*This content is still under development and is subject to change.
Please check in-game after this character has been added.
The new LEGENDS LIMITED Tag Character "Super Saiyan Gohan & Trunks (Youth)" joins the fight!
When defeated in battle, switch to "Trunks (Youth)" and awaken the Super Saiyan form!
Super Saiyan Gohan & Trunks (Youth) Features
#1 New "Succession" Mechanic
When own health reaches 0, change to Trunks with 80% health and transform into Super Saiyan! When still a Tag Character, Gohan will be BLU and Trunks will be PUR, but after succession, "Super Saiyan Trunks (Youth)" will be BLU like Gohan was!
#2 Tag Switch for Combos and Healing
Draw a card and recover health and Ki when you Tag Switch! Do it whenever the Switch Gauge fills up!
#3 Special Move Arts That Deal Big Damage
Special Move damage inflicted and Critical Rate will get a boost for each Arts Card in your hand!
#4 Fill Up the Unique Gauge and Finish Them Off
The Unique Gauge will charge while you're on the battlefield and when you Tag Switch. Nullify enemy special cover changes when you fill it to max! Plus, while it's full, you'll get a boost to damage inflicted and Arts Card Draw Speed!
Super Saiyan Trunks (Youth) Features
#1 Powerful Main Ability
Charge the Unique Gauge by 50% and draw a Special Move Arts! If there is a defeated battle member, then also restore the Vanishing Gauge by 100%!
Stand against the fiercest of foes with LEGENDS LIMITED "Super Saiyan Gohan & Trunks (Youth)", the Earth's last remaining warriors of hope!
Super Saiyan Gohan
Element: BLU
Character Tags: Son Family, Vegeta Clan, Hybrid Saiyan, Super Saiyan, Future
Episode: Androids Saga (Z)
Z Ability
Buff "Tag: Future", "Tag: Hybrid Saiyan", and "Tag: Vegeta Clan"!
Ⅰ: +22% to "Tag: Future" base Blast Attack & Defense during battle.
Ⅱ: +26% to "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Clan" base Blast Attack & Defense during battle.
Ⅲ: +30% to "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Clan" base Blast Attack & Defense and +15% to "Tag: Future" base Strike Defense during battle.
Ⅳ: +38% to "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Clan" base Blast Attack & Defense and +18% to "Tag: Future" base Strike Defense during battle.
Strike
Has armor and restores health on activation!
Impact
Restores own health by 3% upon activation.
*Blast Armor when charging forward.
Blast
Buff damage inflicted on activation!
Impact
+15% to damage inflicted for 10 timer counts upon activation.
Special Move
Special Move damage inflicted and Critical Rate will get a boost for each Arts Card in your hand! On activation, gain a buff that nullifies enemy Endurance effects!
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Also applies the following effects to self per Arts Card in your hand:
+10% to Special Move damage inflicted for 3 timer counts.
+10% to Critical Rate for 3 timer counts.
*Blast Armor when charging forward.
Special
Nullify enemy special cover changes as well as your own Attribute Downgrades and Abnormal Conditions! Use this ability when you're ready to go on the offensive!
Randomly draws 1 new card.
Restores own Ki by 50.
+20% to damage inflicted for 20 timer counts.
+70% to own Unique Gauge charge rate for 10 timer counts (cannot be stacked).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Switch Ability
Tag Switch to Trunks and switch your Element to PUR! You'll recover health and Ki as well as charge the Unique Gauge every time you Tag Switch!
Tag Switch to "Trunks (Youth)".
Switches own Element to "Element: PUR".
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own health by 10% and Ki by 40.
Charges own Unique Gauge by 40%.
Cancels own Attribute Downgrades.
Requirements: Max Switch Gauge.
Unique Ability 1
Get a boost to damage inflicted and nullify unfavorable Element factors for damage sustained every time you're faced with an enemy! Plus, every time you use an Arts, you'll gain a permanent buff to damage inflicted—up to a max of +50%! It doesn't stop there, because you'll gain an additional buff to damage inflicted for 10 timer counts! This character will be dishing out some serious firepower!
The most important ability is "Succession", which activates when own health reaches 0! Change to Trunks with 80% health and transform into Super Saiyan!
When own health reaches 0, "Super Saiyan Gohan & Trunks (Youth)" changes to "Trunks (Youth)" with 80% health and transforms into "Super Saiyan".
*If own health reaches 0 due to enemy's Self-Destruct attack, this character will be defeated.
Applies the following effects to self when battle starts:
Charges Unique Gauge by 90%.
Charges Switch Gauge by 60%.
+170% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact, Explode & Slice damage received by 10% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).
