*This content is still under development and is subject to change.
Please check in-game after this character has been added.
An all-rounder with the new "KO Guard" ability! ULTRA "Super Saiyan Goku" joins the fight!
Strengths
#1 KO Guard!
If an ally (including Goku) would be defeated by an attack, prevent that defeat one time only!
#2 Powerful combo: wide-range Special Arts into Special Move Arts!
Goku has an easy-to-use wide-range Special Arts! On hit, it nullifies Special Cover Changes and even lets you draw a Special Move Arts next!
#3 Super buffs when allies are in a pinch!
Whenever an ally is hit by an enemy Arts attack, you'll gain buffs that apply to the next Special Move Arts you activate—up to +100% Special Move damage and +30% Faint infliction chance!
#4 Prevent switching with the Unique Gauge!
Use a Strike or Blast Arts when the Unique Gauge is full to prevent all enemies from switching! If you've consumed the Unique Gauge at least two times, then when you enter the battlefield, you'll penetrate Endurance and nullify Element disadvantages!
Seize victory in the fiercest of battles with the power of the Super Saiyan of legend!
Super Saiyan Goku
YEL
Son Family, Saiyan, Super Saiyan
Frieza Saga (Z)
Z Ability
Z Ability Ⅱ buffs "Episode: Frieza Saga (Z)" and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the Ultimate/Awakened damage of "Tag: Saiyan" characters!
Z1: If "Episode: Frieza Saga (Z)"
・Base Strike Attack +28%
・Base Strike Defense +28%
Z2: If "Episode: Frieza Saga (Z)" or "Tag: Saiyan"
・Base Strike Attack +30%
・Base Strike Defense +30%
Z3: If "Episode: Frieza Saga (Z)" or "Tag: Saiyan"
・Base Strike Attack +38%
・Base Strike Defense +38%
If "Tag: Saiyan"
・Ultimate/Awakened damage +3%
Z4: If "Episode: Frieza Saga (Z)" or "Tag: Saiyan"
・Base Strike Attack +42%
・Base Strike Defense +42%
If "Tag: Saiyan"
・Ultimate/Awakened damage +5%
ULTRA Ability
Get a significant power-up when set as the Leader!
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per "Tag: Saiyan" Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Strike
Has armor, so charge in without fear of enemy Blast Arts! Plus, reduce the enemy's Ki on hit!
Strike (Impact)
On hit, enemy Ki -30
*Blast Armor when charging forward
Blast
Like Strike Arts, reduce the enemy's Ki on hit!
Blast (Impact)
On hit, enemy Ki -30
Special Move
Greatly reduce the Ki Recovery of all enemies on hit, and even increase their Arts costs! Your opponent will have a harder time going on the offense!
Massive Damage (Impact)
▼On Activation
・Health +10%
・Special Move damage +40% (3 counts)
・Cancel enemy Buff Effects
▼On Hit
・All enemy Ki Recovery -50% (10 counts)
・All enemy Arts costs +15 (10 counts)
*Blast Armor when charging forward
Special
This wide-range Special Arts makes it easy to steal back your turn for offense! On hit, you'll even draw a Special Move Arts next, giving you a chance to finish off an enemy!
▼On Activation
・Ki +40
・Damage Guard Penetration +15% (10 counts)
・All enemy Health Restoration -50% (15 counts)
▼On Hit
・Draw Special Move Arts next (2 times)
・Draw 1 card if hand has 3 or fewer
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
・Strike Arts
・Blast Arts
・Special Move Arts
・Ultimate Arts
Ultimate
On hit, reduce your opponent's Dragon Balls by 2 and seal all enemy Main Abilities!
Supreme Damage (Impact)
▼On Activation
・Unique Gauge +30%
・Ultimate damage +50% (3 counts)
・Penetrate Endurance (5 counts)
▼On Hit
・Enemy Dragon Balls -2
・Seal all enemy Main Abilities (10 counts)
*Blast Armor when charging forward
Main Ability
Destroy your opponent's entire hand and reduce their Ki by 100! You'll be able to start an offense without fear of retaliation!
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Destroy entire enemy hand
・Enemy Ki -100
*Requirement:
25 timer counts elapsed
Starter Ability
Get a massive 300% boost to damage and 200% boost to Damage Guard! Plus, for 60 counts, you'll be immune to Abnormal Conditions!
・Unique Gauge +30%
・Damage +300%
・Damage Guard +200%
・Ki Recovery +50%
・Draw Speed +1
・Strike/Blast Arts costs -10
・Nullify Abnormal Conditions (60 counts)
*All uncancellable
Unique Ability
The new "KO Guard" ability will prevent an ally (including Goku) from being defeated one time only when they receive an attack that would otherwise defeat them!
When allies are hit by Arts attacks, you'll get buffs to Special Move damage and Faint infliction chance for the next Special Move you activate! Let your rage build as allies are pushed to the brink, just like in the original series!
If you've consumed the Unique Gauge two or more times, you'll penetrate Endurance and nullify Element disadvantages when you enter the battlefield!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
・Enemy Ki -30
・All enemy Draw Speed -1 (5 counts)
Also, based on Unique Gauge consumption count:
[1st and on]
・Damage Guard +30% (10 counts)
・Destroy 2 enemy cards
[2nd and on]
・Penetrate Endurance (5 counts)
・Nullify Element disadvantages (5 counts)
▼On Arts hit
・Unique Gauge +5%
・Damage +30% (10 counts)
・Sub counts on switch -1 (3 times)
*Activations and effects reset on switch
▼When Ally Is Hit by Enemy Arts
・Unique Gauge +5%
・Next activated Special Move damage +20% (up to 100%)
・On next activated Special Move Arts hit, Faint infliction chance +5% (up to 30%)
▼When Enemy Attack Ends
・Cancel Attribute Downgrades/Abnormal Conditions
▼When Ally Is Defeated by Attack (1 Time)
・Activate KO Guard
*Except when defeated due to enemy Self-Destruct
▼On KO Guard Activation
・Unique Gauge +50%
・Ally Health Restoration +20% (30 counts)
Also, based on activation target:
[Self]
・Health +70%
[Other ally]
・Health +20%
・Ally health +10%
Special Cover Change
Has a Special Cover Change against Blast Arts attacks!
[Effective Against]
・Blast Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
When the Unique Gauge fills to max, restore ally health and reduce enemy Arts power! It's both good for support and for interfering with your opponent!
That's not all! Using a Strike or Blast Arts when the gauge is full will prevent all enemies from switching and activate offensive abilities that let you draw 2 cards and more!
Time Type
▼When Unique Gauge Becomes Full
・Health +10%
・Nullify damage received Element disadvantage (20 counts) (uncancellable)
・Ally health +15%
・Ally damage +25% (30 counts) (uncancellable)
・All enemy Special Move/Ultimate/Awakened Arts power -25% (20 counts)
▼On Strike/Blast Arts Use With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +50
・Damage +15% (uncancellable) (2 times)
・Draw Speed +1 (15 counts) (uncancellable)
・Prevent all enemy switching (3 counts)
*Charges:
Gradually, while not defeated
*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge

