*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Finish fights in a flash! LEGENDS LIMITED "Goku" joins the fight!
Strengths
#1 Overwhelming firepower right at the start!
Get a 100% boost to damage inflicted the first and second times Goku enters the battlefield! Immediately go on the offense with superior firepower!
#2 Decisive strength after transforming!
Activate "Kaioken x3" with the Main Ability! This resets the count for the number of times you've entered the battlefield, meaning you can get that 100% damage boost again! The powerful Endurance-penetrating Special Move Arts and Flash-inducing Special Arts (Solar Flare) are also at your disposal!
#3 High defenses for surviving big attacks!
The Unique Gauge will charge whenever Goku is hit by an Arts attack, and when it fills up, you'll get a boost to Damage Guard and the Element disadvantage for damage received will be nullified! Plus, if the enemy activates a Special Move, Ultimate, or Awakened Arts while Goku is on the battlefield, the Arts power of those Arts will be reduced by 40% and Goku will get a boost to Damage Guard!
Face down your fiercest foes with the "Kaioken" technique gained through harsh training!
Goku
RED
Son Family, Saiyan
Saiyan Saga (Z)
Z Ability
Z Ability Ⅱ buffs "Episode: Saiyan Saga (Z)", "Tag: Son Family", and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the base Blast Attack of "Episode: Saiyan Saga (Z)" characters!
Z1: If "Episode: Saiyan Saga (Z)"
・Base Strike Attack +22%
・Base Strike Defense +22%
Z2: If "Episode: Saiyan Saga (Z)", "Tag: Son Family", or "Tag: Saiyan"
・Base Strike Attack +26%
・Base Strike Defense +26%
Z3: If "Episode: Saiyan Saga (Z)", "Tag: Son Family", or "Tag: Saiyan"
・Base Strike Attack +30%
・Base Strike Defense +30%
If "Episode: Saiyan Saga (Z)"
・Base Blast Attack +15%
Z4: If "Episode: Saiyan Saga (Z)", "Tag: Son Family", or "Tag: Saiyan"
・Base Strike Attack +38%
・Base Strike Defense +38%
If "Episode: Saiyan Saga (Z)"
・Base Blast Attack +18%
Strike
Has armor, so charge in without fear of enemy Blast Arts! Plus, Goku has a Strike Arts Card that boosts Strike damage by 50% when it's used in the Low Area!
Strike (Impact)
On activation, enemy Health Restoration -10% (15 counts)
*Blast Armor when charging forward
Blast
Blast (Impact)
Special Move
Boost Ki Recovery by 100% on hit!
Massive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
▼On Hit
・Ki Recovery +100% (15 counts) (non-stacking)
Special
Nullify Special Cover Changes, Element disadvantages, and even Attribute Downgrades and Abnormal Conditions! Get a +1 boost to draw speed too!
・Ki +40
・Damage +30% (10 counts)
・Draw Speed +1 (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Nullify Element disadvantages (5 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
Main Ability
Transform into "Kaioken x3"! Get a massive +100% boost to both damage inflicted and the Unique Gauge's charge rate until Goku switches out!
・Transform into "Kaioken x3"
・Health +30%
・Ki +50
・Damage +100% (uncancellable)
*Effect resets on switch
・Unique Gauge charge rate +100% (uncancellable)
*Effect resets on switch
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
20 timer counts elapsed
Starter Ability
+180% to Damage Guard! When combined with the defensive effects of the Unique Gauge, Goku has shocking durability!
・Damage +280%
・Damage Guard +180%
・Ki Recovery +50%
・Draw Speed +1
・Strike/Blast Arts costs -5
*All uncancellable
Unique Ability
Depending on how many times Goku has entered the battlefield, get up to +100% to damage inflicted and the Unique Gauge's charge rate until this character switches out or transforms! Finish battles in a flash—just like in the original series!
If the enemy uses a Special Move, Ultimate, or Awakened Arts while Goku is on the battlefield, reduce their Arts power for those Arts by 40%! You'll even get a boost to Damage Guard, letting you survive big attacks with ease!
Goku gets a damage boost upon winning Dokabaki Impacts! Note that if the enemy was "Character: Vegeta", you'll even draw a Special Move Arts next!
▼On Battlefield Entry
・Draw Special Arts next (1 time)
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +20
・Nullify Special Cover Changes (5 counts)
・Enemy Ki -30
Also, based on battlefield entry count:
*Effects reset on switch or transformation
[1st and 2nd]
・Damage +100% (uncancellable)
・Unique Gauge charge rate +100% (uncancellable)
[3rd and 4th]
・Damage +50% (uncancellable)
・Unique Gauge charge rate +50% (uncancellable)
▼On Strike/Blast Arts Hit
*Activations reset on switch
・Draw 1 card if hand has 3 or fewer (2 times)
・Ki +30 (1 time)
・Ally damage +20% (15 counts) (1 time)
・Ally sub counts -2 (1 time)
▼On Dokabaki Impact Win
・Damage +50% (5 counts)
Also, if enemy is "Character: Vegeta":
・Draw Special Move Arts next
▼When on Battlefield and Enemy Switches
・Ki +20
・Enemy Draw Speed -1 (10 counts)
▼When on Battlefield and Enemy Uses Vanishing Step
・Ki +20
・Strike damage +30% (20 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts
・Damage Guard +20% (3 counts)
・Enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
・Cancel enemy Attribute Upgrades (1 time)
Special Cover Change
Has a Special Cover Change against Blast Arts attacks!