The following effects occur every time when faced with an enemy:
Restores own Ki by 20.
+10% to damage inflicted for 10 timer counts.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (cannot be cancelled).
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.
Applies the following effects to self every time this character uses an Arts Card:
+10% to damage inflicted (cannot be cancelled) (activates five times).
*Activation count is shared between "Gohan" and "Trunks (Youth)".
+10% to damage inflicted for 10 timer counts.
Nullifies enemy's wide-range Special Arts attacks when this character is in one of the following states (activates once):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.
Unique Ability 2
Has a special cover change against Strike Arts!
The Unique Gauge will charge while this character is on the battlefield, and when you charge it to the max, you'll nullify enemy special cover changes! While it's full, you'll gain a boost to damage inflicted and to Arts Card Draw Speed!
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge while this character is on the battlefield.
Once Unique Gauge is full, applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Applies the following effects to self while Unique Gauge is full:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Charges own Switch Gauge by 30%.
+10% to damage inflicted by allies for 15 timer counts.
Shortens allies' substitution counts by 1 (activates ten times).
If own Unique Gauge is full after enemy attack is over, it resets to zero and the following effects occur:
Restores own health by 20%.
Reduces enemy Ki by 30.
Inflicts all enemies with 3 substitution counts.
Shortens own substitution count by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.
Trunks (Youth)
Element: PUR
Character Tags: Son Family, Vegeta Clan, Hybrid Saiyan, Super Saiyan, Future
Episode: Androids Saga (Z)
Z Ability
Ⅰ: +22% to "Tag: Future" base Blast Attack & Defense during battle.
Ⅱ: +26% to "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Clan" base Blast Attack & Defense during battle.
Ⅲ: +30% to "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Clan" base Blast Attack & Defense and +15% to "Tag: Future" base Strike Defense during battle.
Ⅳ: +38% to "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Clan" base Blast Attack & Defense and +18% to "Tag: Future" base Strike Defense during battle.
Strike
Impact
Blast
Impact
Special Move
Special Move Arts with the same effects as Gohan's!
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Also applies the following effects to self per Arts Card in your hand:
+10% to Special Move damage inflicted for 3 timer counts.
+10% to Critical Rate for 3 timer counts.
*Blast Armor when charging forward.
Special
Special Arts with the same effects as Gohan's!
Randomly draws 1 new card.
Restores own Ki by 50.
+20% to damage inflicted for 20 timer counts.
+70% to own Unique Gauge charge rate for 10 timer counts (cannot be stacked).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Switch Ability
Tag Switch to Gohan and switch your Element to BLU! Like with Gohan, use this ability as you fight to recover health and Ki as well as charge the Unique Gauge!
Tag Switch to "Gohan".
Switches own Element to "Element: BLU".
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own health by 10% and Ki by 40.
Charges own Unique Gauge by 40%.
Cancels own Attribute Downgrades.
Requirements: Max Switch Gauge.
Unique Ability 1
Trunks generally has the same abilities as Gohan; however, the first time Trunks switches in, this character will get an uncancellable 70% boost to Ki Recovery and an uncancellable reduction to Blast and Special Move Arts costs! These effects will remain for Gohan, so you'll want to switch to Trunks at least once to get the most out of this character!
Plus, if you Tag Switch after 80 timer counts have passed, you'll get a permanent buff to damage inflicted!
When own health reaches 0, "Super Saiyan Gohan & Trunks (Youth)" changes to "Trunks (Youth)" with 80% health and transforms into "Super Saiyan".
*If own health reaches 0 due to enemy's Self-Destruct attack, this character will be defeated.
Applies the following effects to self when this character enters the battlefield via Tag Switch:
Draw a Special Arts Card next (activates once).
Charges Switch Gauge by 30%.
-5 to Blast & Special Move Arts cost (cannot be cancelled) (activates once).
+20% to Health Restoration (cannot be cancelled) (activates once).
+70% to Ki Recovery (cannot be cancelled) (activates once).
Also applies the following effects to self once 80 timer counts have elapsed from battle start (activates once):
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores health by 20% and Ki by 50.
Charges Switch Gauge by 50%.
+30% to damage inflicted (cannot be cancelled).
The following effects occur every time when faced with an enemy:
Restores own Ki by 20.
+10% to damage inflicted for 10 timer counts.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (cannot be cancelled).
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.
Applies the following effects to self every time this character uses an Arts Card:
+10% to damage inflicted (cannot be cancelled) (activates five times).
*Activation count is shared between "Gohan" and "Trunks (Youth)".
+10% to damage inflicted for 10 timer counts.
