LL Fusion Zamasu Abilities

01/27/2025 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Power up depending on if you're on offense or defense! LEGENDS LIMITED "Fusion Zamasu" joins the fight!
 

Fusion Zamasu Features

#1 Unique Gauge that Changes Type
The Unique Gauge will change to "Attack Type" when you use a Strike or Blast Arts, and it will change to "Sustained Damage Type" when you're hit by an enemy's Arts attack! Power up your offense or defense depending on the type!

#2 Powerful Recovery
Recover up to 30% of the damage received and draw a Special Arts when the enemy's attack is over! When your Unique Gauge is Sustained Damage Type, that Special Arts you drew can be used to restore an additional 20% health! You'll also recover health when the Unique Gauge is consumed, so this character can really stay in the fight!

#3 Main Ability that Inflicts Debuffs
Increase the damage taken by all enemies and reduce their Health Restoration by a whopping 80%! You'll even reduce their draw speed by 2 levels!

#4 Many Ways to Inflict Abnormal Conditions
Special Move Arts have a chance to inflict Paralyze! The Ultimate Arts inflicts Extreme Bleed and even damages enemies on standby!

Pass divine judgement with LEGENDS LIMITED "Fusion Zamasu"!

 
Element: RED
Character Tags: Future, Regeneration, Potara, Fusion Warrior, God Ki, Powerful Opponent
Episode: "Future" Trunks Saga (S)

Z Ability

Z Ability Ⅱ buffs "Tag: Future", "Tag: Powerful Opponent", and "Tag: God Ki"! Z Ability Ⅲ buffs the base Blast Defense of "Tag: Future" as well!

Ⅰ: +22% to "Tag: Future" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: Future", "Tag: Powerful Opponent", or "Tag: God Ki" base Strike Attack & Defense during battle.
Ⅲ: +30% to "Tag: Future", "Tag: Powerful Opponent", or "Tag: God Ki" base Strike Attack & Defense and +15% to "Tag: Future" base Blast Defense during battle.
Ⅳ: +38% to "Tag: Future", "Tag: Powerful Opponent", or "Tag: God Ki" base Strike Attack & Defense and +18% to "Tag: Future" base Blast Defense during battle.

Strike

Has armor, so charge in without fear of enemy Blast Arts!

Slice
*Blast Armor when charging forward.

Blast

Impact

Special Move

Has a chance to inflict Paralyze on hit!

Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.

The following effects occur on hit:
Shortens allies' substitution counts by 3.
40% chance to inflict Paralyze.

Special

If the Unique Gauge is Attack Type, restore the Vanishing Gauge on activation. If it's Sustained Damage Type, then reduce the enemy's Dragon Balls and seal their Special Move and Special Arts!

Randomly draws 1 new card.
Restores own health by 10% and Ki by 50.
+15% to damage inflicted for 15 timer counts.

[If Unique Gauge is "Sustained Damage Type"]
Restores own health by 10%.
Cancels own Attribute Downgrades and Abnormal Conditions.
Reduces enemy's Dragon Balls by 1 (activates three times).
Seals enemy's Special Move and Special Arts.
The sealed Arts cannot be used for 5 timer counts.

[If Unique Gauge is "Attack Type"]
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Vanishing Gauge by 100% (activates three times).
+20% to damage inflicted for 15 timer counts.

Ultimate

Get a 50% boost to Critical Rate, then inflict Extreme Bleed on hit! You'll even deal a portion of the damage to enemy standby members!

Deals massive Explode damage.
Applies the following effects to self upon activation:
+50% to Ultimate damage inflicted for 3 timer counts.
+50% to Critical Rate for 10 timer counts (cannot be cancelled).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

The following effects occur on hit:
A portion of the damage inflicted will also be dealt to enemy members on standby (this cannot cause them to be defeated).
Destroys all of your enemy's cards.
100% chance to inflict Extreme Bleed.

*Blast Armor when charging forward.

Main Ability

Inflict powerful debuffs with the Main Ability, including -80% to Health Restoration and -2 draw speed levels!

