*This content is still under development and is subject to change.
Please check in-game after this character has been added.
With tons of Vanishing Gauge recovery that's great for stealing combos, LEGENDS LIMITED "Super Saiyan Goku" joins the fight!
Strengths
#1 Restore tons of Vanishing Gauge and steal combos
Restore 10% of your Vanishing Gauge when activating a Strike or Blast Arts and 70% when activating Special Move or Ultimate Arts!
Plus, recover 100% of the Vanishing Gauge when you use the Main Ability!
#2 Powerful combos after a Vanishing Step
Draw a Special Arts when you perform a Vanishing Step!
It's a wide-range Special Arts, and when it hits, you'll nullify the enemy's special cover changes and your own unfavorable Element factors!
#3 Support abilities when the Unique Gauge is full!
The Unique Gauge will charge over time, and when it's full, your allies' substitution counts will be reduced!
When you return to standby with a full Unique Gauge, your own substitution count will be reduced and you'll buff your allies' damage inflicted!
With LEGENDS LIMITED Super Saiyan Goku, you'll have your opponent at your mercy in no time!
Element: PUR
Character Tags: Son Family, Saiyan, Super Saiyan
Episode: Cell Saga (Z)
Z Ability
Z Ability Ⅱ buffs "Tag: Son Family", "Tag: Saiyan", and "Episode: Cell Saga (Z)"!
At Z Ability Ⅲ, also buff the base Blast Defense of "Episode: Cell Saga (Z)" characters!
Z1: +22% to "Tag: Son Family" base Blast Attack & Defense during battle.
Z2: +26% to "Tag: Son Family", "Tag: Saiyan", or "Episode: Cell Saga (Z)" base Blast Attack & Defense during battle.
Z3: +30% to "Tag: Son Family", "Tag: Saiyan", or "Episode: Cell Saga (Z)" base Blast Attack & Defense and +15% to "Episode: Cell Saga (Z)" base Strike Defense during battle.
Z4: +38% to "Tag: Son Family", "Tag: Saiyan", or "Episode: Cell Saga (Z)" base Blast Attack & Defense and +18% to "Episode: Cell Saga (Z)" base Strike Defense during battle.
Strike
Restores the Vanishing Gauge upon activation!
Impact
Restores Vanishing Gauge by 10% upon activation.
Blast
Just like with Strike Arts, activating a Blast Arts also restores the Vanishing Gauge!
Impact
Restores Vanishing Gauge by 10% upon activation.
Special Move
Restores 70% of the Vanishing Gauge upon activation!
Shortens allies' substitution counts on hit!
Deals massive Impact damage.
Applies the following effects to self upon activation:
Restores Vanishing Gauge by 70%.
+40% to Special Move damage inflicted for 3 timer counts (cannot be cancelled).
Shortens allies' substitution counts by 3 on hit.
*Blast Armor when charging forward.
Special
A wide-range Special Arts!
Nullifies both the enemy's special cover changes and own unfavorable Element factors on hit!
Applies the following effects to self upon activation:
Restores health by 10% and Ki by 50.
Charges Unique Gauge by 25%.
+20% to damage inflicted for 10 timer counts.
The following effects occur on hit:
Randomly draws 1 new card.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.
Nullifies own unfavorable Element factors for 5 timer counts (cannot be cancelled).
Shortens allies' substitution counts by 2.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts
Ultimate
When the Unique Gauge is activated when full, you'll inflict all enemies with "No Switching"! This will make it harder for you to be hindered by cover changes from an enemy that has an Ultimate Arts counter!
Deals massive Impact damage.
Applies the following effects to self upon activation:
Restores Vanishing Gauge by 70%.
+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
The following effects also occur if own Unique Gauge is full:
+30% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).
Inflicts all enemies with "No Switching" for 3 timer counts.
The following effects occur on hit:
Reduces enemy Ki by 100.
Inflicts all enemies with 3 substitution counts.
*Blast Armor when charging forward.
Main Ability
Restores 100% of the Vanishing Gauge and cancels Attribute Downgrades and Abnormal Conditions!
Evade your opponent's attack and counter with "Instant Transmission Kamehameha"!
Randomly destroys one of your own Cards.
Draw the Ultimate Arts Card "Instant Transmission Kamehameha" next.
Restores own health by 20% and Ki by 50.
Restores own Vanishing Gauge by 100%.
Cancels own Attribute Downgrades and Abnormal Conditions.
Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 20 timer counts.
Requirements: 25 timer counts must elapse.
Unique Ability 1
Nullify the enemy's special cover changes just by entering the battlefield!
Moreover, when you draw a Special Arts while you have three or fewer cards, you'll draw an additional card and nullify Attribute Downgrades! Continue into a combo from your Special Arts!
This ability will also reduce the enemy's Ki by 100%, seal their Main Ability and stop their combo if you receive an Arts attack while your health is 50% or lower!
Applies the following effects to self when battle starts:
+180% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+70% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-10 to Blast Arts cost (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Draw a Blast Arts Card next.
Restores own Ki by 30.
+90% to damage inflicted (cannot be cancelled) (activates once).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.
Nullifies own unfavorable Element factors for damage sustained for 10 timer counts (cannot be cancelled).
Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Also shortens allies' substitution counts by 2 if own Unique Gauge is full.
The following effects occur every time this character uses a Strike or Blast Arts Card:
Restores own Ki by 10.
+20% to damage inflicted for 5 timer counts.
Seals enemy's Special Move Arts.
The sealed Arts cannot be used for 3 timer counts.
Applies the following effects to self when this character draws a Special Arts Card:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
Nullifies Attribute Downgrades for 10 timer counts.
The following effects occur if own remaining health is 50% or below after being hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Restores own health by 30%.
Reduces enemy Ki by 100.
Seals all enemies' Main Abilities for 10 timer counts.
Unique Ability 2
Goku has a special cover change that activates when receiving a Strike Arts attack!
This character has a "Time Type" Unique Gauge, and when it's full, allies will get a permanent buff to damage inflicted! If Goku is returned to standby while the gauge is full, allies will get a further boost to damage inflicted!
When you perform a Vanishing Step, you'll draw a Special Arts next, and after evading, you can steal a combo with Special Arts!
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.
Gradually charges own Unique Gauge over time while this character is on the battlefield or on standby.
Applies the following effects to allies once Unique Gauge is full:
Restores health by 10% and Ki by 30.
+20% to damage inflicted (cannot be cancelled).
Shortens substitution count by 2.
The following effects occur when this character performs a Vanishing Step:
Randomly destroys 1 of your own cards and draws a Special Arts Card next (activates three times).
Destroys 1 of your enemy's Strike Arts Cards.
The following effects occur if own Unique Gauge is full when this character is switched to standby:
Randomly draws 1 new card when you have 3 or fewer cards.
Shortens own substitution count by 2.
Restores ally health by 10%.
+20% to damage inflicted by allies for 15 timer counts.
Cancels enemy Attribute Upgrades.
The following effects occur if own Unique Gauge is full when this character is defeated:
Restores ally health by 20%.
+20% to damage inflicted by allies (cannot be cancelled).
Reduces enemy's Dragon Balls by 2.
Cancels enemy's Attribute Upgrades & Buff Effects.