Unique Ability 2
Has the same effects as Gohan, so you'll be able to use Trunks in the same ways!
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge while this character is on the battlefield.
Once Unique Gauge is full, applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Applies the following effects to self while Unique Gauge is full:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Charges own Switch Gauge by 30%.
+10% to damage inflicted by allies for 15 timer counts.
Shortens allies' substitution counts by 1 (activates ten times).
If own Unique Gauge is full after enemy attack is over, it resets to zero and the following effects occur:
Restores own health by 20%.
Reduces enemy Ki by 30.
Inflicts all enemies with 3 substitution counts.
Shortens own substitution count by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.
Super Saiyan Trunks (Youth)
Trunks inherits Gohan's "Element: BLU"!
Element: BLU
Character Tags: Son Family, Vegeta Clan, Hybrid Saiyan, Super Saiyan, Future
Episode: Androids Saga (Z)
Z Ability
Ⅰ: +22% to "Tag: Future" base Blast Attack & Defense during battle.
Ⅱ: +26% to "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Clan" base Blast Attack & Defense during battle.
Ⅲ: +30% to "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Clan" base Blast Attack & Defense and +15% to "Tag: Future" base Strike Defense during battle.
Ⅳ: +38% to "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Clan" base Blast Attack & Defense and +18% to "Tag: Future" base Strike Defense during battle.
Strike
Strike Arts with the same effects as Gohan's!
Impact
Restores own health by 3% upon activation.
*Blast Armor when charging forward.
Blast
Blast Arts with the same effects as Gohan's!
Impact
+15% to damage inflicted for 10 timer counts upon activation.
Special Move
Special Move Arts with the same effects as before transforming!
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Also applies the following effects to self per Arts Card in your hand:
+10% to Special Move damage inflicted for 3 timer counts.
+10% to Critical Rate for 3 timer counts.
Special
Special Arts with the same effects as before transforming!
Randomly draws 1 new card.
Restores own Ki by 50.
+20% to damage inflicted for 20 timer counts.
+70% to own Unique Gauge charge rate for 10 timer counts (cannot be stacked).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Main Ability
Charge the Unique Gauge by 50% and draw a Special Move Arts! If there's a defeated battle member, the Vanishing Gauge will be restored by 100% and you'll get a damage buff!
Draw a Special Move Arts Card next.
Restores own health by 20% and Ki by 50.
Charges own Unique Gauge by 50%.
Destroys all of your enemy's cards.
The following effects also occur if there is a defeated battle member:
Restores own Vanishing Gauge by 100%.
+30% to damage inflicted for 15 timer counts.
Seals enemy's Rising Rush for 15 timer counts.
Requirements: 10 timer counts must elapse.
Unique Ability 1
If you transform before 80 timer counts have passed, you'll get a damage buff and unfavorable Element factors will be nullified! Plus, if you use an Arts Card when there's a defeated battle member, then you'll get a permanent buff to Critical Rate one time!
Even if you were at a disadvantage and succession activated early on, you'll still have the power to turn things around!
Applies the following effects to self after transforming:
Switches Element to "Element: BLU".
Draw a Special Move Arts Card next.
Restores Ki by 50.
Cancels Attribute Downgrades and Abnormal Conditions.
Also applies the following effects to self if fewer than 80 timer counts have elapsed from battle start:
+20% to damage inflicted (cannot be cancelled).
Nullifies unfavorable Element factors for 40 timer counts (cannot be cancelled).
The following effects occur every time when faced with an enemy:
Restores own Ki by 20.
+10% to damage inflicted for 10 timer counts.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (cannot be cancelled).
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.
Applies the following effects to self every time this character uses an Arts Card:
Restores Ki by 10.
+10% to damage inflicted for 5 timer counts.
Also applies the following effects to self if there is a defeated battle member (activates once):
Draw a Special Arts Card next.
+20% to Critical Rate (cannot be cancelled).
Unique Ability 2
The abilities are overall the same, but the Unique Gauge will charge faster than it did before transforming! Plus, when you charge it to the max, you'll draw cards if you have 3 or fewer!
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Rapidly charges own Unique Gauge while this character is on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Also applies the following effects to self while Unique Gauge is full:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Applies the following effects to allies every time when hit with an enemy's Arts attack while this character is on the battlefield:
+10% to damage inflicted for 15 timer counts.
Shortens substitution count by 1 (activates ten times).
If own Unique Gauge is full after enemy attack is over, it resets to zero and the following effects occur:
Restores own health by 20%.
Reduces enemy Ki by 30.
Inflicts all enemies with 3 substitution counts.
Shortens own substitution count by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.