when changing cover if an ability effect is preventing this character from performing special actions that activate when changing cover.

Also applies the following effects when autocounter activates and deals massive Impact damage.
Randomly draws at most 4 new cards when you have 3 or fewer cards.
Restores own Ki by 50.
Nullifies own unfavorable Element factors for 5 timer counts.
Destroys all of your enemy's cards.
*The damage from this attack cannot cause the enemy to be defeated.

Very slowly charges own Active Gauge over time while this character is on the battlefield or on standby.
Activates a "Special Beam Cannon" that targets the entire battlefield by tapping the Active Gauge when full.
Applies the following effects to self upon "Special Beam Cannon" activation:
Nullifies unfavorable Element factors for 5 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
*This attack cannot be evaded with a Vanishing Step.
*This attack cannot be cover changed against.
*Resets own Active Gauge to zero if "Special Beam Cannon" misses.
Deals supreme Pierce damage on hit.

Charges own Unique Gauge by 5% every time an ally is hit with an enemy's Arts attack (activates ten times).

The following effects occur when an enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is not defeated:
Shortens own substitution count by 10.
Cancels enemy's Attribute Upgrades & Buff Effects (activates once).