*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Tenaciously survive until late into a fight when you'll become an even more powerful attacker! LEGENDS LIMITED "Goku (Youth)" joins the fight!
Strengths
#1 Take powerful attacks with the "Indestructible" ability!
This super strong ability prevents you from being defeated one time only when your health is reduced to 0! When Indestructible activates, your opponent's entire hand will be destroyed, which will prevent them from following up with an attack!
#2 Speed you'd expect from young Goku!
Completely restore the Vanishing Gauge up to three times with Special Arts! Nimbly dodge enemy attacks!
#3 High attack power in the latter half of battle!
Goku has a Unique Gauge that charges when you use cards, and when it's fully charged, you'll get a permanent 40% boost to damage! Plus, you'll get another chance to charge it after Indestructible activates, for a total boost of +80% to damage!
Endure any onslaught, then aim for a turnaround victory with LEGENDS LIMITED "Goku (Youth)"!
Element: YEL
Character Tags: Son Family, Saiyan, Kids, DB, Weapon Wielder
Episode: Dragon Ball Saga
Z Ability
Z Ability Ⅱ buffs "Tag: DB", "Tag: Saiyan", and "Tag: Weapon Wielder"!
At Z Ability Ⅲ, also buff the base Blast Defense of "Tag: DB" characters!
Ⅰ: If "Tag: DB"
・Base Strike Attack +22%
・Base Strike Defense +22%
Ⅱ: If "Tag: DB", "Tag: Saiyan", or "Tag: Weapon Wielder"
・Base Strike Attack +26%
・Base Strike Defense +26%
Ⅲ: If "Tag: DB", "Tag: Saiyan", or "Tag: Weapon Wielder"
・Base Strike Attack +30%
・Base Strike Defense +30%
If "Tag: DB"
・Base Blast Defense +15%
Ⅳ: If "Tag: DB", "Tag: Saiyan", or "Tag: Weapon Wielder"
・Base Strike Attack +38%
・Base Strike Defense +38%
If "Tag: DB"
・Base Blast Defense +18%
Strike
Has armor, so charge in without fear of enemy Blast Arts! Plus, reduce all of your Arts costs on hit!
Strike (Impact)
On hit, all Arts costs -2 (10 counts)
*Blast Armor when charging forward
Blast
Blast (Impact)
Special Move
Landing this Special Move will reduce your sub counts on switch by 5, allowing you to get back on the battlefield quickly after switching to standby!
Massive Damage (Impact)
▼On Activation
・Draw 1 card
・Special Move damage +30% (3 counts) (uncancellable) (1 time)
・Special Move damage +30% (3 counts)
▼On Hit
・Sub counts on switch -5 (non-stacking)
*Effect resets on switch
Special
Nullify enemy Special Cover Changes while also protecting your own Ki! You can even restore the Vanishing Gauge by 100%, so keep up your offense!
・Draw 1 card
・Health +15%
・Ki +50
・Vanishing Gauge +100% (3 times)
・Nullify Special Cover Changes (5 counts)
・Protect Ki (5 counts)
Ultimate
Get a total of +80% to Ultimate damage if there is a defeated battle member! Plus, penetrate Endurance effects!
Massive Damage (Impact)
▼On Activation
・Ultimate damage +50% (3 counts)
・Penetrate Endurance (3 counts)
Also, if there is a defeated battle member:
・Ultimate damage +30% (3 counts)
▼On Hit
・Destroy entire enemy hand
*Blast Armor when charging forward
Main Ability
Cancel Attribute Downgrades and Abnormal Conditions, as well as greatly increase various Arts costs for all enemies! Disrupt your opponent's offense and gain the upper hand!
・Draw Ultimate Arts next
・Health +30%
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
・All enemy Strike/Blast/Special Move Arts costs +20 (10 counts)
*Requirement
25 timer counts elapsed
Starter Ability
Get even more buffs when there is a "Tag: DB" battle member!
・Unique Gauge +30%
・Damage +270%
・Damage Guard +150%
・Ki Recovery +50%
・Draw Speed +1
・Strike/Blast Arts costs -5
▼When There Is at Least 1 Other "Tag: DB" Ally Battle Member
・Damage +20%
・Damage Guard +10%
*All uncancellable
Unique Ability
Goku has "Indestructible", which allows you to survive one time only when your health reaches 0!
If the enemy uses a Special Move, Ultimate, or Awakened Arts, you'll recover health and reduce their Arts power up to 3 times! The enemy's Ki will even be reduced by 35 when you get hit by an Arts attack, so take enemy attacks without fear!
If there's a defeated battle member, using a Strike or Blast Arts will increase your draw speed, making Goku an even more powerful attacker!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +20
・Nullify Special Cover Changes (5 counts)
・Dragon Balls +1 (1 time)
・Enemy Draw Speed -1 (10 counts)
▼On Strike/Blast Arts Use When There Is a Defeated Battle Member
・Ki +10
・Strike damage +20% (10 counts)
・Draw Speed +1 (uncancellable) (1 time)
▼When on Battlefield and Enemy Uses Special Move/Ultimate/Awakened Arts
・Health +15% (3 times)
・Enemy Arts costs +10 (10 counts)
・Enemy Special Move/Ultimate/Awakened Arts power -50% (3 counts)
・All enemy sub counts +5 (3 times)
▼When Hit by Enemy Arts
・Damage +30% (10 counts)
・Enemy Ki -35 (1 time)
*Activations reset on switch
▼When Health Is Reduced to 0 by Enemy Attack (1 time)
・Activate Indestructible (uncancellable)
・Unique Gauge charge rate +100% (uncancellable)
・Cancel Attribute Downgrades/Abnormal Conditions
・Nullify Attribute Downgrades/Abnormal Conditions (15 counts)
・Destroy entire enemy hand
・Enemy Ki -50
▼After Indestructible Ends
・Health +50%
・Nullify Element disadvantages (10 counts)
Special Cover Change
Has a Special Cover Change against Strike Arts attacks!
[Effective Against]
・Strike Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
Activating Indestructible will allow you to charge the gauge again, which means you can get up to a total of +80% to damage inflicted!
Attack Type
▼When Unique Gauge Becomes Full
・Draw up to 2 cards if hand has 3 or fewer
・Health +20%
・Ki +50
・Damage +40% (uncancellable)
・Nullify Special Cover Changes (5 counts)
・Protect hand (15 counts)
*Charges
Slightly, each time a card is used
*Consumed
Entirely, when Indestructible activates
