*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Charge Ki to power up! LEGENDS LIMITED "Super Saiyan 3 Goku" joins the fight!
Strengths
#1 Powerful counterattack when defeated!
When defeated, Goku will deal massive damage to the enemy, as well as half of that damage to enemy standby members! Final Counter damage gets a boost from the Starter Ability, so it has some serious firepower!
#2 Take back your turn for offense with the Main Ability!
Gain 2 Dragon Balls and even reduce your opponent's Vanishing Gauge by 100%! Take that opportunity to get back on offense and gain the edge in battle!
#3 The Unique Gauge boosts attack and defense when full!
Goku has a "Charge Type" Unique Gauge that charges very rapidly when you charge Ki! When you fill it to max, you'll recover 100% of your Vanishing Gauge, and while it's full, you'll gain a buff to damage inflicted, your damage received Element disadvantage will be nullified, and you'll even nullify Attribute Downgrades!
Does the tail returning mean Goku can now unleash full power?! Show your foes the results of all that training in the Supreme Kai's World!
Super Saiyan 3 Goku
Element: PUR
Character Tags: Saiyan, Son Family, Super Saiyan 3, GT, Kids
Episode: Super Baby Saga (GT)
Z Ability
Z Ability Ⅱ buffs "Tag: GT", "Tag: Saiyan", and "Tag: Son Family"!
At Z Ability Ⅲ, also buff the base Strike Defense of "Tag: GT" characters!
Z1: If "Tag: GT"
・Base Blast Attack +22%
・Base Blast Defense +22%
Z2: If "Tag: GT", "Tag: Saiyan", or "Tag: Son Family"
・Base Blast Attack +26%
・Base Blast Defense +26%
Z3: If "Tag: GT", "Tag: Saiyan", or "Tag: Son Family"
・Base Blast Attack +30%
・Base Blast Defense +30%
If "Tag: GT"
・Base Strike Defense +15%
Z4: If "Tag: GT", "Tag: Saiyan", or "Tag: Son Family"
・Base Blast Attack +38%
・Base Blast Defense +38%
If "Tag: GT"
・Base Strike Defense +18%
Strike
Seal enemy Special Move Arts on activation! Plus, Goku has a Strike Arts Card that boosts Ki Recovery when used!
Strike (Special Move Arts Seal)
Strike (Impact)
On activation, seal enemy Special Move Arts (3 counts)
Blast
Deal increased Blast damage to enemy armor! Plus, Goku has a Blast Arts Card that restores health when used in the Low Area!
Blast (Anti-Armor)
Blast (Impact)
Blast damage against enemy armor +150%
Special Move
Draw up to 4 cards when you have 3 or fewer! If you have 50 or more Ki after using this Special Move Arts, you'll get a boost to critical damage and destroy your enemy's entire hand!
Massive Damage (Impact)
▼On Activation
・Draw up to 4 cards if hand has 3 or fewer
・Special Move damage +40% (3 counts) (uncancellable)
・Nullify Endurance (3 counts)
▼After Activation if Ki Is 50 or More
・Critical damage +20% (3 counts) (non-stacking) (uncancellable)
・Destroy entire enemy hand
*Blast Armor when charging forward
Special
Restore Ki by 50 and reduce the cost of all Arts! You'll even nullify your opponent's Special Cover Changes!
・Draw 1 card
・Ki +50
・All Arts costs -10 (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Seal enemy Strike/Special/Special Move Arts (3 counts)
Main Ability
Draw a Special Move Arts and reduce your opponent's Vanishing Gauge by 100%! Take that chance to land a powerful Special Move Arts!
・Destroy 1 card, then draw Special Move Arts next
・Health +30%
・Ki +100
・Dragon Balls +2
・Enemy Vanishing Gauge -100%
・Cancel all enemy Attribute Upgrades/Buff Effects
*Requirement:
20 timer counts elapsed
Starter Ability
Nullify wide-range Special Arts one time only! This ability even boosts ally damage and the damage of your Final Counter!
・Damage +270%
・Final Counter damage +30%
・Damage Guard +190%
・Ki Recovery +90%
・Draw Speed +1
・Health Restoration +30% (60 counts)
・Nullify wide-range Special Arts (1 time)
・Ally damage +25%
・Ally "Tag: GT" damage +15%
*All uncancellable
Unique Ability
When defeated, unleash a counterattack that deals massive damage to the enemy and half of that damage to enemy standby members!
Recover 50 Ki upon entering the battlefield, and nullify Element disadvantages when you're confronted with an enemy character! If you have 50 or more Ki after using an Arts, you'll get a boost to Critical Rate and a big boost to damage! Use those powerful offenses to launch a fierce attack!
Performing a Vanishing Step will boost the charge rate of your Unique Gauge by 100%! It'll be even easier to charge up!
▼On Final Counter
・Deal massive damage to enemy (Explode)
Also, deal half of the damage to enemy standby members
▼On Battlefield Entry
・Ki +50
・Nullify Special Cover Changes (5 counts)
▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Nullify Element disadvantages (3 counts) (uncancellable)
・Enemy Ki -30
・All enemy Draw Speed -1 (5 counts)
▼On Card Draw
・Health +4%
・Damage +10% (10 counts)
▼After Arts Use if Ki Is 50 or More
・Damage +50% (2 counts)
・Critical Rate +30% (2 counts)
▼On Vanishing Step
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Unique Gauge charge rate +100% (10 counts) (non-stacking)
▼When Enemy Attack Ends
・Ally health +5%
・Ally sub counts -2
・Destroy 1 enemy card
▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
Special Cover Change
Has a special cover change against Strike Arts!
[Effective Against]
・Strike Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
When you fill up the Unique Gauge, you'll recover 100% of your Vanishing Gauge and draw a Special Arts! Then, while it's full, your damage received Element disadvantage will be nullified, and you'll nullify Attribute Downgrades!
Charge Type
▼When Unique Gauge Becomes Full
・Draw Special Arts next
・Health +15% (5 times)
・Vanishing Gauge +100% (5 times)
・Draw Speed +1 (10 counts) (non-stacking)
・Cancel Attribute Downgrades/Abnormal Conditions
▼While Full
・Damage +30% (uncancellable)
・Damage Guard +20% (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Attribute Downgrades (uncancellable)
*Charges:
Very rapidly, according to Ki charge time
*Consumed:
Entirely, on Vanishing Step with full Unique Gauge