[Effective Against]
・Blast Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
When the gauge becomes full, it will be consumed to boost your Damage Guard and nullify the Element disadvantage for damage received! It can even help put a stop to enemy combos by destroying two of their cards!
Sustained Damage Type
▼When Unique Gauge Becomes Full
・Health +15%
・Damage Guard +20% (15 counts)
・Nullify damage received Element disadvantage (5 counts)
・Ally damage +20% (15 counts)
・Ally sub counts -3
・Destroy 2 enemy cards
*Charges:
When hit by enemy Arts
*Consumed:
Entirely, when Unique Gauge is full
Kaioken Goku
RED
Son Family, Saiyan
Saiyan Saga (Z)
Z Ability
Z1: If "Episode: Saiyan Saga (Z)"
・Base Strike Attack +22%
・Base Strike Defense +22%
Z2: If "Episode: Saiyan Saga (Z)", "Tag: Son Family", or "Tag: Saiyan"
・Base Strike Attack +26%
・Base Strike Defense +26%
Z3: If "Episode: Saiyan Saga (Z)", "Tag: Son Family", or "Tag: Saiyan"
・Base Strike Attack +30%
・Base Strike Defense +30%
If "Episode: Saiyan Saga (Z)"
・Base Blast Attack +15%
Z4: If "Episode: Saiyan Saga (Z)", "Tag: Son Family", or "Tag: Saiyan"
・Base Strike Attack +38%
・Base Strike Defense +38%
If "Episode: Saiyan Saga (Z)"
・Base Blast Attack +18%
Strike
Strike (Impact)
On activation, enemy Health Restoration -10% (15 counts)
*Blast Armor when charging forward
Blast
Blast (Impact)
Special Move
After transforming, the Special Move Arts will penetrate enemy Endurance!
Massive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
・Penetrate Endurance (3 counts)
▼On Hit
・Ki Recovery +100% (15 counts) (non-stacking)
*Blast Armor when charging forward
Special
The powerful Solar Flare will destroy your opponent's entire hand and inflict Flash on hit!
▼On Activation
・Ki +40
・Draw Speed +1 (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Nullify Element disadvantages (5 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
▼On Hit
・Inflict enemy with Flash
・Destroy entire enemy hand
・Enemy damage received +30% (10 counts)
Main Ability
Draw a Special Move Arts and restore the Vanishing Gauge by 100%!
・Draw Special Move Arts next
・Health +30%
・Ki +50
・Vanishing Gauge +100%
・Special Move damage +30% (15 counts) (uncancellable)
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
5 timer counts elapsed
Unique Ability
This ability is used in the same ways as it is before transforming!
▼On Battlefield Entry
・Draw Special Arts next (1 time)
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Nullify Special Cover Changes (5 counts)
・Enemy Ki -30
Also, based on battlefield entry count:
*Effects reset on switch
[1st and 2nd]
・Damage +100% (uncancellable)
・Unique Gauge charge rate +100% (uncancellable)
[3rd and 4th]
・Damage +50% (uncancellable)
・Unique Gauge charge rate +50% (uncancellable)
▼On Strike/Blast Arts Hit
*Activations reset on switch
・Draw 1 card if hand has 3 or fewer (2 times)
・Ki +30 (1 time)
・Ally damage +20% (15 counts) (1 time)
・Ally sub counts -2 (1 time)
▼On Dokabaki Impact Win
・Damage +50% (5 counts)
Also, if enemy is "Character: Vegeta":
・Draw Special Move Arts next
▼When on Battlefield and Enemy Switches
・Ki +20
・Enemy Draw Speed -1 (10 counts)
▼When on Battlefield and Enemy Uses Vanishing Step
・Ki +20
・Strike damage +30% (20 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts
・Damage Guard +20% (3 counts)
・Enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
・Cancel enemy Attribute Upgrades (1 time)
Special Cover Change
After transforming, Kaioken Goku will instead have a Special Cover Change against Strike Arts!
[Effective Against]
・Strike Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
The same Unique Gauge as before transforming!
Sustained Damage Type
▼When Unique Gauge Becomes Full
・Health +15%
・Damage Guard +20% (15 counts)
・Nullify damage received Element disadvantage (5 counts)
・Ally damage +20% (15 counts)
・Ally sub counts -3
・Destroy 2 enemy cards
*Charges:
When hit by enemy Arts
*Consumed:
Entirely, when Unique Gauge is full
