UL Super Saiyan 4 Vegeta Abilities

08/26/2025 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

This super-high-powered attacker has the new "Switch Attack" ability! ULTRA Super Saiyan 4 Vegeta joins the fight!
 

Strengths

#1 New "Switch Attack" Ability!
Switch this character in during an ally's Strike or Blast Arts combo to activate a special animation and deal big damage! It even nullifies Element disadvantages!

#2 Set Your Sights on an Enemy and Go for the KO!
Your opponent can't Cover Change when a Switch Attack activates! Finish off enemies with low health!

#3 Unique Gauge Swaps Between Two Types!
The Unique Gauge starts as Time Type, then switches to Release Type when it fills up! Each time it does, you'll gain another use of Switch Attack!

#4 High Attack Power While Unique Gauge Is Release Type!
While the Unique Gauge is Release Type, activating a Special Move or Ultimate Arts will boost that Arts' damage by 70%! Plus, using a card will restore Ki, boost your damage, and draw you another card!

Harness the power of the Great Ape to reach Super Saiyan 4 and overwhelm your opponents!

 

Super Saiyan 4 Vegeta

Element: RED
Character Tags: Vegeta Clan, Saiyan, GT, Super Saiyan 4
Episode: Shadow Dragon Saga (GT)

Z Ability

Z Ability Ⅱ buffs "Tag: GT" and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the Special Move damage of "Tag: GT" characters!

Z1: If "Tag: GT"
・Base Blast Attack +28%
・Base Strike Defense +28%

Z2: If "Tag: GT" or "Tag: Saiyan"
・Base Blast Attack +30%
・Base Strike Defense +30%

Z3: If "Tag: GT" or "Tag: Saiyan"
・Base Blast Attack +38%
・Base Strike Defense +38%

If "Tag: GT"
・Special Move damage +3%

Z4: If "Tag: GT" or "Tag: Saiyan"
・Base Blast Attack +42%
・Base Strike Defense +42%

If "Tag: GT"
・Special Move damage +5%

ULTRA Ability

Get a significant power-up when set as the Leader!

▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)

▼When Not Leader, Per "Tag: GT" Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)

*Up to 3 support members will be counted

Strike

Has armor, so charge in without fear of enemy Blast Arts! Boosts your Strike damage on activation!

Strike (Impact)
On activation, Strike damage +20% (5 counts)
*Blast Armor when charging forward

Blast

Boosts your Blast damage on activation! Plus, Vegeta has a Blast Arts Card that boosts damage inflicted when used in the Low Area!

Blast (Impact)
On activation, Blast damage +20% (5 counts)

Special Move

While the Unique Gauge is Release Type, you'll get a total boost of 70% to Special Move damage!

Massive Damage (Impact)

▼On Activation
・Unique Gauge +10%
・Special Move damage +40% (3 counts)
・Critical Rate +30% (3 counts)

Also, if Unique Gauge is Release Type:
・Special Move damage +30% (3 counts) (uncancellable)
・All enemy Health Restoration -50% (10 counts)

Special

Land this Special Arts to draw up to 2 cards and nullify Special Cover Changes!

▼On Activation
・Ki +30
・Unique Gauge +15%
・Damage +30% (10 counts) (non-stacking)
・Cancel Attribute Downgrades/Abnormal Conditions (5 counts)

▼On Hit
・Draw up to 2 cards if hand has 3 or fewer
・Nullify Special Cover Changes (5 counts)

[Comboable Into]
・Strike Arts
・Blast Arts
・Special Arts
・Special Move Arts
・Ultimate Arts
——————————
*Blast Armor when charging forward

Ultimate

While the Unique Gauge is Release Type, you'll get a total boost of 70% to Ultimate damage! This Ultimate Arts will even nullify unfavorable Element factors!

Supreme Damage (Impact)

▼On Activation
・Ultimate damage +40% (3 counts)
・Critical Rate +30% (3 counts)
・Nullify Endurance (3 counts)

Also, if Unique Gauge is Release Type:
・Ultimate damage +30% (3 counts) (uncancellable)
・Nullify Element disadvantages (3 counts)
——————————
*Blast Armor when charging forward

Main Ability

Reduce your opponent's Dragon Balls by 3!

・Destroy 1 card, then draw Ultimate Arts next
・Health +10%
・Ki +50
・Ally health +20%
・Cancel ally Attribute Downgrades/Abnormal Conditions
・Enemy Dragon Balls -3

*Requirement:
25 timer counts elapsed

Starter Ability

Vegeta's sub counts on switch are reduced by 2, so you can quickly bring this character back out after returning to standby! Vegeta even has Endurance!

・Damage +300%
・Damage Guard +210%
・Ki Recovery +70%
・Draw Speed +1
・Sub counts on switch -2
・Endurance (50% recovery)

*All uncancellable

Unique Ability

The new Switch Attack ability lets you switch with an ally, deal damage, and continue the combo! Cover Changes can't be performed during a Switch Attack, so you'll be able to defeat enemies in one go!

When allies enter the battlefield, the Unique Gauge will charge and Vegeta will get a boost to damage for the next Arts you activate (up to +100%)!

▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +50
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
・Destroy 1 enemy card

Also, if there is a defeated battle member (1 time):
・Unique Gauge charge rate +50% (uncancellable)

▼On Ally Battlefield Entry
・Unique Gauge +5%
・Next activated Arts damage +20% (up to 100%)

▼When Hit by Enemy Arts
・Unique Gauge +10%
・Ally sub counts -1
・Seal enemy card slot (5 counts) (1 time)
*Activations reset on switch
・All enemy Arts costs +10 (5 counts)

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Cancel enemy Buff Effects (3 times)

▼On Ally Cover Change
・Health +5%
・Damage +20% (20 counts)

▼On Switch Attack Activation
・Deal major damage to enemy (Impact)
・Nullify Element disadvantages (3 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally sub counts -2

[Comboable Into]
・Strike Arts
・Blast Arts
・Special Arts
・Special Move Arts

Special Cover Change

Has a Special Cover Change against Blast Arts!

[Effective Against]
・Blast Arts

[Comboable Into]
・Special Move Arts

Unique Gauge

The Unique Gauge starts as Time Type, then switches to Release Type when it becomes full! When that happens, you'll gain a use of Switch Attack!

Using cards while the Unique Gauge is Release Type will boost your damage and draw you a card! Unleash incredible offensive power!

Time Type ⇔ Release Type
*Starts as Time Type
*Starts with 40% charge
*Will not charge while Release Type

▼[Time Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Health +15%
・Nullify Combo-Breaking Actions (15 counts)
・Protect hand (10 counts)
・Sub counts -5
・Switch Attacks available +1

▼[Release Type] On Arts Use
・Draw 1 card
・Ki +30
・Vanishing Gauge +30%
・Damage +20% (5 counts)

▼When Unique Gauge Reaches 0%
・Switch to Time Type

*[Time Type] Charges:
Gradually, while not defeated

*[Release Type] Decreases/Consumed:
Very slowly, when on battlefield
By 30%, on Strike/Blast Arts use