*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Overwhelm opponents with a flurry of attacks! LEGENDS LIMITED "Super Saiyan 2 Kefla" joins the fight!
Strengths
#1 Unique Gauge enables overwhelming power!
The Unique Gauge starts as Charge Type, but once it reaches max, it'll become Release Type! While it's Release Type, you'll get a massive boost primarily to your offenses with a 40% damage buff and more!
#2 Excellent evasive abilities!
Get a boost to damage and restore the Vanishing Gauge every time you use a Strike or Blast Arts! Plus, the Vanishing Gauge will be restored by 70% when you perform a Vanishing Step! Toy with your opponents and take back your turn for offense!
#3 Special Arts that draws an Ultimate Arts!
Draw an Ultimate Arts one time! Use it to deal big damage right from the start of battle!
Have a blast battling powerful opponents with your exceptional speed and power!
Super Saiyan 2 Kefla
Element: GRN
Character Tags: Girls, Saiyan, Universe 6, Potara, Super Saiyan 2, Fusion Warrior, Rival Universe, and Universe Rep
Episode: Universe Survival Saga (S)
Z Ability
Z Ability Ⅱ buffs "Tag: Universe Rep", "Tag: Fusion Warrior", and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the base Blast Attack of "Tag: Universe Rep" characters!
Z1: If "Tag: Universe Rep"
・Base Strike Attack +22%
・Base Blast Defense +22%
Z2: If "Tag: Universe Rep", "Tag: Fusion Warrior", or "Tag: Saiyan"
・Base Strike Attack +26%
・Base Blast Defense +26%
Z3: If "Tag: Universe Rep", "Tag: Fusion Warrior", or "Tag: Saiyan"
・Base Strike Attack +30%
・Base Blast Defense +30%
If "Tag: Universe Rep"
・Base Blast Attack +15%
Z4: If "Tag: Universe Rep", "Tag: Fusion Warrior", or "Tag: Saiyan"
・Base Strike Attack +38%
・Base Blast Defense +38%
If "Tag: Universe Rep"
・Base Blast Attack +18%
Strike
Has armor, so charge in without fear of enemy Blast Arts!
Impact
*Blast Armor when charging forward
Blast
Has a Blast Arts Card that restores health when used in the Low Area!
Impact
Special Move
This Special Move destroys 3 enemy cards on hit and even has a chance to inflict Faint!
Massive Damage (Impact)
▼On Activation
・Special Move damage +30% (3 counts)
・Cancel enemy Attribute Upgrades/Buff Effects
▼On Hit
・Destroy 3 enemy cards
・Inflict enemy with Faint (30% chance)
Special
Draw an Ultimate Arts one time only! Plus, boost the damage of the next Strike/Blast Arts you activate by 50%!
・Draw 1 card
・Destroy 1 card, then draw Ultimate Arts next (1 time)
・Health +10%
・Ki +50
・Next activated Strike/Blast Arts damage +50% (non-stacking)
・Draw Speed +1 (15 counts) (non-stacking)
Ultimate
Give allies a permanent boost to Special Move and Ultimate damage! If the enemy is Goku, then you'll get a permanent boost to Ultimate damage and even nullify Element disadvantages!
Massive Damage (Impact)
▼On Activation
・Penetrate Endurance (3 counts)
・Ally Special Move/Ultimate/Awakened damage +20% (uncancellable) (1 time)
Also, if enemy is "Character: Goku":
・Ultimate damage +20% (uncancellable)
・Nullify Element disadvantages (3 counts)
*Blast Armor when charging forward
Main Ability
Charge the Unique Gauge by 100% and boost Ultimate damage! If you use an Ultimate Arts right after using the Main Ability, you'll unleash some serious firepower!
・Draw Ultimate Arts next
・Health +30%
・Ki +50
・Unique Gauge +100%
・Ultimate damage +30% (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
25 timer counts elapsed
Starter Ability
Boost the Damage Guard of "Tag: Universe Rep" allies!
・Damage +270%
・Damage Guard +180%
・Ki Recovery +60%
・Draw Speed +1
・Strike/Blast/Special Move Arts costs -10
・Gradually restore health
・Ally "Tag: Universe Rep" Damage Guard +15%
*All uncancellable
Unique Ability
Get a permanent boost to your offenses every 15 timer counts, up to a max of +45% to damage and +60% to Unique Gauge charge rate!
Restore the Vanishing Gauge by 10% whenever you use a Strike or Blast Arts, and restore it by 70% when you perform a Vanishing Step! Give yourself the advantage by staying on the offense!
▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Enemy damage received +15% (10 counts)
・Enemy Draw Speed -1 (5 counts)
▼On Strike/Blast Arts Use
・Health +3%
・Vanishing Gauge +10%
・Damage +10% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
▼On Vanishing Step
・Ki +20
・Vanishing Gauge +70% (3 times)
・Ally sub counts -1
▼Every 15 Timer Counts While Not Defeated (3 Times)
・Damage +15% (uncancellable)
・Unique Gauge charge rate +20% (uncancellable)
・Health Restoration +5% (uncancellable)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Destroy 1 enemy card
・Enemy Ki -30
・All enemy Blast Arts power -15% (10 counts)
Also, if Unique Gauge is Release Type:
・Unique Gauge +30%
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Health +30% (3 times)
・Unique Gauge +50%
・Ally sub counts -5
▼When Not Defeated and Enemy Activates Ultimate/Awakened Arts
・Cancel enemy Buff Effects (1 time)
Special Cover Change
Has a Special Cover Change against Strike Arts attacks!
[Effective Against]
・Strike Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
This Unique Gauge starts as Charge Type, then changes to Release Type when it becomes full! While it's Release Type, you'll get a massive boost to your offenses with buffs to damage, Critical Rate, and more!
Charge Type ⇔ Release Type
*Starts as Charge Type
▼[Charge Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify Special Cover Changes (5 counts)
・Remove card slot seal
▼While Release Type
・Damage +40% (uncancellable)
・Damage Guard +20% (uncancellable)
・Critical Rate +30% (uncancellable)
・Protect hand (uncancellable)
・Nullify Attribute Downgrades (uncancellable)
▼When Unique Gauge Reaches 0%
・Switch to Charge Type
*[Charge Type] Charges:
Rapidly, according to Ki charge time
*[Release Type] Decreases:
While not defeated