Draw the Ultimate Arts Card "Blades of Judgment" next.
Restores own health by 30% and Ki by 50.
Charges own Unique Gauge by 100%.
Cancels own Attribute Downgrades and Abnormal Conditions.
Inflicts all enemies with Attribute Downgrade "+15% to Damage Received" for 20 timer counts.
Inflicts all enemies with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 20 timer counts.
Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 20 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability 1

Has a Unique Gauge that can switch between Sustained Damage Type and Attack Type!

The Unique Gauge will switch to Attack Type when you use a Strike, Blast, Special Move, or Ultimate Arts, and you'll nullify the enemy's special cover changes! It will switch back to Sustained Damage Type when you're hit by an enemy Arts attack, and your unfavorable Element factors for damage sustained will be nullified!

Applies the following effects to self when battle starts:
+170% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+50% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
+50% to Unique Gauge charge rate (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
+60% to damage inflicted (cannot be cancelled) (activates once).
+20% to Strike damage inflicted for 15 timer counts.
Reduces Impact, Explode & Slice damage received by 15% for 10 timer counts (cannot be cancelled).
Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast & Special Move Arts Power" for 10 timer counts.

The following effects occur every time this character uses a Strike or Blast Arts Card:
Randomly draws 1 new card when you have 3 or fewer cards (activates once).
Activation count resets after character switch.
Restores own Ki by 10.
+15% to damage inflicted for 15 timer counts.
Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 15 timer counts.
Inflicts enemy with Attribute Downgrade "-10% to Health Restoration" for 15 timer counts.

Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.

Applies the following effects to self if own Unique Gauge is "Sustained Damage Type" when this character uses a Strike, Blast, Special Move, or Ultimate Arts Card:
Switches Unique Gauge from "Sustained Damage Type" to "Attack Type".
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

Applies the following effects to self if own Unique Gauge is "Attack Type" when hit by an enemy's Arts attack while this character is on the battlefield:
Switches Unique Gauge from "Attack Type" to "Sustained Damage Type".
Nullifies unfavorable Element factors for damage sustained for 10 timer counts (cannot be cancelled).

Unique Ability 2

Has a special cover change against Strike Arts! Perform a cover change to easily stop an enemy combo by reducing their Ki and increasing all enemies' Arts costs! You'll recover health after an enemy attack is over, so be proactive about performing cover changes for allies!

When it's Attack Type, the Unique Gauge will charge when you use Arts, and when it's Sustained Damage Type, it will charge when you're hit by Arts attacks!

After you fully charge the Unique Gauge, if you're hit by an Arts when it's Sustained Damage Type, then it will be completely consumed to seal the enemy's Rising Rush and all enemies' Main Abilities! If it's instead Attack Type and you use an Arts, then it will be completely consumed to get a permanent damage buff and nullify enemy special cover changes!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

The following effects occur when changing cover:
Reduces enemy Ki by 20.
Inflicts all enemies with Attribute Downgrade "-30% to Ki Recovery" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "+10 to all Arts costs" for 10 timer counts.

Applies the following effects to self after enemy attack is over:
Draw a Special Arts Card next (activates twice).
Restores 30% of damage received (up to 30% of own Health).
+20% to damage inflicted for 15 timer counts.

[If Unique Gauge is "Sustained Damage Type"] *Unique Gauge will be "Sustained Damage Type" when battle starts.
Charges own Unique Gauge every time when hit with an enemy's Arts attack while this character is on the battlefield.
Once the Unique Gauge is full, it resets to zero and the following effects occur when hit by an enemy Arts attack:
Restores own health by 15%.
+20% to damage inflicted (cannot be cancelled) (activates once).
Randomly destroys 2 enemy cards.
Reduces enemy Ki by 50.
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.

[If Unique Gauge is "Attack Type"]
Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Once the Unique Gauge is full, it resets to zero and applies the following effects to self when this character uses an Arts Card:
Randomly draws 1 new card.
Restores health by 10% and Ki by 30.
+20% to damage inflicted (cannot be cancelled) (activates once).
Increases Arts Card Draw Speed by 1 level for 5 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.